Machamp (Pokémon)/Generation VIII learnset: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
Created page with "{{pokelinkback|068|Machamp|8}} Machamp is available in {{pkmn|Sword and Shield}}, {{pkmn|Brilliant Diamond and Shining Pearl}}, and Pokémon Legends: Arceus. ====By Le..."
 
m Text replacement - "==By a prior evolution==" to "==By a prior Evolution=="
 
(9 intermediate revisions by 4 users not shown)
Line 25: Line 25:


{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/levelh/PLA|Machamp|Fighting|Fighting|1}}
{{learnlist/levelh/LA|Machamp|Fighting|Fighting|1}}
{{learnlist/levelPLA|1|10|Tackle|Normal|Physical|40|100|30||}}
{{learnlist/levelLA|1|10|Tackle|Normal|Physical|40|50|30|100|100|30||}}
{{learnlist/levelPLA|6|15|Rock Smash|Fighting|Physical|40|100|20||'''}}
{{learnlist/levelLA|6|15|Rock Smash|Fighting|Physical|40|50|30|100|100|20||'''}}
{{learnlist/levelPLA|11|20|Bullet Punch|Steel|Physical|40|100|20||}}
{{learnlist/levelLA|11|20|Bullet Punch|Steel|Physical|40|50|30|100|100|20||}}
{{learnlist/levelPLA|18|28|Double Hit|Normal|Status|—|—|10||}}
{{learnlist/levelLA|18|28|Double Hit|Normal|Status||—|—|—|—|10||}}
{{learnlist/levelPLA|22|32|Mach Punch|Fighting|Physical|40|100|20||'''}}
{{learnlist/levelLA|22|32|Mach Punch|Fighting|Physical|40|50|30|100|100|20||'''}}
{{learnlist/levelPLA|25|35|Bulk Up|Fighting|Status|—|—|10||}}
{{learnlist/levelLA|25|35|Bulk Up|Fighting|Status|—|—|—|—|—|10||}}
{{learnlist/levelPLA|30|41|Drain Punch|Fighting|Physical|75|100|10||'''}}
{{learnlist/levelLA|30|41|Drain Punch|Fighting|Physical|75|90|60|100|100|10||'''}}
{{learnlist/levelPLA|34|45|Double-Edge|Normal|Physical|100|100|5||}}
{{learnlist/levelLA|34|45|Double-Edge|Normal|Physical|100|120|80|100|100|5||}}
{{learnlist/levelPLA|43|54|Close Combat|Fighting|Physical|100|100|5||'''}}
{{learnlist/levelLA|43|54|Close Combat|Fighting|Physical|100|120|80|100|100|5||'''}}
{{learnlist/levelf/8|Machamp|Fighting|Fighting|1}}
{{learnlist/levelf/8|Machamp|Fighting|Fighting|1}}


Line 101: Line 101:
{{learnlist/tmh/8|Machamp|Fighting|Fighting|1}}
{{learnlist/tmh/8|Machamp|Fighting|Fighting|1}}
{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||'''}}
{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||'''}}
{{learnlist/tm8|TM08|Bulk Up|Fighting|Status|—|—|20||}}
{{learnlist/tm8|TM08|Bulk Up|Fighting|Status|||20||}}
{{learnlist/tm8|TM10|Work Up|Normal|Status|—|—|30||}}
{{learnlist/tm8|TM10|Work Up|Normal|Status|||30||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|—|—|5||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|||5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|—|—|30||}}
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|||30||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm8|TM26|Earthquake|Ground|Physical|100|100|10||}}
{{learnlist/tm8|TM26|Earthquake|Ground|Physical|100|100|10||}}
{{learnlist/tm8|TM27|Low Sweep|Fighting|Physical|65|100|20||'''}}
{{learnlist/tm8|TM27|Low Sweep|Fighting|Physical|65|100|20||'''}}
{{learnlist/tm8|TM28|Dig|Ground|Physical|80|100|10||}}
{{learnlist/tm8|TM28|Dig|Ground|Physical|80|100|10||}}
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm8|TM35|Flamethrower|Fire|Special|90|100|15||}}
{{learnlist/tm8|TM35|Flamethrower|Fire|Special|90|100|15||}}
{{learnlist/tm8|TM38|Fire Blast|Fire|Special|110|85|5||}}
{{learnlist/tm8|TM38|Fire Blast|Fire|Special|110|85|5||}}
{{learnlist/tm8|TM39|Rock Tomb|Rock|Physical|60|95|15||}}
{{learnlist/tm8|TM39|Rock Tomb|Rock|Physical|60|95|15||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm8|TM45|Attract|Normal|Status|—|100|15||}}
{{learnlist/tm8|TM45|Attract|Normal|Status||100|15||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm8|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm8|TM56|Fling|Dark|Physical|—|100|10||}}
{{learnlist/tm8|TM56|Fling|Dark|Physical||100|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|||10||}}
{{learnlist/tm8|TM66|Payback|Dark|Physical|50|100|10||}}
{{learnlist/tm8|TM66|Payback|Dark|Physical|50|100|10||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM71|Stone Edge|Rock|Physical|100|80|5||}}
{{learnlist/tm8|TM71|Stone Edge|Rock|Physical|100|80|5||}}
{{learnlist/tm8|TM80|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tm8|TM80|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|||10||}}
{{learnlist/tm8|TM83|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tm8|TM83|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tm8|TM84|Poison Jab|Poison|Physical|80|100|20||}}
{{learnlist/tm8|TM84|Poison Jab|Poison|Physical|80|100|20||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status||85|15||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||}}
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||}}
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||'''}}
Line 140: Line 140:
{{gameabbrev8|SwSh}}
{{gameabbrev8|SwSh}}
{{learnlist/breedh/8|Machamp|Fighting|Fighting|2}}
{{learnlist/breedh/8|Machamp|Fighting|Fighting|2}}
{{learnlist/breed8|{{MSP/8|107|Hitmonchan}}{{MSP/8|675|Pangoro}}|Bullet Punch|Steel|Physical|40|100|30}}
{{learnlist/breed8|{{MSP/8c|107|Hitmonchan}}{{MSP/8c|675|Pangoro}}|Bullet Punch|Steel|Physical|40|100|30|grid=8}}
{{learnlist/breed8|{{MSP/8|107|Hitmonchan}}{{MSP/8|237|Hitmontop}}{{MSP/8|448|Lucario}}{{MSP/8|539|Sawk}}{{MSP/8|813|Scorbunny}}{{MSP/8|814|Raboot}}<br>{{MSP/8|815|Cinderace}}|Counter|Fighting|Physical|—|100|20}}
{{learnlist/breed8|{{MSP/8c|107|Hitmonchan}}{{MSP/8c|237|Hitmontop}}{{MSP/8c|448|Lucario}}{{MSP/8c|539|Sawk}}{{MSP/8c|813|Scorbunny}}{{MSP/8c|814|Raboot}}{{MSP/8c|815|Cinderace}}|Counter|Fighting|Physical|—|100|20|grid=8}}
{{learnlist/breed8|{{MSP/8|107|Hitmonchan}}{{MSP/8|237|Hitmontop}}{{MSP/8|122|Mr. Mime}}{{MSP/8|448|Lucario}}{{MSP/8|475|Gallade}}{{MSP/8|539|Sawk}}<br>{{MSP/8|619|Mienfoo}}{{MSP/8|620|Mienshao}}|Quick Guard|Fighting|Status|—|—|15}}
{{learnlist/breed8|{{MSP/8c|107|Hitmonchan}}{{MSP/8c|237|Hitmontop}}{{MSP/8c|122|Mr. Mime}}{{MSP/8c|448|Lucario}}{{MSP/8c|475|Gallade}}{{MSP/8c|539|Sawk}}{{MSP/8c|619|Mienfoo}}{{MSP/8c|620|Mienshao}}|Quick Guard|Fighting|Status|—|—|15|grid=8}}
{{learnlist/breed8|{{MSP/8|701|Hawlucha}}{{MSP/8|852|Clobbopus}}{{MSP/8|853|Grapploct}}|Submission|Fighting|Physical|80|80|20||'''}}
{{learnlist/breed8|{{MSP/8c|701|Hawlucha}}{{MSP/8c|852|Clobbopus}}{{MSP/8c|853|Grapploct}}|Submission|Fighting|Physical|80|80|20||'''|grid=8}}
{{learnlist/breed8|{{MSP/8|574|Gothita}}{{MSP/8|575|Gothorita}}{{MSP/8|576|Gothitelle}}|Tickle|Normal|Status|—|100|20}}
{{learnlist/breed8|{{MSP/8c|574|Gothita}}{{MSP/8c|575|Gothorita}}{{MSP/8c|576|Gothitelle}}|Tickle|Normal|Status|—|100|20|grid=8}}
{{learnlist/breedf/8|Machamp|Fighting|Fighting|2}}
{{learnlist/breedf/8|Machamp|Fighting|Fighting|2}}


{{gameabbrev8|BDSP}}
{{gameabbrev8|BDSP}}
{{learnlist/breedh/8|Machamp|Fighting|Fighting|1}}
{{learnlist/breedh/8|Machamp|Fighting|Fighting|2}}
{{learnlist/breed8|{{MSP/BDSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30||}}
{{learnlist/breed8|{{MSP/H|0107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30||}}
{{learnlist/breed8|{{MSP/BDSP|106|Hitmonlee}}{{MSP/BDSP|107|Hitmonchan}}{{MSP/BDSP|237|Hitmontop}}{{MSP/BDSP|296|Makuhita}}{{MSP/BDSP|297|Hariyama}}{{MSP/BDSP|391|Monferno}}<br>{{MSP/BDSP|392|Infernape}}{{MSP/BDSP|448|Lucario}}{{MSP/BDSP|475|Gallade}}|Close Combat|Fighting|Physical|120|100|5||'''}}
{{learnlist/breed8|{{MSP/H|0106|Hitmonlee}}{{MSP/H|0107|Hitmonchan}}{{MSP/H|0237|Hitmontop}}{{MSP/H|0296|Makuhita}}{{MSP/H|0297|Hariyama}}{{MSP/H|0391|Monferno}}{{MSP/H|0392|Infernape}}{{MSP/H|0448|Lucario}}{{MSP/H|0475|Gallade}}|Close Combat|Fighting|Physical|120|100|5||'''}}
{{learnlist/breed8|{{MSP/BDSP|107|Hitmonchan}}{{MSP/BDSP|237|Hitmontop}}{{MSP/BDSP|307|Meditite}}{{MSP/BDSP|308|Medicham}}{{MSP/BDSP|448|Lucario}}|Counter|Fighting|Physical|&mdash;|100|20||}}
{{learnlist/breed8|{{MSP/H|0107|Hitmonchan}}{{MSP/H|0237|Hitmontop}}{{MSP/H|0307|Meditite}}{{MSP/H|0308|Medicham}}{{MSP/H|0448|Lucario}}|Counter|Fighting|Physical||100|20||}}
{{learnlist/breed8|{{MSP/BDSP|122|Mr. Mime}}{{MSP/BDSP|313|Volbeat}}|Encore|Normal|Status|&mdash;|100|5||}}
{{learnlist/breed8|{{MSP/H|0122|Mr. Mime}}{{MSP/H|0313|Volbeat}}|Encore|Normal|Status||100|5||}}
{{learnlist/breed8|{{MSP/BDSP|107|Hitmonchan}}{{MSP/BDSP|126|Magmar}}{{MSP/BDSP|467|Magmortar}}{{MSP/BDSP|308|Medicham}}|Fire Punch|Fire|Physical|75|100|15||}}
{{learnlist/breed8|{{MSP/H|0107|Hitmonchan}}{{MSP/H|0126|Magmar}}{{MSP/H|0467|Magmortar}}{{MSP/H|0308|Medicham}}|Fire Punch|Fire|Physical|75|100|15||}}
{{learnlist/breed8|{{MSP/BDSP|296|Makuhita}}{{MSP/BDSP|297|Hariyama}}|Heavy Slam|Steel|Physical|&mdash;|100|10||}}
{{learnlist/breed8|{{MSP/H|0296|Makuhita}}{{MSP/H|0297|Hariyama}}|Heavy Slam|Steel|Physical||100|10||}}
{{learnlist/breed8|{{MSP/BDSP|107|Hitmonchan}}{{MSP/BDSP|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15||}}
{{learnlist/breed8|{{MSP/H|0107|Hitmonchan}}{{MSP/H|0308|Medicham}}|Ice Punch|Ice|Physical|75|100|15||}}
{{learnlist/breed8|{{MSP/BDSP|066|Machop}}{{MSP/BDSP|067|Machoke}}{{MSP/BDSP|068|Machamp}}{{MSP/BDSP|296|Makuhita}}{{MSP/BDSP|297|Hariyama}}{{MSP/BDSP|302|Sableye}}|Knock Off|Dark|Physical|65|100|20||}}
{{learnlist/breed8|{{MSP/H|0066|Machop}}{{MSP/H|0067|Machoke}}{{MSP/H|0068|Machamp}}{{MSP/H|0296|Makuhita}}{{MSP/H|0297|Hariyama}}{{MSP/H|0302|Sableye}}|Knock Off|Dark|Physical|65|100|20||}}
{{learnlist/breed8|{{MSP/BDSP|307|Meditite}}{{MSP/BDSP|308|Medicham}}|Power Trick|Psychic|Status|&mdash;|&mdash;|10||}}
{{learnlist/breed8|{{MSP/H|0307|Meditite}}{{MSP/H|0308|Medicham}}|Power Trick|Psychic|Status|||10||}}
{{learnlist/breed8|{{MSP/BDSP|107|Hitmonchan}}{{MSP/BDSP|237|Hitmontop}}{{MSP/BDSP|122|Mr. Mime}}{{MSP/BDSP|448|Lucario}}{{MSP/BDSP|475|Gallade}}|Quick Guard|Fighting|Status|&mdash;|&mdash;|15||}}
{{learnlist/breed8|{{MSP/H|0107|Hitmonchan}}{{MSP/H|0237|Hitmontop}}{{MSP/H|0122|Mr. Mime}}{{MSP/H|0448|Lucario}}{{MSP/H|0475|Gallade}}|Quick Guard|Fighting|Status|||15||}}
{{learnlist/breed8|{{MSP/BDSP|390|Chimchar}}{{MSP/BDSP|391|Monferno}}{{MSP/BDSP|392|Infernape}}|Submission|Fighting|Physical|80|80|20|*|'''}}
{{learnlist/breed8|{{MSP/H|0390|Chimchar}}{{MSP/H|0391|Monferno}}{{MSP/H|0392|Infernape}}|Submission|Fighting|Physical|80|80|20|*|'''}}
{{learnlist/breed8|{{MSP/BDSP|107|Hitmonchan}}{{MSP/BDSP|125|Electabuzz}}{{MSP/BDSP|466|Electivire}}{{MSP/BDSP|308|Medicham}}|Thunder Punch|Electric|Physical|75|100|15||}}
{{learnlist/breed8|{{MSP/H|0107|Hitmonchan}}{{MSP/H|0125|Electabuzz}}{{MSP/H|0466|Electivire}}{{MSP/H|0308|Medicham}}|Thunder Punch|Electric|Physical|75|100|15||}}
{{learnlist/breed8|{{MSP/BDSP|066|Machop}}{{MSP/BDSP|067|Machoke}}{{MSP/BDSP|068|Machamp}}|Tickle|Normal|Status|&mdash;|100|20|{{colorlink|Grand Underground|000|^}}|}}
{{learnlist/breed8|{{MSP/H|0066|Machop}}{{MSP/H|0067|Machoke}}{{MSP/H|0068|Machamp}}|Tickle|Normal|Status||100|20|{{colorlink|Grand Underground|000|^}}|}}
{{learnlist/breedf/8|Machamp|Fighting|Fighting|1}}
{{learnlist/breedf/8|Machamp|Fighting|Fighting|2}}


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{gameabbrev8|SwSh}}
{{gameabbrev8|SwSh}}
{{learnlist/tutorh/8|Machamp|Fighting|Fighting|2}}
{{learnlist/tutorh/8|Machamp|Fighting|Fighting|2}}
{{learnlist/tutor8|Coaching|Fighting|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor8|Coaching|Fighting|Status|||10|||no|yes}}
{{learnlist/tutorf/8|Machamp|Fighting|Fighting|2}}
{{learnlist/tutorf/8|Machamp|Fighting|Fighting|2}}


{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/tutorh/PLA|Machamp|Fighting|Fighting|1}}
{{learnlist/tutorh/PLA|Machamp|Fighting|Fighting|1}}
{{learnlist/tutorPLA|Bulk Up|Fighting|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|10||}}
{{learnlist/tutorPLA|Bulk Up|Fighting|Status||||||10||}}
{{learnlist/tutorPLA|Bulldoze|Ground|Physical|60|75|45|100|100|20||}}
{{learnlist/tutorPLA|Bulldoze|Ground|Physical|60|75|45|100|100|20||}}
{{learnlist/tutorPLA|Drain Punch|Fighting|Physical|75|90|60|100|100|10||'''}}
{{learnlist/tutorPLA|Drain Punch|Fighting|Physical|75|90|60|100|100|10||'''}}
{{learnlist/tutorPLA|Fire Punch|Fire|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Fire Punch|Fire|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Flamethrower|Fire|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Flamethrower|Fire|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Focus Energy|Normal|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|20||}}
{{learnlist/tutorPLA|Focus Energy|Normal|Status||||||20||}}
{{learnlist/tutorPLA|Giga Impact|Normal|Physical|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Giga Impact|Normal|Physical|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|High Horsepower|Ground|Physical|85|105|65|95|100|10||}}
{{learnlist/tutorPLA|High Horsepower|Ground|Physical|85|105|65|95|100|10||}}
Line 183: Line 183:
{{learnlist/tutorPLA|Ice Punch|Ice|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Ice Punch|Ice|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Poison Jab|Poison|Physical|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Poison Jab|Poison|Physical|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Rock Slide|Rock|Physical|75|90|60|90|100|10||}}
{{learnlist/tutorPLA|Rock Slide|Rock|Physical|75|90|60|90|100|10||}}
{{learnlist/tutorPLA|Rock Smash|Fighting|Physical|40|50|30|100|100|20||'''}}
{{learnlist/tutorPLA|Rock Smash|Fighting|Physical|40|50|30|100|100|20||'''}}
Line 190: Line 190:
{{learnlist/tutorf/8|Machamp|Fighting|Fighting|1}}
{{learnlist/tutorf/8|Machamp|Fighting|Fighting|1}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{learnlist/prevoh/8|Machamp|Fighting|Fighting|1}}
{{learnlist/prevoh/8|Machamp|Fighting|Fighting|1}}
{{learnlist/prevo8null}}
{{learnlist/prevo8null}}
Line 232: Line 232:
{{learnlist/prevgen8|Machamp|1|Wake-Up Slap|Fighting|Physical|70|100|10||'''|IV=yes<!--level-->|V=yes<!--level-->|VI=yes<!--level-->|VII=yes<!--level-->|x=yes}}
{{learnlist/prevgen8|Machamp|1|Wake-Up Slap|Fighting|Physical|70|100|10||'''|IV=yes<!--level-->|V=yes<!--level-->|VI=yes<!--level-->|VII=yes<!--level-->|x=yes}}
{{learnlist/prevgenf/8|Machamp|Fighting|Fighting|1}}
{{learnlist/prevgenf/8|Machamp|Fighting|Fighting|1}}
[[it:Machamp/Mosse apprese in ottava generazione]]
[[ja:カイリキー/第八世代のおぼえるわざ]]
[[zh:怪力/第八世代招式表]]

Latest revision as of 03:53, 13 July 2024

← Machamp Machamp

Machamp is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Wide Guard Rock Status 0000 00——% 10
011 Low Kick Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
011 Revenge Fighting Physical 06060 100100% 10
1212 Low Sweep Fighting Physical 06565 100100% 20
1616 Knock Off Dark Physical 06565 100100% 20
2020 Scary Face Normal Status 0000 100100% 10
2424 Vital Throw Fighting Physical 07070 00——% 10
3131 Strength Normal Physical 08080 100100% 15
3636 Dual Chop Dragon Physical 04040 09090% 15
4242 Bulk Up Fighting Status 0000 00——% 20
4848 Seismic Toss Fighting Physical 0000 100100% 20
5454 Dynamic Punch Fighting Physical 100100 05050% 5
6060 Cross Chop Fighting Physical 100100 08080% 5
6666 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Tackle Normal Physical 40 50 30 100% 100% 30
6 15 Rock Smash Fighting Physical 40 50 30 100% 100% 20
11 20 Bullet Punch Steel Physical 40 50 30 100% 100% 20
18 28 Double Hit Normal Status —% —% 10
22 32 Mach Punch Fighting Physical 40 50 30 100% 100% 20
25 35 Bulk Up Fighting Status —% —% 10
30 41 Drain Punch Fighting Physical 75 90 60 100% 100% 10
34 45 Double-Edge Normal Physical 100 120 80 100% 100% 5
43 54 Close Combat Fighting Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM73
TM73 Cross Poison Poison Physical 07070 100}}100% 20
TM75
TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR14
TR14 Metronome Normal Status 0000 00—}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR21
TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR48
TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR53
TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR79
TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR85
TR85 Work Up Normal Status 0000 00—}}—% 30
TR93
TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
TR94
TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR95
TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01
TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM08
TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10
TM10 Work Up Normal Status 0000 00—}}—% 30
TM11
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM26
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27
TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM28
TM28 Dig Ground Physical 08080 100}}100% 10
TM31
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 00—}}—% 15
TM35
TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38
TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39
TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
TM45 Attract Normal Status 0000 100}}100% 15
TM46
TM46 Thief Dark Physical 06060 100}}100% 25
TM52
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM58
TM58 Endure Normal Status 0000 00—}}—% 10
TM66
TM66 Payback Dark Physical 05050 100}}100% 10
TM68
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM80
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83
TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM84
TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
TM90 Substitute Normal Status 0000 00—}}—% 10
TM96
TM96 Strength Normal Physical 08080 100}}100% 15
TM98
TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100
TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Hitmonchan
Pangoro
Bullet Punch Steel Physical 40 100% 30
Hitmonchan
Hitmontop
Lucario
Sawk
Scorbunny
Raboot
Cinderace
Counter Fighting Physical 100% 20
Hitmonchan
Hitmontop
Mr. Mime
Lucario
Gallade
Sawk
Mienfoo
Mienshao
Quick Guard Fighting Status —% 15
Hawlucha
Clobbopus
Grapploct
Submission Fighting Physical 80 80% 20
Gothita
Gothorita
Gothitelle
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Hitmonchan
Bullet Punch Steel Physical 40 100% 30
HitmonleeHitmonchanHitmontopMakuhitaHariyamaMonfernoInfernapeLucarioGallade
Close Combat Fighting Physical 120 100% 5
HitmonchanHitmontopMedititeMedichamLucario
Counter Fighting Physical 100% 20
Mr. MimeVolbeat
Encore Normal Status 100% 5
HitmonchanMagmarMagmortarMedicham
Fire Punch Fire Physical 75 100% 15
MakuhitaHariyama
Heavy Slam Steel Physical 100% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
MachopMachokeMachampMakuhitaHariyamaSableye
Knock Off Dark Physical 65 100% 20
MedititeMedicham
Power Trick Psychic Status —% 10
HitmonchanHitmontopMr. MimeLucarioGallade
Quick Guard Fighting Status —% 15
ChimcharMonfernoInfernape
Submission* Fighting Physical 80 80% 20
HitmonchanElectabuzzElectivireMedicham
Thunder Punch Electric Physical 75 100% 15
MachopMachokeMachamp
Tickle^ Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Coaching Fighting Status —% 10
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Bulk Up Fighting Status —% —% 10
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Flamethrower Fire Special 80 100 60 100% 100% 10
LA Focus Energy Normal Status —% —% 20
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA High Horsepower Ground Physical 85 105 65 95% 100% 10
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Poison Jab Poison Physical 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Slide Rock Physical 75 90 60 90% 100% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Stone Edge Rock Physical 100 120 80 80% 90% 5
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Karate Chop × Fighting Physical 05050 100}}100% 25
I II III IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power Trick Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Rolling Kick × Fighting Physical 06060 085}}85% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
I II III IV V VI VII Smelling Salts × Normal Physical 07070 100}}100% 10
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Vacuum Wave Fighting Special 04040 100}}100% 30
I II III IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations