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<div class="roundy c" style="float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}};"> | |||
<div class="roundy" style="grid-column: span 6;>{{#time: g:i A}} ({{#time: H:i}}) UTC<br><small>[[Special:Purge/Time|Click here to update]]</small></div> | |||
<!--Gen II--><div class="roundy" style="grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #000;"> | |||
<div class="roundy" style="flex: 1; background: #{{Gold color}};">G</div> | |||
<div class="roundy" style="flex: 1; background: #{{Silver color}};">S</div> | |||
<div class="roundy" style="flex: 1; background: #{{Crystal color}};">C</div> | |||
</div> | |||
<small>{{#time: l}}</small><br>{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} | |||
</div> | |||
<!--Gen IV--><div class="roundy" style="grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #000;"> | |||
<div class="roundy" style="flex: 1; background: #{{Diamond color}};">D</div> | |||
<div class="roundy" style="flex: 1; background: #{{Pearl color}};">P</div> | |||
<div class="roundy" style="flex: 1; background: #{{Platinum color}};">Pt</div> | |||
| | <div class="roundy" style="flex: 1; background: #{{HeartGold color}};">HG</div> | ||
<div class="roundy" style="flex: 1; background: #{{SoulSilver color}};">SS</div> | |||
| | </div> | ||
| | <small style="line-height: 10px;">{{#time: l}}</small><br>{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} | ||
{ | </div> | ||
| | <!--Gen V--><div class="roundy" style="grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} textcolor}};"> | ||
<div style="display: flex; gap: 2px;"> | |||
<div class="roundy" style="flex: 1; background: #{{Black color}}; color: #FFF;">B</div> | |||
<div class="roundy" style="flex: 1; background: #{{White color}}; color: #000;">W</div> | |||
<div class="roundy" style="flex: 1; background: #{{Black 2 color}}; color: #FFF;">B2</div> | |||
| | <div class="roundy" style="flex: 1; background: #{{White 2 color}}; color: #000;">W2</div> | ||
</div> | |||
| | <small>{{#time: l}}</small><br>{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} | ||
<div class="roundy" style="line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;"><small>{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}</small></div> | |||
| | </div> | ||
| | <!--Gen VI--><div class="roundy" style="grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} textcolor}};"> | ||
| | <div style="display: flex; gap: 2px;"> | ||
<div class="roundy" style="flex: 1; background: #{{X color}}; color: #FFF;">X</div> | |||
<div class="roundy" style="flex: 1; background: #{{Y color}}; color: #000;">Y</div> | |||
<div class="roundy" style="flex: 1; background: #{{Omega Ruby color}}; color: #FFF;">OR</div> | |||
<div class="roundy" style="flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;">AS</div> | |||
</div> | |||
<small>{{#time: l}}</small><br>{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} | |||
</div> | |||
<!--Gen VII (Sun)--><div class="roundy" style="grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #000;"> | |||
| | <div class="roundy" style="flex: 1; background: #{{Sun color}}; color: #000;">S</div> | ||
| | <div class="roundy" style="flex: 1; background: #{{Ultra Sun color}}; color: #000;">US</div> | ||
{ | </div> | ||
<small>{{#time: l}}</small><br>{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} | |||
</div> | |||
<!--Gen VII (Moon)--><div class="roundy" style="grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #000;"> | |||
<div class="roundy" style="flex: 1; background: #{{Moon color}}; color: #000;">M</div> | |||
<div class="roundy" style="flex: 1; background: #{{Ultra Moon color}}; color: #000;">UM</div> | |||
| | </div> | ||
<small>{{#time: l}}</small><br>{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} | |||
| | </div> | ||
<!--Gen VIII (SwSh)--><div class="roundy" style="grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #FFF;"> | |||
<div class="roundy" style="flex: 1; background: #{{Sword color}};">Sw</div> | |||
<div class="roundy" style="flex: 1; background: #{{Shield color}};">Sh</div> | |||
</div> | |||
<small>{{#time: l}}</small><br>{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} | |||
</div> | |||
<!--Gen VIII (BDSP)--><div class="roundy" style="grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #000;"> | |||
<div class="roundy" style="flex: 1; background: #{{Brilliant Diamond color}};">BD</div> | |||
<div class="roundy" style="flex: 1; background: #{{Shining Pearl color}};">SP</div> | |||
</div> | |||
<small>{{#time: l}}</small><br>{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} | |||
</div> | |||
<!--Gen IX (Paldea)--><div class="roundy" style="grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|<!--18=Evening|-->Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|<!--18=Evening|-->Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|<!--18=Evening|-->Night}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #FFF;"> | |||
<div class="roundy" style="flex: 1; background: #{{Paldea color}};">Paldea</div> | |||
</div> | |||
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|<!--18=Evening|-->Night}} | |||
</div> | |||
<!--Gen IX (Kitakami)--><div class="roundy" style="grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|<!--12=Evening|-->Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|<!--12=Evening|-->Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|<!--12=Evening|-->Night}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #FFF;"> | |||
<div class="roundy" style="flex: 1; background: #{{Teal Mask color}};">Kitakami</div> | |||
</div> | |||
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|<!--12=Evening|-->Night}} | |||
</div> | |||
<!--Gen IX (Terarium)--><div class="roundy" style="grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|<!--24=Evening|-->Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|<!--24=Evening|-->Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|<!--24=Evening|-->Night}} textcolor}};"> | |||
<div style="display: flex; gap: 2px; color: #FFF;"> | |||
<div class="roundy" style="flex: 1; background: #{{Indigo Disk color}};">Terarium</div> | |||
</div> | |||
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|<!--24=Evening|-->Night}} | |||
</div> | |||
</div> | |||
'''Time''' is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. {{g|Legends: Arceus}} and {{g|Scarlet and Violet}} use their own in-game time system and don't depend on the player or console's real time. | |||
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games' time function has been revised and expanded in each subsequent generation after its introduction. | |||
==Generation II== | ==In the core series games== | ||
===Generation II=== | |||
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]] | [[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]] | ||
In [[Generation II]], the changing time of day | In [[Generation II]], the changing time of day is one of the games' distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}. | ||
At the beginning of all three games, the clock | At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00 AM (10:00). When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently {{wp|daylight saving time}} or not; they can adjust the clock for entering or exiting daylight savings time. | ||
{{ | The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time. | ||
===Times of day=== | ====Times of day==== | ||
{| style="margin:auto | {| class="roundtable c" style="margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};" | ||
! style="background: #{{Johto color light}};" | Morning | |||
! style="background:#{{ | ! style="background: #{{Johto color light}};" | Day | ||
! style="background:#{{ | ! style="background: #{{Johto color light}};" | Night | ||
! style="background:#{{ | |||
|- | |- | ||
| | | 4:00 AM–9:59 AM<br>(04:00–09:59) | ||
| 10:00 AM–5:59 PM<br>(10:00–17:59) | |||
| 6:00 PM–3:59 AM<br>(18:00–03:59) | |||
|} | |} | ||
====Morning==== | {{-}} | ||
Morning, | <div class="roundy c" style="background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;"> | ||
<div style="grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};">▼</div> | |||
<div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | |||
<div style="grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="background: #{{Johto color light}};">12</div> | |||
<div style="background: #{{Johto color light}};">1</div> | |||
<div style="background: #{{Johto color light}};">2</div> | |||
<div style="background: #{{Johto color light}};">3</div> | |||
<div style="background: #{{Johto color light}};">4</div> | |||
<div style="background: #{{Johto color light}};">5</div> | |||
<div style="background: #{{Johto color light}};">6</div> | |||
<div style="background: #{{Johto color light}};">7</div> | |||
<div style="background: #{{Johto color light}};">8</div> | |||
<div style="background: #{{Johto color light}};">9</div> | |||
<div style="background: #{{Johto color light}};">10</div> | |||
<div style="background: #{{Johto color light}};">11</div> | |||
<div style="background: #{{Johto color light}};">12</div> | |||
<div style="background: #{{Johto color light}};">1</div> | |||
<div style="background: #{{Johto color light}};">2</div> | |||
<div style="background: #{{Johto color light}};">3</div> | |||
<div style="background: #{{Johto color light}};">4</div> | |||
<div style="background: #{{Johto color light}};">5</div> | |||
<div style="background: #{{Johto color light}};">6</div> | |||
<div style="background: #{{Johto color light}};">7</div> | |||
<div style="background: #{{Johto color light}};">8</div> | |||
<div style="background: #{{Johto color light}};">9</div> | |||
<div style="background: #{{Johto color light}};">10</div> | |||
<div style="background: #{{Johto color light}};">11</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="grid-column: span 6; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 8; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};">Night</div> | |||
</div> | |||
</div> | |||
=====Morning===== | |||
Morning, referred to as <sc>Morn</sc> in-game, is the time from 4:00 AM to 9:59 AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue. | |||
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]] | [[File:DayGS.png|thumb|right|200px|Daytime near the water.]] | ||
====Day==== | =====Day===== | ||
Day is the time from 10:00 AM to 5:59 PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear. | |||
==== | =====Night===== | ||
Night, referred to as <sc>Nite</sc> in-game, is the time from 6:00 PM to 3:59 AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party. | |||
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]] | [[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]] | ||
===Days of the week=== | ====Days of the week==== | ||
{{main|Days of the week}} | {{main|Days of the week}} | ||
When the [[Pokégear]] is first received, the player's mother will ask | When the [[Pokégear]] is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else. | ||
=== | ====Resetting the clock==== | ||
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark's GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name. | |||
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted. | |||
== | =====Western Gold and Silver===== | ||
Hold '''↓''', '''SELECT''', and '''B'''. | |||
Additionally, there | =====Western Crystal and Korean Gold and Silver===== | ||
{| style="margin:auto" | # Hold '''↓''', '''SELECT''', and '''B''' | ||
# Release '''↓''' and '''B''', while still holding '''SELECT''' | |||
# Hold '''←''' and '''↑''', while still holding '''SELECT''' | |||
# Release '''SELECT''' | |||
===Generation III=== | |||
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time. | |||
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available. | |||
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game. | |||
===Generation IV=== | |||
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]] | |||
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]'s system clock. The three time periods from Generation II return, with smoother transitions between them. | |||
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends. | |||
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day. | |||
Additionally, in {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time. | |||
====Times of day==== | |||
{| class="roundtable c" style="margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};" | |||
! style="background: #{{Sinnoh color light}};" | Morning | |||
! style="background: #{{Sinnoh color light}};" | Day | |||
! style="background: #{{Sinnoh color light}};" | Night | |||
|- | |- | ||
| | | 4:00 AM–9:59 AM<br>(04:00–9:59) | ||
{ | | 10:00 AM–7:59 PM<br>(10:00–19:59) | ||
| | | 8:00 PM–3:59 AM<br>(20:00–03:59) | ||
|- | |} | ||
! style="background:#{{ | {{-}} | ||
! style="background:#{{ | <div class="roundy c" style="background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;"> | ||
<div style="grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};">▼</div> | |||
<div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | |||
<div style="grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="background: #{{Sinnoh color light}};">12</div> | |||
<div style="background: #{{Sinnoh color light}};">1</div> | |||
<div style="background: #{{Sinnoh color light}};">2</div> | |||
<div style="background: #{{Sinnoh color light}};">3</div> | |||
<div style="background: #{{Sinnoh color light}};">4</div> | |||
<div style="background: #{{Sinnoh color light}};">5</div> | |||
<div style="background: #{{Sinnoh color light}};">6</div> | |||
<div style="background: #{{Sinnoh color light}};">7</div> | |||
<div style="background: #{{Sinnoh color light}};">8</div> | |||
<div style="background: #{{Sinnoh color light}};">9</div> | |||
<div style="background: #{{Sinnoh color light}};">10</div> | |||
<div style="background: #{{Sinnoh color light}};">11</div> | |||
<div style="background: #{{Sinnoh color light}};">12</div> | |||
<div style="background: #{{Sinnoh color light}};">1</div> | |||
<div style="background: #{{Sinnoh color light}};">2</div> | |||
<div style="background: #{{Sinnoh color light}};">3</div> | |||
<div style="background: #{{Sinnoh color light}};">4</div> | |||
<div style="background: #{{Sinnoh color light}};">5</div> | |||
<div style="background: #{{Sinnoh color light}};">6</div> | |||
<div style="background: #{{Sinnoh color light}};">7</div> | |||
<div style="background: #{{Sinnoh color light}};">8</div> | |||
<div style="background: #{{Sinnoh color light}};">9</div> | |||
<div style="background: #{{Sinnoh color light}};">10</div> | |||
<div style="background: #{{Sinnoh color light}};">11</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="grid-column: span 6; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 10; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};">Night</div> | |||
</div> | |||
</div> | |||
=====Morning===== | |||
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM (04:00–9:59). | |||
=====Day===== | |||
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM (10:00–19:59), with twilight lasting from around 5:00 PM (17:00) until night sets in. Twilight has its own set of eyecatches. | |||
=====Night===== | |||
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM (20:00–03:59), with lights in buildings turning off at 12:00 AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]]. | |||
===Generation V=== | |||
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]] | |||
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month. | |||
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle. | |||
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season. | |||
====Time of day in relation to season==== | |||
{| class="roundtable c" style="margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};" | |||
! style="background: #{{Unova color light}}; {{roundytl|5px}};" | Season | |||
! style="background: #{{Unova color light}};" | Morning | |||
! style="background: #{{Unova color light}};" | Day | |||
! style="background: #{{Unova color light}};" | Evening | |||
! style="background: #{{Unova color light}}; {{roundytr|5px}};" | Night | |||
|- style="background: #{{spring color light}};" | |||
! Spring | |||
| 5:00 AM–9:59 AM<br>(05:00–09:59) | |||
| 10:00 AM–4:59 PM<br>(10:00–16:59) | |||
| 5:00 PM–7:59 PM<br>(17:00–19:59) | |||
| 8:00 PM–4:59 AM<br>(20:00–04:59) | |||
|- style="background: #{{summer color light}};" | |||
! Summer | |||
| 4:00 AM–8:59 AM<br>(04:00–08:59) | |||
| 9:00 AM–6:59 PM<br>(09:00–18:59) | |||
| 7:00 PM–8:59 PM<br>(19:00–20:59) | |||
| 9:00 PM–3:59 AM<br>(21:00–03:59) | |||
|- style="background: #{{autumn color light}};" | |||
! Autumn | |||
| 6:00 AM–9:59 AM<br>(06:00–09:59) | |||
| 10:00 AM–5:59 PM<br>(10:00–17:59) | |||
| 6:00 PM–7:59 PM<br>(18:00–19:59) | |||
| 8:00 PM–5:59 AM<br>(20:00–05:59) | |||
|- style="background: #{{winter color light}};" | |||
! Winter | |||
| 7:00 AM–10:59 AM<br>(07:00–10:59) | |||
| 11:00 AM–4:59 PM<br>(11:00–16:59) | |||
| 5:00 PM–6:59 PM<br>(17:00–18:59) | |||
| 7:00 PM–6:59 AM<br>(19:00–06:59) | |||
|} | |||
{{-}} | |||
<div class="roundy c" style="background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;"> | |||
<div style="grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};">▼</div> | |||
<div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | |||
<div style="grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="grid-column: 2; background: #{{Unova color light}};">12</div> | |||
<div style="background: #{{Unova color light}};">1</div> | |||
<div style="background: #{{Unova color light}};">2</div> | |||
<div style="background: #{{Unova color light}};">3</div> | |||
<div style="background: #{{Unova color light}};">4</div> | |||
<div style="background: #{{Unova color light}};">5</div> | |||
<div style="background: #{{Unova color light}};">6</div> | |||
<div style="background: #{{Unova color light}};">7</div> | |||
<div style="background: #{{Unova color light}};">8</div> | |||
<div style="background: #{{Unova color light}};">9</div> | |||
<div style="background: #{{Unova color light}};">10</div> | |||
<div style="background: #{{Unova color light}};">11</div> | |||
<div style="background: #{{Unova color light}};">12</div> | |||
<div style="background: #{{Unova color light}};">1</div> | |||
<div style="background: #{{Unova color light}};">2</div> | |||
<div style="background: #{{Unova color light}};">3</div> | |||
<div style="background: #{{Unova color light}};">4</div> | |||
<div style="background: #{{Unova color light}};">5</div> | |||
<div style="background: #{{Unova color light}};">6</div> | |||
<div style="background: #{{Unova color light}};">7</div> | |||
<div style="background: #{{Unova color light}};">8</div> | |||
<div style="background: #{{Unova color light}};">9</div> | |||
<div style="background: #{{Unova color light}};">10</div> | |||
<div style="background: #{{Unova color light}};">11</div> | |||
<div style="background: #{{spring color light}};">Spring</div> | |||
<div style="grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="grid-column: span 5; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 7; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 3; background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="background: #{{summer color light}};">Summer</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="grid-column: span 5; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 10; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 2; background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="background: #{{autumn color light}};">Autumn</div> | |||
<div style="grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="grid-column: span 4; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 8; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 2; background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="background: #{{winter color light}};">Winter</div> | |||
<div style="grid-column: span 7; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="grid-column: span 4; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 6; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 2; background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};">Night</div> | |||
</div> | |||
</div> | |||
===Generation VI=== | |||
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset. | |||
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room. | |||
====Times of day==== | |||
{| class="roundtable c" style="margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};" | |||
! style="background: #{{Kalos color light}}; {{roundytl|5px}};" | Morning | |||
! style="background: #{{Kalos color light}};" | Day | |||
! style="background: #{{Kalos color light}};" | Evening | |||
! style="background: #{{Kalos color light}}; {{roundytr|5px}};" | Night | |||
|- | |- | ||
| | | 4:00 AM–10:59 AM<br>(04:00–10:59) | ||
| | | 11:00 AM–5:59 PM<br>(11:00–17:59) | ||
| 6:00 PM–8:59 PM<br>(18:00–20:59) | |||
| 9:00 PM–3:59 AM<br>(21:00–03:59) | |||
|} | |} | ||
| | {{-}} | ||
<div class="roundy c" style="background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;"> | |||
{| style=" | <div style="grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};">▼</div> | ||
| | <div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | ||
<div style="grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="background: #{{Kalos color light}};">12</div> | |||
<div style="background: #{{Kalos color light}};">1</div> | |||
<div style="background: #{{Kalos color light}};">2</div> | |||
<div style="background: #{{Kalos color light}};">3</div> | |||
<div style="background: #{{Kalos color light}};">4</div> | |||
<div style="background: #{{Kalos color light}};">5</div> | |||
<div style="background: #{{Kalos color light}};">6</div> | |||
<div style="background: #{{Kalos color light}};">7</div> | |||
<div style="background: #{{Kalos color light}};">8</div> | |||
<div style="background: #{{Kalos color light}};">9</div> | |||
<div style="background: #{{Kalos color light}};">10</div> | |||
<div style="background: #{{Kalos color light}};">11</div> | |||
<div style="background: #{{Kalos color light}};">12</div> | |||
<div style="background: #{{Kalos color light}};">1</div> | |||
<div style="background: #{{Kalos color light}};">2</div> | |||
<div style="background: #{{Kalos color light}};">3</div> | |||
<div style="background: #{{Kalos color light}};">4</div> | |||
<div style="background: #{{Kalos color light}};">5</div> | |||
<div style="background: #{{Kalos color light}};">6</div> | |||
<div style="background: #{{Kalos color light}};">7</div> | |||
<div style="background: #{{Kalos color light}};">8</div> | |||
<div style="background: #{{Kalos color light}};">9</div> | |||
<div style="background: #{{Kalos color light}};">10</div> | |||
<div style="background: #{{Kalos color light}};">11</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="grid-column: span 7; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 7; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 3; background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};">Night</div> | |||
</div> | |||
</div> | |||
<gallery> | |||
Morning XY.png|Morning | |||
Day XY.png|Day | |||
Evening XY.png|Evening | |||
Night XY.png|Night | |||
</gallery> | |||
===Generation VII=== | |||
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon==== | |||
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]'s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock. | |||
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]]. | |||
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau'oli City]]. | |||
=====Times of day===== | |||
Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]]. | |||
{| class="roundtable c" style="margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};" | |||
! colspan="2" style="background: #{{Alola color light}}; {{roundytl|5px}};" | Game | |||
! style="background: #{{Alola color light}};" | Morning | |||
! style="background: #{{Alola color light}};" | Day | |||
! style="background: #{{Alola color light}};" | Evening | |||
! style="background: #{{Alola color light}}; {{roundytr|5px}};" | Night | |||
|- | |- | ||
! style="background:#{{ | ! style="background: #{{Sun color light}};" | {{color2|000|Pokémon Sun and Moon|Sun}} | ||
! style="background:#{{ | ! style="background: #{{Ultra Sun color light}};" | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}} | ||
| 6:00 AM–9:59 AM<br>(06:00–09:59) | |||
| 10:00 AM–4:59 PM<br>(10:00–16:59) | |||
| 5:00 PM–5:59 PM<br>(17:00–17:59) | |||
| 6:00 PM–5:59 AM<br>(18:00–05:59) | |||
|- | |- | ||
! style="background: #{{Moon color light}};" | {{color2|000|Pokémon Sun and Moon|Moon}} | |||
! style="background: #{{Ultra Moon color light}};" | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}} | |||
| 6:00 PM–9:59 PM<br>(18:00–21:59) | |||
| 10:00 PM–4:59 AM<br>(22:00–04:59) | |||
| 5:00 AM–5:59 AM<br>(05:00–05:59) | |||
| 6:00 AM–5:59 PM<br>(06:00–17:59) | |||
|} | |} | ||
{{-}} | |||
<div class="roundy c" style="background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;"> | |||
<div style="grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};">▼</div> | |||
<div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | |||
<div style="grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="grid-column: 2; background: #{{Alola color light}};">12</div> | |||
<div style="background: #{{Alola color light}};">1</div> | |||
<div style="background: #{{Alola color light}};">2</div> | |||
<div style="background: #{{Alola color light}};">3</div> | |||
<div style="background: #{{Alola color light}};">4</div> | |||
<div style="background: #{{Alola color light}};">5</div> | |||
<div style="background: #{{Alola color light}};">6</div> | |||
<div style="background: #{{Alola color light}};">7</div> | |||
<div style="background: #{{Alola color light}};">8</div> | |||
<div style="background: #{{Alola color light}};">9</div> | |||
<div style="background: #{{Alola color light}};">10</div> | |||
<div style="background: #{{Alola color light}};">11</div> | |||
<div style="background: #{{Alola color light}};">12</div> | |||
<div style="background: #{{Alola color light}};">1</div> | |||
<div style="background: #{{Alola color light}};">2</div> | |||
<div style="background: #{{Alola color light}};">3</div> | |||
<div style="background: #{{Alola color light}};">4</div> | |||
<div style="background: #{{Alola color light}};">5</div> | |||
<div style="background: #{{Alola color light}};">6</div> | |||
<div style="background: #{{Alola color light}};">7</div> | |||
<div style="background: #{{Alola color light}};">8</div> | |||
<div style="background: #{{Alola color light}};">9</div> | |||
<div style="background: #{{Alola color light}};">10</div> | |||
<div style="background: #{{Alola color light}};">11</div> | |||
<div style="background: #{{Alola color light}};">{{GameIcon|Su}}{{GameIcon|US}}</div> | |||
<div style="grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="grid-column: span 4; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 7; background: #{{day color light}};">Day</div> | |||
<div style="background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="background: #{{Alola color light}};">{{GameIcon|Mo}}{{GameIcon|UM}}</div> | |||
<div style="grid-column: span 5; background: #{{day color light}};">Day</div> | |||
<div style="background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}};">Night</div> | |||
<div style="grid-column: span 4; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};">Day</div> | |||
</div> | |||
</div> | |||
====Pokémon Let's Go, Pikachu! and Let's Go, Eevee!==== | |||
Despite [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}. | |||
===Generation VIII=== | |||
====Pokémon Sword and Shield==== | |||
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]]. | |||
=====Times of day===== | |||
{| class="roundtable c" style="margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};" | |||
! style="background: #{{Galar color light}};" | Morning | |||
! style="background: #{{Galar color light}};" | Day | |||
! style="background: #{{Galar color light}};" | Evening | |||
! style="background: #{{Galar color light}};" | Night | |||
|- | |||
| 6:00 AM–9:59 AM<br>(06:00–09:59) | |||
| 10:00 AM–6:59 PM<br>(10:00–18:59) | |||
| 7:00 PM–7:59 PM<br>(19:00–19:59) | |||
| 8:00 PM–5:59 AM<br>(20:00–05:59) | |||
|} | |} | ||
{{-}} | |||
<div class="roundy c" style="background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;"> | |||
<div style="grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};">▼</div> | |||
<div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | |||
<div style="grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="background: #{{Galar color light}};">12</div> | |||
<div style="background: #{{Galar color light}};">1</div> | |||
<div style="background: #{{Galar color light}};">2</div> | |||
<div style="background: #{{Galar color light}};">3</div> | |||
<div style="background: #{{Galar color light}};">4</div> | |||
<div style="background: #{{Galar color light}};">5</div> | |||
<div style="background: #{{Galar color light}};">6</div> | |||
<div style="background: #{{Galar color light}};">7</div> | |||
<div style="background: #{{Galar color light}};">8</div> | |||
<div style="background: #{{Galar color light}};">9</div> | |||
<div style="background: #{{Galar color light}};">10</div> | |||
<div style="background: #{{Galar color light}};">11</div> | |||
<div style="background: #{{Galar color light}};">12</div> | |||
<div style="background: #{{Galar color light}};">1</div> | |||
<div style="background: #{{Galar color light}};">2</div> | |||
<div style="background: #{{Galar color light}};">3</div> | |||
<div style="background: #{{Galar color light}};">4</div> | |||
<div style="background: #{{Galar color light}};">5</div> | |||
<div style="background: #{{Galar color light}};">6</div> | |||
<div style="background: #{{Galar color light}};">7</div> | |||
<div style="background: #{{Galar color light}};">8</div> | |||
<div style="background: #{{Galar color light}};">9</div> | |||
<div style="background: #{{Galar color light}};">10</div> | |||
<div style="background: #{{Galar color light}};">11</div> | |||
<div style="grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="grid-column: span 4; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 9; background: #{{day color light}};">Day</div> | |||
<div style="background: #{{orange color light}};">Evening</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};">Night</div> | |||
</div> | |||
</div> | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]'s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]'s system clock. | |||
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends. | |||
=====Times of day===== | |||
{| class="roundtable c" style="margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};" | |||
! style="background: #{{Sinnoh color light}};" | Morning | |||
! style="background: #{{Sinnoh color light}};" | Day | |||
! style="background: #{{Sinnoh color light}};" | Night | |||
|- | |||
| 4:00 AM–9:59 AM<br>(04:00–9:59) | |||
| 10:00 AM–7:59 PM<br>(10:00–19:59) | |||
| 8:00 PM–3:59 AM<br>(20:00–03:59) | |||
|} | |||
{{-}} | |||
<div class="roundy c" style="background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;"> | |||
<div style="grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};">▼</div> | |||
<div style="grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;"> | |||
<div style="grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;"><small>AM</small></div> | |||
<div style="grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;"><small>PM</small></div> | |||
<div style="background: #{{Sinnoh color light}};">12</div> | |||
<div style="background: #{{Sinnoh color light}};">1</div> | |||
<div style="background: #{{Sinnoh color light}};">2</div> | |||
<div style="background: #{{Sinnoh color light}};">3</div> | |||
<div style="background: #{{Sinnoh color light}};">4</div> | |||
<div style="background: #{{Sinnoh color light}};">5</div> | |||
<div style="background: #{{Sinnoh color light}};">6</div> | |||
<div style="background: #{{Sinnoh color light}};">7</div> | |||
<div style="background: #{{Sinnoh color light}};">8</div> | |||
<div style="background: #{{Sinnoh color light}};">9</div> | |||
<div style="background: #{{Sinnoh color light}};">10</div> | |||
<div style="background: #{{Sinnoh color light}};">11</div> | |||
<div style="background: #{{Sinnoh color light}};">12</div> | |||
<div style="background: #{{Sinnoh color light}};">1</div> | |||
<div style="background: #{{Sinnoh color light}};">2</div> | |||
<div style="background: #{{Sinnoh color light}};">3</div> | |||
<div style="background: #{{Sinnoh color light}};">4</div> | |||
<div style="background: #{{Sinnoh color light}};">5</div> | |||
<div style="background: #{{Sinnoh color light}};">6</div> | |||
<div style="background: #{{Sinnoh color light}};">7</div> | |||
<div style="background: #{{Sinnoh color light}};">8</div> | |||
<div style="background: #{{Sinnoh color light}};">9</div> | |||
<div style="background: #{{Sinnoh color light}};">10</div> | |||
<div style="background: #{{Sinnoh color light}};">11</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};">Night</div> | |||
<div style="grid-column: span 6; background: #{{morning color light}};">Morning</div> | |||
<div style="grid-column: span 10; background: #{{day color light}};">Day</div> | |||
<div style="grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};">Night</div> | |||
</div> | |||
</div> | |||
======Morning====== | |||
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00 AM to 9:59 AM (04:00–9:59). | |||
== | ======Day====== | ||
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM (10:00–19:59), with twilight lasting from around 5:00 PM (17:00) until night sets in. Twilight has its own set of eyecatches. | |||
======Night====== | |||
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM (20:00–03:59), with lights in buildings turning off at 12:00 AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]]. | |||
====Pokémon Legends: Arceus==== | |||
{{g|Legends: Arceus}} has its own time system, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]]. | |||
===Times of day=== | =====Times of day===== | ||
{| style="margin:auto; | {| class="roundtable c" style="margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};" | ||
! style="background: #{{Hisui color light}};" | Morning | |||
! style="background: #{{Hisui color light}};" | Day | |||
! style="background: #{{Hisui color light}};" | Evening | |||
! style="background: #{{Hisui color light}};" | Night | |||
|- | |- | ||
| 4:00 AM–10:59 AM<br>(04:00–10:59)<br>7 real minutes | |||
! style="background:#{{ | | 11:00 AM–4:59 PM<br>(11:00–16:59)<br>6 real minutes | ||
! style="background:#{{ | | 5:00 PM–7:59 PM<br>(17:00–19:59)<br>3 real minutes | ||
| 8:00 PM–3:59 AM<br>(20:00–03:59)<br>8 real minutes | |||
|} | |||
=====Changing time===== | |||
The time can be changed by going to a [[Base camp]] or the player's bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting "Just a little while" will heal the player's [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times: | |||
{| class="roundtable c" style="margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};" | |||
! style="background: #{{Hisui color light}};" | Until morning | |||
! style="background: #{{Hisui color light}};" | Until midday | |||
! style="background: #{{Hisui color light}};" | Until evening | |||
! style="background: #{{Hisui color light}};" | Until nightfall | |||
|- | |- | ||
| | | 6:00 AM<br>(06:00) | ||
| | | 11:00 AM<br>(11:00) | ||
| | | 6:00 PM<br>(18:00) | ||
| 8:00 PM<br>(20:00) | |||
|} | |} | ||
==== | Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events. | ||
===Generation IX=== | |||
====Pokémon Scarlet and Violet==== | |||
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,<ref>[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]</ref> with the time value being determined when the game is first opened.<ref>https://twitter.com/Atrius97/status/1657611236694196225</ref> However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well. | |||
Opening the map by pressing Y will show an icon in the top-center of the map<ref>https://twitter.com/Atrius97/status/1657609709019623426</ref> indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.<ref>https://twitter.com/Atrius97/status/1657628499975479296</ref> While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out. | |||
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}. | |||
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk<ref>[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]</ref>), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea. | |||
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group. | |||
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. | |||
<div style="display: flex; justify-content: space-evenly;"> | |||
{| class="roundtable c" style="background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};" | |||
|+ '''[[Paldea]] timezone''' | |||
! colspan="4" | Real-life Time Intervals (AM & PM) | |||
|- | |- | ||
! style="background:#{{ | ! style="background: #{{Paldea color light}};" | Morning | ||
! style="background: #{{Paldea color light}};" | Day | |||
! style="background:#{{ | ! style="background: #{{Paldea color light}};" | Evening | ||
! style="background:#{{ | ! style="background: #{{Paldea color light}};" | Night | ||
! style="background:#{{ | |||
|- | |- | ||
| 12:18–12:36<br>01:30–01:48<br>02:42–03:00<br>03:54–04:12<br>05:06–05:24<br>06:18–06:36<br>07:30–07:48<br>08:42–09:00<br>09:54–10:12<br>11:06–11:24 | |||
| 12:36–12:54<br>01:48–02:06<br>03:00–03:18<br>04:12–04:30<br>05:24–05:42<br>06:36–06:54<br>07:48–08:06<br>09:00–09:18<br>10:12–10:30<br>11:24–11:42 | |||
| 12:54–12:57<br>02:06–02:09<br>03:18–03:21<br>04:30–04:33<br>05:42–05:45<br>06:54–06:57<br>08:06–08:09<br>09:18–09:21<br>10:30–10:33<br>11:42–11:45 | |||
| 12:57–01:30<br>02:09–02:42<br>03:21–03:54<br>04:33–05:06<br>05:45–06:18<br>06:57–07:30<br>08:09–08:42<br>09:21–09:54<br>10:33–11:06<br>11:45–12:18 | |||
|- | |||
! style="background: #{{Paldea color light}};" | 18 minutes | |||
! style="background: #{{Paldea color light}};" | 18 minutes | |||
! style="background: #{{Paldea color light}};" | 3 minutes | |||
! style="background: #{{Paldea color light}};" | 33 minutes | |||
|} | |} | ||
{| class="roundtable c" style="background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};" | |||
|+ '''[[Kitakami]] timezone''' | |||
! colspan="4" | Real-life Time Intervals (AM & PM) | |||
|- | |||
! style="background: #{{Kitakami color light}};" | Morning | |||
! style="background: #{{Kitakami color light}};" | Day | |||
! style="background: #{{Kitakami color light}};" | Evening | |||
! style="background: #{{Kitakami color light}};" | Night | |||
|- | |||
| 12:00–12:18<br>01:12–01:30<br>02:24–02:42<br>03:36–03:54<br>04:48–05:06<br>06:00–06:18<br>07:12–07:30<br>08:24–08:42<br>09:36–09:54<br>10:48–11:06 | |||
| 12:18–12:36<br>01:30–01:48<br>02:42–03:00<br>03:54–04:12<br>05:06–05:24<br>06:18–06:36<br>07:30–07:48<br>08:42–09:00<br>09:54–10:12<br>11:06–11:24 | |||
| 12:36–12:39<br>01:48–01:51<br>03:00–03:03<br>04:12–04:15<br>05:24–05:27<br>06:36–06:39<br>07:48–07:51<br>09:00–09:03<br>10:12–10:15<br>11:24–11:27 | |||
| 12:39–01:12<br>01:51–02:24<br>03:03–03:36<br>04:15–04:48<br>05:27–06:00<br>06:39–07:12<br>07:51–08:24<br>09:03–09:36<br>10:15–10:48<br>11:27–12:00 | |||
|- | |||
! style="background: #{{Kitakami color light}};" | 18 minutes | |||
! style="background: #{{Kitakami color light}};" | 18 minutes | |||
! style="background: #{{Kitakami color light}};" | 3 minutes | |||
! style="background: #{{Kitakami color light}};" | 33 minutes | |||
|} | |||
{| class="roundtable c" style="background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};" | |||
|+ '''[[Terarium]] timezone''' | |||
! colspan="4" style="color: #FFF;" | Real-life Time Intervals (AM & PM) | |||
|- | |||
! style="background: #{{Blueberry color light}};" | Morning | |||
! style="background: #{{Blueberry color light}};" | Day | |||
! style="background: #{{Blueberry color light}};" | Evening | |||
! style="background: #{{Blueberry color light}};" | Night | |||
|- | |||
| 12:36–12:54<br>01:48–02:06<br>03:00–03:18<br>04:12–04:30<br>05:24–05:42<br>06:36–06:54<br>07:48–08:06<br>09:00–09:18<br>10:12–10:30<br>11:24–11:42 | |||
| 12:54–01:12<br>02:06–02:24<br>03:18–03:36<br>04:30–04:48<br>05:42–06:00<br>06:54–07:12<br>08:06–08:24<br>09:18–09:36<br>10:30–10:48<br>11:42–12:00 | |||
| 01:12–01:15<br>02:24–02:27<br>03:36–03:39<br>04:48–04:51<br>06:00–06:03<br>07:12–07:15<br>08:24–08:27<br>09:36–09:39<br>10:48–10:51<br>12:00–12:03 | |||
| 01:15–01:48<br>02:27–03:00<br>03:39–04:12<br>04:51–05:24<br>06:03–06:36<br>07:15–07:48<br>08:27–09:00<br>09:39–10:12<br>10:51–11:24<br>12:03–12:36 | |||
|- | |||
! style="background: #{{Blueberry color light}};" | 18 minutes | |||
! style="background: #{{Blueberry color light}};" | 18 minutes | |||
! style="background: #{{Blueberry color light}};" | 3 minutes | |||
! style="background: #{{Blueberry color light}};" | 33 minutes | |||
|} | |||
</div> | |||
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]'s internal clock following their defeat. This is independent from Scarlet and Violet's in-game time system. | |||
===Time-specific events=== | |||
:''This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].'' | |||
====Time-based Evolutions==== | |||
{{main|Time-based Evolution}} | |||
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day. | |||
==Generation | ====Generation II==== | ||
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00 PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00 AM (20:00–4:00). | |||
* {{Daisy}} will massage the player's Pokémon between 3:00 and 4:00 PM (15:00–16:00). | |||
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00 PM to 3:59 AM (18:00–03:59). | |||
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00 PM to 3:59 AM (18:00–03:59). | |||
======Effects of changing the clock====== | |||
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are: | |||
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}. | |||
{| | * The [[Haircut brothers]]. | ||
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}. | |||
* The {{DL|Radio|Lucky Number Show}}. | |||
* Picking [[Apricorn]]s and {{Berries}} from trees. | |||
* Receiving Apricorn Balls from [[Kurt]]. | |||
* The [[S.S. Aqua]] voyage. | |||
| | * The rematch against {{ga|Silver}} at [[Indigo Plateau]]. | ||
| | * The [[Trainer House]] battle. | ||
====Generation III==== | |||
=====Pokémon Ruby, Sapphire, and Emerald===== | |||
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00 AM to 3:00 PM (09:00–15:00) and 9:00 PM to 3:00 AM (21:00–03:00), and low tide from 3:00 PM to 9:00 PM (15:00–21:00) and 3:00 AM to 9:00 AM (03:00–09:00). | |||
There is no side-effect to changing the clock in these games. | |||
====Generation IV==== | |||
=====Pokémon Diamond, Pearl, and Platinum===== | |||
{{incomplete|section|What music? Many effects of changing the clock are missing}} | |||
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59 AM (04:00–09:59). | |||
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59). | |||
* The player can catch {{p|Rotom}} once from 8:00 PM to 3:59 AM (20:00–03:59) in the [[Old Chateau]]. | |||
* The [[Pal Park]] transfer can occur only once every 24 hours. | |||
* Certain music changes depending on if it is daytime or night. | |||
======Effects of changing the clock====== | |||
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game to needs sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it's synchronized with. | |||
=====Pokémon HeartGold and SoulSilver===== | |||
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00 PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00 AM (20:00–4:00). | |||
* {{Daisy}} will massage the player's Pokémon between 3:00 PM and 4:00 PM (15:00–16:00). | |||
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59). | |||
== | ======Effects of changing the clock====== | ||
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently. | |||
The following time-based events can be done by directly changing the clock to the time window in which they're active: | |||
* The [[Bug-Catching Contest]]. | |||
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}. | |||
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}. | |||
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome. | |||
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave. | |||
* Pokégear [[radio|radio shows]]. | |||
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders' phone numbers}}. | |||
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders. | |||
* The rematch against {{ga|Silver}} at [[Indigo Plateau]]. | |||
* The [[S.S. Aqua]] voyage (including receiving an item from the captain). | |||
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel. | |||
* The [[Week Siblings]] appearing. | |||
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game: | |||
* {{DL|Radio|Buena's Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary. | |||
*{{ | * {{Daisy}}'s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary. | ||
*{{ | * [[Mass outbreak]]s. | ||
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. | |||
* Picking [[Apricorn]]s from trees. | |||
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City. | |||
* Receiving Apricorn Balls from [[Kurt]]. | |||
* Receiving [[Sticker|Seal]]s in Olivine City. | |||
* The [[Trainer House]] battle in Viridian City. | |||
* Receiving a [[Ribbon]] from one of the [[Week Siblings]]. | |||
The following time-based events are impacted negatively if the game detects any time change: | |||
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry's timer to the system's clock, the Berry's timer resumes right from when the game was last saved. | |||
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game to needs sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it's synchronized with. | |||
*{{ | |||
* | |||
===Generation V=== | ====Generation V==== | ||
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week. | * Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week. | ||
*The [[Royal Unova]] can be boarded only during the evening. | * The [[Royal Unova]] can be boarded only during the evening. | ||
*A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays during nighttime. | * The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter. | ||
*The Black Empoleon biker gang will "take over" the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged. | * A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime. | ||
*A girl on {{rt|8|Unova}} will give out one of four | * The Black Empoleon biker gang will "take over" the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}} | ||
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible. | |||
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day: | |||
{| style="padding-left:20px" | {| style="padding-left:20px" | ||
! style="padding-right:10px" | Time of Day | ! style="padding-right:10px" | Time of Day | ||
Line 323: | Line 820: | ||
|} | |} | ||
===Generation VI=== | ====Generation VI==== | ||
*At the Juice Shoppe in [[Lumiose City]]: | {{incomplete|section|More info on ORAS}} | ||
**Pre-made Berry | =====Pokémon X and Y===== | ||
**Juice may be made for free from | * At the Juice Shoppe in [[Lumiose City]]: | ||
* | ** Pre-made Berry Juice is sold to the player once a day. | ||
**Once per day, the player may also receive a free | ** Juice may be made for free from Berries from the player's inventory once a day. | ||
*In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing. | * [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3 AM, 9 AM, 3 PM, and 9 PM (03:00, 09:00, 15:00, 21:00). | ||
**A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well. | ** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3 AM, 9 AM, 3 PM, or 9 PM (03:00, 09:00, 15:00, 21:00). | ||
*A massage therapist in [[Cyllage City]] will massage the player's lead Pokémon once a day. | * In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing. | ||
*{{rt|18|Kalos}}'s Psychic Inver will battle the player in an Inverse Battle once a day. | ** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well. | ||
*Between 8 PM and 9 PM, [[Mega Stone]]s can be found after upgrading the [[ | * A massage therapist in [[Cyllage City]] will massage the player's lead Pokémon once a day. | ||
* {{rt|18|Kalos}}'s Psychic Inver will battle the player in an Inverse Battle once a day. | |||
* Between 8:00 PM and 9:00 PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]]. | |||
=====Pokémon Omega Ruby and Alpha Sapphire===== | |||
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00 AM to 3:00 PM (09:00–15:00) and 9:00 PM to 3:00 AM (21:00–03:00), and low tide from 3:00 PM to 9:00 PM (15:00–21:00) and 3:00 AM to 9:00 AM (03:00–09:00). | |||
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00 AM and 7:59 PM (04:00–19:59), {{p|Uxie}} appears between 8:00 PM and 8:59 PM (20:00–20:59), and {{p|Azelf}} appears between 9:00 PM and 3:59 AM (21:00–03:59). | |||
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past. | |||
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]]. | |||
* The music that plays when [[soaring in the sky]] changes depending on the time of day. | |||
====Generation VII==== | |||
{{incomplete|section|More info}} | |||
=====Pokémon Sun and Moon===== | |||
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night. | |||
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night. | |||
* Certain Zygarde Cells can be found depending on whether it is day or night. | |||
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}. | |||
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only. | |||
* During most of the day (10 AM to 5 PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead. | |||
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]]. | |||
=====Pokémon Ultra Sun and Ultra Moon===== | |||
* The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night. | |||
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night. | |||
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}. | |||
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only. | |||
* During most of the day (10 PM to 5 PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead. | |||
* After hearing about the {{al|Trainers' School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers' School at night. | |||
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]]. | |||
=====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===== | |||
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}. | |||
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region. | |||
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}. | |||
====Generation VIII==== | |||
=====Pokémon Sword and Shield===== | |||
* [[Battle Café]]s can be challenged once per day. | |||
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day. | |||
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day. | |||
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]]. | |||
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day. | |||
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{gal|Honey}} once a day. | |||
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day. | |||
=====Pokémon Brilliant Diamond and Shining Pearl===== | |||
{{incomplete|section|What music?}} | |||
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59 AM (04:00–09:59). | |||
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59). | |||
* The player can catch {{p|Rotom}} once from 8:00 PM to 3:59 AM (20:00–03:59) in the [[Old Chateau]]. | |||
* Certain music changes depending on if it is daytime or night. | |||
====Generation IX==== | |||
=====Pokémon Scarlet and Violet===== | |||
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium. | |||
==In the spin-off games== | ==In the spin-off games== | ||
===[[Pokémon Conquest | ===Pokémon Mystery Dungeon series=== | ||
The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (''The Rebel'' and ''Tragic Determination''), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed). | In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between. | ||
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]]. | |||
===Pokémon Conquest=== | |||
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (''The Rebel'' and ''Tragic Determination''), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed). | |||
Opposing armies will only attack at the very start of the month, except for one time in ''The Legend of Ransei'' where Shingen or Kenshin attack after they decline a battle with the {{player}}. | Opposing armies will only attack at the very start of the month, except for one time in ''The Legend of Ransei'' where Shingen or Kenshin attack after they decline a battle with the {{player}}. | ||
===Pokémon GO=== | |||
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player's location. The difference between day and night is the appearance, the music, and the evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical. | |||
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again. | |||
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]]. | |||
===Pokémon Sleep=== | |||
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player's current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday. | |||
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM. | |||
===Pokémon Party mini=== | |||
{{incomplete|section|Add clock image}} | |||
In [[Pokémon Party mini]], the Celebi's Clock is a clock with date, alarm and stopwatch functions. | |||
===Eevee × Tamagotchi=== | |||
{{incomplete|section|Add clock image}} | |||
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game. | |||
==In other languages== | |||
<div style="display:inline-block; vertical-align: top"> | |||
''Morning'' | |||
{{langtable|color={{morning color}}|bordercolor={{morning color dark}} | |||
|ja=あさ ''Morning'' | |||
|fr=Matin | |||
|de=Morgen | |||
|it=Mattina<br>Mattino | |||
|ko=아침 ''Achim'' | |||
|es=Mañana | |||
}}</div> | |||
<div style="display:inline-block; vertical-align: top"> | |||
''Day'' | |||
{{langtable|color={{day color}}|bordercolor={{day color dark}} | |||
|ja=ひる ''Day'' | |||
|fr=Jour | |||
|de=Tag | |||
|it=Giorno | |||
|ko=낮 ''Nat'' | |||
|es=Día | |||
}}</div> | |||
<div style="display:inline-block; vertical-align: top"> | |||
''Evening'' | |||
{{langtable|color={{orange color}}|bordercolor={{orange color dark}} | |||
|ja=ゆうがた ''Evening'' | |||
|fr=Soir | |||
|de=Abend | |||
|it=Sera | |||
|ko=저녁 ''Jeonyeok'' | |||
|es=Tarde | |||
}}</div> | |||
<div style="display:inline-block; vertical-align: top"> | |||
''Night'' | |||
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}} | |||
|ja=よる ''Night'' | |||
|fr_ca=Tard le soir{{tt|*|Diamond manual}} | |||
|fr_eu=Nuit | |||
|de=Nacht | |||
|it=Notte | |||
|ko=밤 ''Bam'' | |||
|es=Noche | |||
}}</div> | |||
<div style="display:inline-block; vertical-align: top"> | |||
''Late night'' | |||
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF | |||
|ja=しんや ''Late night'' | |||
|fr=Pleine nuit | |||
|de=Spätnacht | |||
|it=Notte fonda | |||
|ko=심야 ''Simya'' | |||
|es=Madrugada | |||
}}</div> | |||
==References== | |||
{{reflist}} | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
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[[de:Zeit]] | [[de:Zeit]] | ||
[[fr:Temps]] | [[es:Tiempo]] | ||
[[fr:Temps (durée)]] | |||
[[it:Tempo]] | [[it:Tempo]] | ||
[[ja:時間帯]] | [[ja:時間帯]] | ||
[[zh:时间]] | [[zh:时间]] |
Latest revision as of 14:03, 10 September 2024
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Time is a mechanic in the Pokémon games. It was introduced in Generation II and has been a major component of almost all games released afterward. Time affects both the evolution of several Pokémon and whether certain Pokémon can be found in the wild. Some events may take place at a specific time of day, or on a particular day of the week. Pokémon Legends: Arceus and Pokémon Scarlet and Violet use their own in-game time system and don't depend on the player or console's real time.
Berries are governed by the time function, maturing after a certain amount of time has passed. Much like weather, the games' time function has been revised and expanded in each subsequent generation after its introduction.
In the core series games
Generation II
In Generation II, the changing time of day is one of the games' distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as Hoothoot and Noctowl.
At the beginning of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00 AM (10:00). When the player speaks to their Mom at the start of the game, the player must specify whether it is currently daylight saving time or not; they can adjust the clock for entering or exiting daylight savings time.
The clock can be reset through a code in all three games, although it is more difficult to do so in Pokémon Crystal. For the Virtual Console versions, adjusting the time on the Nintendo 3DS clock does not affect the in-game time.
Times of day
Morning | Day | Night |
---|---|---|
4:00 AM–9:59 AM (04:00–09:59) |
10:00 AM–5:59 PM (10:00–17:59) |
6:00 PM–3:59 AM (18:00–03:59) |
Morning
Morning, referred to as Morn in-game, is the time from 4:00 AM to 9:59 AM (04:00–09:59). Many Pokémon Trainers are still asleep and there are many Bug-type Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.
Day
Day is the time from 10:00 AM to 5:59 PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the Generation I games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.
Night
Night, referred to as Nite in-game, is the time from 6:00 PM to 3:59 AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the Pokémon Center lady will note that the player is still active despite the time, before healing the party.
Days of the week
- Main article: Days of the week
When the Pokégear is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the National Park's Bug-Catching Contest and which of the Week Siblings appears, though not much else.
Resetting the clock
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's name, Trainer ID number, and current amount of money (Blackshark's GSC Clock Password Generator). The game will then reboot and the main menu will return the "TIME NOT SET" error message. Proceeding will then load a screen in which the player can adjust the clock's data, including the weekday. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
Western Gold and Silver
Hold ↓, SELECT, and B.
Western Crystal and Korean Gold and Silver
- Hold ↓, SELECT, and B
- Release ↓ and B, while still holding SELECT
- Hold ← and ↑, while still holding SELECT
- Release SELECT
Generation III
Unlike Generation II, Generation III had no separate time periods, or even an ability to check the time in-game unless the player traveled back to Littleroot Town, where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted Berries (although this was not completely foolproof). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.
There were, however, some time-based functions in the games. For example, Shoal Cave's water level would change every six hours, at 3:00 and 9:00 AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the time-based Evolutions are available.
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. Lilycove Department Store gives out Pokémon Loto Tickets for the Pokémon Lottery Corner, with the winning number changing daily. An old man who lives in Pacifidlog Town looks out for Mirage Island, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.
Generation IV
In Generation IV, the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being Nocturnal, Matutinal, or Diurnal. However, this time it uses the Nintendo DS's system clock. The three time periods from Generation II return, with smoother transitions between them.
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, Drifloon only appear in the Valley Windworks on Fridays, and battles with Barry in the Battle Zone can only be initiated on weekends.
The Pokédex also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.
Additionally, in Pokémon HeartGold and SoulSilver only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as Sprout Tower or Ilex Forest properly account for the time.
Times of day
Morning | Day | Night |
---|---|---|
4:00 AM–9:59 AM (04:00–9:59) |
10:00 AM–7:59 PM (10:00–19:59) |
8:00 PM–3:59 AM (20:00–03:59) |
Morning
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 AM to 9:59 AM (04:00–9:59).
Day
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM (10:00–19:59), with twilight lasting from around 5:00 PM (17:00) until night sets in. Twilight has its own set of eyecatches.
Night
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM (20:00–03:59), with lights in buildings turning off at 12:00 AM (00:00). A majority of areas in Sinnoh have slightly different music during the night, including Pokémon Centers, though this is not true in Kanto and Johto.
Generation V
In Pokémon Black and White, the concept of seasons was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.
Time of day in relation to season
Season | Morning | Day | Evening | Night |
---|---|---|---|---|
Spring | 5:00 AM–9:59 AM (05:00–09:59) |
10:00 AM–4:59 PM (10:00–16:59) |
5:00 PM–7:59 PM (17:00–19:59) |
8:00 PM–4:59 AM (20:00–04:59) |
Summer | 4:00 AM–8:59 AM (04:00–08:59) |
9:00 AM–6:59 PM (09:00–18:59) |
7:00 PM–8:59 PM (19:00–20:59) |
9:00 PM–3:59 AM (21:00–03:59) |
Autumn | 6:00 AM–9:59 AM (06:00–09:59) |
10:00 AM–5:59 PM (10:00–17:59) |
6:00 PM–7:59 PM (18:00–19:59) |
8:00 PM–5:59 AM (20:00–05:59) |
Winter | 7:00 AM–10:59 AM (07:00–10:59) |
11:00 AM–4:59 PM (11:00–16:59) |
5:00 PM–6:59 PM (17:00–18:59) |
7:00 PM–6:59 AM (19:00–06:59) |
Generation VI
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.
In Pokémon Omega Ruby and Alpha Sapphire, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.
Times of day
Morning | Day | Evening | Night |
---|---|---|---|
4:00 AM–10:59 AM (04:00–10:59) |
11:00 AM–5:59 PM (11:00–17:59) |
6:00 PM–8:59 PM (18:00–20:59) |
9:00 PM–3:59 AM (21:00–03:59) |
Generation VII
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
In Pokémon Sun and Ultra Sun, the clock functions conventionally, matching the Nintendo 3DS's clock; however, in Pokémon Moon and Ultra Moon, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the Ultra Wormhole at the Altar of the Sunne/Moone.
Different Pokémon can once again be found depending on the time of day. In the Rotom Pokédex, these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in Alola have slightly different background music depending on the time of day, such as Hau'oli City.
Times of day
Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the Pokémon Center Café.
Game | Morning | Day | Evening | Night | |
---|---|---|---|---|---|
Sun | Ultra Sun | 6:00 AM–9:59 AM (06:00–09:59) |
10:00 AM–4:59 PM (10:00–16:59) |
5:00 PM–5:59 PM (17:00–17:59) |
6:00 PM–5:59 AM (18:00–05:59) |
Moon | Ultra Moon | 6:00 PM–9:59 PM (18:00–21:59) |
10:00 PM–4:59 AM (22:00–04:59) |
5:00 AM–5:59 AM (05:00–05:59) |
6:00 AM–5:59 PM (06:00–17:59) |
Pokémon Let's Go, Pikachu! and Let's Go, Eevee!
Despite Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! having a few time-based features, they are set in perpetual daytime, much like the original Pokémon Yellow.
Generation VIII
Pokémon Sword and Shield
In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of Galar outside of the Wild Area, and even influences evolution. However, daily events (such as the Battle Café matches) still reset at midnight according to the system time. After the player becomes Champion, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving Sordward and Shielbert.
Times of day
Morning | Day | Evening | Night |
---|---|---|---|
6:00 AM–9:59 AM (06:00–09:59) |
10:00 AM–6:59 PM (10:00–18:59) |
7:00 PM–7:59 PM (19:00–19:59) |
8:00 PM–5:59 AM (20:00–05:59) |
Pokémon Brilliant Diamond and Shining Pearl
In Pokémon Brilliant Diamond and Shining Pearl, the time function remains the same as Generation IV's, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being Nocturnal, Matutinal, or Diurnal. However, this time it uses the Nintendo Switch's system clock.
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, Drifloon only appear in the Valley Windworks on Fridays, and battles with Barry in the Battle Zone can only be initiated on weekends.
Times of day
Morning | Day | Night |
---|---|---|
4:00 AM–9:59 AM (04:00–9:59) |
10:00 AM–7:59 PM (10:00–19:59) |
8:00 PM–3:59 AM (20:00–03:59) |
Morning
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00 AM to 9:59 AM (04:00–9:59).
Day
Everything takes on its natural color during the day. Day lasts from 10:00 AM to 7:59 PM (10:00–19:59), with twilight lasting from around 5:00 PM (17:00) until night sets in. Twilight has its own set of eyecatches.
Night
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 PM to 3:59 AM (20:00–03:59), with lights in buildings turning off at 12:00 AM (00:00). A majority of areas in Sinnoh have slightly different music during the night, including Pokémon Centers, though this is not true in Kanto and Johto.
Pokémon Legends: Arceus
Pokémon Legends: Arceus has its own time system, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at their quarters or the bed present at each Base camp.
Times of day
Morning | Day | Evening | Night |
---|---|---|---|
4:00 AM–10:59 AM (04:00–10:59) 7 real minutes |
11:00 AM–4:59 PM (11:00–16:59) 6 real minutes |
5:00 PM–7:59 PM (17:00–19:59) 3 real minutes |
8:00 PM–3:59 AM (20:00–03:59) 8 real minutes |
Changing time
The time can be changed by going to a Base camp or the player's bed in Jubilife Village and choosing to rest until a certain time. Selecting "Just a little while" will heal the player's party members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:
Until morning | Until midday | Until evening | Until nightfall |
---|---|---|---|
6:00 AM (06:00) |
11:00 AM (11:00) |
6:00 PM (18:00) |
8:00 PM (20:00) |
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for space-time distortions and other similar timed events.
Generation IX
Pokémon Scarlet and Violet
Pokémon Scarlet and Violet have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,[1] with the time value being determined when the game is first opened.[2] However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.
Opening the map by pressing Y will show an icon in the top-center of the map[3] indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.[4] While the player is in Area Zero, this is the only way to tell the time of day without having to come out.
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting Naranja AcademyS/Uva AcademyV for the first time and obtaining KoraidonS/MiraidonV.
Area Zero is also unaffected by the day/night cycle (with Flutter Mane being the only exception due to a quirk[5]), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.
The current time is shared between all players in the same instance while playing in co-op via Union Circle, determined by the player hosting the group.
Due to their physical locations being relatively distant from Paldea, both Kitakami and the Terarium experience different timezones, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea.
Real-life Time Intervals (AM & PM) | |||
---|---|---|---|
Morning | Day | Evening | Night |
12:18–12:36 01:30–01:48 02:42–03:00 03:54–04:12 05:06–05:24 06:18–06:36 07:30–07:48 08:42–09:00 09:54–10:12 11:06–11:24 |
12:36–12:54 01:48–02:06 03:00–03:18 04:12–04:30 05:24–05:42 06:36–06:54 07:48–08:06 09:00–09:18 10:12–10:30 11:24–11:42 |
12:54–12:57 02:06–02:09 03:18–03:21 04:30–04:33 05:42–05:45 06:54–06:57 08:06–08:09 09:18–09:21 10:30–10:33 11:42–11:45 |
12:57–01:30 02:09–02:42 03:21–03:54 04:33–05:06 05:45–06:18 06:57–07:30 08:09–08:42 09:21–09:54 10:33–11:06 11:45–12:18 |
18 minutes | 18 minutes | 3 minutes | 33 minutes |
Real-life Time Intervals (AM & PM) | |||
---|---|---|---|
Morning | Day | Evening | Night |
12:00–12:18 01:12–01:30 02:24–02:42 03:36–03:54 04:48–05:06 06:00–06:18 07:12–07:30 08:24–08:42 09:36–09:54 10:48–11:06 |
12:18–12:36 01:30–01:48 02:42–03:00 03:54–04:12 05:06–05:24 06:18–06:36 07:30–07:48 08:42–09:00 09:54–10:12 11:06–11:24 |
12:36–12:39 01:48–01:51 03:00–03:03 04:12–04:15 05:24–05:27 06:36–06:39 07:48–07:51 09:00–09:03 10:12–10:15 11:24–11:27 |
12:39–01:12 01:51–02:24 03:03–03:36 04:15–04:48 05:27–06:00 06:39–07:12 07:51–08:24 09:03–09:36 10:15–10:48 11:27–12:00 |
18 minutes | 18 minutes | 3 minutes | 33 minutes |
Real-life Time Intervals (AM & PM) | |||
---|---|---|---|
Morning | Day | Evening | Night |
12:36–12:54 01:48–02:06 03:00–03:18 04:12–04:30 05:24–05:42 06:36–06:54 07:48–08:06 09:00–09:18 10:12–10:30 11:24–11:42 |
12:54–01:12 02:06–02:24 03:18–03:36 04:30–04:48 05:42–06:00 06:54–07:12 08:06–08:24 09:18–09:36 10:30–10:48 11:42–12:00 |
01:12–01:15 02:24–02:27 03:36–03:39 04:48–04:51 06:00–06:03 07:12–07:15 08:24–08:27 09:36–09:39 10:48–10:51 12:00–12:03 |
01:15–01:48 02:27–03:00 03:39–04:12 04:51–05:24 06:03–06:36 07:15–07:48 08:27–09:00 09:39–10:12 10:51–11:24 12:03–12:36 |
18 minutes | 18 minutes | 3 minutes | 33 minutes |
If defeated, static encounters such as the treasures of ruin, and fixed symbol encounters such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the Switch's internal clock following their defeat. This is independent from Scarlet and Violet's in-game time system.
Time-specific events
- This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see days of the week.
Time-based Evolutions
- Main article: Time-based Evolution
Several Pokémon evolve during a certain time of day.
Generation II
- The Clefairy event in Mt. Moon Square will trigger between Monday night at 8:00 PM and Tuesday morning at 4:00 AM (20:00–4:00).
- Daisy will massage the player's Pokémon between 3:00 and 4:00 PM (15:00–16:00).
- Officers will only challenge the player at night from 6:00 PM to 3:59 AM (18:00–03:59).
- The wild battle theme played in Johto and some locations in Kanto is slightly different at night from 6:00 PM to 3:59 AM (18:00–03:59).
Effects of changing the clock
If the clock is reset, every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:
- The Clefairy event.
- The Haircut brothers.
- The Lapras special encounter.
- The Lucky Number Show.
- Picking Apricorns and Berries from trees.
- Receiving Apricorn Balls from Kurt.
- The S.S. Aqua voyage.
- The rematch against Silver at Indigo Plateau.
- The Trainer House battle.
Generation III
Pokémon Ruby, Sapphire, and Emerald
- The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 AM to 3:00 PM (09:00–15:00) and 9:00 PM to 3:00 AM (21:00–03:00), and low tide from 3:00 PM to 9:00 PM (15:00–21:00) and 3:00 AM to 9:00 AM (03:00–09:00).
There is no side-effect to changing the clock in these games.
Generation IV
Pokémon Diamond, Pearl, and Platinum
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: What music? Many effects of changing the clock are missing |
- Joggers will only challenge the player in the morning from 4:00 to 9:59 AM (04:00–09:59).
- Policemen will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59).
- The player can catch Rotom once from 8:00 PM to 3:59 AM (20:00–03:59) in the Old Chateau.
- The Pal Park transfer can occur only once every 24 hours.
- Certain music changes depending on if it is daytime or night.
Effects of changing the clock
- Pal Park: the player must wait 24 hours from when the game is opened after changing the clock to be able to migrate. If the clock was changed, the game to needs sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it's synchronized with.
Pokémon HeartGold and SoulSilver
- The Clefairy event in Mt. Moon Square will trigger between Monday night at 8:00 PM and Tuesday morning at 4:00 AM (20:00–4:00).
- Daisy will massage the player's Pokémon between 3:00 PM and 4:00 PM (15:00–16:00).
- Policemen will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59).
Effects of changing the clock
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.
The following time-based events can be done by directly changing the clock to the time window in which they're active:
- The Bug-Catching Contest.
- The Clefairy event.
- Commemorative pictures.
- Items available in the Athlete Shop at the Pokéathlon Dome.
- The Lapras special encounter in Union Cave.
- Pokégear radio shows.
- Obtaining the Gym Leaders' phone numbers.
- Rematch calls with the Gym Leaders.
- The rematch against Silver at Indigo Plateau.
- The S.S. Aqua voyage (including receiving an item from the captain).
- The shops in the Goldenrod Tunnel.
- The Week Siblings appearing.
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:
- Buena's Password in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.
- Daisy's massage in Pallet Town. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.
- Mass outbreaks.
- Hearing a new trendy phrase from the old man on Route 16.
- Picking Apricorns from trees.
- The Pokémon Lottery Corner in Goldenrod City.
- Receiving Apricorn Balls from Kurt.
- Receiving Seals in Olivine City.
- The Trainer House battle in Viridian City.
- Receiving a Ribbon from one of the Week Siblings.
The following time-based events are impacted negatively if the game detects any time change:
- Berry growth: instead of calculating how long it has been since the game was last saved and matching the Berry's timer to the system's clock, the Berry's timer resumes right from when the game was last saved.
- Safari Zone area upgrades: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with Pal Park in Pokémon Diamond, Pearl, and Platinum, if the clock was changed, the game to needs sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it's synchronized with.
Generation V
- Trainers may be battled every day in the Big Stadium and Small Court. However, they cannot be battled during sports events that occur during certain times and days of the week.
- The Royal Unova can be boarded only during the evening.
- The player can purchase Casteliacones once per day. In Black and White, this is only possible on Tuesdays and outside of winter.
- A businessman in Lacunosa Town gives out a Pecha, Leppa, Lum, or Bluk Berry on SundaysBW/every dayB2W2 during nighttime.
- The Black Empoleon biker gang will "take over" the Tubeline Bridge on Friday evenings and nights, and their leader can be challenged.BW
- Morimoto and NishinoB2W2 can be battled in Castelia City once per day. In Black and White, the player must have entered the Hall of Fame for this to be possible.
- A girl on Route 8 will give out one of the four weather duration-extending items per day. The rock changes depending on the time of day:
Time of Day | Rock given |
---|---|
Morning | Damp Rock |
Day | Heat Rock |
Evening | Smooth Rock |
Night | Icy Rock |
Generation VI
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More info on ORAS |
Pokémon X and Y
- At the Juice Shoppe in Lumiose City:
- Pre-made Berry Juice is sold to the player once a day.
- Juice may be made for free from Berries from the player's inventory once a day.
- Lumiose Galettes may be purchased for $100 ($80 if the player is more stylish) for four hours at a time starting at 3 AM, 9 AM, 3 PM, and 9 PM (03:00, 09:00, 15:00, 21:00).
- Once per day, the player may also receive a free Moomoo Milk if they purchase a galette during the hours of 3 AM, 9 AM, 3 PM, or 9 PM (03:00, 09:00, 15:00, 21:00).
- In Camphrier Town lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
- A Maid in the same house will also give the player a Sweet Heart once per day as well.
- A massage therapist in Cyllage City will massage the player's lead Pokémon once a day.
- Route 18's Psychic Inver will battle the player in an Inverse Battle once a day.
- Between 8:00 PM and 9:00 PM (20:00–21:00), Mega Stones can be found after upgrading the Mega Ring.
Pokémon Omega Ruby and Alpha Sapphire
- The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 AM to 3:00 PM (09:00–15:00) and 9:00 PM to 3:00 AM (21:00–03:00), and low tide from 3:00 PM to 9:00 PM (15:00–21:00) and 3:00 AM to 9:00 AM (03:00–09:00).
- In the Nameless Cavern, one of the lake guardians can be encountered depending on the time of day. Mesprit appears between 4:00 AM and 7:59 PM (04:00–19:59), Uxie appears between 8:00 PM and 8:59 PM (20:00–20:59), and Azelf appears between 9:00 PM and 3:59 AM (21:00–03:59).
- In the Trackless Forest, one of the Legendary beasts can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. Raikou, from zero to 19 minutes past the hour; Entei, from 20 to 39 minutes past; and Suicune, from 40 to 59 minutes past.
- In the Island Cave, Regigigas can be found during the daytime. It requires the player to have a Regirock, Registeel, and Regice that has been nicknamed and is holding a Casteliacone, Icy Rock, Never-Melt Ice, or Snowball.
- The music that plays when soaring in the sky changes depending on the time of day.
Generation VII
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More info |
Pokémon Sun and Moon
- The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
- Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
- Certain Zygarde Cells can be found depending on whether it is day or night.
- At the Altar of the SunneS/Altar of the MooneM, having Solgaleo in the party at night or Lunala during the day will allow the player to travel to the Altar of the MooneS/Altar of the SunneM.
- Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
- During most of the day (10 AM to 5 PM), Haina Desert is bathed in harsh sunlight, while during the night a sandstorm blows instead.
- Morimoto can be battled once per day during the post-game in Heahea City.
Pokémon Ultra Sun and Ultra Moon
- The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
- Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
- At the Altar of the SunneUS/Altar of the MooneUM, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the MooneUS/Altar of the SunneUM.
- Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
- During most of the day (10 PM to 5 PM), Haina Desert is bathed in harsh sunlight, while during the night a sandstorm blows instead.
- After hearing about the Trainers' School mysteries from a Youngster on Big Wave Beach, a single Preschooler with a Drifloon will ask player to solve the seven mysteries if the player visits the Trainers' School at night.
- Morimoto and Iwao can be battled in a Multi Battle once per day in Heahea City.
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Mina can be fought once a day at Vermlilion Port.
- Items respawn in several locations throughout the region.
- A Big Pearl can be earned from the lady west of the Pewter Museum of Science for watching over her Slowpoke.
Generation VIII
Pokémon Sword and Shield
- Battle Cafés can be challenged once per day.
- The bargain shop at Stow-on-Side will sell the player one item per day.
- A man in Stow-on-Side will buy one valuable item from the player once per day.
- Morimoto can be battled once per day during the post-game in Circhester.
- After completing the main story, the player can battle Marnie in Spikemuth once a day.
- After completing The Isle of Armor story, the player can battle KlaraSw/AverySh, Mustard, and Honey once a day.
- After completing The Crown Tundra story, the player can battle Peony once a day.
Pokémon Brilliant Diamond and Shining Pearl
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: What music? |
- Joggers will only challenge the player in the morning from 4:00 to 9:59 AM (04:00–09:59).
- Policemen will only challenge the player at night from 8:00 PM to 3:59 AM (20:00–03:59).
- The player can catch Rotom once from 8:00 PM to 3:59 AM (20:00–03:59) in the Old Chateau.
- Certain music changes depending on if it is daytime or night.
Generation IX
Pokémon Scarlet and Violet
- Galarica Twigs can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.
In the spin-off games
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series a day has passed every time the player comes back from an adventure or plays Sentry Duty. During the story, one day can incorporate clearing several dungeons in a row with save points in between.
Clearing Blizzard Island gives the player the choice to go through Crevice Cave or not, if the player chooses not to a day has passed. When going to Hidden Land, a day never passes unless the player leaves back to Treasure Town or completes Temporal Tower.
Pokémon Conquest
In Pokémon Conquest, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (The Rebel and Tragic Determination), the goal is to defeat Nobunaga before January, Year 4 (before 3 years had passed).
Opposing armies will only attack at the very start of the month, except for one time in The Legend of Ransei where Shingen or Kenshin attack after they decline a battle with the player.
Pokémon GO
In Pokémon GO, day and night changes depend on sunset and sunrise in the player's location. The difference between day and night is the appearance, the music, and the evolution of some Pokémon. Additionally, Raid Battles do not spawn during a specific range of hours at night. Sunny weather during the day becomes Clear weather during the night; the effects of the two, however, are identical.
If a Mystery Box is acquired and opened, three days must pass before it can be opened again.
For the time-based Evolutions, see Time-based Evolution → Pokémon GO.
Pokémon Sleep
In Pokémon Sleep, the day is divided into three parts for three meals: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player's current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.
Pokémon Party mini
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add clock image |
In Pokémon Party mini, the Celebi's Clock is a clock with date, alarm and stopwatch functions.
Eevee × Tamagotchi
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add clock image |
In Eevee × Tamagotchi, there is a digital clock function. The player is required to set up the time before starting the game.
In other languages
Morning
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Evening
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Night
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Late night
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References
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |