Glitch screen: Difference between revisions

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==Variants==
==Variants==
There are five variants of the glitch.
There are <!--five-->four variants of the glitch.
 
<!-- I'd not be sure of five.  That's like listing each different color for any pokemon. -->


===Red-tint===
===Red-tint===
The red-tint is a recoloration of ''only'' pixels that have color. They gain an added red hue.
The red-tint is a recoloration of ''only'' pixels that have color. They gain a red hue.
[[File:4hdex.png|thumb|center|Red-tint over [[4 h.]] 's Pokédex entry]]
[[File:RBGlitchDexD6.png|thumb|center|Red-tint over [[4 h]] 's Pokédex entry]]


===Purple-Tint===
===Purple-Tint===
====Red and Blue====
====Dark purple and red====
The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue.  
The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue.  
When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.
When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.
[[File:H4to89dex.png|thumb|center|[[(h4to89]] 's Pokédex entry, showing ''very'' heavy tinting. "No. 202" is barely visible]]
[[File:YGlitchDexE2.png|thumb|center|[[(h4to89]] 's Pokédex entry, showing ''very'' heavy tinting. "No. 202" is barely visible]]
[[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]]


====Yellow====
====Purple====
The purple tint is a moderate recoloration of pixels in the sprites area. They gain a purple hue.
The purple tint is a moderate recoloration of pixels in the sprites area. They gain a bright purple hue.
[[File:YGlitchDexC4.png|thumb|center|[[X ゥ- xゥ,]]'s Pokédex entry with purple tint]]
[[File:YGlitchDexC4.png|thumb|center|[[X ゥ- xゥ,]]'s Pokédex entry with purple tint]]
[[File:Yellow_Hex_E1_Effects.png|thumb|center|[['r 'r 4]]'s in-battle view of the screen]]
[[File:Yellow_Hex_E1_Effects.png|thumb|center|[['r 'r 4]]'s in-battle view of the screen]]


===Blackout===
===Blackout=== <!-- not quite sure if this is purple but I'll leave it this way -->
Blackout is a recoloration of ''only'' pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player [[black out|blacks out]].
Blackout is a recoloration of ''only'' pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player [[black out|blacks out]]. <!-- I think a citation is needed here, I'm 90% it swaps a certain adress, instead of changing the pallet -->
* When a Pokémon has this, it may reveal its real colors at a random point within the battle.


[[File:9494hblackout.png|thumb|center|[[94 h]]'s front sprite showing Blackout screen, and [[94]]'s back sprite showing it also.]]
[[File:9494hblackout.png|thumb|center|[[94 h]]'s front sprite showing Blackout screen, and [[94]]'s back sprite showing it also.]]


===Blackbox===
<!--===Blackbox===
Blackbox is a recoloration of ''only'' pixels that have ''no'' color. They are all turned completely black.  
Blackbox is a recoloration of ''only'' pixels that have ''no'' color. They are all turned completely black.  


[[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]]
[[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]]-->
 
==Circumvention==
Most glitch screens can be avoided by using the [[Game Boy|original Game Boy]] or [[Super Game Boy]] rather than the [[Game Boy Color]]. This is due to the Super Game Boy's inability to replace the color white, and the absence of colors in general on the original Game Boy. <!--Not exactly this, but that's the best way to put it: SGB only supports one color under white-->By doing this, players may view the otherwise-obstructed moves of glitch Pokémon.


{{Glitches}}<br>
{{Glitches}}<br>
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[[Category:Glitch effects]]
[[Category:Glitch effects]]
[[it:Schermata glitch]]

Latest revision as of 07:52, 24 October 2021

This article is about glitch overlays of color. For the corruption of screen pixels, see Glitch.

Glitch screens are glitches that Generation I glitch Pokémon cause. It is an overlay of color over a Pokémon's sprite and the immediate surrounding area.

Variants

There are four variants of the glitch.

Red-tint

The red-tint is a recoloration of only pixels that have color. They gain a red hue.

Red-tint over 4 h 's Pokédex entry

Purple-Tint

Dark purple and red

The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.

(h4to89 's Pokédex entry, showing very heavy tinting. "No. 202" is barely visible
A black box around ♀ .

Purple

The purple tint is a moderate recoloration of pixels in the sprites area. They gain a bright purple hue.

X ゥ- xゥ,'s Pokédex entry with purple tint
'r 'r 4's in-battle view of the screen

Blackout

Blackout is a recoloration of only pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player blacks out.

94 h's front sprite showing Blackout screen, and 94's back sprite showing it also.


Circumvention

Most glitch screens can be avoided by using the original Game Boy or Super Game Boy rather than the Game Boy Color. This is due to the Super Game Boy's inability to replace the color white, and the absence of colors in general on the original Game Boy. By doing this, players may view the otherwise-obstructed moves of glitch Pokémon.


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.