Emmet (Masters): Difference between revisions
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{{MastersInfobox | {{MastersInfobox | ||
|type=Rock | |type=Rock | ||
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|caption=Emmet's model | |caption=Emmet's model | ||
|num=134 | |num=134 | ||
|enva= | |enva=[[J. Michael Tatum]]<ref name="J. Michael Tatum">[https://ingo-ingoing-ingone.tumblr.com/post/689871946693935104/so-i-can-now-say-without-any-doubt-that-j-michael Tumblr post about confirmation from J. Michael Tatum]</ref> | ||
|java=Yūma Uchida<ref name="Yūma Uchida">[https://twitter.com/Pokemon_cojp/status/1409391276282236928 Pokémon Twitter] (Japanese)</ref> | |java=Yūma Uchida<ref name="Yūma Uchida">[https://twitter.com/Pokemon_cojp/status/1409391276282236928 Pokémon Twitter] (Japanese)</ref> | ||
|desc=This {{tc|Subway Boss}} is the younger of the twin brothers who run the [[Battle Subway]] in [[Unova]]. He likes working with different combinations of Pokémon in [[Double Battle]]s. | |desc=This {{tc|Subway Boss}} is the younger of the twin brothers who run the [[Battle Subway]] in [[Unova]]. He likes working with different combinations of Pokémon in [[Double Battle]]s. | ||
}} | }} | ||
'''Emmet''' (Japanese:'''クダリ''' ''Kudari'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Emmet|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Archeops}}. The sync pair can be obtained through a limited | '''Emmet''' (Japanese: '''クダリ''' ''Kudari'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Emmet|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Archeops}}. The sync pair can be obtained through a limited Poké Fair [[sync pair scout]], and was first available on June 30, 2021. The pair's potential can be upgraded to {{6EX}}, which unlocks Emmet's EX style. | ||
Emmet is also available in his special costume, partnered alongside {{p|Escavalier}}. The sync pair can be obtained through a limited | Emmet is also available in his special costume, partnered alongside {{p|Escavalier}}. The sync pair can be obtained through a limited costume sync pair scout and was first available on April 21, 2022. The pair's potential can be upgraded to {{6EX}} from when the pair was first released. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Archeops== | ==Archeops== | ||
{{Masters | {{Masters | ||
|name=Archeops | |name=Archeops | ||
|ndex= | |ndex=0567 | ||
|type=Rock | |type=Rock | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|exrole=Support | |||
|gender=m | |gender=m | ||
|move1=Rock | |move1=Rock | ||
Line 29: | Line 32: | ||
|description=This ancient Pokémon's plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail. | |description=This ancient Pokémon's plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail. | ||
|hp=664|atk=312|def=121|spatk=244|spdef=121|spe=380 | |hp=664|atk=312|def=121|spatk=244|spdef=121|spe=380 | ||
|hp2= | |hp2=824|atk2=352|def2=201|spatk2=284|spdef2=201|spe2=420 | ||
}} | }} | ||
===Availability=== | |||
Emmet is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|rock}} | |||
{{MastersAvailability/entry|Emmet Poké Fair Scout|June 30 to July 22, 2021|note=Debut}} | |||
{{MastersAvailability/entry|{{mas|Ingo}} and Emmet Poké Fair Scout|July 21 to August 4, 2022}} | |||
{{MastersAvailability/entry|Type-Specific Poké Fair Scout|March 16 to April 4, 2023|note=Only Rock-, Dragon-, Flying-, Water-, Fairy-, and Poison-type sync pairs could be recruited}} | |||
{{MastersAvailability/entry|Triple Feature Poké Fair Scout C|April 27 to May 9, 2024|note=Vertical sync grid expansion and EX role received}} | |||
{{MastersAvailability/foot|rock}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|rock}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 18, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Special Poké Fair Scout|March 6 to 31, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 31, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; started at 15:00 UTC}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could receive up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|rock}} | |||
===Moves=== | ===Moves=== | ||
Line 95: | Line 124: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX) effect: | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Healthy Strength 5 | |{{sk|Healthy Strength|5}} | ||
|The user's Attack increases 50% when the user's remaining HP is at half or more. | |The user's Attack increases 50% when the user's remaining HP is at half or more. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sand Superiority 3 | |{{sk|Sand Superiority|3}} | ||
|Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. | |Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hit the Gas 5 | |{{sk|Hit the Gas|5}} | ||
|Increases the amount of move gauge slots needed to use attack moves by one and powers up | |Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Rock Strike | |[[File:Theme skill icon type.png|20px|link=]] Rock Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Rock -type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Unova Strike | |[[File:Theme skill icon region.png|20px|link=]] Unova Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Battle Facility Foe Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Battle Facility Foe Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Battle Partner Strike | |[[File:Theme skill icon other.png|20px|link=]] Battle Partner Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Emmet | Emmet & Archeops's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on April 27, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
Line 296: | Line 330: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stone Edge: Move Gauge Refresh 3 | | Stone Edge: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 302: | Line 336: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stone Edge: Move Gauge Refresh 3 | | Stone Edge: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 308: | Line 342: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stone Edge: Critical Strike 2 | | Stone Edge: {{sk|Critical Strike|2}} | ||
| Powers up the user's attacks when they become critical hits. | | Powers up the user's attacks when they become critical hits. | ||
| 10 | | 10 | ||
Line 332: | Line 366: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Slide: Move Gauge Refresh 3 | | Rock Slide: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 338: | Line 372: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Slide: Move Gauge Refresh 3 | | Rock Slide: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 344: | Line 378: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Slide: Aggravation 1 | | Rock Slide: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 10 | | 10 | ||
Line 350: | Line 384: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | Dire Hit +: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 356: | Line 390: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Right on Track!: Move Gauge Refresh 9 | | Right on Track!: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when its move is successful. | | Charges the user's move gauge by one when its move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Fortress | | Right on Track!: {{sk|Hit and Heal|9}} | ||
| Applies the Gradual Healing effect to the user when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Right on Track!: {{sk|Mighty Physical Boost|9}} | |||
| Increases the user's Physical Moves ↑ Next effect by two stat ranks when its move is successful. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| {{sk|Unflappable}} | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Sand Fortress}} | |||
| Stats cannot be lowered during a sandstorm. | | Stats cannot be lowered during a sandstorm. | ||
| 8 | | 8 | ||
Line 368: | Line 420: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sands of Time 2 | | {{sk|Sands of Time|2}} | ||
| Quickly charges the move gauge during a sandstorm. | | Quickly charges the move gauge during a sandstorm. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
Line 380: | Line 432: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Power-Up 1 | | {{sk|Healthy Power-Up|1}} | ||
| Powers up moves when the user's HP is full. | | Powers up moves when the user's HP is full. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Piercing Gaze | | {{sk|Piercing Gaze}} | ||
| Moves never miss. | | Moves never miss. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soften Up 1 | | {{sk|Soften Up|1}} | ||
| Critical hits land more easily when the user attacks with a sync move. | | Critical hits land more easily when the user attacks with a sync move. | ||
| 10 | | 10 | ||
Line 398: | Line 450: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Blaster 5 | | {{sk|Sand Blaster|5}} | ||
| Powers up sync moves during a sandstorm. | | Powers up sync moves during a sandstorm. | ||
| 10 | | 10 | ||
Line 404: | Line 456: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Start 1 | | {{sk|Head Start|1}} | ||
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | ||
| 12 | | 12 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Sync | | {{sk|Sand Sync}} | ||
| Causes a sandstorm the first time the user's sync move is used each battle. | | Causes a sandstorm the first time the user's sync move is used each battle. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |||
| {{sk|Vigilance}} | |||
| Protects the user against critical hits. | |||
| 9 | |||
| 108 | |||
| 4 | |||
|-style="background:#fff" | |||
| {{sk|Sync Damage Guard}} | |||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |||
| 9 | |||
| 108 | |||
| 4 | |||
|-style="background:#fff" | |||
| {{sk|Defense Crush|9}} | |||
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Full Speed Stone Edge: Power +25 | | Full Speed Stone Edge: Power +25 | ||
Line 439: | Line 509: | ||
|caption=Emmet's model (Special Costume) | |caption=Emmet's model (Special Costume) | ||
|num=134 | |num=134 | ||
|enva= | |enva=[[J. Michael Tatum]] | ||
|java=Yūma Uchida | |java=Yūma Uchida | ||
|desc=Emmet is back in a special costume and has prepared a few riddles for some tea party fun. He [[trade]]d with {{mas|Ingo}} for his partner Escavalier. | |desc=Emmet is back in a special costume and has prepared a few riddles for some tea party fun. He [[trade]]d with {{mas|Ingo}} for his partner Escavalier. | ||
Line 445: | Line 515: | ||
{{Masters | {{Masters | ||
|name=Escavalier | |name=Escavalier | ||
|ndex= | |ndex=0589 | ||
|type=Bug | |type=Bug | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
Line 456: | Line 526: | ||
|hp2=736|atk2=430|def2=192|spatk2=370|spdef2=192|spe2=288 | |hp2=736|atk2=430|def2=192|spatk2=370|spdef2=192|spe2=288 | ||
}} | }} | ||
{{-}} | |||
===Availability=== | |||
Emmet (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Emmet Costume Scout|April 21 to May 4, 2022|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Costume Scout|April 22 to May 8, 2023}} | |||
{{MastersAvailability/foot|bug}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 12 to 26, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 6 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|bug}} | |||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
Line 520: | Line 607: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 531: | Line 618: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Affliction 9 | |{{sk|Critical Affliction|9}} | ||
|Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon or Trainer uses a status move. | |Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon or Trainer uses a status move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mighty Affliction 2 | |{{sk|Mighty Affliction|2}} | ||
|Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. | |Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Rising Tide | |{{sk|Rising Tide}} | ||
|The more the user's stats are raised, the more it powers up the user's sync moves. | |The more the user's stats are raised, the more it powers up the user's sync moves. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Bug Strike | |[[File:Theme skill icon type.png|20px|link=]] Bug Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Unova Strike | |[[File:Theme skill icon region.png|20px|link=]] Unova Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Special Costume Strike | |[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Glasses Strike | |[[File:Theme skill icon fashion.png|20px|link=]] Glasses Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Battle Partner Strike | |[[File:Theme skill icon other.png|20px|link=]] Battle Partner Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{bug color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Emmet | Emmet (Special Costume) & Escavalier's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 730: | Line 822: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Megahorn: Move Gauge Refresh 3 | | Megahorn: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 736: | Line 828: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Move Gauge Refresh 3 | | Iron Defense: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 742: | Line 834: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Shielding Strikes 1 | | Iron Defense: {{sk|Shielding Strikes|1}} | ||
| Raises the user's Defense by 1 stat rank when its move is successful. | | Raises the user's Defense by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
Line 748: | Line 840: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Charging Infliction 2 | | Iron Defense: {{sk|Charging Infliction|2}} | ||
| Charges the user's move gauge by 2 when its Pokémon uses a status move. | | Charges the user's move gauge by 2 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Move Gauge Refresh 3 | | Swords Dance: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 760: | Line 852: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Berserker 1 | | Swords Dance: {{sk|Berserker|1}} | ||
| Raises the user's Attack by 1 stat rank when its move is successful. | | Raises the user's Attack by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Charging Infliction 2 | | Swords Dance: {{sk|Charging Infliction|2}} | ||
| Charges the user's move gauge by 2 when its Pokémon uses a status move. | | Charges the user's move gauge by 2 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety First!: MP Refresh 2 | | Safety First!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 778: | Line 870: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
Line 784: | Line 876: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
Line 790: | Line 882: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snow Shelter | | {{sk|Snow Shelter}} | ||
| Protects the user from damage from a hailstorm. | | Protects the user from damage from a hailstorm. | ||
| 5 | | 5 | ||
Line 796: | Line 888: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
Line 802: | Line 894: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
Line 808: | Line 900: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
Line 814: | Line 906: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brawn Sync 2 | | {{sk|Brawn Sync|2}} | ||
| Powers up the user's sync move when its Attack is raised. | | Powers up the user's sync move when its Attack is raised. | ||
| 10 | | 10 | ||
Line 820: | Line 912: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Freebie | | {{sk|Sync Freebie}} | ||
| Applies the Free Move Next effect to the user after using its sync move. | | Applies the Free Move Next effect to the user after using its sync move. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charging Infliction 1 | | {{sk|Charging Infliction|1}} | ||
| Charges the user's move gauge by 1 when its Pokémon uses a status move. | | Charges the user's move gauge by 1 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
Line 832: | Line 924: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense is raised, the more it powers up the user's moves. | | The more the user's Defense is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
Line 838: | Line 930: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Sync 3 | | {{sk|Tough Sync|3}} | ||
| Powers up the user's sync move when its Defense is raised. | | Powers up the user's sync move when its Defense is raised. | ||
| 10 | | 10 | ||
Line 857: | Line 949: | ||
|} | |} | ||
== | ==Appearances== | ||
Emmet | ===Battle appearances=== | ||
* | Emmet & Archeops can be battled against in: | ||
* [[Story event]]: [[All Aboard the Victory Train]] (June 30 to July 15, 2021; July 21 to August 4, 2022) | |||
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Rental Battle Event}} (September 4 to 15, 2023) | |||
* {{ | |||
Emmet | ===Story appearances=== | ||
* | Emmet appears in his normal outfit in the following story areas: | ||
* [[Story event]]: [[All Aboard the Victory Train]] | |||
* [[Find the Ditto impostors!]] | |||
* [[Neo Champions]]: [[A Pure and Touching Heart]] | |||
Emmet | Emmet appears in his special costume in the following story areas: | ||
* [[ | * [[Costume event]]s: | ||
** [[Curious Tea Party]] | |||
** [[Emmet's Party Prep—Heart and Soul]] | |||
===Sync | ===Sync pair stories=== | ||
====Emmet & Archeops==== | |||
* A Day with Emmet | * A Day with Emmet | ||
====Emmet (Special Costume) & Escavalier==== | |||
* How to Butler... | |||
* Express Yourself | |||
* Butler-Subway-Boss Extraordinaire! | |||
==Quotes== | ==Quotes== | ||
Line 880: | Line 981: | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%" | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Emmet 2.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSEmmet Masters.png|x120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Emmet EX.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSEmmet EX Masters.png|x120px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Emmet Mindscape.png|x180px]] | ||
|- | |- | ||
| | | 6★ model<br>(Normal colors) | ||
| | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |||
| | | VS model<br>(EX colors) | ||
| Emmet's sync move mindscape<br>({{color2|000|Battle Subway}} Double Train) | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Emmet Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Emmet Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Emmet Emote 3 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Emmet Emote 4 Masters.png|80px]] | ||
| style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters All Aboard the Victory Train artwork.jpg| | | rowspan=3 style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters All Aboard the Victory Train artwork.jpg|x250px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Medal 1-Star All Aboard the Victory Train.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Medal 2-Star All Aboard the Victory Train.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Medal 3-Star All Aboard the Victory Train.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Medal Victory Bound.png|120px]] | ||
|- | |- | ||
| Medal<br>1★ All Aboard the Victory Train | |||
| Medal<br>2★ All Aboard the Victory Train | |||
| Medal<br>3★ All Aboard the Victory Train | |||
| Medal<br>Victory Bound | |||
| {{color2|000|All Aboard the Victory Train}} artwork | |||
|} | |} | ||
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{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%" | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Emmet Special Costume 2.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSEmmet Special Costume Masters.png|x120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Emmet Special Costume EX.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSEmmet Special Costume EX Masters.png|x120px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Ingo Emmet Special Costume Mindscape.png|x200px]] | ||
|- | |- | ||
| | | 6★ model<br>(Normal colors) | ||
| | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |||
| | | VS model<br>(EX colors) | ||
| Emmet's sync move mindscape | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Emmet Special Costume Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Emmet Special Costume Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Emmet Special Costume Emote 3 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Emmet Special Costume Emote 4 Masters.png|80px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 1-Star Ingo and Emmet.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 2-Star Ingo and Emmet.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 3-Star Ingo and Emmet.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal Hospitalitea.png|120px]] | ||
|- | |- | ||
| Medal<br>1★ Ingo & Emmet | |||
| Medal<br>2★ Ingo & Emmet | |||
| Medal<br>3★ Ingo & Emmet | |||
| Medal<br>Hospitalitea | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Emmet & Archeops were the first fair-exclusive {{type|Rock}} sync pair. | |||
* In Ingo's sync pair story, he says that he and Emmet were riding the [[Battle Subway|subway]] when they suddenly found themselves on [[Pasio]], implying that they were brought to the island by one of {{p|Hoopa}}'s rings. | |||
* As noted in the {{mas|Dex}} and one of his Pokémon Center conversations, Emmet's Escavalier was originally caught by Ingo as a {{p|Karrablast}}. Emmet traded his own {{p|Shelmet}} to evolve it. | |||
===Origin=== | ===Origin=== | ||
Emmet's design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Archeops is one of Emmet's Pokémon in the [[core series]] games, being one of the Pokémon he uses when teaming up with Ingo in [[Multi Battle]]s. Archeops's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | Emmet's design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Archeops is one of Emmet's Pokémon in the [[core series]] games, being one of the Pokémon he uses when teaming up with Ingo in [[Multi Battle]]s. Archeops's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
Emmet does not own an Escavalier outside this game. Escavalier's Dex entry comes from Pokémon Black 2 | Emmet's Special Costume design is based on the {{wp|Hatter (Alice's Adventures in Wonderland)|Hatter}} from ''{{wp|Alice's Adventures in Wonderland}}''. Emmet does not own an Escavalier outside this game. Escavalier's Dex entry comes from Pokémon Black 2 and White 2. | ||
==In other languages== | ==In other languages== | ||
Line 1,024: | Line 1,128: | ||
[[Category:Battle facility leaders]] | [[Category:Battle facility leaders]] | ||
[[Category:Characters who are twins]] | [[Category:Characters who are twins]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Her#Pokémon Masters EX]] | [[de:Her#Pokémon Masters EX]] |
Latest revision as of 10:27, 6 September 2024
Emmet クダリ Kudari | |
Emmet's model | |
No. | 134 |
---|---|
English voice actor | J. Michael Tatum[1] |
Japanese voice actor | Yūma Uchida[2] |
Description | This Subway Boss is the younger of the twin brothers who run the Battle Subway in Unova. He likes working with different combinations of Pokémon in Double Battles. |
Emmet (Japanese: クダリ Kudari) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Archeops. The sync pair can be obtained through a limited Poké Fair sync pair scout, and was first available on June 30, 2021. The pair's potential can be upgraded to 6★ EX, which unlocks Emmet's EX style.
Emmet is also available in his special costume, partnered alongside Escavalier. The sync pair can be obtained through a limited costume sync pair scout and was first available on April 21, 2022. The pair's potential can be upgraded to 6★ EX from when the pair was first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Archeops
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Strike (Physical) | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Archeops ♂ | Weakness | Ice | |||||
This ancient Pokémon's plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 312 | 121 | 244 | 121 | 380 | |
Lv. 140, Max Potential | 824 | 352 | 201 | 284 | 201 | 420 |
Availability
Emmet is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Emmet Poké Fair Scout | June 30 to July 22, 2021 | Debut |
Ingo and Emmet Poké Fair Scout | July 21 to August 4, 2022 | |
Type-Specific Poké Fair Scout | March 16 to April 4, 2023 | Only Rock-, Dragon-, Flying-, Water-, Fairy-, and Poison-type sync pairs could be recruited |
Triple Feature Poké Fair Scout C | April 27 to May 9, 2024 | Vertical sync grid expansion and EX role received |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Poké Fair Scout ×25 (A) | January 1 to 18, 2022 | Available using paid gems only |
5★-Select Special Poké Fair Scout | March 6 to 31, 2022 | Available using paid gems only |
5★-Select Poké Fair Scout ×25 (A) | January 1 to 31, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; started at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could receive up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (B) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Stone Edge | Rock |
Physical | 4 | 150 | 180 | 80% | An opponent | Critical hits land more easily. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Rock Slide | Rock |
Physical | 4 | 157 | 188 | 90% | All opponents | Has a chance (30%) of making the target flinch. |
Right on Track! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by six stat ranks. Raises the user's accuracy by two stat ranks. Lowers the user's Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm. |
Sync moves | ||||||||
Full Speed Stone Edge | Rock |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Healthy Strength 5 | The user's Attack increases 50% when the user's remaining HP is at half or more. |
Sand Superiority 3 | Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. |
Hit the Gas 5 | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. |
Theme Skills | |
Rock Strike | Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks. |
Unova Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Battle Facility Foe Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Battle Partner Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
Emmet & Archeops's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on April 27, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 4 | 48 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 4 | 48 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 4 | 48 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 4 | 48 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 4 | 48 | 2 |
Stone Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stone Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stone Edge: Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Rock Slide: Power +3 | Rock Slide: Power ↑ +3 | 4 | 48 | 1 |
Rock Slide: Power +3 | Rock Slide: Power ↑ +3 | 4 | 48 | 2 |
Rock Slide: Power +3 | Rock Slide: Power ↑ +3 | 4 | 48 | 2 |
Rock Slide: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Rock Slide: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Slide: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Right on Track!: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Right on Track!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Right on Track!: Mighty Physical Boost 9 | Increases the user's Physical Moves ↑ Next effect by two stat ranks when its move is successful. | 10 | 120 | 5 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Sand Fortress | Stats cannot be lowered during a sandstorm. | 8 | 96 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Healthy Power-Up 1 | Powers up moves when the user's HP is full. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Sand Blaster 5 | Powers up sync moves during a sandstorm. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 12 | 144 | 3 |
Sand Sync | Causes a sandstorm the first time the user's sync move is used each battle. | 12 | 144 | 3 |
Vigilance | Protects the user against critical hits. | 9 | 108 | 4 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 4 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Full Speed Stone Edge: Power +25 | Full Speed Stone Edge: Power ↑ +25 | 5 | 60 | 3 |
Full Speed Stone Edge: Power +25 | Full Speed Stone Edge: Power ↑ +25 | 5 | 60 | 3 |
Escavalier
Emmet (Special Costume) クダリ (スペシャル) Kudari (Special) | |
Emmet's model (Special Costume) | |
No. | 134 |
---|---|
English voice actor | J. Michael Tatum |
Japanese voice actor | Yūma Uchida |
Description | Emmet is back in a special costume and has prepared a few riddles for some tea party fun. He traded with Ingo for his partner Escavalier. |
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move type | Bug | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Escavalier ♂ | Weakness | Fire | |||||
Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 636 | 390 | 152 | 330 | 152 | 248 | |
Lv. 140, Max Potential | 736 | 430 | 192 | 370 | 192 | 288 |
Availability
Emmet (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Emmet Costume Scout | April 21 to May 4, 2022 | Debut |
Super Spotlight Costume Scout | April 22 to May 8, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Costume Scout ×11 B | September 12 to 26, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 B | September 6 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Megahorn | Bug |
Physical | 4 | 189 | 226 | 85% | An opponent | No additional effect. |
Iron Defense | Steel |
Status | 2 | — | — | — | Self | Raises the user's Defense by 2 stat ranks. |
Swords Dance | Normal |
Status | 2 | — | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Safety First! | None | Status | 0 (1 use) |
— | — | — | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user's Physical Moves ↑ Next effect by 1 stat rank. |
Sync moves | ||||||||
Victory Joust Bug Impact | Bug |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Critical Affliction 9 | Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon or Trainer uses a status move. |
Mighty Affliction 2 | Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync moves. |
Theme Skills | |
Bug Strike | Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. |
Unova Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Special Costume Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Glasses Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Battle Partner Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Emmet (Special Costume) & Escavalier's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +30 | Attack +30 | 10 | 120 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Megahorn: Power +2 | Megahorn: Power ↑ +2 | 3 | 36 | 1 |
Megahorn: Power +2 | Megahorn: Power ↑ +2 | 3 | 36 | 1 |
Megahorn: Power +2 | Megahorn: Power ↑ +2 | 3 | 36 | 1 |
Megahorn: Power +2 | Megahorn: Power ↑ +2 | 3 | 36 | 2 |
Megahorn: Power +2 | Megahorn: Power ↑ +2 | 3 | 36 | 2 |
Megahorn: Accuracy +5 | Megahorn: Accuracy ↑ +5 | 3 | 36 | 1 |
Megahorn: Accuracy +10 | Megahorn: Accuracy ↑ +10 | 5 | 60 | 2 |
Megahorn: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Defense: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Defense: Shielding Strikes 1 | Raises the user's Defense by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Iron Defense: Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Swords Dance: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Swords Dance: Berserker 1 | Raises the user's Attack by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Swords Dance: Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Safety First!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 2 |
Brawn Sync 2 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 10 | 120 | 3 |
Victory Joust Bug Impact: Power +25 | Victory Joust Bug Impact: Power ↑ +25 | 5 | 60 | 3 |
Victory Joust Bug Impact: Power +25 | Victory Joust Bug Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Emmet & Archeops can be battled against in:
- Story event: All Aboard the Victory Train (June 30 to July 15, 2021; July 21 to August 4, 2022)
- Throwback Challenge: Rental Battle Event (September 4 to 15, 2023)
Story appearances
Emmet appears in his normal outfit in the following story areas:
- Story event: All Aboard the Victory Train
- Find the Ditto impostors!
- Neo Champions: A Pure and Touching Heart
Emmet appears in his special costume in the following story areas:
Sync pair stories
Emmet & Archeops
- A Day with Emmet
Emmet (Special Costume) & Escavalier
- How to Butler...
- Express Yourself
- Butler-Subway-Boss Extraordinaire!
Quotes
- Main article: Emmet/Quotes → Pokémon Masters EX
Gallery
Emmet
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Emmet's sync move mindscape (Battle Subway Double Train) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ All Aboard the Victory Train |
Medal 2★ All Aboard the Victory Train |
Medal 3★ All Aboard the Victory Train |
Medal Victory Bound |
All Aboard the Victory Train artwork |
Emmet (Special Costume)
Trivia
- Emmet & Archeops were the first fair-exclusive Rock-type sync pair.
- In Ingo's sync pair story, he says that he and Emmet were riding the subway when they suddenly found themselves on Pasio, implying that they were brought to the island by one of Hoopa's rings.
- As noted in the Dex and one of his Pokémon Center conversations, Emmet's Escavalier was originally caught by Ingo as a Karrablast. Emmet traded his own Shelmet to evolve it.
Origin
Emmet's design is based on his appearance in Pokémon Black, White, Black 2, and White 2. Archeops is one of Emmet's Pokémon in the core series games, being one of the Pokémon he uses when teaming up with Ingo in Multi Battles. Archeops's Dex entry comes from Pokémon Ultra Sun.
Emmet's Special Costume design is based on the Hatter from Alice's Adventures in Wonderland. Emmet does not own an Escavalier outside this game. Escavalier's Dex entry comes from Pokémon Black 2 and White 2.
In other languages
Right on Track!
|
Full Speed Stone Edge
|
Safety First!
|
Victory Joust Bug Impact
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |