Shuppet Donk (TCG): Difference between revisions
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{{ | {{ArchetypeInfobox | ||
{{ | |title=Shuppet Donk | ||
| | |image=ShuppetPlatinum92.jpg | ||
|image2=BanettePlatinum19.jpg | |||
|caption={{TCG ID|Platinum|Shuppet|92}} and {{TCG ID|Platinum|Banette|19}} | |||
|types={{e|Psychic}} | |types={{e|Psychic}} | ||
|cards={{TCG ID|Platinum|Shuppet|92}} | |cards={{TCG ID|Platinum|Shuppet|92}}, {{TCG ID|Platinum|Banette|19}} | ||
|era=2009-2010 | |||
}} | }} | ||
'''Shuppet Donk''' also known as '''Shuppet Hit-and-Run''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''. Initially, in the 2009-2010 format, after Shuppet would use ''Fade Out'', the player would send in {{TCG|Mysterious Treasures|Mr. Mime|30}} because of its {{TCG|Poké-Body}}, ''Airy Wall'', which let Mr. Mime not take any damage from Pokémon that didn't have three or more | '''Shuppet Donk''' also known as '''Shuppet Hit-and-Run''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''. Initially, in the 2009-2010 format, after Shuppet would use ''Fade Out'', the player would send in {{TCG ID|Mysterious Treasures|Mr. Mime|30}} because of its {{TCG|Poké-Body}}, ''Airy Wall'', which let Mr. Mime not take any damage from Pokémon that didn't have three or more {{TCG|Energy card|Energy}} on it. This helped Shuppet to have a chance against low Energy and high damage output decks such as {{TCG|Gyarados archetype|Gyarados}} and {{TCG|LuxChomp}}. | ||
==Strategy== | ==Strategy== | ||
Shuppet Donk's strategy is to attach {{TCG|PlusPower}}s and {{TCG|Expert Belt}} to Shuppet and use ''Fade Out'' for up to 90 damage. | Shuppet Donk's strategy is to attach {{TCG ID|Platinum|PlusPower|112}}s and {{TCG ID|Arceus|Expert Belt|87}} to Shuppet and use ''Fade Out'' for up to 90 damage. Then, Shuppet and all cards attached to it would go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents the opponent from Knocking Out the main battler. If the player had enough resources, the player could do up to 150 damage depending on their luck on coin flips and what cards they would get. However, the Shuppet deck only gets to its full potential if the player goes second. If the player goes first, that is nearly an auto-loss for Shuppet. | ||
==Cards== | ==Cards== | ||
===Key cards=== | |||
*'''{{TCG ID|Platinum|Shuppet|92}}''' - For ''Fade Out'', which does 30 Damage and then Shuppet returns to the player's hand. | |||
*{{TCG ID|Platinum|Banette|19}} - Used to evolve Shuppet when the opponent is using {{TCG ID|Legends Awakened|Mewtwo LV.X|144}}. | *'''{{TCG ID|Platinum|Banette|19}}''' - Used to evolve Shuppet when the opponent is using {{TCG ID|Legends Awakened|Mewtwo LV.X|144}}. | ||
*{{TCG ID|Legends Awakened|Uxie|43}} - Its ''Set Up'' {{TCG|Poké-Power}} allows card drawing until there are seven in the player's hand. It is also a hit-and-run card. People have also made a deck based around Uxie called {{TCG|Uxie Donk}}. | *'''{{TCG ID|Legends Awakened|Uxie|43}}''' - Its ''Set Up'' {{TCG|Poké-Power}} allows card drawing until there are seven in the player's hand. It is also a hit-and-run card. People have also made a deck based around Uxie called {{TCG|Uxie Donk}}. | ||
*{{TCG ID|Arceus|Expert Belt|87}} | *'''{{TCG ID|Arceus|Expert Belt|87}}''' and '''{{TCG ID|Platinum|PlusPower|112}}''' - Increases the damage of ''Fade Out'' and ''Psychic Restore''. | ||
== | ===Other Pokémon=== | ||
*'''{{TCG ID|Legends Awakened|Uxie LV.X|146}}''' - Extra drawing power. | |||
*'''{{TCG ID|Legends Awakened|Azelf|19}}''' - Allows obtaining important prized Pokémon. | |||
*'''[[Crobat G (Platinum 47)|Crobat]] {{SP|G}}''' - Allows the player to put one more damage counter on any of the opponent's Pokémon. | |||
*'''{{TCG ID|Legends Awakened|Mesprit|34}}''' - Locks down the opponent's Poké-POWERs for a turn when the player puts it down from their hand. | |||
== | ===Other Trainers/Supporters/Stadiums=== | ||
*'''{{TCG ID|Secret Wonders|Roseanne's Research|125}}''' - Used for searching for Energy cards and/or Basic Pokémon. | |||
*'''{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}''' - Used to get several Basic Pokémon out. | |||
*'''{{TCG ID|Secret Wonders|Bebe's Search|119}}''' - Used to search for Pokémon. | |||
*'''{{TCG ID|Stormfront|Luxury Ball|86}}''' - Like Bebe's Search. It can only be used once per game, however. | |||
*'''{{TCG ID|Arceus|Department Store Girl|85}}''' - Search for Expert Belts/Memory Berries. | |||
*'''{{TCG ID|Majestic Dawn|Warp Point|88}}''' - Useful to get dangerous threats out of the Active spot. | |||
*'''{{TCG ID|EX Delta Species|Super Scoop Up|100}}''' - Can pick up damaged Pokémon if the player hits heads. | |||
*'''{{TCG ID|Secret Wonders|Night Maintenance|120}}''' and '''{{TCG ID|Supreme Victors|Palmer's Contribution|139}}''' - Recycles Knocked Out Pokémon and Energy back into the deck. | |||
*'''{{TCG ID|Legends Awakened|Snowpoint Temple|134}}''' - Gives Basic Pokémon +20 HP. | |||
*'''{{TCG ID|Platinum|Galactic HQ|106}}''' - Hurts the player's opponent's Pokémon when they evolve. | |||
*'''{{TCG ID|Platinum|Memory Berry|110}}''' - Allows Banette to use ''Fade Out'' after evolution. | |||
*'''[[Team Galactic's Invention G-105 Poké Turn (Platinum 118)|<small>'''Team Galactic's Invention G-105'''</small> Poké Turn]]''' - Allows the player to pick up Crobat {{SP|G}} to put one more damage counter on the opponent's Pokémon or to make Bench space. | |||
*'''{{TCG ID|Stormfront|Poké Drawer +|89}}''' - Allows player to search for cards. | |||
== | ===Energy cards=== | ||
*'''{{TCG|Psychic Energy}}''' - Used to power Shuppet's and Banette's attacks. | |||
*'''{{TCG ID|Majestic Dawn|Call Energy|92}}''' - For getting Basic Pokémon out fast in the beginning. | |||
*'''{{TCG ID|HeartGold & SoulSilver|Double Colorless Energy|103}}''' - For providing the {{e|Colorless}}{{e|Colorless}} of Uxie LV.X's ''Zen Blade''. | |||
==Typical deck list== | |||
{{DeckArchetype}} | |||
{{decklist/header}} | |||
{{decklist/entry|4|{{TCG ID|Platinum|Shuppet|92}}|Psychic||Common}} | |||
{{decklist/entry|2|{{TCG ID|Platinum|Banette|19}}|Psychic||Rare}} | |||
{{decklist/entry|2|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}} | |||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Uxie LV.X|146}}|Psychic||Rare Holo LV.X}} | |||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}} | |||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Mesprit|34}}|Psychic||Rare}} | |||
{{decklist/entry|4|[[Crobat G (Platinum 47)|Crobat]] {{SP|G}}|Psychic||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Secret Wonders|Roseanne's Research|125}}|Supporter||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|Supreme Victors|Palmer's Contribution|139}}|Supporter||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Secret Wonders|Bebe's Search|119}}|Supporter||Uncommon}} | |||
{{decklist/entry|2|{{TCG ID|Arceus|Department Store Girl|85}}|Supporter||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}} | |||
{{decklist/entry|2|{{TCG ID|Secret Wonders|Night Maintenance|120}}|Trainer||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|EX Crystal Guardians|Warp Point|84}}|Trainer||Uncommon}} | |||
{{decklist/entry|2|{{TCG ID|Platinum|Memory Berry|110}}|Trainer|Pokémon Tool|Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|EX Delta Species|Super Scoop Up|100}}|Trainer||Uncommon}} | |||
{{decklist/entry|2|[[Team Galactic's Invention G-105 Poké Turn (Platinum 118)|<small>'''Team Galactic's Invention G-105'''</small> Poké Turn]]|Trainer||Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Platinum|PlusPower|112}}|Trainer||Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Arceus|Expert Belt|87}}|Trainer|Pokémon Tool|Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}} | |||
{{decklist/entry|2|{{TCG ID|Platinum|Galactic HQ|106}}|Stadium||Uncommon}} | |||
{{decklist/entry|2|{{TCG ID|Legends Awakened|Snowpoint Temple|134}}|Stadium||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Majestic Dawn|Call Energy|92}}|Energy|Colorless|Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|HeartGold & SoulSilver|Double Colorless Energy|103}}|Energy|Colorless|Uncommon}} | |||
{{decklist/entry|6|{{TCG|Psychic Energy}}|Energy|Psychic|None}} | |||
{{decklist/footer}} | |||
==Variable tech cards== | |||
These are cards that may or may not be in the deck build depending on the player's style: | |||
*'''{{TCG ID|Platinum|Cyrus's Conspiracy|105}}''' - Allows the player to search for a <small>'''Team Galactic's Invention G-105'''</small> Poké Turn, a {{TCG|Supporter card}}, and a Basic Energy Card. | |||
*'''[[Team Galactic's Invention G-103 Power Spray (Platinum 117)|<small>'''Team Galactic's Invention G-103'''</small> Power Spray]]''' - Allows the player to cancel their opponent's Poké-Powers | |||
*'''{{TCG|Platinum|Dialga G|7}}''', '''{{TCG|Platinum|Dialga G LV.X|122}}''', and '''{{TCG ID|Stormfront|Premier Ball|91}}''' - Nullifies any Poké-Body, specifically Mewtwo LV.X's ''Psybarrier''. | |||
*'''{{TCG ID|Battle Road|Victory Medal|promo}}''' - used to search for a card if the user hits two heads or draw a card if the user hits one head. | |||
==Restriction== | |||
With the beginning of the {{TCG|2011-12 Modified format}}, many of the cards used in Shuppet Donk were {{TCG|Rotation|rotated}} out of play, and therefore not legal in [[Play! Pokémon]] events. | |||
{{-}} | |||
{{Project TCG notice}} | {{Project TCG notice}} | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |
Latest revision as of 18:16, 12 September 2024
Shuppet Donk | ||||||||||
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Shuppet Donk also known as Shuppet Hit-and-Run is a deck archetype that uses Shuppet's Fade Out. Initially, in the 2009-2010 format, after Shuppet would use Fade Out, the player would send in Mr. Mime because of its Poké-Body, Airy Wall, which let Mr. Mime not take any damage from Pokémon that didn't have three or more Energy on it. This helped Shuppet to have a chance against low Energy and high damage output decks such as Gyarados and LuxChomp.
Strategy
Shuppet Donk's strategy is to attach PlusPowers and Expert Belt to Shuppet and use Fade Out for up to 90 damage. Then, Shuppet and all cards attached to it would go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents the opponent from Knocking Out the main battler. If the player had enough resources, the player could do up to 150 damage depending on their luck on coin flips and what cards they would get. However, the Shuppet deck only gets to its full potential if the player goes second. If the player goes first, that is nearly an auto-loss for Shuppet.
Cards
Key cards
- Shuppet - For Fade Out, which does 30 Damage and then Shuppet returns to the player's hand.
- Banette - Used to evolve Shuppet when the opponent is using Mewtwo LV.X.
- Uxie - Its Set Up Poké-Power allows card drawing until there are seven in the player's hand. It is also a hit-and-run card. People have also made a deck based around Uxie called Uxie Donk.
- Expert Belt and PlusPower - Increases the damage of Fade Out and Psychic Restore.
Other Pokémon
- Uxie LV.X - Extra drawing power.
- Azelf - Allows obtaining important prized Pokémon.
- Crobat
- Allows the player to put one more damage counter on any of the opponent's Pokémon.
- Mesprit - Locks down the opponent's Poké-POWERs for a turn when the player puts it down from their hand.
Other Trainers/Supporters/Stadiums
- Roseanne's Research - Used for searching for Energy cards and/or Basic Pokémon.
- Pokémon Collector - Used to get several Basic Pokémon out.
- Bebe's Search - Used to search for Pokémon.
- Luxury Ball - Like Bebe's Search. It can only be used once per game, however.
- Department Store Girl - Search for Expert Belts/Memory Berries.
- Warp Point - Useful to get dangerous threats out of the Active spot.
- Super Scoop Up - Can pick up damaged Pokémon if the player hits heads.
- Night Maintenance and Palmer's Contribution - Recycles Knocked Out Pokémon and Energy back into the deck.
- Snowpoint Temple - Gives Basic Pokémon +20 HP.
- Galactic HQ - Hurts the player's opponent's Pokémon when they evolve.
- Memory Berry - Allows Banette to use Fade Out after evolution.
- Team Galactic's Invention G-105 Poké Turn - Allows the player to pick up Crobat
to put one more damage counter on the opponent's Pokémon or to make Bench space.
- Poké Drawer + - Allows player to search for cards.
Energy cards
- Psychic Energy - Used to power Shuppet's and Banette's attacks.
- Call Energy - For getting Basic Pokémon out fast in the beginning.
- Double Colorless Energy - For providing the
of Uxie LV.X's Zen Blade.
Typical deck list
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
Quantity | Card | Type | Rarity |
---|---|---|---|
4× | Shuppet | ![]() |
![]() |
2× | Banette | ![]() |
![]() |
2× | Uxie | ![]() |
![]() |
1× | Uxie LV.X | ![]() |
![]() |
1× | Azelf | ![]() |
![]() |
1× | Mesprit | ![]() |
![]() |
4× | Crobat ![]() |
![]() |
![]() |
3× | Roseanne's Research | Su | ![]() |
1× | Pokémon Collector | Su | ![]() |
1× | Palmer's Contribution | Su | ![]() |
3× | Bebe's Search | Su | ![]() |
2× | Department Store Girl | Su | ![]() |
1× | Luxury Ball | T | ![]() |
2× | Night Maintenance | T | ![]() |
1× | Warp Point | T | ![]() |
2× | Memory Berry | T [PT] | ![]() |
1× | Super Scoop Up | T | ![]() |
2× | Team Galactic's Invention G-105 Poké Turn | T | ![]() |
4× | PlusPower | T | ![]() |
4× | Expert Belt | T [PT] | ![]() |
4× | Poké Drawer + | T | ![]() |
2× | Galactic HQ | St | ![]() |
2× | Snowpoint Temple | St | ![]() |
3× | Call Energy | ![]() |
![]() |
1× | Double Colorless Energy | ![]() |
![]() |
6× | Psychic Energy | ![]() |
— |
Variable tech cards
These are cards that may or may not be in the deck build depending on the player's style:
- Cyrus's Conspiracy - Allows the player to search for a Team Galactic's Invention G-105 Poké Turn, a Supporter card, and a Basic Energy Card.
- Team Galactic's Invention G-103 Power Spray - Allows the player to cancel their opponent's Poké-Powers
- Dialga G, Dialga G LV.X, and Premier Ball - Nullifies any Poké-Body, specifically Mewtwo LV.X's Psybarrier.
- Victory Medal - used to search for a card if the user hits two heads or draw a card if the user hits one head.
Restriction
With the beginning of the 2011-12 Modified format, many of the cards used in Shuppet Donk were rotated out of play, and therefore not legal in Play! Pokémon events.
![]() |
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |