Ability variations: Difference between revisions

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(→‎In-battle variations: separated sweet veil/aroma veil from immunity and co. because they work differently (veils also protect teammates, but don't auto-cure the user constantly))
Tags: Mobile edit Mobile web edit
 
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<!--Insert new variations in alphabetical order-->
<!--Insert new variations in alphabetical order-->
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'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.  
'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user's {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories.  


Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
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| {{a|Adaptability}}
| {{a|Adaptability}}
| Moves with [[same-type attack bonus]]
| Moves with [[same-type attack bonus]]
| 1.33x{{tt|*|Increases STAB from 1.5x to 2x, resulting in a 1.33x power increase.}}
| 1.33×{{tt|*|Increases STAB from 1.to , resulting in a 1.33× power increase.}}
| IV
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Iron Fist}}
| {{a|Iron Fist}}
| {{cat|Punching moves}}
| {{cat|Punching moves}}
| 1.2x
| 1.
| IV
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Reckless}}
| {{a|Reckless}}
| {{cat|Moves that have recoil}}
| {{cat|Moves that have recoil}}
| 1.2x
| 1.
| IV
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Technician}}
| {{a|Technician}}
| Moves with a [[power]] of 60 or less
| Moves with a [[power]] of 60 or less
| 1.5x
| 1.
| IV
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Tinted Lens}}
| {{a|Tinted Lens}}
| Moves that are [[not very effective]]
| Moves that are [[not very effective]]
| 2x
|
| IV
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Mega Launcher}}
| {{a|Mega Launcher}}
| {{cat|Aura and pulse moves}}
| {{cat|Aura and pulse moves}}
| 1.5x
| 1.
| VI
| VI
|- style="background:#fff"
|- style="background:#fff"
| {{a|Strong Jaw}}
| {{a|Strong Jaw}}
| {{cat|Biting moves}}
| {{cat|Biting moves}}
| 1.5x
| 1.
| VI
| VI
|- style="background:#fff"
|- style="background:#fff"
| {{a|Tough Claws}}
| {{a|Tough Claws}}
| {{DL|Contact|Moves involving contact}}
| {{DL|Contact|Moves involving contact}}
| 1.33x
| 1.
| VI
| VI
|- style="background:#fff"
|- style="background:#fff"
| {{a|Steelworker}}
| {{a|Steelworker}}
| {{cat|Steel-type moves}}
| {{cat|Steel-type moves}}
| 1.5x
| 1.
| VII
| VII
|- style="background:#fff"
|- style="background:#fff"
| {{a|Neuroforce}}
| {{a|Neuroforce}}
| Moves that are [[super effective]]
| Moves that are [[super effective]]
| 1.25x
| 1.25×
| VII
| VII
|- style="background:#fff"
| {{a|Punk Rock}}
| [[Sound-based move]]s
| 1.3×
| VIII
|- style="background:#fff"
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}
| {{cat|Steel-type moves}}
| 1.5×
| VIII
|- style="background:#fff"
| {{a|Transistor}}
| {{cat|Electric-type moves}}
| 1.3×{{tt|*|1.5× in Generation VIII}}
| VIII
|- style="background:#fff"
| {{a|Dragon's Maw}}
| {{cat|Dragon-type moves}}
| 1.5×
| VIII
|- style="background:#fff"
| {{a|Rocky Payload}}
| {{cat|Rock-type moves}}
| 1.5×
| IX
|- style="background:#fff"
| {{a|Sharpness}}
| {{cat|Slicing moves}}
| 1.5×
| IX
|}
|}
{{-}}
{{-}}
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|- style="background:#fff"
|- style="background:#fff"
| {{a|Arena Trap}}
| {{a|Arena Trap}}
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an {{DL|In-battle effect item|Air Balloon}}
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]
| III
| III
|- style="background:#fff"
|- style="background:#fff"
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| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon
| III
| III
|}
{{-}}
===Variations of Aroma Veil===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | While active, user and teammates cannot be afflicted with certain effects
|- style="background:#{{bulba color light}}"
! Name
! Status condition
! Generation
|- style="background:#fff"
| {{a|Aroma Veil}}
| Taunt, Torment, Encore, Disable, Infatuation
| VI
|- style="background:#fff"
| {{a|Flower Veil}}
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]
| VII
|- style="background:#fff"
| {{a|Pastel Veil}}
| Poison<!--/Bad Poison-->
| VIII
|- style="background:#fff"
| {{a|Sweet Veil}}
| Sleep
| VI
|}
{{-}}
===Variations of Battery===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Powers up allies' moves by 30%
|- style="background:#{{bulba color light}}"
! Name
! {{color2|000|Damage category}}
! Generation
|- style="background:#fff"
| {{a|Battery}}
| [[Special move]]s
| VII
|- style="background:#fff"
| {{a|Power Spot}}
| All moves
| VIII
|}
|}
{{-}}
{{-}}
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{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a certain type in a pinch
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Powers up moves of a certain type when the Pokémon's HP is low
|- style="background:#{{bulba color light}}"
|- style="background:#{{bulba color light}}"
! Name
! Name
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|- style="background:#fff"
|- style="background:#fff"
| {{a|Sand Rush}}
| {{a|Sand Rush}}
| {{OBP|Sandstorm|weather condition}}
| {{weather|Sandstorm}}
| V
| V
|- style="background:#fff"
|- style="background:#fff"
| {{a|Slush Rush}}
| {{a|Slush Rush}}
| {{OBP|Hail|weather condition}}
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| VII
| VII
|}
|}
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| {{t|Fairy}}
| {{t|Fairy}}
| VI
| VI
|}
{{-}}
===Variations of Dauntless Shield===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3"  | Raises a stat by one stage upon entry into battle
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
!Generation
|- style="background:#fff"
| {{a|Dauntless Shield}}
| {{stat|Defense}}
| VIII
|- style="background:#fff"
| {{a|Intrepid Sword}}
| {{stat|Attack}}
| VIII
|}
|}
{{-}}
{{-}}
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| {{a|Queenly Majesty}}
| {{a|Queenly Majesty}}
| VII
| VII
|- style="background:#fff"
| {{a|Armor Tail}}
| IX
|}
|}
{{-}}


===Variations of Defiant===
===Variations of Defiant===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply (2x) if any stat is lowered
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply () if any stat is lowered
|- style="background:#{{bulba color light}}"
|- style="background:#{{bulba color light}}"
! Name
! Name
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|- style="background:#fff"
|- style="background:#fff"
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| {{OBP|Hail|weather condition}}
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| IV
| IV
|- style="background:#fff"
| {{a|Sand Spit}}{{tt|*|When hit with a damaging move}}
| {{OBP|Sandstorm|weather condition}}
| VIII
|}
|}
{{-}}
{{-}}
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|- style="background:#fff"
|- style="background:#fff"
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| Increases {{stat|Hit Points|HP}} by ⅛ each turn in rain
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain
| IV
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Solar Power}}
| {{a|Solar Power}}
| Increases {{stat|Special Attack}} by 50% in harsh sunlight
| Raises {{stat|Special Attack}} by 50% in harsh sunlight
| IV
| IV
|}
|}
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{{-}}
{{-}}


===Variations of Filter===
===Variations of Electromorphosis===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by super-effective moves to ⅔ of the usual bonus
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}
|- style="background:#{{bulba color light}}"
|- style="background:#{{bulba color light}}"
! Name
! Name
! Type
! Moves
! Generation
! Generation
|- style="background:#fff"
|- style="background:#fff"
| {{a|Filter}}
| {{a|Electromorphosis}}
| Super-effective moves
| All moves
| IV
| IX
|- style="background:#fff"
| {{a|Wind Power}}
| {{cat|Wind moves}}
| IX
|}
{{-}}
 
===Variations of Emergency Exit===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Switches out at 50% or less HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
|- style="background:#fff"
| {{a|Solid Rock}}
| {{a|Emergency Exit}}
| Super-effective moves
| VII
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Prism Armor}}
| {{a|Wimp Out}}
| Super-effective moves
| VII
| VII
|}
|}
{{-}}
{{-}}


===Variations of Flash Fire===
===Variations of Filter===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Grants immunity to certain moves
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by super-effective moves to ¾ of the usual bonus
|- style="background:#{{bulba color light}}"
|- style="background:#{{bulba color light}}"
! Name
! Name
! Moves
! Generation
! Generation
|- style="background:#fff"
|- style="background:#fff"
| {{a|Flash Fire}}
| {{a|Filter}}
| {{type|Fire}} moves
| IV
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Levitate}}
| {{a|Solid Rock}}
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}
| IV
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Soundproof}}
| {{a|Prism Armor}}
| {{cat|Sound-based moves}}
| VII
| III
|- style="background:#fff"
| {{a|Wonder Guard}}
| Moves that are not [[super effective]]
| III
|- style="background:#fff"
| {{a|Cacophony}}
| {{cat|Sound-based moves}}
| III
|- style="background:#fff"
| {{a|Bulletproof}}
| {{cat|Ball and bomb moves}}
| VI
|}
|}
{{-}}
{{-}}
Line 461: Line 560:
| {{status|Poison}}
| {{status|Poison}}
| V
| V
|}
{{-}}
===Variations of Hadron Engine===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Summons the following effect on the battlefield and boosts the Pokémon's stat
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Stat
! Generation
|- style="background:#fff"
| {{a|Hadron Engine}}
| {{m|Electric Terrain}}
| {{stat|Special Attack}}
| IX
|- style="background:#fff"
| {{a|Orichalcum Pulse}}
| {{weather|Harsh sunlight}}
| {{stat|Attack}}
| IX
|}
|}
{{-}}
{{-}}
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| {{stat|Defense}}
| {{stat|Defense}}
| VI
| VI
|- style="background:#fff"
| {{a|Ice Scales}}
| {{stat|Special Defense}}
| VIII
|}
|}
{{-}}
{{-}}
Line 519: Line 644:
| III
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Inner Focus}}
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}
| {{status|Flinch}}
| {{status|Flinch}}
| III
| III
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|- style="background:#fff"
|- style="background:#fff"
| {{a|Vital Spirit}}
| {{a|Vital Spirit}}
| Sleep
| {{status|Sleep}}
| III
| III
|- style="background:#fff"
|- style="background:#fff"
Line 539: Line 664:
| III
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Own Tempo}}
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}
| {{status|Confusion}}
| {{status|Confusion}}
| III
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Oblivious}}
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}
| {{status|Infatuation}}, {{status|Taunt}}
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}
| III
| III
|- style="background:#fff"
|- style="background:#fff"
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| {{status|Burn}}
| {{status|Burn}}
| III
| III
|}
{{-}}
===Variations of Intimidate===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Reduces one of the opponents' stats by a single stage upon switching in
|- style="background:#{{bulba color light}}"
! Name
! Stat
! Generation
|- style="background:#fff"
| {{a|Intimidate}}
| {{stat|Attack}}
| III
|- style="background:#fff"
| {{a|Supersweet Syrup}}
| {{stat|Evasiveness}}
| IX
|}
|}
{{-}}
{{-}}
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| Defense
| Defense
| VII
| VII
|- style="background:#fff"
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}
| {{t|Water}}- or {{type|Fire}} moves
| Speed
| VIII
|- style="background:#fff"
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}
| {{type|Fire}} moves
| Attack
| IX
|}
|}
{{-}}
{{-}}
Line 588: Line 742:
! Stat
! Stat
! Generation
! Generation
|- style="background:#fff"
| {{a|Illuminate}}
| [[Accuracy]]
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Keen Eye}}
| {{a|Keen Eye}}
Line 601: Line 759:
| V
| V
|}
|}
===Variations of Levitate===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Grants immunity to certain moves
|- style="background:#{{bulba color light}}"
! Name
! Moves
! Generation
|- style="background:#fff"
| {{a|Levitate}}
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}
| III
|- style="background:#fff"
| {{a|Soundproof}}
| [[Sound-based move]]s
| III
|- style="background:#fff"
| {{a|Wonder Guard}}
| Moves that are not [[super effective]]
| III
|- style="background:#fff"
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}
| [[Sound-based move]]s
| III
|- style="background:#fff"
| {{a|Bulletproof}}
| {{cat|Ball and bomb moves}}
| VI
|- style="background:#fff"
| {{a|Good as Gold}}
| {{cat|Status moves}}
| IX
|- style="background:#fff"
| {{a|Wind Rider}}
| {{cat|Wind moves}}
| IX
|}
{{-}}


===Variations of Lightning Rod===
===Variations of Lightning Rod===
Line 693: Line 890:
| {{a|Sap Sipper}}
| {{a|Sap Sipper}}
| {{type|Grass}} moves
| {{type|Grass}} moves
| {{stat|Attack}}
| V
|- style="background:#fff"
| {{a|Well-Baked Body}}
| {{type|Fire}} moves
| {{stat|Defense}}
| IX
|- style="background:#fff"
| {{a|Wind Rider}}
| {{cat|Wind moves}}
| {{stat|Attack}}
| IX
|}
{{-}}
===Variations of Moxie===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a user's stat by one stage after it KOes an opponent
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
! Generation
|- style="background:#fff"
| {{a|Moxie}}
| Attack
| Attack
| V
| V
|- style="background:#fff"
| {{a|Beast Boost}}
| User's highest stat
| VII
|- style="background:#fff"
| {{a|Chilling Neigh}}
| Attack
| VIII
|- style="background:#fff"
| {{a|Grim Neigh}}
| Special Attack
| VIII
|}
|}
{{-}}
{{-}}
Line 730: Line 964:
| [[Memory]]
| [[Memory]]
| VII
| VII
|}
{{-}}
===Variations of Mummy===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact with the Pokémon changes the attacker's Ability to this Ability
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Mummy}}
| V
|- style="background:#fff"
| {{a|Lingering Aroma}}
| IX
|}
|}
{{-}}
{{-}}
Line 788: Line 1,038:
|}
|}
{{-}}
{{-}}
===Variations of Pickpocket===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Steals the opponent's held item after a certain effect occurs
|- style="background:#{{bulba color light}}"
! Name
! Condition
! Generation
|- style="background:#fff"
| {{a|Pickpocket}}
| After the user is hit by a contact move
| V
|- style="background:#fff"
| {{a|Magician}}
| After the user attacks the opponent with a damaging move
| VI
|}


===Variations of Prankster===
===Variations of Prankster===
Line 833: Line 1,101:
|- style="background:#fff"
|- style="background:#fff"
| {{a|Delta Stream}}
| {{a|Delta Stream}}
| [[Mysterious air current]]
| [[Strong winds]]
| {{t|Flying}}-type Pokémon take half damage from {{t|Ice}}-, {{t|Rock}}-, and {{t|Electric}}-type attacks
| Removes weaknesses of {{type|Flying}} Pokémon
| VI
|}
{{-}}
 
===Variations of Propeller Tail===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Ignores Moves and Abilities that draw in Moves
|- style="background:#{{bulba color light}}"
! Name
!Generation
|- style="background:#fff"
| {{a|Propeller Tail}}
| VIII
|- style="background:#fff"
| {{a|Stalwart}}
| VIII
|}
{{-}}
 
===Variations of Protean===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Changes the user's type to that of the move it is using
|- style="background:#{{bulba color light}}"
! Name
!Generation
|- style="background:#fff"
| {{a|Protean}}
| VI
| VI
|- style="background:#fff"
| {{a|Libero}}
| VIII
|}
{{-}}
===Variations of Protosynthesis===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts the Pokémon's most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Protosynthesis}}
| {{weather|Harsh sunlight}}
| IX
|- style="background:#fff"
| {{a|Quark Drive}}
| {{m|Electric Terrain}}
| IX
|}
|}
{{-}}
{{-}}
Line 849: Line 1,168:
|- style="background:#fff"
|- style="background:#fff"
| {{a|Rain Dish}}
| {{a|Rain Dish}}
| Rain
| [[Rain]]
| III
| III
|- style="background:#fff"
| {{a|Dry Skin}}
| Rain
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Ice Body}}
| {{a|Ice Body}}
| Hail
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| IV
| IV
|}
|}
Line 891: Line 1,206:
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
| V
| V
|}
{{-}}
===Variations of Sand Spit===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Summons the following battlefield effect if the Pokémon is hit by a damaging move
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Sand Spit}}
| {{weather|Sandstorm}}
| VIII
|- style="background:#fff"
| {{a|Seed Sower}}
| {{m|Grassy Terrain}}
| IX
|}
|}
{{-}}
{{-}}
Line 904: Line 1,238:
|- style="background:#fff"
|- style="background:#fff"
| {{a|Sand Veil}}
| {{a|Sand Veil}}
| Sandstorm
| {{weather|Sandstorm}}
| III
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Snow Cloak}}
| {{a|Snow Cloak}}
| Hail
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| IV
| IV
|}
|}
{{-}}
{{-}}


===Variations of Serene Grace===
===Variations of Scrappy===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of certain side-effects occurring
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents {{a|Intimidate}} from activating
|- style="background:#{{bulba color light}}"
|- style="background:#{{bulba color light}}"
! Name
! Name
! Effect
! Generation
! Generation
|- style="background:#fff"
|- style="background:#fff"
| {{a|Serene Grace}}
| {{a|Oblivious}}
| [[Additional effect]]s
| III
|- style="background:#fff"
| {{a|Own Tempo}}
| III
|- style="background:#fff"
| {{a|Inner Focus}}
| III
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Super Luck}}
| {{a|Scrappy}}
| [[Critical hit]]s
| IV
| IV
|- style="background:#fff"
| {{a|Guard Dog}}
| IX
|}
|}
{{-}}
{{-}}


===Variations of Sweet Veil===
===Variations of Serene Grace===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | While active, user and teammates cannot be afflicted with status condition
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of certain side-effects occurring
|- style="background:#{{bulba color light}}"
|- style="background:#{{bulba color light}}"
! Name
! Name
! Status condition
! Effect
! Generation
! Generation
|- style="background:#fff"
|- style="background:#fff"
| {{a|Sweet Veil}}
| {{a|Serene Grace}}
| Sleep
| [[Additional effect]]s
| VI
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Aroma Veil}}
| {{a|Super Luck}}
| Taunt, Torment, Encore, Disable, Infatuation
| [[Critical hit]]s
| VI
| IV
|}
|}
{{-}}
{{-}}
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| {{type|Fire}} moves
| {{type|Fire}} moves
| IV
| IV
|}
{{-}}
===Variations of Vessel of Ruin===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Decreases a stat of all other Pokémon on the field by 25%
|- style="background:#{{bulba color light}}"
! Name
! Stat
! Generation
|- style="background:#fff"
| {{a|Vessel of Ruin}}
| {{stat|Special Attack}}
| IX
|- style="background:#fff"
| {{a|Sword of Ruin}}
| {{stat|Defense}}
| IX
|- style="background:#fff"
| {{a|Tablets of Ruin}}
| {{stat|Attack}}
| IX
|- style="background:#fff"
| {{a|Beads of Ruin}}
| {{stat|Special Defense}}
| IX
|}
|}
{{-}}
{{-}}
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! Type
! Type
! Generation
! Generation
|- style="background:#fff"
| {{a|Dry Skin}}
| {{type|Water}} moves
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Volt Absorb}}
| {{a|Volt Absorb}}
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| {{type|Water}} moves
| {{type|Water}} moves
| III
| III
|}
{{-}}
===Variations of Wimp Out===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Switches out at 50% or less HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
|- style="background:#fff"
| {{a|Wimp Out}}
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}
| VII
| {{type|Water}} moves
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Emergency Exit}}
| {{a|Earth Eater}}
| VII
| {{type|Ground}} moves
| IX
|}
|}
{{-}}
{{-}}
Line 1,101: Line 1,456:
| III
| III
|- style="background:#fff"
|- style="background:#fff"
| {{a|Cute Charm}}
| {{a|Flash Fire}}
| Opposite-[[gender]]ed
| {{t|Fire}} types
| III
| III
|- style="background:#fff"
| {{a|Harvest}}
| {{t|Grass}} types
| V
|- style="background:#fff"
|- style="background:#fff"
| {{a|Hustle}}
| {{a|Hustle}}
| Higher-[[level]]ed
| Higher-[[level]]ed
| III
|- style="background:#fff"
| {{a|Lightning Rod}}
| {{t|Electric}} types
| III
| III
|- style="background:#fff"
|- style="background:#fff"
Line 1,120: Line 1,483:
| {{t|Electric}} types
| {{t|Electric}} types
| III
| III
|- style="background:#fff"
| {{a|Storm Drain}}
| {{t|Water}} types
| IV
|- style="background:#fff"
|- style="background:#fff"
| {{a|Synchronize}}
| {{a|Synchronize}}
Line 1,144: Line 1,511:
| {{a|Magma Armor}}
| {{a|Magma Armor}}
| III
| III
|- style="background:#fff"
| {{a|Steam Engine}}
| VIII
|}
|}
{{-}}
{{-}}
Line 1,184: Line 1,554:
==See also==
==See also==
* [[Move variations]]
* [[Move variations]]
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}

Latest revision as of 20:27, 29 June 2024

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. For example, Moxie boosts the user's Attack if it knocks out an opposing Pokémon; Grim Neigh is mechanically the same but boosts Special Attack instead. Below are the various Ability archetypes and the Abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.

In-battle variations

Variations of Adaptability

Powers up certain moves
Name Moves Power Multiplier Generation
Adaptability Moves with same-type attack bonus 1.33×* IV
Iron Fist Punching moves 1.2× IV
Reckless Moves that have recoil 1.2× IV
Technician Moves with a power of 60 or less 1.5× IV
Tinted Lens Moves that are not very effective IV
Mega Launcher Aura and pulse moves 1.5× VI
Strong Jaw Biting moves 1.5× VI
Tough Claws Moves involving contact 1.3× VI
Steelworker Steel-type moves 1.5× VII
Neuroforce Moves that are super effective 1.25× VII
Punk Rock Sound-based moves 1.3× VIII
Steely Spirit* Steel-type moves 1.5× VIII
Transistor Electric-type moves 1.3×* VIII
Dragon's Maw Dragon-type moves 1.5× VIII
Rocky Payload Rock-type moves 1.5× IX
Sharpness Slicing moves 1.5× IX


Variations of Air Lock

Negates weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Arena Trap

Prevents the foe from escaping the battle
Name Foes unaffected Generation
Arena Trap Flying- and Ghost-type* Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon III
Magnet Pull Non-Steel-type Pokémon, Ghost-type* Pokémon III
Shadow Tag Other Pokémon with Shadow Tag*, Ghost-type* Pokémon III


Variations of Aroma Veil

While active, user and teammates cannot be afflicted with certain effects
Name Status condition Generation
Aroma Veil Taunt, Torment, Encore, Disable, Infatuation VI
Flower Veil Lowered stats, Non-volatile status conditions VII
Pastel Veil Poison VIII
Sweet Veil Sleep VI


Variations of Battery

Powers up allies' moves by 30%
Name Damage category Generation
Battery Special moves VII
Power Spot All moves VIII


Variations of Battle Armor

Prevents being critically hit
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Powers up moves of a certain type when the Pokémon's HP is low
Name Type boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Harsh sunlight III
Swift Swim Rain III
Sand Rush Sandstorm V
Slush Rush Snow* VII


Variations of Clear Body

Prevents all stats from being lowered
Name Generation
Clear Body III
White Smoke III
Full Metal Body VII


Variations of Cute Charm

Contact moves may cause a status effect (30% chance)
Name Status condition Generation
Cute Charm Infatuation III
Effect Spore Poison, Paralysis, or Sleep* III
Flame Body Burn III
Poison Point Poison III
Static Paralysis III


Variations of Dark Aura

Boosts the power of a certain type of move by 33.3% for all Pokémon on the field
Name Type boosted Generation
Dark Aura Dark VI
Fairy Aura Fairy VI


Variations of Dauntless Shield

Raises a stat by one stage upon entry into battle
Name Stat boosted Generation
Dauntless Shield Defense VIII
Intrepid Sword Attack VIII


Variations of Dazzling

Prevents the opponents from using priority moves
Name Generation
Dazzling VII
Queenly Majesty VII
Armor Tail IX


Variations of Defiant

Boosts a stat sharply (2×) if any stat is lowered
Name Stat boosted Generation
Defiant Attack V
Competitive Special Attack VI


Variations of Drizzle

Activates a weather effect for five turns
Name Weather effect Generation
Drizzle Rain III
Drought Harsh sunlight III
Sand Stream Sandstorm III
Snow Warning Snow* IV
Sand Spit* Sandstorm VIII


Variations of Dry Skin

Reduces HP by ⅛ each turn in harsh sunlight
Name Additional effect Generation
Dry Skin Raises HP by ⅛ each turn in rain IV
Solar Power Raises Special Attack by 50% in harsh sunlight IV


Variations of Electric Surge

Creates the effect of a terrain altering move on the battlefield
Name Terrain Alterator Generation
Electric Surge Electric Terrain VII
Psychic Surge Psychic Terrain VII
Grassy Surge Grassy Terrain VII
Misty Surge Misty Terrain VII


Variations of Electromorphosis

When the Pokémon is hit by a move, it becomes charged
Name Moves Generation
Electromorphosis All moves IX
Wind Power Wind moves IX


Variations of Emergency Exit

Switches out at 50% or less HP
Name Generation
Emergency Exit VII
Wimp Out VII


Variations of Filter

Lowers damage taken by super-effective moves to ¾ of the usual bonus
Name Generation
Filter IV
Solid Rock IV
Prism Armor VII


Variations of Gooey

Drops an attacker's Speed on contact
Name Generation
Gooey VI
Tangling Hair VII


Variations of Guts

Boosts a stat by 50% when affected with a status condition
Name Stat boosted Status condition Generation
Guts Attack* Any, excluding Freeze III
Marvel Scale Defense Any III
Quick Feet Speed* Any IV
Flare Boost Special Attack Burn V
Toxic Boost Attack Poison V


Variations of Hadron Engine

Summons the following effect on the battlefield and boosts the Pokémon's stat
Name Effect Stat Generation
Hadron Engine Electric Terrain Special Attack IX
Orichalcum Pulse Harsh sunlight Attack IX


Variations of Heavy Metal

Alters the Pokémon's weight
Name Alteration Generation
Heavy Metal Doubles V
Light Metal Halves V


Variations of Huge Power

Doubles a stat
Name Stat Generation
Huge Power Attack III
Pure Power Attack III
Fur Coat Defense VI
Ice Scales Special Defense VIII


Variations of Immunity

Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability
Name Status condition Generation
Immunity Poison III
Inner Focus* Flinch III
Insomnia Sleep III
Vital Spirit Sleep III
Limber Paralysis III
Magma Armor Freeze III
Own Tempo* Confusion III
Oblivious* Infatuation, Taunt* III
Water Veil Burn III


Variations of Intimidate

Reduces one of the opponents' stats by a single stage upon switching in
Name Stat Generation
Intimidate Attack III
Supersweet Syrup Evasiveness IX


Variations of Justified

Raises a certain stat after taking damage from a certain type
Name Type Stat Generation
Justified Dark-type moves Attack V
Rattled Dark-, Bug-, or Ghost-type moves Speed V
Water Compaction* Water-type moves Defense VII
Steam Engine* Water- or Fire-type moves Speed VIII
Thermal Exchange* Fire-type moves Attack IX


Variations of Keen Eye

Prevents a stat from being lowered
Name Stat Generation
Illuminate Accuracy III
Keen Eye Accuracy III
Hyper Cutter Attack III
Big Pecks Defense V

Variations of Levitate

Grants immunity to certain moves
Name Moves Generation
Levitate Ground-type moves, Arena Trap, Spikes, Toxic Spikes, and Sticky Web III
Soundproof Sound-based moves III
Wonder Guard Moves that are not super effective III
Cacophony* Sound-based moves III
Bulletproof Ball and bomb moves VI
Good as Gold Status moves IX
Wind Rider Wind moves IX


Variations of Lightning Rod

Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type*
Name Type Generation
Lightning Rod Electric-type moves III
Storm Drain Water-type moves IV


Variations of Magic Guard

Prevents certain damage
Name Description Generation
Magic Guard Prevents damage from recoil, weather and status. IV
Rock Head Prevents damage from recoil. III
*Overcoat also prevents weather damage, but starting in Generation VI, it also grants immunity to powder and spore moves, and is therefore no longer included.


Variations of Minus

Boosts Special Attack if a partner has Minus or Plus
Name Generation
Minus III
Plus III


Variations of Mold Breaker

Allow moves to strike through opposing Abilities
Name Generation
Mold Breaker IV
Teravolt V
Turboblaze V


Variations of Motor Drive

Raises a certain stat if hit by a certain type, provides immunity to moves of that type
Name Type Stat Generation
Motor Drive Electric-type moves Speed IV
Sap Sipper Grass-type moves Attack V
Well-Baked Body Fire-type moves Defense IX
Wind Rider Wind moves Attack IX


Variations of Moxie

Boosts a user's stat by one stage after it KOes an opponent
Name Stat boosted Generation
Moxie Attack V
Beast Boost User's highest stat VII
Chilling Neigh Attack VIII
Grim Neigh Special Attack VIII


Variations of Multiscale

Lowers damage taken when at full HP
Name Generation
Multiscale V
Shadow Shield VII


Variations of Multitype

Changes the user's type depending on its held item
Name Held item Generation
Multitype Plate or Z-Crystal IV
RKS System Memory VII


Variations of Mummy

Contact with the Pokémon changes the attacker's Ability to this Ability
Name Generation
Mummy V
Lingering Aroma IX


Variations of Natural Cure

Heals when switched out
Name Heals Generation
Natural Cure Status condition III
Regenerator HP V


Variations of Normalize

Changes moves to a different type and increases their power by a percentage
Name Type change Generation Increase
Normalize All other types → Normal IV 20% (no increase in Generations IV-VI)
Aerilate NormalFlying VI 20% (30% in Generation VI)
Pixilate NormalFairy VI 20% (30% in Generation VI)
Refrigerate NormalIce VI 20% (30% in Generation VI)
Galvanize NormalElectric VII 20%


Variations of Pickpocket

Steals the opponent's held item after a certain effect occurs
Name Condition Generation
Pickpocket After the user is hit by a contact move V
Magician After the user attacks the opponent with a damaging move VI

Variations of Prankster

Adds priority to certain moves
Name Moves affected Generation
Prankster Status moves V
Gale Wings Flying-type moves VI
Triage Healing moves VII


Variations of Primordial Sea

Affects weather and the power of certain attacks
Name Weather effect Moves affected Generation
Primordial Sea Heavy rain Nullifies damage-dealing Fire-type moves, 50% more power for Water-type moves VI
Desolate Land Extremely harsh sunlight Nullifies damage-dealing Water-type moves, 50% more power for Fire-type moves VI
Delta Stream Strong winds Removes weaknesses of Flying-type Pokémon VI


Variations of Propeller Tail

Ignores Moves and Abilities that draw in Moves
Name Generation
Propeller Tail VIII
Stalwart VIII


Variations of Protean

Changes the user's type to that of the move it is using
Name Generation
Protean VI
Libero VIII


Variations of Protosynthesis

Boosts the Pokémon's most proficient stat in the following battlefield effect, or if the Pokémon is holding Booster Energy
Name Effect Generation
Protosynthesis Harsh sunlight IX
Quark Drive Electric Terrain IX


Variations of Rain Dish

Slight HP recovery in weather
Name Weather effect Generation
Rain Dish Rain III
Ice Body Snow* IV


Variations of Receiver

Copies the ability of a fainted ally
Name Generation
Receiver VII
Power of Alchemy VII


Variations of Rough Skin

Inflicts damage on contact
Name Generation
Rough Skin III
Iron Barbs V


Variations of Sand Spit

Summons the following battlefield effect if the Pokémon is hit by a damaging move
Name Effect Generation
Sand Spit Sandstorm VIII
Seed Sower Grassy Terrain IX


Variations of Sand Veil

Raises evasion during certain weather conditions
Name Weather effect Generation
Sand Veil Sandstorm III
Snow Cloak Snow* IV


Variations of Scrappy

Prevents Intimidate from activating
Name Generation
Oblivious III
Own Tempo III
Inner Focus III
Scrappy IV
Guard Dog IX


Variations of Serene Grace

Increases the probability of certain side-effects occurring
Name Effect Generation
Serene Grace Additional effects III
Super Luck Critical hits IV


Variations of Thick Fat

Lowers damage taken by certain types of moves
Name Type Generation
Thick Fat Ice- and Fire-type moves III
Heatproof Fire-type moves IV


Variations of Vessel of Ruin

Decreases a stat of all other Pokémon on the field by 25%
Name Stat Generation
Vessel of Ruin Special Attack IX
Sword of Ruin Defense IX
Tablets of Ruin Attack IX
Beads of Ruin Special Defense IX


Variations of Volt Absorb

Absorbs moves of a certain type as HP
Name Type Generation
Volt Absorb Electric-type moves III
Water Absorb Water-type moves III
Dry Skin* Water-type moves IV
Earth Eater Ground-type moves IX


Variations of Zen Mode

Changes form at 50% or less HP
Name Generation Pokémon
Power Construct* VII Zygarde
Shields Down VII Minior
Zen Mode V Darmanitan


Out of battle variations

Variations of Arena Trap

Affects wild encounter rate
Name Effect Generation
Arena Trap Increases III
Illuminate Increases III
Sand Veil Decreases in Sandstorm III
Stench Decreases III
Sticky Hold Increases while fishing III
Suction Cups Increases while fishing III
Swarm Increases III
White Smoke Decreases III
No Guard Increases IV
Quick Feet Decreases IV
Snow Cloak Decreases in Hail IV


Variations of Compound Eyes

Increases the probability of finding certain Pokémon
Name Pokémon Generation
Compound Eyes With held items III
Flash Fire Fire types III
Harvest Grass types V
Hustle Higher-leveled III
Lightning Rod Electric types III
Magnet Pull Steel types III
Pressure Higher-leveled III
Static Electric types III
Storm Drain Water types IV
Synchronize Same Nature III
Vital Spirit Higher-leveled III


Variations of Flame Body

Eggs hatch faster
Name Generation
Flame Body III
Magma Armor III
Steam Engine VIII


Variations of Intimidate

Decreases the probability of finding Pokémon of a lower level
Name Generation
Intimidate III
Keen Eye III


Variations of Pickup

Finds items after battle
Name Item Generation
Pickup Various III
Honey Gather Honey IV


See also


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.