Triple Kick (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=167 |
|n=167
name=Triple Kick |
|name=Triple Kick
jname=トリプルキック |
|jname=トリプルキック
jtrans=Triple Kick |
|jtrans=Triple Kick
jtranslit=Toripuru Kikku |
|jtranslit=Toripuru Kikku
gameimage=Triple Kick.png |
|gameimage=Triple Kick IX.png
type=Fighting |
|gameimagewidth=300
damagecategory=Physical |
|type=Fighting
basepp=10 |
|damagecategory=Physical
maxpp=16 |
|basepp=10
power=10 |
|maxpp=16
accuracy=90 |
|power=10
bdesc=??? |
|accuracy=90
gen=II |
|gen=II
category=Cool |
|category=Cool
appeal=4 |
|appeal=4
jam=0 |
|jam=0
cdesc=A highly appealing move. |
|cdesc=A highly appealing move.
appealsc=2 |
|appealsc=2
scdesc=Allows performance of the same move twice in a row. |
|scdesc=Allows performance of the same move twice in a row.
pokefordex=Triple%20Kick |
|appeal6=3
touches=yes |
|jam6=0
protect=yes |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
magiccoat=no |
|touches=yes
snatch=no |
|protect=yes
brightpowder=yes |
|magiccoat=no
kingsrock=yes |
|snatch=no
flag7=yes |
|mirrormove=yes
flag8=no |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. It is {{p|Hitmontop}}'s [[signature move]].
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multistrike move]] introduced in [[Generation II]]. Prior to [[Generation VII]] and in [[Generation IX]], it is the [[signature move]] of {{p|Hitmontop}}.


==Effect==
==Effect==
===[[Generation II]]===
===Generation II===
Triple Kick inflicts damage three times in a single turn. The base power of each successive hit increases by 10. Therefore, the last hit has a base power of 30. Because it deals damage in three hits, each hit has its own accuracy check (as opposed to {{m|Double Kick}}). However, if one hit misses, the move ends. Ignoring {{m|Lock-On}} and {{m|Mind Reader}} and modifications to accuracy and evasion, there is a 72.9% chance that it will hit 3 times, an 8.1% chance that it will hit twice, a 9% chance that it will hit once, and a 10% chance that it will miss outright. Considering Triple Kick's multiple accuracy checks and ignoring Lock-On and Mind Reader and modifications to accuracy and evasion, the move's effective power is 47.07.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power is 10.
 
The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit.
 
{{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]].


===[[Generation III]]===
The [[accuracy]] of the move is 90%. However, if the attack doesn't miss, the chance of the move hitting 1, 2 or 3 times is always 33.33% regardless.
If the target has [[Contact#List of Abilities which have effects involving contact|an Ability which activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.


===[[Generation IV]]===
===Generations III and IV===
Same as previous generations, except it will continue attacking after a substitute is broken.
Instead of multiplying damage, the base power is incremented by 10 on each hit. This means that Triple Kick's second hit has a base power of 20, and the third hit has a base power of 30.


===[[Generation V]]===
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.


If the target is holding a [[Rocky Helmet]], the user is damaged for each hit.
Since each strike has 90% base accuracy, there is a:
 
* 72.9% chance that it will hit 3 times (for cumulative 60 base power),
* 8.1% chance that it will hit twice (for cumulative 30 base power),
* 9% chance that it will hit once (for 10 base power),
* 10% chance that it will miss outright.
 
With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
 
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
 
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
 
Triple Kick can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 4 bonus appeal points if {{m|Focus Energy}} was used in the previous turn.
 
===Generation V onwards===
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.
 
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.
 
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.
 
If the user has the Ability {{a|Skill Link}} or is holding [[Loaded Dice]], the move will have only one accuracy check.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev3|Stad2}}|A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.}}
{{movedescentry|{{gameabbrev3|GSC}}|Hits three times with rising power.}}
{{movedescentry|{{gameabbrev2|GSC}}|Hits three times with rising power.}}
{{movedescentry|{{gameabbrev3|RSE}}|Kicks the foe 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|RSE}}|Kicks the foe 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 3-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev3|Colo}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev7|USUM}}{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|A consecutive three-kick attack that becomes more powerful with each successful hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 65: Line 89:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Games|Fighting|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level2|237|Hitmontop|1|Fighting|Fighting|49|20|19|19|'''}}
{{Moveentry/9|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|49|20|19|19|19|33|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/9|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||43|30||STAB='''}}
{{Movefoot|Fighting|9}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, Triple Kick's power will increase with each hit (2× and 3× damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).
 
{{MDMoveheader|type=fighting}}
{{MDMoveRow|game=RB|pow=8|pp=15|acc=70%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=1|powmax=99|pp=13|ppmax=30|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Triple Kick|type=Fighting
|stars=2
|pow=21.17707 (Hits 1-2), 45.37943 (Hit 3)
|charge=0.5 seconds (Hits 1-2), 0.9
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}


==In the anime==
===Description===
{{moveanime|type=fighting|exp=yes|gen=A consecutive three-kick attack that becomes more powerful with each successive hit.|image1=Butch Hitmontop Triple Kick.png|image1p=Butch's Hitmontop|image2=Mason Hitmontop Triple Kick.png|image2p=Mason's Hitmontop|image3=Chigusa Hitmontop Triple Kick.png|image3p=Chigusa's Hitmontop}}
{{movedesc|Fighting}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and kicks the opponent three times with its legs and tail.}}
{{movedescentry|{{gameabbrevmd|RB}}|Kicks the target three times. Its power rises with every kick.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target using 3 kicks in a single turn. The attack's power rises with every kick.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに 3かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる|Inflicts damage on the target using 3 kicks in a single turn. The attack's power rises with every kick}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy 3 times in a row.}}
|}
|}{{left clear}}
 
==In animation==
===Pokémon animated series===
{{moveanime|type=fighting|exp=yes|gen=A consecutive three-kick attack that becomes more powerful with each successive hit.|image1=Butch Hitmontop Triple Kick.png|image1p=Butch's Hitmontop|image2=Mason Hitmontop Triple Kick.png|image2p=Mason's Hitmontop|image3=Chigusa Hitmontop Triple Kick.png|image3p=Chigusa's Hitmontop|image4=Bea Hitmontop Triple Kick.png|image4p=Bea's Hitmontop}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop jumps up and spins on his head and kicks the opponent three times with his legs and tail or just his feet.}}
{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Chigusa|user1=Chigusa's Hitmontop|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}}
{{movemid|type=fighting|user=Butch|user1=Butch's Hitmontop|startcode=EP220|startname=The Mystery is History}}
{{movebtm|type=fighting|user=Mason (Johto)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}}
{{movemid|type=fighting|user=Mason (EP247)|user1=Mason's Hitmontop|startcode=EP247|startname=Outrageous Fortunes}}
{{movebtm|type=fighting|user=Bea|user1=Bea's Hitmontop|startcode=JN039|startname=Octo-Gridlock at the Gym!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Chuck Hitmontop Triple Kick Adventures.png|image1p=Hitmontop}}
{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Chuck Hitmontop Triple Kick Adventures.png|image1p=Hitmontop}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on his head and he kicks the opponent three times with his legs and tail at a fast speed.}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmontop|startcode=PS162|startname=Heckled by Himontop|notes=Debut}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Hitmontop|startcode=PS162|startname=Heckled by Hitmontop|notes=Debut}}


===In the Pokémon Gold and Silver: The Golden Boys manga===
===Pokémon Gold & Silver: The Golden Boys===
{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Hitmontop Triple Kick Golden Boys.png|image1p=Hitmontop}}
{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times at a fast speed.|image1=Hitmontop Triple Kick Golden Boys.png|image1p=Hitmontop}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly.}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on his head and he kicks the opponent three times with his legs and tail quickly.}}
{{movebtmManga|type=fighting|user=Hitmontop (Pokémon)|user1=A Hitmontop Gold borrowed|startcode=GB09|startname=Let's Use Fighting Type Pokémon!!|notes=Debut}}
{{movebtmManga|type=fighting|user=Hitmontop (Pokémon)|user1=A Hitmontop Gold borrowed|startcode=GB09|startname=Let's Use Fighting Type Pokémon!!|notes=Debut}}
===Pokémon: Yeah! I Got Pokémon!===
{{movemanga|type=fighting|exp=yes|gen=The user kicks the opponent three times.|image1=Shu Hitmontop Triple Kick.png|image1p=Hitmontop}}
{{movep|type=fighting|ms=237|pkmn=Hitmontop|method=Hitmontop spins on his head and he kicks the opponent three times with his legs and tail at a fast speed.}}
{{movebtmManga|type=fighting|user=Shu|user1=Shu's Hitmontop|startcode=GDZ51|notes=Debut}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Fighting|
{{Movegen
genII=Triple Kick II|
|type=Fighting
genIII=Triple Kick III|
|genII=Triple Kick II
genIV=Triple Kick IV|
|genIII=Triple Kick III
|genIV=Triple Kick IV
|genV=Triple Kick V
}}
{{Movegen
|type=Fighting
|genVI=Triple Kick VI
|genVII=Triple Kick VII
|genVIII=Triple Kick VIII
}}
 
===Side series games===
{{Movegen
|type=Fighting
|Stad2=Triple Kick Stad2
|Colo=Triple Kick Colo
|XD=Triple Kick XD
|PBR=Triple Kick PBR
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PMDRB=Triple Kick PMD RB
|PSMD=Triple Kick PSMD
}}
}}


==Trivia==
==Trivia==
* This is the only [[multi-strike move]] that powers up on each consecutive hit, and the only one where hits after the first one can miss.
* Along with {{m|Triple Axel}} and {{m|Population Bomb}}, it is one of only three [[multistrike move]]s whose chance to miss for successive hits are independent of the first hit.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power out of all damage-dealing moves.
* Triple Kick has the same description text as Triple Axel.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}''
|zh_yue=三連踢 ''{{tt|Sāamlìhntek|Triple Kick}}'' {{tt|*|Games, EP247}}<br>三重踢技 ''{{tt|Sāamchùhng Tekgeih|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足攻 ''{{tt|Sāampúih Jūkgūng|Triple Foot Attack}}'' {{tt|*|Manga}}
|nl=Driedubbele Schop
|zh_cmn=三連踢 / 三连踢 ''{{tt|Sānlián Tī|Triple Kick}}'' {{tt|*|Games, EP247, Later Manga (Mainland China)}}<br>三重踢技 ''{{tt|Sānchóng Tījì|Triple Kick Attack}}'' {{tt|*|EP166}}<br>三倍足 ''{{tt|Sānbèi Zú|Triple Foot}}'' {{tt|*|Early Manga (Mainland China)}}<br>三倍足攻 ''{{tt|Sānbèi Zúgōng|Triple Foot Attack}}'' {{tt|*|Manga (Taiwan)}}<br>连续踢打 ''{{tt|Liánxù Tīdǎ|Continuous Kick}}'' {{tt|*|Manga (Mainland China 21st Century edition)}}
|cs=Kolotoč
|fi=Kolmoispotku
|fi=Kolmoispotku
|fr=Triple-Pied
|fr=Triple-Pied
Line 109: Line 198:
|id=Triple Kick
|id=Triple Kick
|it=Triplocalcio
|it=Triplocalcio
|pt_br=Chute Triplo
|nl=Driedubbele Schop
|ko=트리플킥 ''Triple Kick''
|pt_br=Chute Triplo ([[EP166]], [[JN039]]–present, TCG, manga)<br>Pontapé Triplo ([[EP220]]–[[EP247]])
|pt_eu=Pontapé Triplo
|ko=트리플킥 {{tt|''Teuripeulkik''|Triple Kick}}
|pl=Potrójny Wykop<!--{{tt|*|Journeys onwards}}<br>Potrójny Kop{{tt|*|EP220-EP247}}<br>Potrójne Kopnięcie{{tt|*|EP166}}-->
|sr=Trostruki Šut
|sr=Trostruki Šut
|es=Triplepatada}}
|es_la=Triple Patada ([[EP166]]{{tt|*|Second command from Chigusa}}, [[EP221]]{{tt|*|First command from Butch}}, [[EP247]]–present)<br>Patada Triple ([[EP166]]–[[EP222]])
|es_eu=Triple Patada<sup>{{gen|VI}}+</sup><br>Triplepatada<sup>{{gen|II}}–{{gen|V}}</sup>
|vi=Triple Kick
}}
{{-}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Signature moves]]
[[Category:Multistrike moves]]
[[Category:Multi-strike moves]]
[[Category:Moves that power up]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Dreifachkick]]
[[de:Dreifachkick]]
[[es:Triple patada]]
[[fr:Triple Pied]]
[[fr:Triple Pied]]
[[it:Triplocalcio (mossa)]]
[[it:Triplocalcio]]
[[ja:トリプルキック]]
[[ja:トリプルキック]]
[[pt:Triple Kick]]
[[zh:三连踢(招式)]]

Latest revision as of 18:05, 31 December 2024

Triple Kick
トリプルキック Triple Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multistrike move introduced in Generation II. Prior to Generation VII and in Generation IX, it is the signature move of Hitmontop.

