Appendix:Ruby and Sapphire walkthrough/Section 16: Difference between revisions

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Now that the Elite Four has been defeated it is time for you to see all the remaining things that can be done at this point.
{{WalkthroughNotice|RS}}
==Route 128==
[[File:Hoenn Route 128 RSE.png|thumb|Route 128]]
[[File:Hoenn Route 128 underwater RSE.png|thumb|Route 128]]


== Eon Pokémon==
{{rt|128|Hoenn}} lies between {{rt|127|Hoenn}} to the north, {{rt|129|Hoenn}} to the south, and [[Ever Grande City]] to the east. It is here where [[Captain Stern]] discovered an ancient cavern hidden deep beneath the waves.
Once you start your save file again you should be in your room at your house in [[Littleroot Town]]. Go downstairs and your father will be there. He gives you a present from your old friend [[Mr. Briney]], the S.S. Ticket for the [[S.S. Tidal]] and suggests you go to the Battle Tower, before leaving for the [[Petalburg Gym]]. Take a look at the TV— it states that there is a flying Pokémon traveling around Hoenn, which is {{p|Latios}}{{sup/3|Ru}} or {{p|Latias}}{{sup/3|Sa}}. From this point on you have a chance of finding one of these [[Roaming Pokémon]]. To get the other [[Eon duo|Eon Pokémon]], you must use either the other version or get the event-exclusive Eon Ticket to [[Southern Island]], a special Nintendo event-only location.


Since the Pokémon change locations, when a boundary is crossed (such as entering or exiting a building), one viable strategy for increasing encounters with the Eon Pokémon is to find a grass patch near a building, such as [[Route 117]] near the [[Pokémon Day Care]] or the southern end of [[Route 110]] near the entrance to [[Seaside Cycling Road]]. Use a Repel (of any strength) and bunny hop on the Acro Bike in the grass. If the Eon Pokémon doesn't appear within a minute or so, enter and exit the nearby building to change the area the Eon Pokémon is currently visiting, and repeat the process. Once you've encountered the Pokémon the first time, its current location will be visible in your Pokédex.
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
 
{| class="expandable" align="center" style="background: #{{psychic color light}}; -moz-border-radius: 1em; border: 5px solid #{{dragon color light}};"
|- align="center"
|- align="center"
! Eon Pokémon
! Trainers
|-
|-
|
|
{| class="expandable" align="center" style="background: #{{blue color}}; -moz-border-radius: 1em; border: 5px solid #{{blue color light}};"
{{trainerheader|ocean}}
{{trainerentry|Spr RS Cooltrainer M.png|Cooltrainer|Ruben|1632|3|275|Shiftry|♂|34||075|Graveler|♂|34||294|Loudred|♂|34|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Cooltrainer F.png|Cooltrainer|Alexa|1680|2|044|Gloom|♀|35||184|Azumarill|♀|35|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Fisherman.png|Fisherman|Wayne|1280|4|072|Tentacool|♂|30||072|Tentacool|♂|30||320|Wailmer|♂|35||073|Tentacruel|♂|32|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Triathlete Swimmer M.png|Triathlete|Isaiah|1440|1|120|Staryu||36||38=Nav}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Triathlete Swimmer F.png|Triathlete|Katelyn|1440|1|120|Staryu||36||38=Nav}}
{{trainerfooter|ocean|3}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Latios
! Available Pokémon
|-
|-
|{{Pokémon|gen=3
|
|ndex=381|game=Ruby
{{Catch/header|ocean|no}}
|pokemon=Latios
{{Catch/div|ocean|Surfing}}
|type1=Dragon
{{catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
|type2=Psychic
{{catch/entry3|278|Wingull|yes|yes|no|Surf|10-30|35%|type1=Water|type2=Flying}}
|level=40
{{catch/entry3|279|Pelipper|yes|yes|no|Surf|25-30|5%|type1=Water|type2=Flying}}
|ability=Levitate
{{Catch/div|ocean|Fishing}}
|move1=Protect|move1type=Normal
{{catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
|move2=Refresh|move2type=Normal
{{catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
|move3=Luster Purge|move3type=Psychic
{{catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
|move4=Psychic|move4type=Psychic}}
{{catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{catch/entry3|370|Luvdisc|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{catch/entry3|320|Wailmer|yes|yes|no|Fish Super|30-45|45%|type1=Water}}
{{catch/entry3|370|Luvdisc|yes|yes|no|Fish Super|30-35|40%|type1=Water}}
{{catch/entry3|222|Corsola|yes|yes|no|Fish Super|30-35|15%|type1=Water|type2=Rock}}
{{Catch/footer|ocean}}
|}
|}
{| class="expandable" align="center" style="background: #{{red color}}; -moz-border-radius: 1em; border: 5px solid #{{red color light}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Latias
! Items
|-
|-
|{{Pokémon|gen=3
|
|ndex=380|game=Sapphire
{{itlisth|ocean}}
|pokemon=Latias
{{Itemlist|Heart Scale|
|type1=Dragon
* Shallow water near the north-central rock formation (hidden)
|type2=Psychic
* Shallow water in the route's center, southwest side of the small rock formation (hidden)
|level=40
* Southwestern patch of shallow water, south of the large rock (hidden)|Ru=yes|Sa=yes|display=[[Heart Scale]] ×3}}
|ability=Levitate
{{catch/div|underwater|Underwater}}
|move1=Water Sport|move1type=Water
{{Itemlist|Protein|Inside the rocky ring, on a rock (hidden; requires {{m|Dive}})|Ru=yes|Sa=yes}}
|move2=Refresh|move2type=Normal
{{Itemlist|Pearl|Isolated eastern trench, on a rock (hidden; requires {{m|Dive}})|Ru=yes|Sa=yes|display={{i|Pearl}}}}
|move3=Mist Ball|move3type=Psychic
{{itlistfoot|ocean}}
|move4=Psychic|move4type=Psychic}}
|}
|}
|}


==S.S Tidal==
With the S.S. Ticket in your hand you can board the [[S.S. Tidal]] in [[Slateport City]] or [[Lilycove City]]. This ship can transport between both cities or to the [[Battle Tower (Hoenn)|Battle Tower]]. If you choose the Battle Tower there it quickly takes you there, but if you choose either of the two cities you can actually go inside of it.


The S.S. Tidal is in command of old friend [[Mr. Briney]] who previously helped you got across the ocean between Slateport, [[Dewford City]] and [[Petalburg City]]. Mr. Briney was made the honorary captain by [[Captain Stern]] (though it was first referenced if you head to Stern's Shipyard in Slateport after the Team Magma{{sup/3|Ru}}/Aqua{{sup/3|Sa}} encounter).
===Down to the Depths===
{| class="expandable" align="center" style="background: #{{sapphire color light}}; -moz-border-radius: 1em; border: 5px solid #{{ruby color light}};"
[[Team Magma]]{{sup/3|R}}/[[Team Aqua]]{{sup/3|S}} has stolen [[Captain Stern]]'s submarine, and there's not a moment to lose! {{m|Surf}} to the south side of the ring of shallow water, then {{m|Dive}} into the deep water to find a cave entrance. Swim inside to enter the [[Seafloor Cavern]] and find [[Captain Stern]]'s stolen submarine. Use Dive again to surface and enter the main part of the cave.
{{-}}
[[File:Submarine Explorer 1 RSE.png|thumb|left|Seafloor Cavern, Underwater]]
[[File:Seafloor Cavern entrance RS.png|thumb|Seafloor Cavern, Chamber 1]]
[[File:Seafloor Cavern R1 RS.png|thumb|left|Seafloor Cavern, Chamber 2]]
[[File:Seafloor Cavern R2 RS.png|thumb|Seafloor Cavern, Chamber 3]]
[[File:Seafloor Cavern R3 RS.png|thumb|left|Seafloor Cavern, Chamber 4]]
[[File:Seafloor Cavern R4 RS.png|thumb|Seafloor Cavern, Chamber 5]]
[[File:Seafloor Cavern R5 RS.png|thumb|left|Seafloor Cavern, Chamber 6]]
[[File:Seafloor Cavern R6 RS.png|thumb|Seafloor Cavern, Chamber 7]]
[[File:Seafloor Cavern R7 RS.png|thumb|left|Seafloor Cavern, Chamber 8]]
[[File:Seafloor Cavern R8 RS.png|thumb|Seafloor Cavern, Chamber 9]]
[[File:Seafloor Cavern end R.png|thumb|left|Seafloor Cavern, Chamber 10{{sup/3|R}}]]
[[File:Seafloor Cavern end S.png|thumb|Seafloor Cavern, Chamber 10{{sup/3|S}}]]
===Seafloor Cavern===
The [[Seafloor Cavern]] is an ancient cave system hidden deep beneath the waves of {{rt|128|Hoenn}}. [[Maxie]]{{sup/3|Ru}}/[[Archie]]{{sup/3|Sa}} has gone to great lengths to breach the seal that has protected this place for ages, in the hope of awakening the super-ancient Pokémon rumored to dwell here. He believes this Pokémon has the power to bring about the great future he desires, but the risks seem far too great.
 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|underwater}}; {{roundy}}; border: 5px solid #{{locationcolor/light|underwater}};"
|- align="center"
|- align="center"
! Trainers (Cabins)
! Trainers
|-  
|-
|{{trainerheader|water}}
|
{{Trainerentry|Spr RS Gentleman.png|Gentleman|Thomas|3600|1|335|Zangoose|♂|45|None}}
{{trainerheader|underwater}}
{{Trainerdiv|water}}
{{catch/div|underwater|Chamber 2}}
{{Trainerentry|Spr RS Rich Boy.png|Rich Boy|Garret|9000|1|184|Azumarill|♂|45|None}}
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt|{{sup/3|R}}|740|2|261|Poochyena|♂|37||322|Numel|♂|37}}
{{Trainerdiv|water}}
{{trainerentry|Spr RS Team Aqua Grunt M.png|Team Aqua Grunt|{{sup/3|S}}|740|2|261|Poochyena|♂|37||318|Carvanha|♂|37}}
{{Trainerentry|Spr RS Pokéfan M.png|Pokéfan|Colton|3360|6|300|Skitty||22|none|300|Skitty||12|none|300|Skitty||30|none|300|Skitty|♀|36|none|300|Skitty|♀|40|none|301|Delcatty|♀|42|none}}
{{trainerdiv|underwater}}
{{Trainerdiv|water}}
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt|{{sup/3|R}}|760|1|322|Numel||38}}
{{Trainerentry|Spr RS Gentleman.png|Gentleman|Tucker|3520|2|310|Manectric|♂|44|None|310|Manectric|♂|44|None}}
{{trainerentry|Spr RS Team Aqua Grunt M.png|Team Aqua Grunt|{{sup/3|S}}|760|1|318|Carvanha||38}}
{{Trainerdiv|water}}
{{catch/div|underwater|Chamber 4 (West)}}
{{Trainerentry|Spr RS Young Couple.png|Young Couple|Lea & Jed|2880|2|370|Luvdisc||45|None|370|Luvdisc||45|None}}
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt|{{sup/3|R}}|720|3|261|Poochyena|♂|36||041|Zubat|♂|36||322|Numel|♂|36}}
{{Trainerdiv|water}}
{{trainerentry|Spr RS Team Aqua Grunt M.png|Team Aqua Grunt|{{sup/3|S}}|720|3|261|Poochyena||36||041|Zubat||36||318|Carvanha||36}}
{{Trainerentry|Spr RS Lady.png|Lady|Anette|9000|1|315|Roselia|♀|45|None}}
{{trainerfooter|underwater|3}}
{{Trainerfooter|water}}
|}
|}
{| class="expandable" align="center" style="background: #{{sapphire color light}}; -moz-border-radius: 1em; border: 5px solid #{{ruby color light}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|underwater}}; {{roundy}}; border: 5px solid #{{locationcolor/light|underwater}};"
|- align="center"
|- align="center"
! Trainers (Basement)
! Available Pokémon
|-  
|-
|{{trainerheader|water}}
|
{{Trainerentry|Spr RS Sailor.png|Sailor|Phillip|1408|2|073|Tentacruel||44|None|067|Machoke||44|None}}
{{Catch/header|underwater|no}}
{{Trainerdiv|water}}
{{Catch/entry3|041|Zubat|yes|yes|no|Cave|28-35|90%|type1=Poison|type2=Flying}}
{{Trainerentry|Spr RS Sailor.png|Sailor|Leonard|1376|3|066|Machop||43|None|279|Pelipper||43|None|067|Machoke||43|None}}
{{Catch/entry3|042|Golbat|yes|yes|no|Cave|33-36|10%|type1=Poison|type2=Flying}}
{{Trainerfooter|water}}
{{Catch/div|underwater|Surfing}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
{{Catch/entry3|041|Zubat|yes|yes|no|Surf|5-35|35%|type1=Poison|type2=Flying}}
{{Catch/entry3|042|Golbat|yes|yes|no|Surf|30-35|5%|type1=Poison|type2=Flying}}
{{Catch/div|underwater|Fishing}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|20%|type1=Water|type2=Poison}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Super|20-45|100%|type1=Water}}
{{Catch/footer|underwater|3}}
|}
|}
All you need to do on this ship is sleep in your cabin, to be allowed to leave the ship, though you do have the option of challenging Trainers.
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|underwater}}; {{roundy}}; border: 5px solid #{{locationcolor/light|underwater}};"
 
{| class="expandable" align="center" style="background: #{{sapphire color light}}; -moz-border-radius: 1em; border: 5px solid #{{ruby color light}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{itlisth|water}}
|
{{itemlist|TM Dark|Gift from a man in the cabin above cabin 4|Ru=yes|Sa=yes|III|display={{TM|49|Snatch}}}}
{{itlisth|underwater}}
{{itemlist|Leftovers|Hidden in trash can in the upper left corner of the basement|Ru=yes|Sa=yes|III|display={{DL|In-battle effect item|Leftovers}}}}
{{Itemlist|TM Ground|Chamber 10; east side of the uppermost level (requires {{m|Strength}})|Ru=yes|Sa=yes|display={{TM|26|Earthquake}}}}
{{itlistfoot|water}}
{{itlistfoot|underwater}}
|}
|}


You can also go collect a few items namely {{TM|49|Snatch}} from the cabin directly above Cabin 4 or the {{DL|In-battle effect item|Leftovers}} hidden in the trash in the upper left corner of the basement. Other than that there is nothing else to do inside of the S.S. Tidal. After resting in your room a few times, the announcement will be made that the ship has arrived in whichever city you are headed to.


==Battle Tower==
====Chamber 1====
[[File:Battle Tower RS.png|thumb|150px|Battle Tower]]
Climb out of the water and pass through the doorway to the north.
 
====Chamber 2====
Go north and use {{m|Rock Smash}} to clear the cracked rock, then use {{m|Strength}} to push the nearby boulder southward. Move east and push the second boulder eastward. Turn north and battle the first Grunt near the stairway. At this point, the paths diverge:
* The northern doorway leads to the southeast part of Chamber 5.
* The southeast doorway leads through Chambers 3 and 4 to the southwest part of Chamber 5.
 
====Chamber 3====
Move southward to find two branching tunnels, each with rocky debris that requires {{m|Strength}} and {{m|Rock Smash}} to clear. The eastern path leads to the northwest part of Chamber 4; the western path leads to the center of Chamber 4.


Once you make the request to head to the Battle Tower in Slateport or Lilycove Harbor you will automatically arrive. This area is the only closed off area of Hoenn that is accessible by ship and once you are here only the ship or {{m|Fly}} can take you back to the main areas of Hoenn.
====Chamber 4====
* From the northwest doorway, jump the nearest ledge to battle a third Grunt, then jump the eastern ledge.
* From the central doorway, turn northward.
The paths converge at this point, leading to the northeast doorway.


The battle tower is designed to test your skills as a player and can give you a Trainer star if you win 50 in a row. The battles involve single, double, or linked up battles. Other than that there is no other function that the player tower has. Here is the list of those banned from use.
====Chamber 5====
* From the southwest doorway: use {{m|Strength}} to push the southwest boulder northward, then the west-central boulder eastward. Push the northwest boulder northward, then use {{m|Rock Smash}} to clear the cracked rock nearby. Push the northeast boulder eastward and pass through the northeast doorway to Chamber 7.


{| align="center" style="background: #505050; -moz-border-radius: 10px; border: 2px solid #6f6f6f"
* From the southeast doorway: use {{m|Strength}} to push the southeast boulder northward, then do the same to the easternmost boulder. Push the east-central boulder westward, then use {{m|Rock Smash}} to clear the cracked rock nearby. Push the northeast boulder northward, then clear the second cracked rock to the west. Push the northwest boulder westward and pass through the northwest doorway to Chamber 6.
|- align="center"
 
| style="background: #fff; -moz-border-radius-topleft: 5px" | {{MS|150|Mewtwo (Pokémon)}}
====Chamber 6====
| style="background: #fff" | {{p|Mewtwo}}
A large pool of water occupies most of this chamber. Use {{m|Surf}} to ride the currents to a calm spot a short distance to the northeast. Move eastward to reach another calm spot, then continue northeastward to be whisked around the rock outcropping. Move westward and follow the current to the north doorway. This leads to the southwest part of Chamber 8.
| style="background: #fff" | {{MS|151|Mew (Pokémon)}}
 
| style="background: #fff" | {{p|Mew}}
====Chamber 7====
| style="background: #fff" | {{MS|249|Lugia (Pokémon)}}
A large pool of water occupies most of this chamber. {{m|Surf}} eastward along the south wall to reach the second current, which leads to a calm spot a short distance to the north. Move northward to reach the west side of the chamber, then north again to be whisked back and forth toward the northwest part of the chamber. Climb onto shore and pass through the north doorway to the southeast part of Chamber 8.
| style="background: #fff" | {{p|Lugia}}
 
| style="background: #fff" | {{MS|250|Ho-Oh (Pokémon)}}
====Chamber 8====
| style="background: #fff" | {{p|Ho-Oh}}
This chamber is initially filled with a grid of boulders that hinder any movement.
| style="background: #fff" | {{MS|251|Celebi (Pokémon)}}
* If entering from the southwest: begin by using {{m|Strength}} to move the southwest boulder northward, then the southernmost boulder eastward.
| style="background: #fff; -moz-border-radius-topright: 5px" | {{p|Celebi}}
* If entering from the southeast: begin by using {{m|Strength}} to move the southernmost boulder eastward.
|- align="center" style="background: #fff"
Next, push the west-southwest boulder westward, then the north-central boulder northward. Finally, push the northeast boulder eastward.
| {{MS|382|Kyogre (Pokémon)}}
 
| {{p|Kyogre}}
After clearing the maze, turn northward to run into [[Courtney]]{{sup/3|R}}/[[Shelly]]{{sup/3|S}}, the same Admin from the [[Weather Institute]]. She's looking for payback, and draws you into battle!
| {{MS|383|Groudon (Pokémon)}}
 
| {{p|Groudon}}
=====VS Courtney{{sup/3|R}}=====
| {{MS|384|Rayquaza (Pokémon)}}
{| style="margin: auto;"
| {{p|Rayquaza}}
| {{MS|385|Jirachi (Pokémon)}}
| {{p|Jirachi}}
| {{MS|386|Deoxys (Pokémon)}}
| {{p|Deoxys}}<br><small>[[Form differences#Deoxys|Normal Forme]]</small>
|- align="center"
| -moz-border-radius-bottomleft:5px;" |
|
|
|
| style="background: #fff;" | {{MS|egg|Pokémon Egg}}
| style="background: #fff;" | {{pkmn|Egg}}
|
|
{{Party/Single
|color={{omega ruby color}}
|bordercolor={{omega ruby color dark}}
|headcolor={{omega ruby color light}}
|sprite=Spr RS Courtney.png
|prize={{Pdollar}}1920
|class=Magma Admin
|name=Courtney
|game=Ru
|location=Seafloor Cavern
|pokemon=2}}
|{{Pokémon/3
|game=Ruby
|ndex=323
|pokemon=Camerupt
|gender=female
|level=38
|type1=Fire|type2=Ground
|ability=Magma Armor
|move1=Earthquake|move1type=Ground
|move2=Rock Slide|move2type=Rock
|move3=Amnesia|move3type=Psychic
|move4=Take Down|move4type=Normal}}
|{{Pokémon/3
|game=Ruby
|ndex=262
|pokemon=Mightyena
|gender=female
|level=38
|type1=Dark
|ability=Intimidate
|move1=Take Down|move1type=Normal
|move2=Scary Face|move2type=Normal
|move3=Roar|move3type=Normal
|move4=Swagger|move4type=Normal}}
{{Party/Footer}}
|}
=====VS Shelly{{sup/3|S}}=====
{| style="margin: auto;"
|
|
{{Party/Single
|color={{alpha sapphire color}}
|headcolor={{alpha sapphire color light}}
|bordercolor={{alpha sapphire color dark}}
|sprite=Spr RS Shelly.png
|prize={{PDollar}}1520
|class=Aqua Admin
|name=Shelly
|game=Sa
|location=Seafloor Cavern
|pokemon=2}}
|{{Pokémon/3
|ndex=319
|pokemon=Sharpedo
|game=Ruby
|gender=female
|level=38
|type1=Water|type2=Dark
|ability=Rough Skin
|move1=Crunch|move1type=Dark
|move2=Screech|move2type=Normal
|move3=Slash|move3type=Normal
|move4=Taunt|move4type=Dark}}
|{{Pokémon/3
|ndex=262
|pokemon=Mightyena
|game=Ruby
|gender=female
|level=38
|type1=Dark
|ability=Intimidate
|move1=Take Down|move1type=Normal
|move2=Scary Face|move2type=Normal
|move3=Swagger|move3type=Normal
|move4=Roar|move4type=Normal}}
{{Party/Footer}}
|}
====Chamber 9====
A dozen boulders lie scattered ahead. Begin by using {{m|Strength}} to move the south-central boulder one step northward, then the other two southernmost boulders farther apart. Move the first boulder to either side, then the middle boulder behind it one step northward. This creates a row of five boulders on the north side of the puzzle. Push the center-north pair of boulders farther apart, then move both the north-northwest and north-northeast boulders to the north wall. Finally, push the north-central boulder to either side to reach the north doorway.
====Chamber 10====
Go east to find {{TM|26|Earthquake}} on the uppermost level, then turn south and follow the downward-sloping tunnel. At its end, you stumble across the super-ancient Pokémon in its long-dormant state. Just then, you are approached by [[Maxie]]{{sup/3|R}}/[[Archie]]{{sup/3|S}}. Having waited so long for this moment, he is awestruck by the powerful Pokémon. He is surprised that you managed to chase him here, but isn't worried. In order to see his dream realized, he intends to finally defeat you once and for all!
=====VS Maxie{{sup/3|R}}=====
{| style="margin: auto;"
|
|
| -moz-border-radius-bottomright:5px;" |
{{Party/Single
|color={{omega ruby color}}
|bordercolor={{omega ruby color dark}}
|headcolor={{omega ruby color light}}
|sprite=Spr RS Maxie.png
|prize={{PDollar}}3440
|class=Magma Leader
|classlink=Maxie
|name={{color2|000|Maxie}}
|game=Ru
|location=Seafloor Cavern
|pokemon=3}}
|{{Pokémon/3
|game=Ruby
|ndex=262
|pokemon=Mightyena
|gender=male
|level=41
|type1=Dark
|ability=Intimidate
|move1=Roar|move1type=Normal
|move2=Swagger|move2type=Normal
|move3=Scary Face|move3type=Normal
|move4=Take Down|move4type=Normal}}
|{{Pokémon/3
|game=Ruby
|ndex=169
|pokemon=Crobat
|gender=male
|level=41
|type1=Poison|type2=Flying
|ability=Inner Focus
|move1=Bite|move1type=Dark
|move2=Wing Attack|move2type=Flying
|move3=Confuse Ray|move3type=Ghost
|move4=Air Cutter|move4type=Flying}}
|{{Pokémon/3
|game=Ruby
|ndex=323
|pokemon=Camerupt
|gender=male
|level=43
|type1=Fire|type2=Ground
|ability=Magma Armor
|move1=Take Down|move1type=Normal
|move2=Amnesia|move2type=Psychic
|move3=Rock Slide|move3type=Rock
|move4=Earthquake|move4type=Ground}}
{{Party/Footer}}
|}
|}


==Sky Pillar==
[[File:Sky Pillar.png|thumb|150px|Sky Pillar]]
When ready head to Route 131 (Look {{DL|Appendix:Ruby and Sapphire walkthrough/Unlocking the Legendary Golems|Route 131|here}} for any details on this Route or those around it) and head north into the Sky Pillar.


[[File:Sky Pillar 2F.png|left|thumb|150px|Sky Pillar 2F]]
=====VS Archie{{sup/3|S}}=====
{| class="expandable" align="center" style="background: #{{sapphire color light}}; -moz-border-radius: 1em; border: 5px solid #{{ruby color light}};"
{| style="margin: auto;"
|- align="center"
|
! Available Pokémon
{{Party/Single
|-
|color={{alpha sapphire color}}
|{{Catch/header|ruins|no}}
|headcolor={{alpha sapphire color light}}
{{Catch/entry3|042|Golbat|yes|yes|no|1F, 3F, 5F|48-56|30%|type1=Poison|type2=Flying}}
|bordercolor={{alpha sapphire color dark}}
{{Catch/entry3|042|Golbat|no|no|yes|1F, 3F, 5F|34-35|30%|type1=Poison|type2=Flying}}
|sprite=Spr RS Archie.png
{{Catch/entry3|302|Sableye|no|yes|no|1F, 3F, 5F|48-56|30%|type1=Dark|type2=Ghost}}
|prize={{PDollar}}6880
{{Catch/entry3|302|Sableye|no|no|yes|1F, 3F, 5F|33-34|30%|type1=Dark|type2=Ghost}}
|class=Aqua Leader
{{Catch/entry3|303|Mawile|yes|no|no|1F, 3F, 5F|48-56|30%|type1=Steel}}
|classlink=Archie
{{Catch/entry3|334|Altaria|yes|yes|no|5F|54-60|6%|type1=Dragon|type2=Flying}}
|name={{color2|000|Archie}}
{{Catch/entry3|334|Altaria|no|no|yes|5F|38-39|6%|type1=Dragon|type2=Flying}}
|game=Sa
{{Catch/entry3|344|Claydol|yes|yes|no|1F, 3F|47-56|25%|type1=Ground|type2=Psychic}}
|location=Seafloor Cavern
{{Catch/entry3|344|Claydol|yes|yes|no|5F|48-56|19%|type1=Ground|type2=Psychic}}
|pokemon=3}}
{{Catch/entry3|344|Claydol|no|no|yes|1F, 3F|36-38|25%|type1=Ground|type2=Psychic}}
|{{Pokémon/3
{{Catch/entry3|344|Claydol|no|no|yes|5F|36-38|19%|type1=Ground|type2=Psychic}}
|game=Ruby
{{Catch/entry3|354|Banette|no|yes|no|1F, 3F, 5F|48-56|15%|type1=Ghost}}
|ndex=262
{{Catch/entry3|354|Banette|no|no|yes|1F, 3F, 5F|37-38|15%|type1=Ghost}}
|pokemon=Mightyena
{{Catch/entry3|356|Dusclops|yes|no|no|1F, 3F, 5F|48-56|15%|type1=Ghost}}
|gender=male
{{Catch/div|ruins|Special}}
|level=41
{{Catch/entry3|384|Rayquaza|yes|yes|yes|6F|70|Only one|type1=Dragon|type2=Flying}}
|type1=Dark
{{Catch/footer|ruins}}
|ability=Intimidate
|move1=Roar|move1type=Normal
|move2=Swagger|move2type=Normal
|move3=Scary Face|move3type=Normal
|move4=Take Down|move4type=Normal}}
|{{Pokémon/3
|game=Ruby
|ndex=169
|pokemon=Crobat
|gender=male
|level=41
|type1=Poison|type2=Flying
|ability=Inner Focus
|move1=Bite|move1type=Dark
|move2=Wing Attack|move2type=Flying
|move3=Confuse Ray|move3type=Ghost
|move4=Air Cutter|move4type=Flying}}
|{{Pokémon/3
|game=Ruby
|ndex=319
|pokemon=Sharpedo
|gender=male
|level=43
|type1=Water
|type2=Dark
|ability=Rough Skin
|move1=Screech|move1type=Normal
|move2=Slash|move2type=Normal
|move3=Taunt|move3type=Dark
|move4=Swagger|move4type=Normal}}
{{Party/Footer}}
|}
|}


Once you get past the entrance you should reach the building. You will need to use the {{DL|Bicycle|Mach Bike}} to get to the top along with skilled timing to get past the cracked floor. It would be smart to bring some {{DL|Repel|Max Repels}} to avoid your concentration on using the bike being interrupted by wild Pokémon.
[[File:Sky Pillar 4F.png|thumb|150px|Sky Pillar 4F]]


On 2F you may have some difficulties, but all you have to do is head for the other door and only worry about making a few well-timed sharp turns. The fourth floor is more difficult, however— you must move south, then quickly move west, and at the last part of the south area of the room, quickly move north without stopping at the rock. Lastly, without moving too slow or too fast, move to the cracked area in the middle and fall down to return to the third floor. Use the stairs there to get back up, and then you can travel to the fifth floor. Just be patient on both these floors, since it will probably take some time before you can pull it off successfully.
=====Best-Laid Plans=====
Despite his defeat, [[Maxie]]{{sup/3|R}}/[[Archie]]{{sup/3|S}} refuses to back down. He still intends to awaken the super-ancient Pokémon, and holds the [[Blue Orb]]{{sup/3|R}}/[[Red Orb]]{{sup/3|S}} high. However, the legendary artifact begins shining by itself, and the Pokémon awakens prematurely. It escapes the cavern and emerges somewhere on the ocean's surface above. Maxie{{sup/3|R}}/Archie{{sup/3|S}} is left dumbfounded as he did not activate the orb, and quickly receives a call from his subordinates on the surface. The energy generated by the creature's presence has altered [[Hoenn]]'s normal weather conditions as expected, but to dangerous and unforeseen intensity. This dramatic shift now influences any battles conducted in and around the eastern ocean. {{p|Groudon}}{{sup/3|R}} triggers [[harsh sunlight]], which boosts the power of {{type|Fire}} moves by 50% and weakens {{type|Water}} attacks by 50%. {{p|Kyogre}}{{sup/3|S}} generates torrential [[rain]], which strengthens Water moves by 50% and cuts the power of Fire attacks by 50%. He ends the call by ordering his subordinates to hold position and monitor the situation. While he is still unsure what went wrong, Archie{{sup/3|R}}/Maxie{{sup/3|S}} and a pair of his Grunts enter a moment later. He condemns the villainous team's actions and tries to reason with its leader, who seems unwilling to accept that his plans are falling apart. Archie{{sup/3|R}}/Maxie{{sup/3|S}} orders his counterpart outside to show him what he has done, and tells you to evacuate, as well.
 
==Route 128==
Back on the surface, the group witnesses the extreme weather firsthand. The power of the super-ancient Pokémon has surpassed expectations, forcing [[Maxie]]{{sup/3|R}}/[[Archie]]{{sup/3|S}} to grudgingly work with his rival to make things right. Archie{{sup/3|R}}/Maxie{{sup/3|S}} appreciates your help but fears the worst, and tells you to escape while you still can. The rivals leave northward a moment later.


[[File:Sky Pillar 6F.png|left|thumb|150px|Sky Pillar 6F, Rayquaza's chamber]]
Just then, [[Steven Stone|Steven]] swoops down from the sky to assess the situation. He informs you that the cause of this extreme weather, the blazing sun{{sup/3|R}}/a massive stormcloud{{sup/3|S}}, hangs in the sky above [[Sootopolis City]] to the northwest. He wonders aloud what could be happening there and advises you not to do anything reckless, then takes off for the city.
{| class="expandable" align="center" style="background: #{{emerald color}}; -moz-border-radius: 1em; border: 5px solid #{{emerald color light}};"
|- align="center"
! Rayquaza
|-
|{{Pokémon|gen=3
|ndex=384|game=Ruby and Sapphire
|pokemon=Rayquaza
|type1=Dragon
|type2=Flying
|level=70
|ability=Air Lock
|move1=Fly|move1type=Flying
|move2=Rest|move2type=Psychic
|move3=ExtremeSpeed|move3type=Normal
|move4=Outrage|move4type=Dragon}}
|}


Once you reach the roof (6F), you will find the legendary Pokémon {{p|Rayquaza}} waiting for you. Rayquaza is the highest-leveled Pokémon you will find in the game, and unless you have a Pokémon that is around level 70 with excellent Defense, a Master Ball will probably be necessary in order to catch it. '''You might want to come back to catch Rayquaza later, since you only have one chance to battle it!'''


You have now completed pretty much all that the game has to offer. The only real challenge left is the Battle Tower. If you win 50 times in a row, you can get a [[Trainer stars|star on your Trainer Card]].


{{WalkthroughPrevNext |
{{WalkthroughPrevNext
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gamename=Ruby and Sapphire|
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|prevname=Mossdeep City, Route 125, Shoal Cave, Route 127
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|nextname=Route 126, Sootopolis City, Cave of Origin
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<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category: Ruby and Sapphire walkthrough]]
[[Category:Ruby and Sapphire walkthrough]]

Latest revision as of 22:34, 28 December 2024

This is the Bulbapedia walkthrough for Pokémon Ruby and Sapphire.
These pages follow the original Game Boy Advance iteration, not Pokémon Omega Ruby and Alpha Sapphire. The guide for those games can be found here.


Route 128

Route 128
Route 128

Route 128 lies between Route 127 to the north, Route 129 to the south, and Ever Grande City to the east. It is here where Captain Stern discovered an ancient cavern hidden deep beneath the waves.


Down to the Depths

Team MagmaR/Team AquaS has stolen Captain Stern's submarine, and there's not a moment to lose! Surf to the south side of the ring of shallow water, then Dive into the deep water to find a cave entrance. Swim inside to enter the Seafloor Cavern and find Captain Stern's stolen submarine. Use Dive again to surface and enter the main part of the cave.

Seafloor Cavern, Underwater
Seafloor Cavern, Chamber 1
Seafloor Cavern, Chamber 2
Seafloor Cavern, Chamber 3
Seafloor Cavern, Chamber 4
Seafloor Cavern, Chamber 5
Seafloor Cavern, Chamber 6
Seafloor Cavern, Chamber 7
Seafloor Cavern, Chamber 8
Seafloor Cavern, Chamber 9
Seafloor Cavern, Chamber 10R
Seafloor Cavern, Chamber 10S

Seafloor Cavern

The Seafloor Cavern is an ancient cave system hidden deep beneath the waves of Route 128. MaxieR/ArchieS has gone to great lengths to breach the seal that has protected this place for ages, in the hope of awakening the super-ancient Pokémon rumored to dwell here. He believes this Pokémon has the power to bring about the great future he desires, but the risks seem far too great.


Chamber 1

Climb out of the water and pass through the doorway to the north.

Chamber 2

Go north and use Rock Smash to clear the cracked rock, then use Strength to push the nearby boulder southward. Move east and push the second boulder eastward. Turn north and battle the first Grunt near the stairway. At this point, the paths diverge:

  • The northern doorway leads to the southeast part of Chamber 5.
  • The southeast doorway leads through Chambers 3 and 4 to the southwest part of Chamber 5.

Chamber 3

Move southward to find two branching tunnels, each with rocky debris that requires Strength and Rock Smash to clear. The eastern path leads to the northwest part of Chamber 4; the western path leads to the center of Chamber 4.

Chamber 4

  • From the northwest doorway, jump the nearest ledge to battle a third Grunt, then jump the eastern ledge.
  • From the central doorway, turn northward.

The paths converge at this point, leading to the northeast doorway.

Chamber 5

  • From the southwest doorway: use Strength to push the southwest boulder northward, then the west-central boulder eastward. Push the northwest boulder northward, then use Rock Smash to clear the cracked rock nearby. Push the northeast boulder eastward and pass through the northeast doorway to Chamber 7.
  • From the southeast doorway: use Strength to push the southeast boulder northward, then do the same to the easternmost boulder. Push the east-central boulder westward, then use Rock Smash to clear the cracked rock nearby. Push the northeast boulder northward, then clear the second cracked rock to the west. Push the northwest boulder westward and pass through the northwest doorway to Chamber 6.

Chamber 6

A large pool of water occupies most of this chamber. Use Surf to ride the currents to a calm spot a short distance to the northeast. Move eastward to reach another calm spot, then continue northeastward to be whisked around the rock outcropping. Move westward and follow the current to the north doorway. This leads to the southwest part of Chamber 8.

Chamber 7

A large pool of water occupies most of this chamber. Surf eastward along the south wall to reach the second current, which leads to a calm spot a short distance to the north. Move northward to reach the west side of the chamber, then north again to be whisked back and forth toward the northwest part of the chamber. Climb onto shore and pass through the north doorway to the southeast part of Chamber 8.

Chamber 8

This chamber is initially filled with a grid of boulders that hinder any movement.

  • If entering from the southwest: begin by using Strength to move the southwest boulder northward, then the southernmost boulder eastward.
  • If entering from the southeast: begin by using Strength to move the southernmost boulder eastward.

Next, push the west-southwest boulder westward, then the north-central boulder northward. Finally, push the northeast boulder eastward.

After clearing the maze, turn northward to run into CourtneyR/ShellyS, the same Admin from the Weather Institute. She's looking for payback, and draws you into battle!

VS CourtneyR



VS ShellyS



Chamber 9

A dozen boulders lie scattered ahead. Begin by using Strength to move the south-central boulder one step northward, then the other two southernmost boulders farther apart. Move the first boulder to either side, then the middle boulder behind it one step northward. This creates a row of five boulders on the north side of the puzzle. Push the center-north pair of boulders farther apart, then move both the north-northwest and north-northeast boulders to the north wall. Finally, push the north-central boulder to either side to reach the north doorway.

Chamber 10

Go east to find TM26 (Earthquake) on the uppermost level, then turn south and follow the downward-sloping tunnel. At its end, you stumble across the super-ancient Pokémon in its long-dormant state. Just then, you are approached by MaxieR/ArchieS. Having waited so long for this moment, he is awestruck by the powerful Pokémon. He is surprised that you managed to chase him here, but isn't worried. In order to see his dream realized, he intends to finally defeat you once and for all!

VS MaxieR



VS ArchieS



Best-Laid Plans

Despite his defeat, MaxieR/ArchieS refuses to back down. He still intends to awaken the super-ancient Pokémon, and holds the Blue OrbR/Red OrbS high. However, the legendary artifact begins shining by itself, and the Pokémon awakens prematurely. It escapes the cavern and emerges somewhere on the ocean's surface above. MaxieR/ArchieS is left dumbfounded as he did not activate the orb, and quickly receives a call from his subordinates on the surface. The energy generated by the creature's presence has altered Hoenn's normal weather conditions as expected, but to dangerous and unforeseen intensity. This dramatic shift now influences any battles conducted in and around the eastern ocean. GroudonR triggers harsh sunlight, which boosts the power of Fire-type moves by 50% and weakens Water-type attacks by 50%. KyogreS generates torrential rain, which strengthens Water moves by 50% and cuts the power of Fire attacks by 50%. He ends the call by ordering his subordinates to hold position and monitor the situation. While he is still unsure what went wrong, ArchieR/MaxieS and a pair of his Grunts enter a moment later. He condemns the villainous team's actions and tries to reason with its leader, who seems unwilling to accept that his plans are falling apart. ArchieR/MaxieS orders his counterpart outside to show him what he has done, and tells you to evacuate, as well.

Route 128

Back on the surface, the group witnesses the extreme weather firsthand. The power of the super-ancient Pokémon has surpassed expectations, forcing MaxieR/ArchieS to grudgingly work with his rival to make things right. ArchieR/MaxieS appreciates your help but fears the worst, and tells you to escape while you still can. The rivals leave northward a moment later.

Just then, Steven swoops down from the sky to assess the situation. He informs you that the cause of this extreme weather, the blazing sunR/a massive stormcloudS, hangs in the sky above Sootopolis City to the northwest. He wonders aloud what could be happening there and advises you not to do anything reckless, then takes off for the city.



This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.