Minimize (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
Willyh106 (talk | contribs)
 
(86 intermediate revisions by 41 users not shown)
Line 4: Line 4:
|jname=ちいさくなる
|jname=ちいさくなる
|jtrans=Shrink
|jtrans=Shrink
|jtranslit=Chīsakunaru
|jtranslit=Chiisakunaru
|gameimage=Minimize VII.png
|gameimage=Minimize IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
Line 22: Line 22:
|appeal6=1
|appeal6=1
|jam6=0
|jam6=0
|cdesc6=Prevents the user from being startled until turn ends.
|cdesc6=Prevents the user from being startled until the turn ends.
|touches=no
|touches=no
|protect=no
|protect=no
Line 35: Line 35:


==Effect==
==Effect==
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]
Minimize raises the user's {{stat|evasion}} stat.
===Generation I===
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's regular image with a tiny, generic image until the user faints or is switched out, or the battle ends.


===Generation II===
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}; margin: auto"
Pokémon that have used Minimize will receive double [[damage]] when hit by {{m|Stomp}}.
|- style="background: #{{normal color light}} {{roundytop|5px}}"
!
! [[Generation I|Gen I]]
! [[Generation II|Gen II]]
! [[Generation III|Gen III]]
! [[Generation IV|Gen IV]]
! [[Generation V|Gen V]]
! [[Generation VI|Gen VI]] onwards
|- style="background: #fff"
! style="background: #{{normal color light}}" | [[PP]]
| colspan=5 | 20 || 10
|- style="background: #fff"
! style="background: #{{normal color light}}" | {{stat|Evasion}} raised
| colspan=4 | 1 stage || colspan=2 | 2 stages
|- style="background: #fff"
! style="background: #{{normal color light}}" | Minimized Pokémon replaced by<br>a tiny generic image
| colspan=2 {{yes}} || colspan=4 {{no}}
|- style="background: #fff"
! style="background: #{{normal color light}}" rowspan=2 | Minimized Pokémon<br>vulnerable to [[#Vulnerability to moves|certain moves]]
| rowspan=2 {{no}} || colspan=5 {{yes}}
|- style="background: #fff"
| colspan=2 | 2× [[damage]] || 2× [[power]] || colspan=2 | 2× damage
|- style="background: #fff"
! style="background: #{{normal color light}}" | Boosted moves bypass<br>accuracy and evasion
| — || colspan=4 {{no}} || style="background-color:#90ee90" | ✔
|}


===Generation III===
===Generations I and II===
Pokémon that have used Minimize will now receive double [[damage]] when hit by {{m|Stomp}}, {{m|Astonish}}, {{m|Extrasensory}}, and {{m|Needle Arm}}.
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]


Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image.
In Generations I and II, the user's sprite is replaced by a tiny, generic image if this move raises the user's evasion successfully.


===Generation IV===
In Generation I only, it is only replaced by the tiny generic image if the battle animations are active.
{{m|Stomp}} is now the only move that will have its power doubled (instead of damage) against a Pokémon that has used Minimize; {{m|Astonish}}, {{m|Extrasensory}}, and {{m|Needle Arm}} deal regular damage.


===Generation V===
If a Pokémon uses {{m|Transform}} on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.
Minimize now raises the user's {{stat|evasion}} by two stages.


Pokémon that have used Minimize will now receive double damage (instead of power being doubled) from {{m|Stomp}} and {{m|Steamroller}}.
If a Pokémon's sprite has disappeared because it used {{m|Acid Armor}}, using Minimize will make it visible again as the tiny generic image.


===Generation VI===
===Generation III onwards===
Minimize's PP changed from 20 to 10.
If a Pokémon undergoes [[Dynamax]] after using Minimize, then boosted moves will not bypass accuracy and evasion.


The moves {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, {{m|Heat Crash}}, {{m|Phantom Force}}, {{m|Shadow Force}}, {{m|Steamroller}}, and {{m|Stomp}} will now bypass {{stat|accuracy}} checks and deal double the damage when used against a Pokémon that has used Minimize.
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset.


===Generation VII===
===Vulnerability to moves===
In addition to {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, {{m|Heat Crash}}, {{m|Steamroller}}, and {{m|Stomp}}, the moves {{m|Heavy Slam}} and {{m|Malicious Moonsault}} now also bypass {{stat|accuracy}} checks and deal double the damage when used against a Pokémon that has used Minimize; {{m|Phantom Force}} and {{m|Shadow Force}} no longer bypass accuracy checks and deal regular damage.
Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage. This effect cannot be passed with {{m|Baton Pass}}.


If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset.
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
|
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
|- style="background: #{{normal color light}}"
! rowspan=2 | {{color2|000|Move}}
! rowspan=2 | {{color2|000|Type}}
! rowspan=2 | {{color2|000|Damage category|Category}}
! class="unsortable" colspan=8 | {{color2|000|Generation|Generations}}
|- style="background:#{{normal color light}}"
!style="min-width:20px"|{{color2|000|Generation II|II}}
!style="min-width:20px"|{{color2|000|Generation III|III}}
!style="min-width:20px"|{{color2|000|Generation IV|IV}}
!style="min-width:20px"|{{color2|000|Generation V|V}}
!style="min-width:20px"|{{color2|000|Generation VI|VI}}
!style="min-width:20px"|{{color2|000|Generation VII|VII}}
!style="min-width:20px"|{{color2|000|Generation VIII|VIII}}
!style="min-width:20px"|{{color2|000|Generation IX|IX}}
{{movelist|Body Slam|Normal|cat=Physical}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Stomp|Normal|cat=Physical}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Astonish|Ghost|cat=Physical}}||||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}
{{movelist|Extrasensory|Psychic|cat=Special}}||||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}
{{movelist|Needle Arm|Grass|cat=Physical}}||||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||||
{{movelist|Dragon Rush|Dragon|cat=Physical}}||||||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Shadow Force|Ghost|cat=Physical}}||||||{{No}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}
{{movelist|Steamroller|Bug|cat=Physical}}||||||||{{Yes}}||{{Yes}}||{{Yes}}||||
{{movelist|Heat Crash|Fire|cat=Physical}}||||||||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Heavy Slam|Steel|cat=Physical}}||||||||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Phantom Force|Ghost|cat=Physical}}||||||||||{{Yes}}||{{No}}||{{No}}||{{No}}
{{movelist|Flying Press|Fighting|cat=Physical}}||||||||||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Malicious Moonsault|Dark|cat=Physical}}||||||||||||{{Yes}}||||
{{movelist|Double Iron Bash|Steel|cat=Physical}}||||||||||||{{Yes}}||{{No}}||
{{movelist|Supercell Slam|Electric|cat=Physical}}||||||||||||||||{{Yes}}
|}
|}


==Description==
==Description==
Line 72: Line 126:
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev9|SV}}|The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 78: Line 133:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=2}}
{{Moveentry/7|035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25{{sup/7|SM}}{{sup/7|USUM}}<br>10{{sup/7|PE}}}}
{{Moveentry/11|0035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25|10|8|8|}}
{{Moveentry/7|036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1{{sup/7|SM}}{{sup/7|USUM}}}}
{{Moveentry/11|0036|Clefable|type=Fairy|1|Fairy|Fairy|1||1|1|1|1|1|−|1|1|}}
{{Moveentry/7|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||1{{sup/7|PE}}}}
{{Moveentry/11|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−||||||1|−|−|−}}
{{Moveentry/7|088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}<br>12{{sup/7|PE}}}}
{{Moveentry/11|0088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21|12||21|21}}
{{Moveentry/7|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SM}}{{sup/7|USUM}}<br>12{{sup/7|PE}}|form=Alola Form}}
{{Moveentry/11|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||21|12|||21}}
{{Moveentry/7|089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21{{sup/7|SM}}{{sup/7|USUM}}<br>1, 12{{sup/7|PE}}}}
{{Moveentry/11|0089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21|1, 12||21|21}}
{{Moveentry/7|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||||21{{sup/7|SM}}{{sup/7|USUM}}<br>1, 12{{sup/7|PE}}|form=Alola Form}}
{{Moveentry/11|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||21|1, 12|||21}}
{{Moveentry/7|113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23{{sup/7|SM}}{{sup/7|USUM}}<br>20{{sup/7|PE}}}}
{{Moveentry/11|0113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23|20|1|1|}}
{{Moveentry/7|120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31{{sup/7|SM}}{{sup/7|USUM}}<br>18{{sup/7|PE}}}}
{{Moveentry/11|0120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31|18|16|16}}
{{Moveentry/7|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9}}
{{Moveentry/11|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|−|−|−|−|−|−|−|−|1|1}}
{{Moveentry/7|242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23}}
{{Moveentry/11|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9||16|16|16}}
{{Moveentry/7|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1}}
{{Moveentry/11|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||||16}}
{{Moveentry/7|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1}}
{{Moveentry/11|0242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23||1|1|−}}
{{Moveentry/7|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3}}
{{Moveentry/11|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1||1|1|1}}
{{Moveentry/7|608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3}}
{{Moveentry/11|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1||1|1|1}}
{{Movefoot|Normal|7}}
{{Moveentry/11|0440|Happiny|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−||1|1|−}}
{{Moveentry/11|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3||8||8}}
{{Moveentry/11|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3||1||1}}
{{Moveentry/11|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||−|−|−||1||1}}
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||5||5}}
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}
{{Moveentry/11|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||||16}}
{{Movefoot|Normal|11}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Minimize raises the user's evasiveness. Evasiveness is raised by one stage in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Minimize raises the user's evasiveness by two stages.
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pp=27|acc=—%|range=User|target=User}}
{{MDMoveRow|game=TDS|pp=27|acc=—%|range=User|target=User}}
{{MDMoveRow|game=BSL|pp=27|acc=—%|range=User|target=User}}
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=—%|range=User|target=User}}
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=—%|range=User|target=User}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
===[[Pokkén Tournament]]===
===[[Pokkén Tournament]]===
Minimize appears as one of {{p|Chandelure}}'s Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.
Minimize appears as one of {{p|Chandelure}}'s Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.
Line 110: Line 183:
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In animation==
{{moveanime|normal|exp=yes|gen=The user shrinks down to not be hit by opponent's attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey}}
===Pokémon animated series===
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, it regains its original size.}}
{{moveanime|normal|exp=yes|gen=The user compresses its body to become smaller, allowing it to avoid attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey|image2=Nurse Joy Chansey Minimize effect.png|image2p=Chansey shrunk}}
{{movebtm|normal|Nurse Joy's Chansey|SS025|SS025|Debut}}
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, she regains her original size.}}
{{movebtm|normal|Nurse Joy's Chansey|DPS02|DPS02|Debut}}
 
===POKÉTOON===
{{moveanime|type=normal|exp=yes|gen=The user compresses its body to make itself smaller.|image1=Chansey Minimize PT.png|image1p=Chansey}}
{{movep|type=normal|ms=113|pkmn=Chansey|method=Chansey's body shrinks down in size, making it hard to notice.}}
{{movebtm|type=normal|user=Safari Zone Warden#In animation|user1=A Safari Zone Warden's Chansey|startcode=PT14|notes=Debut}}


==In the manga==
==In the manga==
===In the Be the Best! Pokémon B+W manga===
===Be the Best! Pokémon B+W===
{{movemanga|type=normal|exp=yes|gen=The user gets smaller, increasing the evasion stat.|image1=Monta Litwick Minimize.png|image1p=Litwick}}
{{movemanga|type=normal|exp=yes|gen=The user gets smaller, increasing the evasion stat.|image1=Monta Litwick Minimize.png|image1p=Litwick}}
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick shrinks in size. Doing so increases its evasion stat.}}
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick shrinks in size. Doing so increases its evasion stat.}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Litwick|startcode=PBW6|startname=Pokédex Complete!|notes=Debut}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Litwick|startcode=PBW6|startname=Pokédex Complete!|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user's body shrinks to half its size.|image1=Clefy Minimize.png|image1p=Clefable|image2=Janine Grimer Minimize Adventures.png|image2p=Grimer}}
{{movemanga|type=normal|exp=yes|gen=The user shrinks to an almost unseeable size.|image1=Clefy Minimize.png|image1p=Clefable|image2=Janine Grimer Minimize Adventures.png|image2p=Grimer}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable's body shrinks to an almost unseeable size.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable's body shrinks to an almost unseeable size.}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
Line 128: Line 207:
{{movebtmManga|type=normal|user=Janine|user1=Janine's Grimer|startcode=PS156|startname=Notorious Noctowl}}
{{movebtmManga|type=normal|user=Janine|user1=Janine's Grimer|startcode=PS156|startname=Notorious Noctowl}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The user gets smaller and smaller.|image1=Red Clefairy Minimize PM.png|image1p=Clefairy}}
{{movemanga|type=normal|exp=yes|gen=The user gets smaller and smaller.|image1=Red Clefairy Minimize PM.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy vanishes in smoke, shrinking itself in the process.}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy vanishes in smoke, shrinking itself in the process.}}
Line 146: Line 225:
|type=Normal
|type=Normal
|genV=Minimize V
|genV=Minimize V
|genVI=Minimize
|genVI=Minimize VI
|SMUSUM=Minimize VII
|LGPE=Minimize PE
}}
{{Movegen
|type=Normal
|genVIII=Minimize VIII
}}
}}
===Side series games===
===Side series games===
Line 165: Line 250:
|type=Normal
|type=Normal
|PMDRB=Minimize PMD RB
|PMDRB=Minimize PMD RB
|PMDTDS=Minimize PMD TDS
|PMDGTI=Minimize PMD GTI
|PSMD=Minimize PSMD
}}
}}
==Trivia==
* In [[Generation I]] games, if the [[List of glitches in Generation I#Substitute and Minimize glitch|player used Minimize]], then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
* Minimize is one of three moves that have been used in a completed [[series]] of the {{pkmn|animated series}}, but not been seen in the English [[dub]]. The other two are {{m|Conversion}} and {{m|Ion Deluge}}.


==In other languages==
==In other languages==
Line 174: Line 266:
|da=Minimere<!--source: Danish version of The Official Pokémon Handbook-->
|da=Minimere<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Verklein
|nl=Verklein
|fr=Lilliput
|fr=Lilliput<ref>https://youtu.be/yheM8RqvqFQ?t=536</ref>
|de=Komprimator
|de=Komprimator
|el=Σμίκρυνση
|el=Σμίκρυνση
|it=Minimizzato
|it=Minimizzato
|ko=작아지기 ''{{tt|Jagajigi|Shrinking}}''
|ko=작아지기 ''{{tt|Jagajigi|Shrinking}}''
|pl=Minimalizacja
|pt_br=Minimizar
|pt_br=Minimizar
|sr=Umanjenje
|sr=Umanjenje
Line 185: Line 278:
}}
}}


{{-}}
==References==
{{reflist}}
 
{{Amnesia|Normal}}
{{Amnesia|Normal}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 191: Line 286:
[[Category:Moves that can raise the user's evasion]]
[[Category:Moves that can raise the user's evasion]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Komprimator]]
[[de:Komprimator]]

Latest revision as of 20:26, 4 January 2025

Minimize
ちいさくなる Shrink
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Minimize (Japanese: ちいさくなる Shrink) is a non-damaging Normal-type move introduced in Generation I.

Effect

Minimize raises the user's evasion stat.

Gen I Gen II Gen III Gen IV Gen V Gen VI onwards
PP 20 10
Evasion raised 1 stage 2 stages
Minimized Pokémon replaced by
a tiny generic image
Minimized Pokémon
vulnerable to certain moves
damage power 2× damage
Boosted moves bypass
accuracy and evasion

Generations I and II

A minimized Pokémon in Generations I and II

In Generations I and II, the user's sprite is replaced by a tiny, generic image if this move raises the user's evasion successfully.

In Generation I only, it is only replaced by the tiny generic image if the battle animations are active.

If a Pokémon uses Transform on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.

If a Pokémon's sprite has disappeared because it used Acid Armor, using Minimize will make it visible again as the tiny generic image.

Generation III onwards

If a Pokémon undergoes Dynamax after using Minimize, then boosted moves will not bypass accuracy and evasion.

If powered up by a Normalium Z into Z-Minimize, all of the user's lowered stats are reset.

Vulnerability to moves

Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage. This effect cannot be passed with Baton Pass.

Description

Games Description
StadStad2 Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
GSC Heightens evasiveness.
RSEColoXD Minimizes the user's size to raise evasiveness.
FRLG The user compresses all the cells in its body to raise its evasiveness.
DPPtHGSSPBR The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
SV The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035 Clefairy Fairy Fairy 24 19 21 19 19BW
25B2W2
25 25 10 8 8
0036 Clefable Fairy Fairy 1 1 1 1 1 1 1 1
0040 Wigglytuff
Fairy Fairy 1
0088 Grimer Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21 12 21 21
0088 Grimer
Grimer
Alolan Form

Amorphous Amorphous 21 12 21
0089 Muk Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21 1, 12 21 21
0089 Muk
Muk
Alolan Form

Amorphous Amorphous 21 1, 12 21
0113 Chansey Fairy Fairy 38 23 23 20 23 23 23 20 1 1
0120 Staryu Water 3 Water 3 37 37 33 33 33BW
25B2W2
25XY
31ORAS
31 18 16 16
0121 Starmie
Water 3 Water 3 1 1
0211 Qwilfish
Water 2 Water 2 10 10RSE
9FRLG
9 9 9 9 16 16 16
0211 Qwilfish
Qwilfish
Hisuian Form

Water 2 Water 2 16
0242 Blissey Fairy Fairy 18 18 20 23 23 23 1 1
0425 Drifloon
Amorphous Amorphous 1 1 1 1 1 1 1
0426 Drifblim
Amorphous Amorphous 1 1 1 1 1 1 1
0440 Happiny No Eggs Discovered No Eggs Discovered 1 1
0607 Litwick
Amorphous Amorphous 3 3 3 8 8
0608 Lampent
Amorphous Amorphous 1, 3 1, 3 1, 3 1 1
0609 Chandelure
Amorphous Amorphous 1 1
0843 Silicobra Field Dragon 5 5
0844 Sandaconda Field Dragon 1 1
0904 Overqwil
Water 2 Water 2 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Minimize raises the user's evasiveness. Evasiveness is raised by one stage in the Rescue Team, Explorers and Adventure Squad series. From Gates to Infinity onward, Minimize raises the user's evasiveness by two stages.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 27 - —% - User User -
MDTDS - - 27 - —% - User User -
BSL - - 27 - —% - User User -
MDGtI - - 17 50 —% - User User -
SMD - - 17 40 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokkén Tournament

Minimize appears as one of Chandelure's Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.

Description

Games Description
MDRB Boosts the user's Evasion by one level.
MDTDS Boosts the user's evasiveness by 1 level.
BSL じぶんの かいひを 1だんかいあげる
MDGtI It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a Wonder Tile.)
SMD It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.


In animation

Pokémon animated series


Chansey

Chansey shrunk
The user compresses its body to become smaller, allowing it to avoid attacks.
Pokémon Method
User First Used In Notes
Chansey Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, she regains her original size.
Nurse Joy's Chansey DPS02 Debut


POKÉTOON

The user compresses its body to make itself smaller.
Pokémon Method
User First Used In Notes
Chansey Chansey's body shrinks down in size, making it hard to notice.
A Safari Zone Warden's Chansey PT14 Debut


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I games, if the player used Minimize, then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
  • Minimize is one of three moves that have been used in a completed series of the animated series, but not been seen in the English dub. The other two are Conversion and Ion Deluge.

In other languages

Language Title
Chinese Cantonese 變小 Bin Síu
Mandarin 變小 / 变小 Biàn Xiǎo *
縮小 Suōxiǎo *
Czech Zmenšení
Danish Minimere
Dutch Verklein
French Lilliput[1]
German Komprimator
Greek Σμίκρυνση
Italian Minimizzato
Korean 작아지기 Jagajigi
Polish Minimalizacja
Brazilian Portuguese Minimizar
Serbian Umanjenje
Spanish Reducción
Vietnamese Thu Nhỏ

References


Variations of the move Acid Armor
Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
Minimize


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.