Effect

Generation II

Triple Kick inflicts damage, hitting the target up to three times per use. Its base power is 10.

The damage will be multiplied by 2 on the second hit, and by 3 on the third hit.

Bide and Counter will only acknowledge the last strike of this move.

If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.

The accuracy of the move is 90%. However, if the attack doesn't miss, the chance of the move hitting 1, 2 or 3 times is always 33.33% regardless.

Generations III and IV

Instead of multiplying damage, the base power is incremented by 10 on each hit. This means that Triple Kick's second hit has a base power of 20, and the third hit has a base power of 30.

Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.

Since each strike has 90% base accuracy, there is a:

  • 72.9% chance that it will hit 3 times (for cumulative 60 base power),
  • 8.1% chance that it will hit twice (for cumulative 30 base power),
  • 9% chance that it will hit once (for 10 base power),
  • 10% chance that it will miss outright.

With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Triple Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Focus Energy was used in the previous turn.

Generation V onwards

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has the Ability Skill Link or is holding Loaded Dice, the move will have only one accuracy check.

Description

Games Description
Stad2 A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
GSC Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
ColoXD Kicks 1 to 3 times in a row with rising intensity.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
A consecutive three-kick attack that becomes more powerful with each successive hit.
USUMPE
SwShBDSPLA
SV
A consecutive three-kick attack that becomes more powerful with each successful hit.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0237 Hitmontop Human-Like Human-Like 49 20 19 19 19 33 1, Evo. 1, Evo. Evo.
0795 Pheromosa
No Eggs Discovered No Eggs Discovered 43 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, Triple Kick's power will increase with each hit (2× and 3× damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 8 - 15 - 70% - Front Enemy No
MDTDS 8 - 15 - 52.5% - Front Enemy No
BSL 8 - 15 - 52.5% - Front Enemy No
SMD 1 99 13 30 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Triple Kick
★★
Attack power 21.17707 (Hits 1-2), 45.37943 (Hit 3)
Charge time 0.5 seconds (Hits 1-2), 0.9 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Kicks the target three times. Its power rises with every kick.
MDTDS Inflicts damage on the target using 3 kicks in a single turn. The attack's power rises with every kick.
BSL てきポケモンに 3かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる
MDGtI UNUSED
SMD
MDRTDX
It damages an enemy 3 times in a row.


In animation

Pokémon animated series


Chigusa's Hitmontop

Butch's Hitmontop

Mason's Hitmontop

Bea's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
Hitmontop Hitmontop jumps up and spins on his head and kicks the opponent three times with his legs and tail or just his feet.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None
Bea's Hitmontop Octo-Gridlock at the Gym! None


In the manga

Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


Pokémon: Yeah! I Got Pokémon!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Along with Triple Axel and Population Bomb, it is one of only three multistrike moves whose chance to miss for successive hits are independent of the first hit.
  • Triple Kick has the same description text as Triple Axel.
  • Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages

Language Title
Chinese Cantonese 三連踢 Sāamlìhntek *
三重踢技 Sāamchùhng Tekgeih *
三倍足攻 Sāampúih Jūkgūng *
Mandarin 三連踢 / 三连踢 Sānlián Tī *
三重踢技 Sānchóng Tījì *
三倍足 Sānbèi Zú *
三倍足攻 Sānbèi Zúgōng *
连续踢打 Liánxù Tīdǎ *
Czech Kolotoč
Dutch Driedubbele Schop
Finnish Kolmoispotku
French Triple-Pied
German Dreifachkick
Greek Τριπλό Λάκτισμα
Indonesian Triple Kick
Italian Triplocalcio
Korean 트리플킥 Teuripeulkik
Polish Potrójny Wykop
Portuguese Brazil Chute Triplo (EP166, JN039–present, TCG, manga)
Pontapé Triplo (EP220EP247)
Portugal Pontapé Triplo
Serbian Trostruki Šut
Spanish Latin America Triple Patada (EP166*, EP221*, EP247–present)
Patada Triple (EP166EP222)
Spain Triple PatadaVI+
TriplepatadaIIV
Vietnamese Triple Kick


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.