Pokémon Refresh: Difference between revisions
No edit summary |
m (Text replacement - "{{-}}↵{{Menu}}" to "{{Menu}}") |
||
(29 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Pokémon Refresh artwork.png|thumb|Pokémon Refresh artwork]] | [[File:Pokémon Refresh artwork.png|thumb|Pokémon Refresh artwork]] | ||
'''Pokémon Refresh''' (Japanese: '''ポケリフレ''' ''Poké Refré'') is a feature | '''Pokémon Refresh''' (Japanese: '''ポケリフレ''' ''Poké Refré'') is a feature in [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]] that allows the {{player}} to care for their {{OBP|Pokémon|species}} in various ways. It is similar in many ways to [[Pokémon-Amie]], allowing the player to feed their Pokémon and pet it using the touch screen, but Pokémon Refresh also introduces the option for the player to clean their Pokémon up after a battle. | ||
It can be accessed from the [[menu]] as soon as the player chooses their [[first partner Pokémon]]. | |||
==Features== | ==Features== | ||
===Refresh=== | ===Refresh=== | ||
[[File:Pokémon Refresh.png|thumb|250px|Curing Eevee's Paralysis]] | [[File:Pokémon Refresh.png|thumb|250px|Curing Eevee's Paralysis]] | ||
The eponymous feature of Pokémon Refresh is the option for the player to care for their Pokémon after battle. There are five different ways to care for Pokémon: using medicine, a comb, a brush, a towel, or a dryer. Caring for a Pokémon increases its | The eponymous feature of Pokémon Refresh is the option for the player to care for their Pokémon after battle. There are five different ways to care for Pokémon: using medicine, a comb, a brush, a towel, or a dryer. Caring for a Pokémon increases its affection. | ||
During a battle with a wild Pokémon or Trainer, there are four ways the player's Pokémon can become dirty, each requiring a different tool to clean it up. | During a battle with a wild Pokémon or Trainer, there are four ways the player's Pokémon can become dirty, each requiring a different tool to clean it up. | ||
Line 18: | Line 20: | ||
===Petting=== | ===Petting=== | ||
The player may pet their Pokémon by using the touch screen to rub it. All Pokémon that can be petted have places where they especially like being petted and places where they dislike it. Petting a Pokémon increases its | {{main|Petting}} | ||
The player may pet their Pokémon by using the touch screen to rub it. All Pokémon that can be petted have places where they especially like being petted and places where they dislike it. Petting a Pokémon increases its affection — shown by hearts that appear over its head — as well as its enjoyment, but if its enjoyment reaches its maximum, no affection will be gained. Petting a Pokémon in a spot it dislikes also will not increase affection. Initially, when a Pokémon has 0 affection, however, all pettable spots on its body are treated as neutral spots. Rapidly tapping the screen in succession may also hit the Pokémon, which causes an angry reaction but does not affect its stats. | |||
Some Pokémon also have special effects on parts of their body, such as a slimy body or a sharp edge. Some of these are mainly aesthetic effects, while others may temporarily prevent the player from petting the Pokémon in reaction. Several Pokémon may have their entire bodies produce these effects, either preventing them from being petted in a favorable spot or petted altogether. | Some Pokémon also have special effects on parts of their body, such as a slimy body or a sharp edge. Some of these are mainly aesthetic effects, while others may temporarily prevent the player from petting the Pokémon in reaction. Several Pokémon may have their entire bodies produce these effects, either preventing them from being petted in a favorable spot or petted altogether. | ||
The player can also use the touch screen to high | The player can also use the touch screen to high five certain Pokémon. This is done by holding the stylus on a spot away from the Pokémon's body for approximately five seconds, as long as the Pokémon also has at least 5 points of affection. | ||
===Feeding=== | ===Feeding=== | ||
[[File:Pokémon Refresh Feeding.png|thumb|250px|Feeding a Poké Bean to Pikachu]] | [[File:Pokémon Refresh Feeding.png|thumb|250px|Feeding a Poké Bean to Pikachu]] | ||
[[Poké Bean]]s are a specialty in the [[Alola]] [[region]] that can be fed to {{OBP|Pokémon|species}} to increase their affection, as well as their fullness. There are three different types of Poké Beans: Plain Beans, Patterned Beans, and Rainbow Beans. | |||
Unlike Pokémon-Amie, Poké Beans cannot be obtained within the feature as [[Poké Puff]]s were, being obtainable primarily through [[Poké Pelago]]. The player can also gain 12 Plain Beans from [[Pokémon Center Café]]s alongside the first beverage the player orders daily, with the day of the week determining the color of the Plain Beans that are received. Up to 255 Poké Beans of each type can be held at once. | Unlike Pokémon-Amie, Poké Beans cannot be obtained within the feature as [[Poké Puff]]s were, being obtainable primarily through [[Poké Pelago]]. The player can also gain 12 Plain Beans from [[Pokémon Center Café]]s alongside the first beverage the player orders daily, with the day of the week determining the color of the Plain Beans that are received. Up to 255 Poké Beans of each type can be held at once. | ||
The player can also exchange Poké Beans with [[Mohn]]. He will give the player three Plain Beans for a Patterned Bean or seven Plain Beans for a Rainbow Bean. Additionally, on [[Poké Pelago]], the player can place some of the Poké Beans | The player can also exchange Poké Beans with [[Mohn]]. He will give the player three Plain Beans for a Patterned Bean or seven Plain Beans for a Rainbow Bean. Additionally, on [[Poké Pelago]], the player can place some of the Poké Beans that have been collected into the Poké Bean crate on each island for various effects, such as attract [[wild Pokémon]] in {{DL|Poké Pelago|Isle Abeens}} or speed up [[Berry]] harvest on {{DL|Poké Pelago|Isle Aplenny}}. | ||
{{p|Metapod}}, {{p|Kakuna}}, {{p|Pineco}}, {{p|Silcoon}}, {{p|Cascoon}}, {{p|Shedinja}}, {{p|Spewpa}}, and {{p|Cosmoem}} cannot be fed. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
==Stats== | ==Stats== | ||
Pokémon Refresh uses the same three stats that Pokémon-Amie introduced: | Pokémon Refresh uses the same three stats that Pokémon-Amie introduced: affection, fullness, and enjoyment. The latter two stats limit how much the player can do to increase the Pokémon's affection. High levels of affection can grant Pokémon special benefits in battle. | ||
These stats have point values ranging from 0 to 255, but Pokémon Refresh shows these values as abstracted levels. The table below summarizes the minimum number of points required for each level. | These stats have point values ranging from 0 to 255, but Pokémon Refresh shows these values as abstracted levels. The table below summarizes the minimum number of points required for each level. | ||
Line 170: | Line 59: | ||
|} | |} | ||
There are ways a couple of these stats' values can be inferred. At high | There are ways a couple of these stats' values can be inferred. At high fullness, a Pokémon will eat a Poké Bean more slowly than normal. At every new level of affection except for the first, and at the midpoint of level 4 (200 points), the Pokémon will also act out a special animation with many sparkles and hearts. | ||
===Affecting stats=== | ===Affecting stats=== | ||
When petting the same Pokémon in Pokémon Refresh, the game will keep track of the number of times the player has pet the Pokémon and gradually increase the time required to successfully pet it. After three pettings, this also changes the effect of petting the Pokémon in a favored spot. This counter only resets by switching between petting a favored and a neutral spot, viewing the switch screen, or leaving Pokémon Refresh; it is also ignored entirely if petting the Pokémon in a disfavored spot. | When petting the same Pokémon in Pokémon Refresh, the game will keep track of the number of times the player has pet the Pokémon and gradually increase the time required to successfully pet it. After three pettings, this also changes the effect of petting the Pokémon in a favored spot. This counter only resets by switching between petting a favored and a neutral spot, viewing the switch screen, or leaving Pokémon Refresh; it is also ignored entirely if petting the Pokémon in a disfavored spot. | ||
Line 188: | Line 76: | ||
| +4 || — || +40 | | +4 || — || +40 | ||
| rowspan=2 | Pet Pokémon in a normal spot | | rowspan=2 | Pet Pokémon in a normal spot | ||
| If | | If enjoyment is < 205 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +2 || — || +40 | | +2 || — || +40 | ||
| If | | If enjoyment is ≥ 205 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +4 || — || +30 | | +4 || — || +30 | ||
| rowspan=2 | Pet Pokémon in a favored spot | | rowspan=2 | Pet Pokémon in a favored spot | ||
| If | | If enjoyment is < 220 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +2 || — || +30 | | +2 || — || +30 | ||
| If | | If enjoyment is ≥ 220 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +4 || — || +40 | | +4 || — || +40 | ||
| rowspan=2 | Pet Pokémon in a favored spot for at least the fourth time in a row | | rowspan=2 | Pet Pokémon in a favored spot for at least the fourth time in a row | ||
| If | | If enjoyment is < 205 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +2 || — || +30 | | +2 || — || +30 | ||
| If | | If enjoyment is ≥ 205 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — || — || +20 | | — || — || +20 | ||
Line 233: | Line 121: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +3 || +255 || — | | +3 || +255 || — | ||
| rowspan=3 | Feed Pokémon a [[malasada]] | | rowspan=3 | Feed Pokémon a flavored [[malasada]] | ||
| If the Pokémon dislikes the [[flavor]] | | If the Pokémon dislikes the [[flavor]] | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
Line 241: | Line 129: | ||
| +10 || +255 || — | | +10 || +255 || — | ||
| If the Pokémon likes the [[flavor]] | | If the Pokémon likes the [[flavor]] | ||
|- style="background:#FFF" | |||
| +13 || +255 || — | |||
| Feed Pokémon a Mythic Malasada | |||
| | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| +4 || — || -51 | | +4 || — || -51 | ||
Line 258: | Line 150: | ||
| This includes opening Refresh from the menu<br>Pokémon with a care condition are not affected | | This includes opening Refresh from the menu<br>Pokémon with a care condition are not affected | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — || -1 || -1 | | style="{{roundybl|5px}}" | — || -1 || -1 | ||
| Walk approximately 50 steps | | Walk approximately 50 steps | ||
| Applies to all Pokémon in the party<br>Walking in [[Festival Plaza]] is ignored | | style="{{roundybr|5px}}" | Applies to all Pokémon in the party<br>Walking in [[Festival Plaza]] is ignored | ||
|} | |} | ||
===Affection benefits=== | ===Affection benefits=== | ||
{{ | {{main|Affection#Affection benefits|Affection → Affection benefits}} | ||
A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways. | |||
* At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles. | |||
* At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This can activate multiple times per turn. | |||
* At affection level 4 and higher, a Pokémon can sometimes: | |||
** {{stat|evasion|Avoid attacks}}, even when they have 100% accuracy. This can activate multiple times per turn. | |||
** Shake off [[status condition]]s at the end of the turn. | |||
* At affection level 5, a Pokémon has a higher chance of [[critical hit]]s. | |||
There are some cases where Pokémon do not get their affection bonuses, however. This includes if a Pokémon Mega Evolves, during link battles, and at the [[Battle Tree]]. | |||
| | |||
| | |||
A high affection also affects many of the standard battle dialogues. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{cute color}}|bordercolor={{cute color dark}} | {{Langtable|color={{cute color}}|bordercolor={{cute color dark}}|textcolor=fff | ||
|zh_yue=寶可清爽樂 ''Poké Chīngsónglohk'' | |zh_yue=寶可清爽樂 ''Poké Chīngsónglohk'' | ||
|zh_cmn=寶可清爽樂 / 宝可清爽乐 ''Poké Qīngshuǎnglè'' | |zh_cmn=寶可清爽樂 / 宝可清爽乐 ''Poké Qīngshuǎnglè'' | ||
Line 335: | Line 184: | ||
|ru=Поке-Передышка ''Poké-Peredyshka'' | |ru=Поке-Передышка ''Poké-Peredyshka'' | ||
|es=Poké Relax | |es=Poké Relax | ||
}} | }} | ||
==External links== | ==External links== | ||
* [http://www.pokemon-sunmoon.com/en-us/pokemon-refresh/ Pokémon Refresh on the official site] | * [http://www.pokemon-sunmoon.com/en-us/pokemon-refresh/ Pokémon Refresh on the official site] | ||
{{Menu}} | |||
{{Menu}} | |||
{{Project Games notice}} | {{Project Games notice}} | ||
[[Category:Pokémon Sun and Moon]] | [[Category:Pokémon Sun and Moon]] | ||
[[Category:Pokémon Ultra Sun and Ultra Moon]] | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:PokéPause]] | [[de:PokéPause]] | ||
[[es:Poké Relax]] | |||
[[fr:Poké Détente]] | [[fr:Poké Détente]] | ||
[[it:Poké Relax]] | |||
[[ja:ポケリフレ]] | [[ja:ポケリフレ]] | ||
[[zh:寶可清爽樂]] | [[zh:寶可清爽樂]] |
Latest revision as of 00:31, 20 September 2024
Pokémon Refresh (Japanese: ポケリフレ Poké Refré) is a feature in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon that allows the player to care for their Pokémon in various ways. It is similar in many ways to Pokémon-Amie, allowing the player to feed their Pokémon and pet it using the touch screen, but Pokémon Refresh also introduces the option for the player to clean their Pokémon up after a battle.
It can be accessed from the menu as soon as the player chooses their first partner Pokémon.
Features
Refresh
The eponymous feature of Pokémon Refresh is the option for the player to care for their Pokémon after battle. There are five different ways to care for Pokémon: using medicine, a comb, a brush, a towel, or a dryer. Caring for a Pokémon increases its affection.
During a battle with a wild Pokémon or Trainer, there are four ways the player's Pokémon can become dirty, each requiring a different tool to clean it up.
- Comb: cleanly grooms a Pokémon. A Pokémon may randomly need grooming after a battle after performing an offensive move, the chance of which may increase with longer battles. Specific moves such as Darkest Lariat that are used by the player's Pokémon always result in the Pokémon requiring combing after the battle. Only Pokémon with fur or feathers can be groomed with a comb.
- Brush: dusts off sand the Pokémon picks up from using or being hit by moves like Sand Attack, Bulldoze, and Rototiller. Pokémon that battle in a sandstorm also can be brushed after battle.
- Towel: wipes away dirt the Pokémon picks up from using or being hit by certain moves, like Mud-Slap, Mud Sport, or Sludge Wave.
- Dryer: dries out a Pokémon that has been hit by or used a move like Water Gun or Icicle Spear. Also dries Pokémon after a battle in the rain. Many Water-type Pokémon do not need drying.
If a Pokémon is afflicted with any of these effects, at the end of the battle (when the victory tune begins playing), an icon will appear on the lower screen that will allow the player to open Pokémon Refresh to care for their Pokémon. If the player leaves without fully caring for any Pokémon, these effects do not remain if the player opens Refresh from the menu afterwards.
If a Pokémon has a status condition, this option will also show up after a battle so the player can cure it with the medicine tool. Status conditions can also be cared for by opening Refresh from the menu at any time. If a Pokémon has a status condition, its circle in the Pokémon selection menu will be orange, and when selected, an icon of an unhappy Pikachu will appear beside its stats.
Petting
- Main article: Petting
The player may pet their Pokémon by using the touch screen to rub it. All Pokémon that can be petted have places where they especially like being petted and places where they dislike it. Petting a Pokémon increases its affection — shown by hearts that appear over its head — as well as its enjoyment, but if its enjoyment reaches its maximum, no affection will be gained. Petting a Pokémon in a spot it dislikes also will not increase affection. Initially, when a Pokémon has 0 affection, however, all pettable spots on its body are treated as neutral spots. Rapidly tapping the screen in succession may also hit the Pokémon, which causes an angry reaction but does not affect its stats.
Some Pokémon also have special effects on parts of their body, such as a slimy body or a sharp edge. Some of these are mainly aesthetic effects, while others may temporarily prevent the player from petting the Pokémon in reaction. Several Pokémon may have their entire bodies produce these effects, either preventing them from being petted in a favorable spot or petted altogether.
The player can also use the touch screen to high five certain Pokémon. This is done by holding the stylus on a spot away from the Pokémon's body for approximately five seconds, as long as the Pokémon also has at least 5 points of affection.
Feeding
Poké Beans are a specialty in the Alola region that can be fed to Pokémon to increase their affection, as well as their fullness. There are three different types of Poké Beans: Plain Beans, Patterned Beans, and Rainbow Beans.
Unlike Pokémon-Amie, Poké Beans cannot be obtained within the feature as Poké Puffs were, being obtainable primarily through Poké Pelago. The player can also gain 12 Plain Beans from Pokémon Center Cafés alongside the first beverage the player orders daily, with the day of the week determining the color of the Plain Beans that are received. Up to 255 Poké Beans of each type can be held at once.
The player can also exchange Poké Beans with Mohn. He will give the player three Plain Beans for a Patterned Bean or seven Plain Beans for a Rainbow Bean. Additionally, on Poké Pelago, the player can place some of the Poké Beans that have been collected into the Poké Bean crate on each island for various effects, such as attract wild Pokémon in Isle Abeens or speed up Berry harvest on Isle Aplenny.
Metapod, Kakuna, Pineco, Silcoon, Cascoon, Shedinja, Spewpa, and Cosmoem cannot be fed.
Stats
Pokémon Refresh uses the same three stats that Pokémon-Amie introduced: affection, fullness, and enjoyment. The latter two stats limit how much the player can do to increase the Pokémon's affection. High levels of affection can grant Pokémon special benefits in battle.
These stats have point values ranging from 0 to 255, but Pokémon Refresh shows these values as abstracted levels. The table below summarizes the minimum number of points required for each level.
Level | Points |
---|---|
0 | 0 |
1 | 1 |
2 | 50 |
3 | 100 |
4 | 150 |
5 | 255 |
There are ways a couple of these stats' values can be inferred. At high fullness, a Pokémon will eat a Poké Bean more slowly than normal. At every new level of affection except for the first, and at the midpoint of level 4 (200 points), the Pokémon will also act out a special animation with many sparkles and hearts.
Affecting stats
When petting the same Pokémon in Pokémon Refresh, the game will keep track of the number of times the player has pet the Pokémon and gradually increase the time required to successfully pet it. After three pettings, this also changes the effect of petting the Pokémon in a favored spot. This counter only resets by switching between petting a favored and a neutral spot, viewing the switch screen, or leaving Pokémon Refresh; it is also ignored entirely if petting the Pokémon in a disfavored spot.
Pokémon can also eat only part of a Poké Bean. This increases their fullness partially (corresponding to the proportion they ate) but adds no affection. For example, if a Pokémon eats Poké Beans in three bites, eating two bites would add 2/3 of 102 points of fullness, or 68 points.
The table below describes the actions that affect Pokémon Refresh stats.
Aff | Full | Enj | Event | Notes |
---|---|---|---|---|
+4 | — | +40 | Pet Pokémon in a normal spot | If enjoyment is < 205 |
+2 | — | +40 | If enjoyment is ≥ 205 | |
+4 | — | +30 | Pet Pokémon in a favored spot | If enjoyment is < 220 |
+2 | — | +30 | If enjoyment is ≥ 220 | |
+4 | — | +40 | Pet Pokémon in a favored spot for at least the fourth time in a row | If enjoyment is < 205 |
+2 | — | +30 | If enjoyment is ≥ 205 | |
— | — | +20 | Pet Pokémon in a disfavored spot | |
+3 | +102 | — | Feed Pokémon a whole Plain Bean | If it eats in 3 or fewer bites |
+100 | If it eats in 5 bites | |||
+5 | +102 | — | Feed Pokémon a whole Patterned Bean | If it eats in 3 or fewer bites |
+100 | If it eats in 5 bites | |||
+125 | +102 | — | Feed Pokémon a whole Rainbow Bean | If it eats in 3 or fewer bites |
+100 | If it eats in 5 bites | |||
+3 | +255 | — | Feed Pokémon a flavored malasada | If the Pokémon dislikes the flavor |
+5 | +255 | — | If the Pokémon is neutral to the flavor | |
+10 | +255 | — | If the Pokémon likes the flavor | |
+13 | +255 | — | Feed Pokémon a Mythic Malasada | |
+4 | — | -51 | Care for Pokémon using any of the caring tools | |
— | -25 | -25 | Send Pokémon in to a battle | |
— | — | -2 | High-five Pokémon | |
— | — | -2 | Switching to Pokémon in Refresh | This includes opening Refresh from the menu Pokémon with a care condition are not affected |
— | -1 | -1 | Walk approximately 50 steps | Applies to all Pokémon in the party Walking in Festival Plaza is ignored |
Affection benefits
- Main article: Affection → Affection benefits
A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.
- At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.
- At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it faint and survive with 1 HP (including confusion damage). This can activate multiple times per turn.
- At affection level 4 and higher, a Pokémon can sometimes:
- Avoid attacks, even when they have 100% accuracy. This can activate multiple times per turn.
- Shake off status conditions at the end of the turn.
- At affection level 5, a Pokémon has a higher chance of critical hits.
There are some cases where Pokémon do not get their affection bonuses, however. This includes if a Pokémon Mega Evolves, during link battles, and at the Battle Tree.
A high affection also affects many of the standard battle dialogues.
In other languages
|
External links
|
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |