Glitch Pokémon: Difference between revisions

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m (Undo revision 3994771 by CuteShaymin (talk) Glitch pokemon have essentially random base stats, which doesnt bias them towards having high or low stats)
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[[File:Missingno RB.png|thumb|right|[[Missingno.]], a glitch Pokémon]]
[[File:Missingno RB.png|thumb|right|[[MissingNo.]], a well-known glitch Pokémon]]
A '''glitch Pokémon''' is a {{OBP|Pokémon|species}} that only exists in the games due to a programming oversight, when the game attempts to draw up data for an invalid Pokémon.
A '''glitch Pokémon''' is a collection of data that, due to programming oversights, a {{pkmn|games|Pokémon game}} handles as if it were a {{OBP|Pokémon|species}} species.


Some glitch Pokémon have characteristics derived from the game's default error handling capabilities for an invalid Pokémon, such as the name "[[Missingno.]]" or "{{?|10}}". Another example of this is learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|freezing]] due to an [[list of glitch moves|invalid move]] being used.
Some glitch Pokémon have partially defined characteristics, such as "[[MissingNo.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[glitch move|invalid move]] being used.


In [[Generation I]], some glitch Pokémon may freeze the game if sent out on the opponent's side, depending on their Pokédex number and the version used, and glitch Pokémon with index numbers greater than 199 will always bring up equivalent [[glitch Trainer]]s if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch to the {{DL|Mew glitch|Ditto glitch}} or [[old man glitch]], such as [[evolution]] from another glitch Pokémon, trading an equivalent [[index number]] glitch Pokémon to another version, or the [[Johto guard glitch]].
In [[Generation I]], a few glitch Pokémon are hazardous to the game, some glitch Pokémon may freeze the game if sent out on the opponent's side, and a few may even corrupt save data, depending on their Pokédex number and the version used. Note that glitch Pokémon with index numbers greater than 199 will usually bring up [[glitch Trainer]]s if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch from the {{DL|Mew glitch|Ditto glitch}} or [[old man glitch]], such as [[evolution]] from another glitch Pokémon, trading an equivalent [[index number]] glitch Pokémon to another version, or by executing the [[Time Capsule exploit]]. Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless garbage [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[Glitch Pokémon family|hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the {{m|Super Glitch}} move or the [[ZZAZZ glitch]]) may cause the saved file to be corrupted or erased.


Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[Glitch Pokémon family|hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (such as the {{m|Super Glitch}} move) may cause the saved file to be corrupted or erased.
Conversely, in later generations, Glitch Pokémon are usually not hazardous, and generally only exist to fill empty space. The exception to this rule is the [[Bad Egg]], which was added to the game to deter cheaters. Also, unlike the Generation I glitch Pokémon, which could be fought and captured using simple glitches, later Generation glitch Pokémon can generally only be seen by [[cheating]].


==Glitch Pokémon==
==Glitch Pokémon==
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==Trivia==
==Trivia==
* There are 39 [[Missingno.]] with identifiers in between real Pokémon, which would add up to 190 Pokémon.
* There are 39 [[MissingNo.]] with identifiers in between real Pokémon, which would add up to 190 Pokémon.
** [[Shigeki Morimoto]] confirmed that there were once 190 Pokémon planned for development in Pokémon Red and Green.<ref>[http://www.smogon.com/forums/showthread.php?p=2958170#post2958170 Smogon Forums]</ref> The error handler Missingno. is used for blank or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default {{p|Nidoran♂}} cry with pitch 0), or blank data rolled over to the next logical values (e.g. base stats denoting the rosters of several {{tc|Burglar}}s).
** According to a fan's account of meeting [[Shigeki Morimoto]], he confirmed that there were once 190 Pokémon planned for development in Pokémon Red and Green.<ref>[http://www.smogon.com/forums/showthread.php?p=2958170#post2958170 Smogon Forums]</ref> MissingNo. is partially derived from blank entries in the various Pokémon data arrays. Most of its characteristics are derived from zeroed values in these arrays, including the pointer to its glitched base stats.
* The reason for the vast amount of glitch Pokémon in Generation I is because only 151 values correspond to valid Pokémon; the final valid [[List of Pokémon by index number (Generation I)|index number]] is {{p|Victreebel}} (0×BE). The species identifier is a single 8-bit (256 values) byte, meaning that there are an additional 105 values including 0 for glitch Pokémon, or 66 values excluding the 39 Missingno. which are located in between the index numbers of valid Pokémon.
* The reason for the large number of glitch Pokémon in Generation I is because only 151 values correspond to valid Pokémon, while Pokémon species index numbers are stored in 8 bits allowing for up to 256 values. This leaves 105 values not corresponding to a valid Pokémon; which, excluding the 39 MissingNo., leaves 66 different values for other glitch Pokémon.
* In [[Generation I]], a large number (43) of glitch Pokémon have the small {{wp|katakana}} ゥ ''u'' in their names. It is unknown as to why this specific katakana character appears so often.
* In [[Generation I]], a large number (43) of glitch Pokémon have the small {{wp|katakana}} character ゥ ''u'' in their names. This is because it corresponds to a common codepoint in Game Boy assembly code.
** The only other Japanese character that appears somewhat frequently in glitch Pokémon's names is small ァ ''a''. The hiragana ぉ  ''o'' and ぇ ''e'' also appear, but very rarely.
** The only other Japanese character that appears somewhat frequently in glitch Pokémon's names is small ァ ''a''. The hiragana ぉ  ''o'' and ぇ ''e'' also appear, but less often.
***The reason for any Japanese text in an English game can be seen [[Japanese text in English games|here]]
*** The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]].
* Also in [[Generation I]], the most common number in a glitch Pokémon's name is 4, appearing in 23 different glitches.
* 23' 0"/880.6&nbsp;lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and  23' 2"/1031.6&nbsp;lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however.
* 23' 0"/880.6&nbsp;lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and  23' 2"/1031.6&nbsp;lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however.
* Some glitch Pokémon have four or more evolutionary stages, more than any valid Pokémon.
* Encountering a [[MissingNo.]], or a few other glitch Pokémon, will cause the screen to go blank for a small amount of time before the battle begins.
** The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
** [[Glitch screen]]s also sometimes appear while the game is waiting to send the Pokémon out.


==References==
==References==
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[[Category:Glitch Pokémon|*]]
[[Category:Glitch Pokémon|*]]


[[de:Glitch-Pokémon]]
[[fr:Pokémon bug]]
[[fr:Pokémon bug]]
[[it:Elenco Pokémon Glitch]]
[[ja:バグポケモン一覧]]
[[ja:バグポケモン一覧]]
[[zh:错误宝可梦]]

Latest revision as of 19:32, 23 April 2024

MissingNo., a well-known glitch Pokémon

A glitch Pokémon is a collection of data that, due to programming oversights, a Pokémon game handles as if it were a Pokémon species.

Some glitch Pokémon have partially defined characteristics, such as "MissingNo." or "??????????". Another example of this is the learn-set data for a Generation IV Egg, where it learns Splash as a starting move, likely to prevent the game from crashing due to an invalid move being used.

In Generation I, a few glitch Pokémon are hazardous to the game, some glitch Pokémon may freeze the game if sent out on the opponent's side, and a few may even corrupt save data, depending on their Pokédex number and the version used. Note that glitch Pokémon with index numbers greater than 199 will usually bring up glitch Trainers if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch from the Ditto glitch or old man glitch, such as evolution from another glitch Pokémon, trading an equivalent index number glitch Pokémon to another version, or by executing the Time Capsule exploit. Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless garbage Pokédex data to appear. To avoid this, the player must have activated a specific flag, if this is a hybrid glitch Pokémon, the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the Super Glitch move or the ZZAZZ glitch) may cause the saved file to be corrupted or erased.

Conversely, in later generations, Glitch Pokémon are usually not hazardous, and generally only exist to fill empty space. The exception to this rule is the Bad Egg, which was added to the game to deter cheaters. Also, unlike the Generation I glitch Pokémon, which could be fought and captured using simple glitches, later Generation glitch Pokémon can generally only be seen by cheating.

Glitch Pokémon

Main article: List of glitch Pokémon

Trivia

  • There are 39 MissingNo. with identifiers in between real Pokémon, which would add up to 190 Pokémon.
    • According to a fan's account of meeting Shigeki Morimoto, he confirmed that there were once 190 Pokémon planned for development in Pokémon Red and Green.[1] MissingNo. is partially derived from blank entries in the various Pokémon data arrays. Most of its characteristics are derived from zeroed values in these arrays, including the pointer to its glitched base stats.
  • The reason for the large number of glitch Pokémon in Generation I is because only 151 values correspond to valid Pokémon, while Pokémon species index numbers are stored in 8 bits allowing for up to 256 values. This leaves 105 values not corresponding to a valid Pokémon; which, excluding the 39 MissingNo., leaves 66 different values for other glitch Pokémon.
  • In Generation I, a large number (43) of glitch Pokémon have the small katakana character ゥ u in their names. This is because it corresponds to a common codepoint in Game Boy assembly code.
    • The only other Japanese character that appears somewhat frequently in glitch Pokémon's names is small ァ a. The hiragana ぉ o and ぇ e also appear, but less often.
      • The reason for any Japanese text in an English game can be seen here.
  • 23' 0"/880.6 lbs. are the most common height and weight values for Red and Blue glitch Pokémon, and 23' 2"/1031.6 lbs. for Yellow. It is unknown as to why any glitch Pokémon have the same values, however.
  • Some glitch Pokémon have four or more evolutionary stages, more than any valid Pokémon.
  • Encountering a MissingNo., or a few other glitch Pokémon, will cause the screen to go blank for a small amount of time before the battle begins.
    • The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
    • Glitch screens also sometimes appear while the game is waiting to send the Pokémon out.

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.