Hyperspace Hole (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=592 | | |n=592 | ||
name=Hyperspace Hole | | |name=Hyperspace Hole | ||
jname= | |jname=いじげんホール | ||
jtrans= | |jtrans=Interdimensional Hole | ||
jtranslit= | |jtranslit=Ijigen Hōru | ||
gameimage= | |gameimage=Hyperspace Hole IX.png | ||
gameimagewidth=300 | | |gameimage2=Hyperspace Hole IX 2.png | ||
type=Psychic | | |gameimagewidth=300 | ||
damagecategory=Special| | |type=Psychic | ||
basepp=5 | | |damagecategory=Special | ||
maxpp=8 | | |basepp=5 | ||
power=80 | | |maxpp=8 | ||
accuracy=— | | |power=80 | ||
gen=VI | | |accuracy=— | ||
|gen=VI | |||
touches=no | | |category=Clever | ||
protect=no | | |appeal6=3 | ||
magiccoat=no | | |jam6=0 | ||
snatch=no | | |cdesc6=Excites the audience a lot if used first. | ||
|touches=no | |||
kingsrock=yes | | |protect=no | ||
flag7=no | | |magiccoat=no | ||
flag8=no | | |snatch=no | ||
sound=no | | |mirrormove=yes | ||
target=anyadjacent | | |kingsrock=yes | ||
footnotes= | |flag7=no | ||
|flag8=no | |||
|sound=no | |||
|target=anyadjacent | |||
|footnotes= | |||
}} | }} | ||
'''Hyperspace Hole''' (Japanese: ''' | '''Hyperspace Hole''' (Japanese: '''いじげんホール''' ''Interdimensional Hole'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Hoopa}} {{fd|Hoopa|Confined}}. | ||
==Effect== | ==Effect== | ||
Hyperspace Hole | Hyperspace Hole inflicts damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
It will also hit the target even if it is protected by {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Mat Block}}, or {{m|Baneful Bunker}}, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of {{m|Quick Guard}}, {{m|Wide Guard}}, and {{m|Crafty Shield}} from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is {{type|Dark}}). It hits through a {{OBP|substitute|doll}}. | |||
===Generation VIII=== | |||
Hyperspace Hole cannot be selected in a battle. | |||
===Generation IX=== | |||
Hyperspace Hole now functions the same as it did in past generations. | |||
===Other effects=== | |||
In {{g|Scarlet and Violet}}, if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with {{m|Hyperspace Fury}}. | |||
==Description== | ==Description== | ||
{{movedesc|psychic}} | {{movedesc|psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}} | ||
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}} | |||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 40: | Line 58: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none}} | ||
{{Moveentry/ | {{Moveentry/3|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Confined|1, 85|1, 85|85|STAB='''}} | ||
{{ | {{Movefoot|Psychic|3}} | ||
< | |||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
Hyperspace Hole inflicts damage, and bypasses the enemy's {{m|Protect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Mat Block}}, {{m|King's Shield}}, or {{m|Spiky Shield}}. The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5). | |||
{{MDMoveheader|type=psychic}} | |||
{{MDMoveRow|game=SMD|pow=50|pp=5|ppmax=30|acc=—%|range=4 tiles away|target=Enemy|cuts=Yes}} | |||
{{MDMovefoot|type=psychic|SMD=yes}} | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{psychic color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge cost | |||
! MP<br>(uses) | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |||
|Hyperspace Hole | |||
{{statustable|Special}} | |||
|4 | |||
|— | |||
|144 | |||
|172 | |||
|—% | |||
|An opponent | |||
|Sure Hit | |||
|Never misses. | |||
|{{sync|Lear|Hoopa}} | |||
|- style="background:#{{psychic color dark}}" | |||
! colspan=12 | {{color2|fff|Sync move}} | |||
|- style="background: #{{psychic color light}}" | |||
! Name | |||
! {{color2|000|Damage category|Category}} | |||
! colspan=2 | State | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! colspan=2 | Target | |||
! Effect tag | |||
! Description | |||
! Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" rowspan=3 | Singularity Hyperspace Hole | |||
| rowspan=3 align="center" style="background:#{{special color}}"|{{color2|{{special textcolor}}|Special move|Special}} | |||
| colspan=2 | Default | |||
| 200 | |||
| 240 | |||
| colspan=2 rowspan=2 | An opponent | |||
| rowspan=3 | — | |||
| rowspan=3 | This attack's power increases when none of the target's stats are raised. | |||
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Lear|Hoopa}} | |||
|- style="background:#fff" | |||
! colspan=2 | 6★ EX | |||
! rowspan=2 | 300 | |||
! rowspan=2 | 360 | |||
|- style="background:#fff" | |||
! colspan=2 | 6★ EX with EX role | |||
! colspan=2 | All opponents | |||
|} | |||
==={{g|UNITE}}=== | |||
In Pokémon UNITE, Hyperspace Hole is {{p|Hoopa}}'s first move. It is obtained by reaching level 4 and upgrading {{m|Confusion}} into it instead of {{m|Trick}}. The user creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, the user and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also warp back to where the ring was created within 3s. An intact ally forward goal zone can also be designated as the location where the ring is created. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. All allies, including the user, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally warps, there is a 15s cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. At level 10, this move also increases the movement speed of ally Pokémon near the ring when they are heading toward it. While in Unbound form, this move is replaced by {{m|Psybeam}}. | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It breaches an enemy's Protect, Detect, etc., and it hits without fail.{{tt|*|Move Summary}}<br>It breaks through the enemy's Protect, Wide Guard, Quick Guard, Mat Block, King's Shield, or Spiky Shield to damage the enemy. It never misses.{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|genVI=Hyperspace Hole VI | |||
|genVI2=Hyperspace Hole VI 2 | |||
|genVII=Hyperspace Hole VII | |||
|genVII2=Hyperspace Hole VII 2 | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen| | |||
type=Psychic| | |||
PSMD=Hyperspace Hole PSMD| | |||
Masters=Hyperspace Hole Masters | |||
}} | |||
==Trivia== | |||
* Hyperspace Hole is the only {{type|Psychic}} move introduced in [[Generation VI]]. | |||
* Hyperspace Hole is the only damaging Psychic-type move that never misses, not counting [[Z-Move]]s and [[Max Move]]s. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | ||
|fr= | |zh_yue=異次元洞 ''{{tt|Yihchiyùhn Duhng|Extradimensional Hole}}'' | ||
|de= | |zh_cmn=異次元洞 / 异次元洞 ''{{tt|Yìcìyuán Dòng|Extradimensional Hole}}'' | ||
|it= | |fr=TrouDimensionnel | ||
|ko= | |de=Dimensionsloch | ||
|es= | |it=Forodimensionale | ||
|pt_br=Fenda de Hiperespaço | |||
|ko=이차원홀 ''{{tt|Ichawonhol|Twodimensional Hole}}''<sup>{{gen|IX}}+</sup><br>다른차원홀 ''{{tt|Dareunchawonhol|Otherdimensional Hole}}''<sup>{{gen|VI}}–{{gen|VIII}}</sup> | |||
|es=Paso Dimensional | |||
}} | }} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Smart moves]] | |||
[[Category:Signature moves]] | |||
[[Category:Moves that cannot miss]] | |||
[[Category:Moves that break protection]] | |||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Dimensionsloch]] | |||
[[es:Paso dimensional]] | |||
[[fr:TrouDimensionnel]] | |||
[[it:Forodimensionale]] | |||
[[ja:いじげんホール]] | |||
[[zh:异次元洞(招式)]] |
Latest revision as of 19:08, 23 January 2025
Hyperspace Hole いじげんホール Interdimensional Hole | ||||||||||||
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Hyperspace Hole (Japanese: いじげんホール Interdimensional Hole) is a damage-dealing Psychic-type move introduced in Generation VI. It is the signature move of Hoopa Confined.
Effect
Hyperspace Hole inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
It will also hit the target even if it is protected by Protect, Detect, Spiky Shield, King's Shield, Mat Block, or Baneful Bunker, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is Dark-type). It hits through a substitute.
Generation VIII
Hyperspace Hole cannot be selected in a battle.
Generation IX
Hyperspace Hole now functions the same as it did in past generations.
Other effects
In Pokémon Scarlet and Violet, if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with Hyperspace Fury.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VI | VII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0720 | ![]() |
Hoopa
Confined |
![]() ![]() |
No Eggs Discovered | 1, 85 | 1, 85 | 85 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Hyperspace Hole inflicts damage, and bypasses the enemy's Protect, Wide Guard, Quick Guard, Mat Block, King's Shield, or Spiky Shield. The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5).
|
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Hyperspace Hole | Special | 4 | — | 144 | 172 | —% | An opponent | Sure Hit | Never misses. | Lear & Hoopa | |
Sync move | |||||||||||
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
Singularity Hyperspace Hole | Special | Default | 200 | 240 | An opponent | — | This attack's power increases when none of the target's stats are raised. | Lear & Hoopa | |||
6★ EX | 300 | 360 | |||||||||
6★ EX with EX role | All opponents |
Pokémon UNITE
In Pokémon UNITE, Hyperspace Hole is Hoopa's first move. It is obtained by reaching level 4 and upgrading Confusion into it instead of Trick. The user creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, the user and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also warp back to where the ring was created within 3s. An intact ally forward goal zone can also be designated as the location where the ring is created. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. All allies, including the user, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally warps, there is a 15s cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. At level 10, this move also increases the movement speed of ally Pokémon near the ring when they are heading toward it. While in Unbound form, this move is replaced by Psybeam.
Description
|
In other generations
Core series games
Spin-off series games
Trivia
- Hyperspace Hole is the only Psychic-type move introduced in Generation VI.
- Hyperspace Hole is the only damaging Psychic-type move that never misses, not counting Z-Moves and Max Moves.
In other languages
|
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |