Appendix:Ruby and Sapphire walkthrough/Section 16: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
TylerGray (talk | contribs)
mNo edit summary
TylerGray (talk | contribs)
mNo edit summary
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{WalkthroughNotice|RS}}
{{WalkthroughNotice|RS}}
==Route 108==
==Route 128==
[[File:Abandoned Ship exterior RSE.png|thumb|Abandoned Ship, exterior]]
[[File:Hoenn Route 128 RSE.png|thumb|Route 128]]
[[File:Abandoned Ship 1F and rooms RSE.png|thumb|left|Abandoned Ship, 1F]]
[[File:Hoenn Route 128 underwater RSE.png|thumb|Route 128]]
[[File:Abandoned Ship B1F and rooms RSE.png|thumb|left|Abandoned Ship, B1F]]
 
[[File:Abandoned Ship UF RSE.png|thumb|Abandoned Ship, underwater hallway]]
{{rt|128|Hoenn}} lies between {{rt|127|Hoenn}} to the north, {{rt|129|Hoenn}} to the south, and [[Ever Grande City]] to the east. It is here where [[Captain Stern]] discovered an ancient cavern hidden deep beneath the waves.
[[File:Abandoned Ship HF and rooms RSE.png|thumb|Abandoned Ship, hidden floor]]
===Abandoned Ship===
Located on {{rt|108|Hoenn}}, the [[Abandoned Ship]] is all that remains from when the S.S. Cactus ran aground. The old vessel has many rusted holes, broken doors, and furniture scattered around. Navigating the structure requires the use of both {{m|Surf}} and {{m|Dive}}. Once slated for demolition, the half-sunken vessel now exists as a refuge for water-dwelling Pokémon.


{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
Line 15: Line 12:
|
|
{{trainerheader|ocean}}
{{trainerheader|ocean}}
{{catch/div|ocean|B1F}}
{{trainerentry|Spr RS Cooltrainer M.png|Cooltrainer|Ruben|1632|3|275|Shiftry|♂|34||075|Graveler|♂|34||294|Loudred|♂|34|}}
{{trainerentry|Spr RS Sailor.png|Sailor|Duncan|832|2|320|Wailmer|♂|26||067|Machoke|♂|26|}}
{{catch/div|ocean|1F}}
{{trainerentry|Spr RS Tuber M.png|Tuber|Charlie|108|1|183|Marill|♂|27|}}
{{trainerdiv|ocean}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Young Couple.png|Young Couple|Lois & Hal|1728|2|313|Volbeat|♂|27||314|Illumise||27||38=Nav}}
{{trainerentry|Spr RS Cooltrainer F.png|Cooltrainer|Alexa|1680|2|044|Gloom|♀|35||184|Azumarill|♀|35|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Fisherman.png|Fisherman|Wayne|1280|4|072|Tentacool|♂|30||072|Tentacool||30||320|Wailmer|♂|35||073|Tentacruel|♂|32|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Triathlete Swimmer M.png|Triathlete|Isaiah|1440|1|120|Staryu||36||38=Nav}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Triathlete Swimmer F.png|Triathlete|Katelyn|1440|1|120|Staryu||36||38=Nav}}
{{trainerfooter|ocean|3}}
{{trainerfooter|ocean|3}}
|}
|}
Line 30: Line 30:
{{Catch/header|ocean|no}}
{{Catch/header|ocean|no}}
{{Catch/div|ocean|Surfing}}
{{Catch/div|ocean|Surfing}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|99%|type1=Water|type2=Poison}}
{{catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
{{Catch/entry3|073|Tentacruel|yes|yes|no|Surf|30-35|1%|type1=Water|type2=Poison}}
{{catch/entry3|278|Wingull|yes|yes|no|Surf|10-30|35%|type1=Water|type2=Flying}}
{{catch/entry3|279|Pelipper|yes|yes|no|Surf|25-30|5%|type1=Water|type2=Flying}}
{{Catch/div|ocean|Fishing}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
{{catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
{{catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|40%|type1=Water|type2=Poison}}
{{catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Super|25-35|80%|type1=Water|type2=Poison}}
{{catch/entry3|370|Luvdisc|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|073|Tentacruel|yes|yes|no|Fish Super|20-35|20%|type1=Water|type2=Poison}}
{{catch/entry3|320|Wailmer|yes|yes|no|Fish Super|30-45|45%|type1=Water}}
{{catch/entry3|370|Luvdisc|yes|yes|no|Fish Super|30-35|40%|type1=Water}}
{{catch/entry3|222|Corsola|yes|yes|no|Fish Super|30-35|15%|type1=Water|type2=Rock}}
{{Catch/footer|ocean}}
{{Catch/footer|ocean}}
|}
|}
Line 47: Line 50:
|
|
{{itlisth|ocean}}
{{itlisth|ocean}}
{{catch/div|ocean|1F}}
{{Itemlist|Heart Scale|
{{itemlist|Harbor Mail|East side, northwest room|Ru=yes|Sa=yes|display={{DL|Mail|Harbor Mail}}}}
* Shallow water near the north-central rock formation (hidden)
{{itemlist|Revive|West side, north room|Ru=yes|Sa=yes|display={{DL|Revive|Revive}}}}
* Shallow water in the route's center, southwest side of the small rock formation (hidden)
{{catch/div|ocean|B1F}}
* Southwestern patch of shallow water, south of the large rock (hidden)|Ru=yes|Sa=yes|display=[[Heart Scale]] ×3}}
{{itemlist|Dive Ball|In the cabin with the broken door|Ru=yes|Sa=yes|display={{ball|Dive}}}}
{{catch/div|underwater|Underwater}}
{{itemlist|Escape Rope|Southwest cabin|Ru=yes|Sa=yes}}
{{Itemlist|Protein|Inside the rocky ring, on a rock (hidden; requires {{m|Dive}})|Ru=yes|Sa=yes}}
{{itemlist|TM Ice|Northeast room (requires {{key|III|Storage Key}})|Ru=yes|Sa=yes|display={{TM|13|Ice Beam}}}}
{{Itemlist|Pearl|Isolated eastern trench, on a rock (hidden; requires {{m|Dive}})|Ru=yes|Sa=yes|display={{i|Pearl}}}}
{{catch/div|ocean|2F}}
{{itemlist|Storage Key III|Captain's office|Ru=yes|Sa=yes|display={{key|III|Storage Key}}}}
{{catch/div|ocean|Hidden Floor}}
{{itemlist|Key to Room 1|Room 3, northeast corner (hidden)|Ru=yes|Sa=yes|display={{key|III|Rm. 1 Key}}}}
{{itemlist|Water Stone|Room 3|Ru=yes|Sa=yes|display={{evostone|Water Stone}}}}
{{itemlist|Key to Room 4|Room 1, near the west wall (hidden)|Ru=yes|Sa=yes|display={{key|III|Rm. 4 Key}}}}
{{itemlist|TM Water|Room 1|Ru=yes|Sa=yes|display={{TM|18|Rain Dance}}}}
{{itemlist|Key to Room 6|Room 4, in the trash can (hidden)|Ru=yes|Sa=yes|display={{key|III|Rm. 6 Key}}}}
{{itemlist|Luxury Ball|Room 6|Ru=yes|Sa=yes|display={{ball|Luxury}}}}
{{itemlist|Key to Room 2|Room 5, three step south of the left-hand trash can (hidden)|Ru=yes|Sa=yes|display={{key|III|Rm. 2 Key}}}}
{{itemlist|Scanner|Room 2|Ru=yes|Sa=yes|display={{key|III|Scanner}}}}
{{itlistfoot|ocean}}
{{itlistfoot|ocean}}
|}
|}




===1F (east)===
===Down to the Depths===
Three of the four cabins here are connected. Visit the isolated northwest cabin for a {{DL|Mail|Harbor Mail}} and head downstairs.
[[Team Magma]]{{sup/3|R}}/[[Team Aqua]]{{sup/3|S}} has stolen [[Captain Stern]]'s submarine, and there's not a moment to lose! {{m|Surf}} to the south side of the ring of shallow water, then {{m|Dive}} into the deep water to find a cave entrance. Swim inside to enter the [[Seafloor Cavern]] and find [[Captain Stern]]'s stolen submarine. Use Dive again to surface and enter the main part of the cave.
 
===B1F===
Fight Sailor Duncan and collect a {{ball|Dive}} from the north-central cabin. Visit the southwest cabin for an [[Escape Rope]] and climb the stairs in the northwest corner.
 
===1F (west)===
Pass through the north cabin to get a {{DL|Revive|Revive}}, then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.
 
===Captain's Office===
The Scientist inside is investigating the ship on [[Captain Stern]]'s behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby {{key|III|Storage Key}} and return to the basement floor.
 
===B1F===
Inspect the locked door to the northeast cabin to insert the Storage Key. The key becomes stuck in the lock, but the door opens. Inside, you find {{TM|13|Ice Beam}}. After that, head for the south-central cabin. Seawater has flooded into the room, so use {{m|Dive}} to traverse an underwater hallway that leads to an isolated part of the ship.
 
===Hidden Floor===
This part of the ship has six cabins. Rooms 1-3 are located on the south side, and Rooms 4-6 are found to the north. Four of these rooms are locked, and although Room 5 is unlocked, there is debris blocking the door.
 
Enter Room 3 to see a sparkle on the floor; this signifies a hidden item. Pick up the {{key|III|Rm. 1 Key}} from the northeast corner, and the {{evostone|Water Stone}} to the left before leaving.
 
There are two hidden items in Room 1. The {{key|III|Rm. 4 Key}} is located near the west wall, while the other item is just trash. The visible item is {{TM|18|Rain Dance}}.
 
In Room 4, inspect the trash can in the northeast corner to find the {{key|III|Rm. 6 Key}}.
 
Enter Room 6 and collect the {{ball|Luxury}}, then use the narrow hallway to reach the adjoining room. Room 5 has three pieces of trash and one item; the {{key|III|Rm. 2 Key}} is located three steps south of the left-hand trash can.
 
Visit Room 2 to find the {{key|III|Scanner}}. If you show this to the Scientist in the Captain's office, he asks you to take it to Captain Stern back in {{DL|Slateport City|Slateport Harbor}}. Once there, Stern offers to trade either a {{DL|Evolution-inducing held item|DeepSeaTooth}} or a {{DL|Evolution-inducing held item|DeepSeaScale}} for it. The DeepSeaTooth doubles a {{p|Clamperl}}'s {{stat|Special Attack}} when held, and triggers Clamperl's evolution into {{p|Huntail}} when traded. The DeepSeaScale doubles a Clamperl's {{stat|Special Defense}} when held, and triggers its evolution into {{p|Gorebyss}} when traded.
 
==Mauville City==
When you return to {{ci|Mauville}}, you find [[Wattson]] standing near the Pokémon Center. He asks for a favor, and explains that the city has an underground sector known as [[New Mauville]]. There's a generator inside that hasn't been functioning properly, and he needs you to go and turn it off before the situation gets out of control. He gives you the {{key|III|Basement Key}} and directs you to the facility's entrance on {{rt|110|Hoenn}}. {{m|Surf}} eastward under the north end of [[Seaside Cycling Road]] to reach the facility.
 
==Route 110==
[[File:New Mauville entrance RS.png|thumb|left|New Mauville, Entrance]]
[[File:New Mauville RSE.png|thumb|New Mauville, B1F]]
===New Mauville===
[[New Mauville]] was intended to be an underground city extending dozens of floors below the surface. However, the project died in development when it was discovered to be a habitat for wild Pokémon.
 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|building|no}}
{{Catch/div|building|Entrance}}
{{Catch/entry3|081|Magnemite|yes|yes|no|Entrance|22-26|50%|type1=Electric|type2=Steel}}
{{Catch/entry3|100|Voltorb|yes|yes|no|Entrance|22-26|50%|type1=Electric}}
{{Catch/div|building|Basement}}
{{Catch/entry3|081|Magnemite|yes|yes|no|Basement|22-26|49%|type1=Electric|type2=Steel}}
{{Catch/entry3|100|Voltorb|yes|yes|no|Basement|22-26|49%|type1=Electric}}
{{Catch/entry3|082|Magneton|yes|yes|no|Basement|26|1%|type1=Electric|type2=Steel}}
{{Catch/entry3|101|Electrode|yes|yes|no|Basement|26|1%|type1=Electric}}
{{Catch/div|building|Special}}
{{Catch/entry3|100|Voltorb|yes|yes|no|Fake|25|Three|type1=Electric}}
{{Catch/footer|building}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Items
|-
|
{{itlisth|building}}
{{itemlist|Escape Rope|Near the center of the floor, on a blue switch|Ru=yes|Sa=yes}}
{{itemlist|Paralyze Heal|Northwest part of the floor, on a green switch|Ru=yes|Sa=yes|display={{DL|Status ailment healing item|Paralyze Heal}}}}
{{itemlist|Full Heal|North-central room, on a green switch|Ru=yes|Sa=yes|display={{DL|Status ailment healing item|Full Heal}}}}
{{itemlist|Thunder Stone|East of the generator in the northeast room|Ru=yes|Sa=yes|display={{evostone|Thunder Stone}}}}
{{itemlist|Ultra Ball|East-southeast room, north of the entrance|Ru=yes|Sa=yes|display={{ball|Ultra}}}}
{{catch/div|building|Fake Items}}
{{itemlist|None|
* Near the center of the floor, on a green switch
* Northwest part of the floor, on a blue switch
* North-central room, on a blue switch|Ru=yes|Sa=yes|display={{p|Voltorb}} ×3|sprite=100MS}}
{{itlistfoot|building}}
|}
 
 
====Entrance====
Use the Basement Key to unlock the door, and step inside to reach the southeast room.
 
====B1F====
The lower floor uses a series of colored buttons as a security measure; when stepped on, all similarly-colored doors open while all others close. Step on the blue button in the entrance room and go west. Press the green button in the next room and continue on. Pass by the third button and head north to reach an [[Escape Rope]]; collect the item and press the blue button beneath it. Go northwest to find a room with two items, a {{DL|Status ailment healing item|Paralyze Heal|Parlyz Heal}} to the left and a {{p|Voltorb}} to the right. Follow the hallway eastward to the north-central room and another pair of items, a Voltorb to the left and a {{DL|Status ailment healing item|Full Heal}} to the right; collect the item and step on the green button beneath it. The generator is located in the northeast room; press the red button to shut it down and collect the {{evostone|Thunder Stone|ThunderStone}} before leaving the area.
 
With your task complete, return to [[Wattson]] outside the Pokémon Center. Inform him that everything is all right in New Mauville, and the grateful Gym Leader rewards you with {{TM|24|Thunderbolt}}.
 
==Route 129==
[[File:Hoenn Route 129 RSE.png|thumb|Route 129]]
 
{{rt|129|Hoenn}} lies to the south of {{rt|128|Hoenn}}. Though an optional route, the several Trainers found here make it a worthwhile place to explore.
 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|ocean}}
{{trainerentry|Spr RS Triathlete Swimmer F.png|Triathlete|Allison|1000|4|278|Wingull|♀|25||278|Wingull|♀|25||120|Staryu||33||278|Wingull|♀|25|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Triathlete Swimmer M.png|Triathlete|Chase|1400|2|278|Wingull|♂|27||120|Staryu||35|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Swimmer M.png|Swimmer|Reed|256|4|318|Carvanha|♂|32||318|Carvanha|♂|32||363|Spheal|♂|32||319|Sharpedo|♂|32|}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Swimmer F.png|Swimmer|Tisha|264|3|170|Chinchou|♀|33||370|Luvdisc|♀|33||279|Pelipper|♀|33|}}
{{trainerfooter|ocean|3}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|ocean|no}}
{{Catch/div|ocean|Surfing}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
{{Catch/entry3|278|Wingull|yes|yes|no|Surf|10-30|35%|type1=Water|type2=Flying}}
{{Catch/entry3|279|Pelipper|yes|yes|no|Surf|25-30|4%|type1=Water|type2=Flying}}
{{Catch/entry3|321|Wailord|yes|no|no|Surf|35-40|1%|type1=Water}}
{{Catch/entry3|321|Wailord|no|yes|no|Surf|25-30|1%|type1=Water}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|20%|type1=Water|type2=Poison}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Super|25-45|60%|type1=Water}}
{{Catch/entry3|319|Sharpedo|yes|yes|no|Fish Super|30-35|35%|type1=Water|type2=Dark}}
{{Catch/entry3|370|Luvdisc|yes|yes|no|Fish Super|30-35|5%|type1=Water}}
{{Catch/footer|ocean}}
|}
 
{{-}}
{{-}}
==Route 130==
[[File:Submarine Explorer 1 RSE.png|thumb|left|Seafloor Cavern, Underwater]]
[[File:Hoenn Route 130 RSE.png|thumb|Route 130]]
[[File:Seafloor Cavern entrance RS.png|thumb|Seafloor Cavern, Chamber 1]]
[[File:Hoenn Route 130 Mirage Island RSE.png|thumb|left|Route 130, with Mirage Island]]
[[File:Seafloor Cavern R1 RS.png|thumb|left|Seafloor Cavern, Chamber 2]]
[[File:Seafloor Cavern R2 RS.png|thumb|Seafloor Cavern, Chamber 3]]
[[File:Seafloor Cavern R3 RS.png|thumb|left|Seafloor Cavern, Chamber 4]]
[[File:Seafloor Cavern R4 RS.png|thumb|Seafloor Cavern, Chamber 5]]
[[File:Seafloor Cavern R5 RS.png|thumb|left|Seafloor Cavern, Chamber 6]]
[[File:Seafloor Cavern R6 RS.png|thumb|Seafloor Cavern, Chamber 7]]
[[File:Seafloor Cavern R7 RS.png|thumb|left|Seafloor Cavern, Chamber 8]]
[[File:Seafloor Cavern R8 RS.png|thumb|Seafloor Cavern, Chamber 9]]
[[File:Seafloor Cavern end R.png|thumb|left|Seafloor Cavern, Chamber 10{{sup/3|R}}]]
[[File:Seafloor Cavern end S.png|thumb|Seafloor Cavern, Chamber 10{{sup/3|S}}]]
===Seafloor Cavern===
The [[Seafloor Cavern]] is an ancient cave system hidden deep beneath the waves of {{rt|128|Hoenn}}. [[Maxie]]{{sup/3|Ru}}/[[Archie]]{{sup/3|Sa}} has gone to great lengths to breach the seal that has protected this place for ages, in the hope of awakening the super-ancient Pokémon rumored to dwell here. He believes this Pokémon has the power to bring about the great future he desires, but the risks seem far too great.


{{rt|130|Hoenn}} is a short, straightforward route that links Routes {{rtn|129|Hoenn}} and {{rtn|131|Hoenn}}. The waterway is occasionally occupied by [[Mirage Island]].
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|underwater}}; {{roundy}}; border: 5px solid #{{locationcolor/light|underwater}};"
 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
|-
|-
|
|
{{trainerheader|ocean}}
{{trainerheader|underwater}}
{{trainerentry|Spr RS Swimmer F.png|Swimmer|Katie|264|3|118|Goldeen||33||170|Chinchou||33||363|Spheal||33|}}
{{catch/div|underwater|Chamber 2}}
{{trainerdiv|ocean}}
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt|{{sup/3|R}}|740|2|261|Poochyena|♂|37||322|Numel|♂|37}}
{{trainerentry|Spr RS Swimmer M.png|Swimmer|Rodney|272|2|116|Horsea|♂|34||130|Gyarados|♂|34|}}
{{trainerentry|Spr RS Team Aqua Grunt M.png|Team Aqua Grunt|{{sup/3|S}}|740|2|261|Poochyena|♂|37||318|Carvanha|♂|37}}
{{trainerfooter|ocean|3}}
{{trainerdiv|underwater}}
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt|{{sup/3|R}}|760|1|322|Numel||38}}
{{trainerentry|Spr RS Team Aqua Grunt M.png|Team Aqua Grunt|{{sup/3|S}}|760|1|318|Carvanha|♂|38}}
{{catch/div|underwater|Chamber 4 (West)}}
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt|{{sup/3|R}}|720|3|261|Poochyena|♂|36||041|Zubat|♂|36||322|Numel|♂|36}}
{{trainerentry|Spr RS Team Aqua Grunt M.png|Team Aqua Grunt|{{sup/3|S}}|720|3|261|Poochyena|♂|36||041|Zubat|♂|36||318|Carvanha|♂|36}}
{{trainerfooter|underwater|3}}
|}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|underwater}}; {{roundy}}; border: 5px solid #{{locationcolor/light|underwater}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-
|-
|
|
{{Catch/header|ocean|no}}
{{Catch/header|underwater|no}}
{{catch/div|land|Mirage Island}}
{{Catch/entry3|041|Zubat|yes|yes|no|Cave|28-35|90%|type1=Poison|type2=Flying}}
{{Catch/entry3|360|Wynaut|yes|yes|yes|Grass|5, 10, 15, 20, 25, 30, 35, 40, 45, 50|100%|type1=Psychic}}
{{Catch/entry3|042|Golbat|yes|yes|no|Cave|33-36|10%|type1=Poison|type2=Flying}}
{{Catch/div|ocean|Surfing}}
{{Catch/div|underwater|Surfing}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
{{Catch/entry3|278|Wingull|yes|yes|no|Surf|10-30|35%|type1=Water|type2=Flying}}
{{Catch/entry3|041|Zubat|yes|yes|no|Surf|5-35|35%|type1=Poison|type2=Flying}}
{{Catch/entry3|279|Pelipper|yes|yes|no|Surf|25-30|5%|type1=Water|type2=Flying}}
{{Catch/entry3|042|Golbat|yes|yes|no|Surf|30-35|5%|type1=Poison|type2=Flying}}
{{Catch/div|ocean|Fishing}}
{{Catch/div|underwater|Fishing}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
Line 232: Line 114:
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|20%|type1=Water|type2=Poison}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|20%|type1=Water|type2=Poison}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Super|25-45|60%|type1=Water}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Super|20-45|100%|type1=Water}}
{{Catch/entry3|319|Sharpedo|yes|yes|no|Fish Super|30-35|40%|type1=Water|type2=Dark}}
{{Catch/footer|underwater|3}}
{{Catch/footer|ocean}}
|}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|underwater}}; {{roundy}}; border: 5px solid #{{locationcolor/light|underwater}};"
|- align="center"
|- align="center"
! Items
! Items
|-
|-
|
|
{{itlisth|land}}
{{itlisth|underwater}}
{{itemlist|Liechi Berry|Soft soil patch on Mirage Island|Ru=yes|Sa=yes}}
{{Itemlist|TM Ground|Chamber 10; east side of the uppermost level (requires {{m|Strength}})|Ru=yes|Sa=yes|display={{TM|26|Earthquake}}}}
{{itlistfoot|land}}
{{itlistfoot|underwater}}
|}
|}


{{-}}
===Mirage Island===
While {{rt|130|Hoenn}} usually appears as a simple stretch of ocean, it is sometimes home to a strange island that seems to appear and disappear. The island is inhabited only by {{p|Wynaut}}, which range in level from 5 to 50. A soft soil patch on the island's east side holds a single [[Liechi Berry]] tree. This is the best Berry to use in [[Pokéblock]]s, as it will produce Gold Pokéblocks.


==Route 131==
====Chamber 1====
[[File:Hoenn Route 131 RSE.png|thumb|Route 131]]
Climb out of the water and pass through the doorway to the north.
 
====Chamber 2====
Go north and use {{m|Rock Smash}} to clear the cracked rock, then use {{m|Strength}} to push the nearby boulder southward. Move east and push the second boulder eastward. Turn north and battle the first Grunt near the stairway. At this point, the paths diverge:
* The northern doorway leads to the southeast part of Chamber 5.
* The southeast doorway leads through Chambers 3 and 4 to the southwest part of Chamber 5.
 
====Chamber 3====
Move southward to find two branching tunnels, each with rocky debris that requires {{m|Strength}} and {{m|Rock Smash}} to clear. The eastern path leads to the northwest part of Chamber 4; the western path leads to the center of Chamber 4.
 
====Chamber 4====
* From the northwest doorway, jump the nearest ledge to battle a third Grunt, then jump the eastern ledge.
* From the central doorway, turn northward.
The paths converge at this point, leading to the northeast doorway.
 
====Chamber 5====
* From the southwest doorway: use {{m|Strength}} to push the southwest boulder northward, then the west-central boulder eastward. Push the northwest boulder northward, then use {{m|Rock Smash}} to clear the cracked rock nearby. Push the northeast boulder eastward and pass through the northeast doorway to Chamber 7.
 
* From the southeast doorway: use {{m|Strength}} to push the southeast boulder northward, then do the same to the easternmost boulder. Push the east-central boulder westward, then use {{m|Rock Smash}} to clear the cracked rock nearby. Push the northeast boulder northward, then clear the second cracked rock to the west. Push the northwest boulder westward and pass through the northwest doorway to Chamber 6.
 
====Chamber 6====
A large pool of water occupies most of this chamber. Use {{m|Surf}} to ride the currents to a calm spot a short distance to the northeast. Move eastward to reach another calm spot, then continue northeastward to be whisked around the rock outcropping. Move westward and follow the current to the north doorway. This leads to the southwest part of Chamber 8.
 
====Chamber 7====
A large pool of water occupies most of this chamber. {{m|Surf}} eastward along the south wall to reach the second current, which leads to a calm spot a short distance to the north. Move northward to reach the west side of the chamber, then north again to be whisked back and forth toward the northwest part of the chamber. Climb onto shore and pass through the north doorway to the southeast part of Chamber 8.
 
====Chamber 8====
This chamber is initially filled with a grid of boulders that hinder any movement.
* If entering from the southwest: begin by using {{m|Strength}} to move the southwest boulder northward, then the southernmost boulder eastward.
* If entering from the southeast: begin by using {{m|Strength}} to move the southernmost boulder eastward.
Next, push the west-southwest boulder westward, then the north-central boulder northward. Finally, push the northeast boulder eastward.


{{rt|131|Hoenn}} lies between {{rt|130|Hoenn}} to the east and [[Pacifidlog Town]] to the west. There are no underwater trenches in this stretch of ocean, but several Trainers on the surface are looking to battle. On the route's north side is a large island, currently off-limits, that is home to the towering [[Sky Pillar]].
After clearing the maze, turn northward to run into [[Courtney]]{{sup/3|R}}/[[Shelly]]{{sup/3|S}}, the same Admin from the [[Weather Institute]]. She's looking for payback, and draws you into battle!


{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
=====VS Courtney{{sup/3|R}}=====
|- align="center"
{| style="margin: auto;"
! Trainers
|-
|
|
{{trainerheader|ocean}}
{{Party/Single
{{trainerentry|Spr RS Swimmer F.png|Swimmer|Kara|280|1|119|Seaking|♀|35|}}
|color={{omega ruby color}}
{{trainerdiv|ocean}}
|bordercolor={{omega ruby color dark}}
{{trainerentry|Spr RS Swimmer M.png|Swimmer|Herman|272|2|320|Wailmer|♂|34||073|Tentacruel|♂|34|}}  
|headcolor={{omega ruby color light}}
{{trainerdiv|ocean}}
|sprite=Spr RS Courtney.png
{{trainerentry|Spr RS Swimmer F.png|Swimmer|Susie|264|3|116|Horsea||33||320|Wailmer|♀|33||279|Pelipper|♀|33|}}
|prize={{Pdollar}}1920
{{trainerdiv|ocean}}
|class=Magma Admin
{{trainerentry|Spr RS Swimmer M.png|Swimmer|Richard|280|1|279|Pelipper|♂|35|}}
|name=Courtney
{{trainerdiv|ocean}}
|game=Ru
{{trainerentry|Spr RS Sis and Bro.png|Sis and Bro|Reli & Ian|816|2|184|Azumarill||36||278|Wingull|♂|34|}}
|location=Seafloor Cavern
{{trainerfooter|ocean|3}}
|pokemon=2}}
|{{Pokémon/3
|game=Ruby
|ndex=323
|pokemon=Camerupt
|gender=female
|level=38
|type1=Fire|type2=Ground
|ability=Magma Armor
|move1=Earthquake|move1type=Ground
|move2=Rock Slide|move2type=Rock
|move3=Amnesia|move3type=Psychic
|move4=Take Down|move4type=Normal}}
|{{Pokémon/3
|game=Ruby
|ndex=262
|pokemon=Mightyena
|gender=female
|level=38
|type1=Dark
|ability=Intimidate
|move1=Take Down|move1type=Normal
|move2=Scary Face|move2type=Normal
|move3=Roar|move3type=Normal
|move4=Swagger|move4type=Normal}}
{{Party/Footer}}
|}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
 
|- align="center"
 
! Available Pokémon
=====VS Shelly{{sup/3|S}}=====
|-
{| style="margin: auto;"
|
|
{{Catch/header|ocean|no}}
{{Party/Single
{{Catch/div|ocean|Surfing}}
|color={{alpha sapphire color}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
|headcolor={{alpha sapphire color light}}
{{Catch/entry3|278|Wingull|yes|yes|no|Surf|10-30|35%|type1=Water|type2=Flying}}
|bordercolor={{alpha sapphire color dark}}
{{Catch/entry3|279|Pelipper|yes|yes|no|Surf|25-30|5%|type1=Water|type2=Flying}}
|sprite=Spr RS Shelly.png
{{Catch/div|ocean|Fishing}}
|prize={{PDollar}}1520
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
|class=Aqua Admin
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
|name=Shelly
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
|game=Sa
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|20%|type1=Water|type2=Poison}}
|location=Seafloor Cavern
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
|pokemon=2}}
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Super|25-45|60%|type1=Water}}
|{{Pokémon/3
{{Catch/entry3|319|Sharpedo|yes|yes|no|Fish Super|30-35|40%|type1=Water|type2=Dark}}
|ndex=319
{{Catch/footer|ocean}}
|pokemon=Sharpedo
|game=Ruby
|gender=female
|level=38
|type1=Water|type2=Dark
|ability=Rough Skin
|move1=Crunch|move1type=Dark
|move2=Screech|move2type=Normal
|move3=Slash|move3type=Normal
|move4=Taunt|move4type=Dark}}
|{{Pokémon/3
|ndex=262
|pokemon=Mightyena
|game=Ruby
|gender=female
|level=38
|type1=Dark
|ability=Intimidate
|move1=Take Down|move1type=Normal
|move2=Scary Face|move2type=Normal
|move3=Swagger|move3type=Normal
|move4=Roar|move4type=Normal}}
{{Party/Footer}}
|}
|}


{{-}}
==Pacifidlog Town==
[[File:Pacifidlog Town RS.png|thumb|Pacifidlog Town]]


[[Pacifidlog Town]] is a humble community resting on the calm waters of eastern [[Hoenn]]. These floating homes surround a central Pokémon Center, where weary Trainers can catch a break from the waves.
====Chamber 9====
A dozen boulders lie scattered ahead. Begin by using {{m|Strength}} to move the south-central boulder one step northward, then the other two southernmost boulders farther apart. Move the first boulder to either side, then the middle boulder behind it one step northward. This creates a row of five boulders on the north side of the puzzle. Push the center-north pair of boulders farther apart, then move both the north-northwest and north-northeast boulders to the north wall. Finally, push the north-central boulder to either side to reach the north doorway.
 
====Chamber 10====
Go east to find {{TM|26|Earthquake}} on the uppermost level, then turn south and follow the downward-sloping tunnel. At its end, you stumble across the super-ancient Pokémon in its long-dormant state. Just then, you are approached by [[Maxie]]{{sup/3|R}}/[[Archie]]{{sup/3|S}}. Having waited so long for this moment, he is awestruck by the powerful Pokémon. He is surprised that you managed to chase him here, but isn't worried. In order to see his dream realized, he intends to finally defeat you once and for all!


{| class="expandable" style="margin: auto; background: #5B73D0; {{roundy}}; border: 5px solid #6880D0;"
=====VS Maxie{{sup/3|R}}=====
|- align="center"
{| style="margin: auto;"
! Available Pokémon
|-
|
|
{{Catch/header|ocean|no}}
{{Party/Single
{{Catch/div|ocean|Surfing}}
|color={{omega ruby color}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Surf|5-35|60%|type1=Water|type2=Poison}}
|bordercolor={{omega ruby color dark}}
{{Catch/entry3|278|Wingull|yes|yes|no|Surf|10-30|35%|type1=Water|type2=Flying}}
|headcolor={{omega ruby color light}}
{{Catch/entry3|279|Pelipper|yes|yes|no|Surf|25-30|5%|type1=Water|type2=Flying}}
|sprite=Spr RS Maxie.png
{{Catch/div|ocean|Fishing}}
|prize={{PDollar}}3440
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Old|5-10|70%|type1=Water}}
|class=Magma Leader
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Old|5-10|30%|type1=Water|type2=Poison}}
|classlink=Maxie
{{Catch/entry3|129|Magikarp|yes|yes|no|Fish Good|10-30|60%|type1=Water}}
|name={{color2|000|Maxie}}
{{Catch/entry3|072|Tentacool|yes|yes|no|Fish Good|10-30|20%|type1=Water|type2=Poison}}
|game=Ru
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Good|10-30|20%|type1=Water}}
|location=Seafloor Cavern
{{Catch/entry3|320|Wailmer|yes|yes|no|Fish Super|30-45|60%|type1=Water}}
|pokemon=3}}
{{Catch/entry3|319|Sharpedo|yes|yes|no|Fish Super|25-35|40%|type1=Water|type2=Dark}}
|{{Pokémon/3
{{Catch/div|ocean|Special}}
|game=Ruby
{{Catch/entry3|222|Corsola|yes|yes|no|Trade|tradenum=182|tradename=Bellossom|The same as the Traded Pokémon|One|type1=Water|type2=Rock}}
|ndex=262
{{Catch/footer|ocean}}
|pokemon=Mightyena
|gender=male
|level=41
|type1=Dark
|ability=Intimidate
|move1=Roar|move1type=Normal
|move2=Swagger|move2type=Normal
|move3=Scary Face|move3type=Normal
|move4=Take Down|move4type=Normal}}
|{{Pokémon/3
|game=Ruby
|ndex=169
|pokemon=Crobat
|gender=male
|level=41
|type1=Poison|type2=Flying
|ability=Inner Focus
|move1=Bite|move1type=Dark
|move2=Wing Attack|move2type=Flying
|move3=Confuse Ray|move3type=Ghost
|move4=Air Cutter|move4type=Flying}}
|{{Pokémon/3
|game=Ruby
|ndex=323
|pokemon=Camerupt
|gender=male
|level=43
|type1=Fire|type2=Ground
|ability=Magma Armor
|move1=Take Down|move1type=Normal
|move2=Amnesia|move2type=Psychic
|move3=Rock Slide|move3type=Rock
|move4=Earthquake|move4type=Ground}}
{{Party/Footer}}
|}
|}
{| class="expandable" style="margin: auto; background: #5B73D0; {{roundy}}; border: 5px solid #6880D0;"
 
|- align="center"
 
! Items
=====VS Archie{{sup/3|S}}=====
|-
{| style="margin: auto;"
|
|
{{itlisth|ocean}}
{{Party/Single
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's [[friendship]] is low|Ru=yes|Sa=yes|display={{TM|21|Frustration}}}}
|color={{alpha sapphire color}}
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's friendship is high|Ru=yes|Sa=yes|display={{TM|27|Return}}}}
|headcolor={{alpha sapphire color light}}
{{itemlist|Wave Mail|Held by Coroso, the traded {{p|Corsola}}|Ru=yes|Sa=yes|display={{DL|Mail|Wave Mail}}}}
|bordercolor={{alpha sapphire color dark}}
{{itlistfoot|ocean}}
|sprite=Spr RS Archie.png
|prize={{PDollar}}6880
|class=Aqua Leader
|classlink=Archie
|name={{color2|000|Archie}}
|game=Sa
|location=Seafloor Cavern
|pokemon=3}}
|{{Pokémon/3
|game=Ruby
|ndex=262
|pokemon=Mightyena
|gender=male
|level=41
|type1=Dark
|ability=Intimidate
|move1=Roar|move1type=Normal
|move2=Swagger|move2type=Normal
|move3=Scary Face|move3type=Normal
|move4=Take Down|move4type=Normal}}
|{{Pokémon/3
|game=Ruby
|ndex=169
|pokemon=Crobat
|gender=male
|level=41
|type1=Poison|type2=Flying
|ability=Inner Focus
|move1=Bite|move1type=Dark
|move2=Wing Attack|move2type=Flying
|move3=Confuse Ray|move3type=Ghost
|move4=Air Cutter|move4type=Flying}}
|{{Pokémon/3
|game=Ruby
|ndex=319
|pokemon=Sharpedo
|gender=male
|level=43
|type1=Water
|type2=Dark
|ability=Rough Skin
|move1=Screech|move1type=Normal
|move2=Slash|move2type=Normal
|move3=Taunt|move3type=Dark
|move4=Swagger|move4type=Normal}}
{{Party/Footer}}
|}
|}




===An Old Legend===
=====Best-Laid Plans=====
Visit the northeast house and talk to the girl inside. She tells you a mysterious bit of wisdom passed down from her grandfather: ''Six dots open three doors''. Her father also remembers hearing tales of three Pokémon representing the powers of {{t|Rock}}, {{t|Ice}}, and {{t|Steel}}. It seems that Hoenn still has some secrets to discover!
Despite his defeat, [[Maxie]]{{sup/3|R}}/[[Archie]]{{sup/3|S}} refuses to back down. He still intends to awaken the super-ancient Pokémon, and holds the [[Blue Orb]]{{sup/3|R}}/[[Red Orb]]{{sup/3|S}} high. However, the legendary artifact begins shining by itself, and the Pokémon awakens prematurely. It escapes the cavern and emerges somewhere on the ocean's surface above. Maxie{{sup/3|R}}/Archie{{sup/3|S}} is left dumbfounded as he did not activate the orb, and quickly receives a call from his subordinates on the surface. The energy generated by the creature's presence has altered [[Hoenn]]'s normal weather conditions as expected, but to dangerous and unforeseen intensity. This dramatic shift now influences any battles conducted in and around the eastern ocean. {{p|Groudon}}{{sup/3|R}} triggers [[harsh sunlight]], which boosts the power of {{type|Fire}} moves by 50% and weakens {{type|Water}} attacks by 50%. {{p|Kyogre}}{{sup/3|S}} generates torrential [[rain]], which strengthens Water moves by 50% and cuts the power of Fire attacks by 50%. He ends the call by ordering his subordinates to hold position and monitor the situation. While he is still unsure what went wrong, Archie{{sup/3|R}}/Maxie{{sup/3|S}} and a pair of his Grunts enter a moment later. He condemns the villainous team's actions and tries to reason with its leader, who seems unwilling to accept that his plans are falling apart. Archie{{sup/3|R}}/Maxie{{sup/3|S}} orders his counterpart outside to show him what he has done, and tells you to evacuate, as well.
 
===Mirage Man===
The old man in the southeast house spends his time by scanning the horizon for [[Mirage Island]]. Speak with him every day to learn if the island has appeared.


===Time for a Trade===
==Route 128==
The woman in the south-central house is having trouble catching different Pokémon around town. She wishes to trade her {{p|Corsola}} for a {{p|Bellossom}}. Corsola can be found on {{rt|128}}, but almost never appear. Bellossom evolves from {{p|Gloom}}, which can be found easily in several areas, including the {{ho|Safari Zone}}.
Back on the surface, the group witnesses the extreme weather firsthand. The power of the super-ancient Pokémon has surpassed expectations, forcing [[Maxie]]{{sup/3|R}}/[[Archie]]{{sup/3|S}} to grudgingly work with his rival to make things right. Archie{{sup/3|R}}/Maxie{{sup/3|S}} appreciates your help but fears the worst, and tells you to escape while you still can. The rivals leave northward a moment later.


===Friendship is Everything===
Just then, [[Steven Stone|Steven]] swoops down from the sky to assess the situation. He informs you that the cause of this extreme weather, the blazing sun{{sup/3|R}}/a massive stormcloud{{sup/3|S}}, hangs in the sky above [[Sootopolis City]] to the northwest. He wonders aloud what could be happening there and advises you not to do anything reckless, then takes off for the city.
Stop by the southwest house to meet the brother of the Pokémon Fan Club chairman. Have him evaluate your relationship with your lead Pokémon, and he'll reward your friendship with {{TM|27|Return}}. If your Pokémon is unfriendly toward you, he'll give you {{TM|21|Frustration}} instead.






{{WalkthroughPrevNext
{{WalkthroughPrevNext
|game=Ruby
|game=Ruby|game2=Sapphire
|game2=Sapphire
|gamename=Ruby and Sapphire
|gamename=Ruby and Sapphire
|prevsection=15
|prevsection=15
|prevname=Route 126, Sootopolis City, Cave of Origin, Sootopolis Gym
|prevname=Mossdeep City, Route 125, Shoal Cave, Route 127
|nextsection=17
|nextsection=17
|nextname=Routes 132, 133, and 134, Sealed Chamber, Island Ruins, Desert Ruins, Ancient Tomb
|nextname=Route 126, Sootopolis City, Cave of Origin
}}
}}



Latest revision as of 22:34, 28 December 2024

This is the Bulbapedia walkthrough for Pokémon Ruby and Sapphire.
These pages follow the original Game Boy Advance iteration, not Pokémon Omega Ruby and Alpha Sapphire. The guide for those games can be found here.


Route 128

Route 128
Route 128

Route 128 lies between Route 127 to the north, Route 129 to the south, and Ever Grande City to the east. It is here where Captain Stern discovered an ancient cavern hidden deep beneath the waves.


Down to the Depths

Team MagmaR/Team AquaS has stolen Captain Stern's submarine, and there's not a moment to lose! Surf to the south side of the ring of shallow water, then Dive into the deep water to find a cave entrance. Swim inside to enter the Seafloor Cavern and find Captain Stern's stolen submarine. Use Dive again to surface and enter the main part of the cave.

Seafloor Cavern, Underwater
Seafloor Cavern, Chamber 1
Seafloor Cavern, Chamber 2
Seafloor Cavern, Chamber 3
Seafloor Cavern, Chamber 4
Seafloor Cavern, Chamber 5
Seafloor Cavern, Chamber 6
Seafloor Cavern, Chamber 7
Seafloor Cavern, Chamber 8
Seafloor Cavern, Chamber 9
Seafloor Cavern, Chamber 10R
Seafloor Cavern, Chamber 10S

Seafloor Cavern

The Seafloor Cavern is an ancient cave system hidden deep beneath the waves of Route 128. MaxieR/ArchieS has gone to great lengths to breach the seal that has protected this place for ages, in the hope of awakening the super-ancient Pokémon rumored to dwell here. He believes this Pokémon has the power to bring about the great future he desires, but the risks seem far too great.


Chamber 1

Climb out of the water and pass through the doorway to the north.

Chamber 2

Go north and use Rock Smash to clear the cracked rock, then use Strength to push the nearby boulder southward. Move east and push the second boulder eastward. Turn north and battle the first Grunt near the stairway. At this point, the paths diverge:

  • The northern doorway leads to the southeast part of Chamber 5.
  • The southeast doorway leads through Chambers 3 and 4 to the southwest part of Chamber 5.

Chamber 3

Move southward to find two branching tunnels, each with rocky debris that requires Strength and Rock Smash to clear. The eastern path leads to the northwest part of Chamber 4; the western path leads to the center of Chamber 4.

Chamber 4

  • From the northwest doorway, jump the nearest ledge to battle a third Grunt, then jump the eastern ledge.
  • From the central doorway, turn northward.

The paths converge at this point, leading to the northeast doorway.

Chamber 5

  • From the southwest doorway: use Strength to push the southwest boulder northward, then the west-central boulder eastward. Push the northwest boulder northward, then use Rock Smash to clear the cracked rock nearby. Push the northeast boulder eastward and pass through the northeast doorway to Chamber 7.
  • From the southeast doorway: use Strength to push the southeast boulder northward, then do the same to the easternmost boulder. Push the east-central boulder westward, then use Rock Smash to clear the cracked rock nearby. Push the northeast boulder northward, then clear the second cracked rock to the west. Push the northwest boulder westward and pass through the northwest doorway to Chamber 6.

Chamber 6

A large pool of water occupies most of this chamber. Use Surf to ride the currents to a calm spot a short distance to the northeast. Move eastward to reach another calm spot, then continue northeastward to be whisked around the rock outcropping. Move westward and follow the current to the north doorway. This leads to the southwest part of Chamber 8.

Chamber 7

A large pool of water occupies most of this chamber. Surf eastward along the south wall to reach the second current, which leads to a calm spot a short distance to the north. Move northward to reach the west side of the chamber, then north again to be whisked back and forth toward the northwest part of the chamber. Climb onto shore and pass through the north doorway to the southeast part of Chamber 8.

Chamber 8

This chamber is initially filled with a grid of boulders that hinder any movement.

  • If entering from the southwest: begin by using Strength to move the southwest boulder northward, then the southernmost boulder eastward.
  • If entering from the southeast: begin by using Strength to move the southernmost boulder eastward.

Next, push the west-southwest boulder westward, then the north-central boulder northward. Finally, push the northeast boulder eastward.

After clearing the maze, turn northward to run into CourtneyR/ShellyS, the same Admin from the Weather Institute. She's looking for payback, and draws you into battle!

VS CourtneyR



VS ShellyS



Chamber 9

A dozen boulders lie scattered ahead. Begin by using Strength to move the south-central boulder one step northward, then the other two southernmost boulders farther apart. Move the first boulder to either side, then the middle boulder behind it one step northward. This creates a row of five boulders on the north side of the puzzle. Push the center-north pair of boulders farther apart, then move both the north-northwest and north-northeast boulders to the north wall. Finally, push the north-central boulder to either side to reach the north doorway.

Chamber 10

Go east to find TM26 (Earthquake) on the uppermost level, then turn south and follow the downward-sloping tunnel. At its end, you stumble across the super-ancient Pokémon in its long-dormant state. Just then, you are approached by MaxieR/ArchieS. Having waited so long for this moment, he is awestruck by the powerful Pokémon. He is surprised that you managed to chase him here, but isn't worried. In order to see his dream realized, he intends to finally defeat you once and for all!

VS MaxieR



VS ArchieS



Best-Laid Plans

Despite his defeat, MaxieR/ArchieS refuses to back down. He still intends to awaken the super-ancient Pokémon, and holds the Blue OrbR/Red OrbS high. However, the legendary artifact begins shining by itself, and the Pokémon awakens prematurely. It escapes the cavern and emerges somewhere on the ocean's surface above. MaxieR/ArchieS is left dumbfounded as he did not activate the orb, and quickly receives a call from his subordinates on the surface. The energy generated by the creature's presence has altered Hoenn's normal weather conditions as expected, but to dangerous and unforeseen intensity. This dramatic shift now influences any battles conducted in and around the eastern ocean. GroudonR triggers harsh sunlight, which boosts the power of Fire-type moves by 50% and weakens Water-type attacks by 50%. KyogreS generates torrential rain, which strengthens Water moves by 50% and cuts the power of Fire attacks by 50%. He ends the call by ordering his subordinates to hold position and monitor the situation. While he is still unsure what went wrong, ArchieR/MaxieS and a pair of his Grunts enter a moment later. He condemns the villainous team's actions and tries to reason with its leader, who seems unwilling to accept that his plans are falling apart. ArchieR/MaxieS orders his counterpart outside to show him what he has done, and tells you to evacuate, as well.

Route 128

Back on the surface, the group witnesses the extreme weather firsthand. The power of the super-ancient Pokémon has surpassed expectations, forcing MaxieR/ArchieS to grudgingly work with his rival to make things right. ArchieR/MaxieS appreciates your help but fears the worst, and tells you to escape while you still can. The rivals leave northward a moment later.

Just then, Steven swoops down from the sky to assess the situation. He informs you that the cause of this extreme weather, the blazing sunR/a massive stormcloudS, hangs in the sky above Sootopolis City to the northwest. He wonders aloud what could be happening there and advises you not to do anything reckless, then takes off for the city.



This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.