Stat modifier: Difference between revisions
(adding legends:arceus section) |
|||
(8 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Check Status SV.png|320px|thumb|right|The "Check Status" view from {{g|Scarlet and Violet}}, showing stage modifiers on the left.]] | |||
When a [[stat]] is used in a calculation in {{pkmn|battle}}, a number of '''stat modifiers''' may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. Stat modifiers always reset when the affected Pokémon exits the battlefield. | When a [[stat]] is used in a calculation in {{pkmn|battle}}, a number of '''stat modifiers''' may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. Stat modifiers always reset when the affected Pokémon exits the battlefield. | ||
==Stages== | ==Stages== | ||
The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at -6 or +6 or not. | The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]'' (also known as '''stat ranks''' in [[Pokémon Masters EX]]). When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at -6 or +6 or not. | ||
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula. | HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula. | ||
The stages of all of a Pokémon's stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}. When a move lands a [[critical hit]] in Generations | In the Generation {{gen|I}} and {{gen|II}} [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses a [[status move]] that would decrease one of the target's stats, that move has a 25% chance to fail in addition to its normal chance to miss.<ref>[https://github.com/pret/pokered/blob/master/engine/battle/effects.asm pret/pokered/engine/battle/effects.asm]</ref><ref>[https://github.com/pret/pokegold/blob/master/engine/battle/effect_commands.asm pret/pokegold/engine/battle/effect_commands.asm]</ref> | ||
The stages of all of a Pokémon's stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}. When a move lands a [[critical hit]] in Generations I and II, it ignores all changes to stat stages. From [[Generation III]] onward, critical hits ignore the attacker's negative stat stages and the defender's positive stat stages. If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stat stages can only be lowered through self-inflicted methods such as {{m|Superpower}}. {{m|Chip Away}}, {{m|Sacred Sword}}, and {{m|Darkest Lariat}} ignore changes to the target's physical Defense and Evasion stat stages. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} can cause subsequent moves to ignore the target's Evasion stat stages. From [[Generation V]] onward, if a Pokémon's Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon's Ability is {{a|Contrary}}, then any changes to stages are reversed. {{m|Topsy-Turvy}} reverses the stages of all of the target's stats. | |||
While some moves, Abilities, and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from—and thus can stack with—stages. Examples include the move {{m|Tailwind}}, which multiplies Speed by 2 times, the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which multiplies Attack by 1.5 times. | While some moves, Abilities, and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from—and thus can stack with—stages. Examples include the move {{m|Tailwind}}, which multiplies Speed by 2 times, the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which multiplies Attack by 1.5 times. | ||
From Generation V onward, the Speed stat has boundaries put in place that don't apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The | From Generation V onward, the Speed stat has boundaries put in place that don't apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The Speed stat is then subtracted from 10000 if and only if {{m|Trick Room}} is in effect, and finally if the Speed stat is greater than or equal to 8192, it is reduced by 8192 to produce the final figure used in speed comparisons. As a result, a Pokémon that runs into the limit of 10000 Speed is further reduced to an effective 1808. | ||
===In-battle modification=== | ===In-battle modification=== | ||
Line 47: | Line 50: | ||
{{mcolor|No Retreat|{{attack color dark}}}} | {{mcolor|No Retreat|{{attack color dark}}}} | ||
{{mcolor|Ominous Wind|{{attack color dark}}}} | {{mcolor|Ominous Wind|{{attack color dark}}}} | ||
''{{mcolor|Order Up|{{attack color dark}}}}'' | |||
{{mcolor|Power-Up Punch|{{attack color dark}}}} | {{mcolor|Power-Up Punch|{{attack color dark}}}} | ||
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}</ab> | {{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}</ab> | ||
Line 54: | Line 58: | ||
{{mcolor|Shift Gear|{{attack color dark}}}} | {{mcolor|Shift Gear|{{attack color dark}}}} | ||
{{mcolor|Silver Wind|{{attack color dark}}}} | {{mcolor|Silver Wind|{{attack color dark}}}} | ||
{{mcolor|Tidy Up|{{attack color dark}}}} | |||
{{mcolor|Victory Dance|{{attack color dark}}}} | |||
{{mcolor|Work Up|{{attack color dark}}}} | {{mcolor|Work Up|{{attack color dark}}}} | ||
'''2 stages''' | '''2 stages''' | ||
''{{mcolor|Acupressure|{{attack color dark}}}}'' | ''{{mcolor|Acupressure|{{attack color dark}}}}'' | ||
{{mcolor|Decorate|{{attack color dark}}}} | {{mcolor|Decorate|{{attack color dark}}}} | ||
{{mcolor|Fillet Away|{{attack color dark}}}} | |||
{{mcolor|Shell Smash|{{attack color dark}}}} | {{mcolor|Shell Smash|{{attack color dark}}}} | ||
{{mcolor|Spicy Extract|{{attack color dark}}}} | |||
{{mcolor|Swagger|{{attack color dark}}}} | {{mcolor|Swagger|{{attack color dark}}}} | ||
{{mcolor|Swords Dance|{{attack color dark}}}} | {{mcolor|Swords Dance|{{attack color dark}}}} | ||
Line 106: | Line 114: | ||
|} | |} | ||
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage''' | | style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage''' | ||
{{acolor|Anger Shell|{{attack color dark}}}} | |||
''{{acolor|Beast Boost|{{attack color dark}}}}'' | ''{{acolor|Beast Boost|{{attack color dark}}}}'' | ||
{{acolor|Chilling Neigh|{{attack color dark}}}} | |||
''{{acolor|Download|{{attack color dark}}}}'' | ''{{acolor|Download|{{attack color dark}}}}'' | ||
{{acolor|Guard Dog|{{attack color dark}}}} | |||
{{acolor|Intrepid Sword|{{attack color dark}}}} | {{acolor|Intrepid Sword|{{attack color dark}}}} | ||
{{acolor|Justified|{{attack color dark}}}} | {{acolor|Justified|{{attack color dark}}}} | ||
{{acolor|Moxie|{{attack color dark}}}} | {{acolor|Moxie|{{attack color dark}}}} | ||
{{acolor|Sap Sipper|{{attack color dark}}}} | {{acolor|Sap Sipper|{{attack color dark}}}} | ||
{{acolor|Thermal Exchange|{{attack color dark}}}} | |||
'''2 stages''' | '''2 stages''' | ||
{{acolor|Commander|{{attack color dark}}}} | |||
{{acolor|Defiant|{{attack color dark}}}} | {{acolor|Defiant|{{attack color dark}}}} | ||
''{{acolor|Moody|{{attack color dark}}}}'' | ''{{acolor|Moody|{{attack color dark}}}}'' | ||
Line 123: | Line 136: | ||
{{acolor|Huge Power|{{attack color dark}}}} | {{acolor|Huge Power|{{attack color dark}}}} | ||
{{acolor|Hustle|{{attack color dark}}}} | {{acolor|Hustle|{{attack color dark}}}} | ||
{{acolor|Pure Power|{{attack color dark}}}}</ab> | {{acolor|Orichalcum Pulse|{{attack color dark}}}} | ||
''{{acolor|Protosynthesis|{{attack color dark}}}}'' | |||
{{acolor|Pure Power|{{attack color dark}}}} | |||
''{{acolor|Quark Drive|{{attack color dark}}}}''</ab> | |||
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage''' | | style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage''' | ||
{{color2|{{attack color dark}}|Cell Battery}} | {{color2|{{attack color dark}}|Cell Battery}} | ||
Line 142: | Line 158: | ||
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}} | {{mcolor|Baby-Doll Eyes|{{attack color dark}}}} | ||
{{mcolor|Breaking Swipe|{{attack color dark}}}} | {{mcolor|Breaking Swipe|{{attack color dark}}}} | ||
{{mcolor|Chilling Water|{{attack color dark}}}} | |||
{{mcolor|Growl|{{attack color dark}}}} | {{mcolor|Growl|{{attack color dark}}}} | ||
{{mcolor|King's Shield|{{attack color dark}}}}{{tt2|*|2 stages prior to Generation VIII|{{attack color dark}}}} | {{mcolor|King's Shield|{{attack color dark}}}}{{tt2|*|2 stages prior to Generation VIII|{{attack color dark}}}} | ||
Line 150: | Line 167: | ||
{{mcolor|Play Rough|{{attack color dark}}}} | {{mcolor|Play Rough|{{attack color dark}}}} | ||
''{{mcolor|Secret Power|{{attack color dark}}}}'' | ''{{mcolor|Secret Power|{{attack color dark}}}}'' | ||
{{mcolor|Springtide Storm|{{attack color dark}}}} | |||
{{mcolor|Strength Sap|{{attack color dark}}}} | {{mcolor|Strength Sap|{{attack color dark}}}} | ||
{{mcolor|Superpower|{{attack color dark}}}} | {{mcolor|Superpower|{{attack color dark}}}} | ||
Line 169: | Line 187: | ||
'''Other''' | '''Other''' | ||
{{acolor|Defeatist|{{attack color dark}}}} | {{acolor|Defeatist|{{attack color dark}}}} | ||
{{acolor|Slow Start|{{attack color dark}}}}</ab> | {{acolor|Slow Start|{{attack color dark}}}} | ||
{{acolor|Tablets of Ruin|{{attack color dark}}}}</ab> | |||
|- | |- | ||
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}} | ! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}} | ||
Line 189: | Line 208: | ||
{{mcolor|No Retreat|{{defense color dark}}}} | {{mcolor|No Retreat|{{defense color dark}}}} | ||
{{mcolor|Ominous Wind|{{defense color dark}}}} | {{mcolor|Ominous Wind|{{defense color dark}}}} | ||
''{{mcolor|Order Up|{{defense color dark}}}}'' | |||
{{mcolor|Psyshield Bash|{{defense color dark}}}} | |||
{{mcolor|Silver Wind|{{defense color dark}}}}</ab> | {{mcolor|Silver Wind|{{defense color dark}}}}</ab> | ||
| <ab>'''1 stage''' | | <ab>'''1 stage''' | ||
Line 194: | Line 215: | ||
{{mcolor|Steel Wing|{{defense color dark}}}} | {{mcolor|Steel Wing|{{defense color dark}}}} | ||
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}} | {{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}} | ||
{{mcolor|Victory Dance|{{defense color dark}}}} | |||
{{mcolor|Withdraw|{{defense color dark}}}} | {{mcolor|Withdraw|{{defense color dark}}}} | ||
'''2 stages''' | '''2 stages''' | ||
Line 201: | Line 223: | ||
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}} | {{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}} | ||
{{mcolor|Iron Defense|{{defense color dark}}}} | {{mcolor|Iron Defense|{{defense color dark}}}} | ||
{{mcolor|Shelter|{{defense color dark}}}} | |||
{{mcolor|Stuff Cheeks|{{defense color dark}}}} | {{mcolor|Stuff Cheeks|{{defense color dark}}}} | ||
'''≥3 stages''' | '''≥3 stages''' | ||
Line 265: | Line 288: | ||
{{acolor|Stamina|{{defense color dark}}}} | {{acolor|Stamina|{{defense color dark}}}} | ||
'''2 stages''' | '''2 stages''' | ||
{{acolor|Commander|{{defense color dark}}}} | |||
''{{acolor|Moody|{{defense color dark}}}}'' | ''{{acolor|Moody|{{defense color dark}}}}'' | ||
{{acolor|Water Compaction|{{defense color dark}}}} | {{acolor|Water Compaction|{{defense color dark}}}} | ||
{{acolor|Well-Baked Body|{{defense color dark}}}} | |||
'''Other''' | '''Other''' | ||
{{acolor|Fur Coat|{{defense color dark}}}} | |||
{{acolor|Grass Pelt|{{defense color dark}}}} | {{acolor|Grass Pelt|{{defense color dark}}}} | ||
{{acolor|Marvel Scale|{{defense color dark}}}} | {{acolor|Marvel Scale|{{defense color dark}}}} | ||
{{acolor| | ''{{acolor|Protosynthesis|{{defense color dark}}}}'' | ||
''{{acolor|Quark Drive|{{defense color dark}}}}''</ab> | |||
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage''' | | style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage''' | ||
{{color2|{{defense color dark}}|Electric Seed}} | {{color2|{{defense color dark}}|Electric Seed}} | ||
Line 286: | Line 313: | ||
| <ab>'''1 stage''' | | <ab>'''1 stage''' | ||
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}} | {{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}} | ||
{{mcolor|Armor Cannon|{{defense color dark}}}} | |||
{{mcolor|Clanging Scales|{{defense color dark}}}} | {{mcolor|Clanging Scales|{{defense color dark}}}} | ||
{{mcolor|Close Combat|{{defense color dark}}}} | {{mcolor|Close Combat|{{defense color dark}}}} | ||
Line 293: | Line 321: | ||
{{mcolor|Fire Lash|{{defense color dark}}}} | {{mcolor|Fire Lash|{{defense color dark}}}} | ||
{{mcolor|Grav Apple|{{defense color dark}}}} | {{mcolor|Grav Apple|{{defense color dark}}}} | ||
{{mcolor|Headlong Rush|{{defense color dark}}}} | |||
{{mcolor|Iron Tail|{{defense color dark}}}} | {{mcolor|Iron Tail|{{defense color dark}}}} | ||
{{mcolor|Leer|{{defense color dark}}}} | {{mcolor|Leer|{{defense color dark}}}} | ||
Line 310: | Line 339: | ||
{{mcolor|Thunderous Kick|{{defense color dark}}}} | {{mcolor|Thunderous Kick|{{defense color dark}}}} | ||
{{mcolor|Tickle|{{defense color dark}}}} | {{mcolor|Tickle|{{defense color dark}}}} | ||
{{mcolor|Triple Arrows|{{defense color dark}}}} | |||
{{mcolor|V-create|{{defense color dark}}}} | {{mcolor|V-create|{{defense color dark}}}} | ||
'''2 stages''' | '''2 stages''' | ||
{{mcolor|Obstruct|{{defense color dark}}}} | {{mcolor|Obstruct|{{defense color dark}}}} | ||
{{mcolor|Screech|{{defense color dark}}}} | {{mcolor|Screech|{{defense color dark}}}} | ||
{{mcolor|Spicy Extract|{{defense color dark}}}} | |||
'''Other''' | '''Other''' | ||
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}} | {{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}} | ||
Line 319: | Line 350: | ||
|} | |} | ||
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage''' | | style="background:#{{defense color light}}" <!--DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage''' | ||
{{acolor|Anger Shell|{{defense color dark}}}} | |||
{{acolor|Gulp Missile|{{defense color dark}}}} | {{acolor|Gulp Missile|{{defense color dark}}}} | ||
''{{acolor|Moody|{{defense color dark}}}}'' | ''{{acolor|Moody|{{defense color dark}}}}'' | ||
{{acolor|Weak Armor|{{defense color dark}}}}</ab> | {{acolor|Weak Armor|{{defense color dark}}}} | ||
'''Other''' | |||
{{acolor|Sword of Ruin|{{defense color dark}}}}</ab> | |||
|- | |- | ||
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}} | ! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}} | ||
Line 340: | Line 374: | ||
{{mcolor|Rototiller|{{special attack color dark}}}} | {{mcolor|Rototiller|{{special attack color dark}}}} | ||
{{mcolor|Silver Wind|{{special attack color dark}}}} | {{mcolor|Silver Wind|{{special attack color dark}}}} | ||
{{mcolor|Torch Song|{{special attack color dark}}}} | |||
{{mcolor|Quiver Dance|{{special attack color dark}}}} | {{mcolor|Quiver Dance|{{special attack color dark}}}} | ||
{{mcolor|Work Up|{{special attack color dark}}}}</ab> | {{mcolor|Work Up|{{special attack color dark}}}}</ab> | ||
Line 345: | Line 380: | ||
''{{mcolor|Acupressure|{{special attack color dark}}}}'' | ''{{mcolor|Acupressure|{{special attack color dark}}}}'' | ||
{{mcolor|Decorate|{{special attack color dark}}}} | {{mcolor|Decorate|{{special attack color dark}}}} | ||
{{mcolor|Fillet Away|{{special attack color dark}}}} | |||
{{mcolor|Geomancy|{{special attack color dark}}}} | {{mcolor|Geomancy|{{special attack color dark}}}} | ||
{{mcolor|Nasty Plot|{{special attack color dark}}}} | {{mcolor|Nasty Plot|{{special attack color dark}}}} | ||
Line 394: | Line 430: | ||
|} | |} | ||
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage''' | | style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage''' | ||
{{acolor|Anger Shell|{{special attack color dark}}}} | |||
''{{acolor|Beast Boost|{{special attack color dark}}}}'' | ''{{acolor|Beast Boost|{{special attack color dark}}}}'' | ||
{{acolor|Berserk|{{special attack color dark}}}} | {{acolor|Berserk|{{special attack color dark}}}} | ||
''{{acolor|Download|{{special attack color dark}}}}'' | ''{{acolor|Download|{{special attack color dark}}}}'' | ||
{{acolor|Grim Neigh|{{special attack color dark}}}} | |||
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}} | {{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}} | ||
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}} | {{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}} | ||
{{acolor|Soul-Heart|{{special attack color dark}}}} | {{acolor|Soul-Heart|{{special attack color dark}}}} | ||
'''2 stages''' | '''2 stages''' | ||
{{acolor|Commander|{{special attack color dark}}}} | |||
{{acolor|Competitive|{{special attack color dark}}}} | {{acolor|Competitive|{{special attack color dark}}}} | ||
''{{acolor|Moody|{{special attack color dark}}}}'' | ''{{acolor|Moody|{{special attack color dark}}}}'' | ||
'''Other''' | '''Other''' | ||
{{acolor|Battery|{{special attack color dark}}}} | |||
{{acolor|Hadron Engine|{{special attack color dark}}}} | |||
{{acolor|Minus|{{special attack color dark}}}} | {{acolor|Minus|{{special attack color dark}}}} | ||
{{acolor|Plus|{{special attack color dark}}}} | {{acolor|Plus|{{special attack color dark}}}} | ||
{{acolor| | ''{{acolor|Protosynthesis|{{special attack color dark}}}}'' | ||
{{acolor| | ''{{acolor|Quark Drive|{{special attack color dark}}}}'' | ||
{{acolor|Solar Power|{{special attack color dark}}}}</ab> | |||
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage''' | | style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage''' | ||
{{color2|{{special attack color dark}}|Absorb Bulb}} | {{color2|{{special attack color dark}}|Absorb Bulb}} | ||
Line 423: | Line 465: | ||
{| style="margin:auto" | {| style="margin:auto" | ||
| <ab>'''1 stage''' | | <ab>'''1 stage''' | ||
{{mcolor|Bitter Malice|{{special attack color dark}}}} | |||
{{mcolor|Confide|{{special attack color dark}}}} | {{mcolor|Confide|{{special attack color dark}}}} | ||
{{mcolor|Mist Ball|{{special attack color dark}}}} | {{mcolor|Mist Ball|{{special attack color dark}}}} | ||
Line 451: | Line 494: | ||
''{{acolor|Moody|{{special attack color dark}}}}'' | ''{{acolor|Moody|{{special attack color dark}}}}'' | ||
'''Other''' | '''Other''' | ||
{{acolor|Defeatist|{{special attack color dark}}}}</ab> | {{acolor|Defeatist|{{special attack color dark}}}} | ||
{{acolor|Vessel of Ruin|{{special attack color dark}}}}</ab> | |||
|- | |- | ||
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}} | ! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}} | ||
Line 527: | Line 571: | ||
''{{acolor|Beast Boost|{{special defense color dark}}}}'' | ''{{acolor|Beast Boost|{{special defense color dark}}}}'' | ||
'''2 stages''' | '''2 stages''' | ||
{{acolor|Commander|{{special defense color dark}}}} | |||
''{{acolor|Moody|{{special defense color dark}}}}'' | ''{{acolor|Moody|{{special defense color dark}}}}'' | ||
''{{acolor|Protosynthesis|{{special defense color dark}}}}'' | |||
''{{acolor|Quark Drive|{{special defense color dark}}}}'' | |||
'''Other''' | '''Other''' | ||
{{acolor|Flower Gift|{{special defense color dark}}}}</ab> | {{acolor|Flower Gift|{{special defense color dark}}}}</ab> | ||
Line 550: | Line 597: | ||
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}} | {{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}} | ||
{{mcolor|Apple Acid|{{special defense color dark}}}} | {{mcolor|Apple Acid|{{special defense color dark}}}} | ||
{{mcolor|Armor Cannon|{{special defense color dark}}}} | |||
{{mcolor|Bug Buzz|{{special defense color dark}}}} | {{mcolor|Bug Buzz|{{special defense color dark}}}} | ||
{{mcolor|Close Combat|{{special defense color dark}}}} | {{mcolor|Close Combat|{{special defense color dark}}}} | ||
Line 558: | Line 606: | ||
{{mcolor|Flash Cannon|{{special defense color dark}}}} | {{mcolor|Flash Cannon|{{special defense color dark}}}} | ||
{{mcolor|Focus Blast|{{special defense color dark}}}} | {{mcolor|Focus Blast|{{special defense color dark}}}} | ||
{{mcolor|Headlong Rush|{{special defense color dark}}}} | |||
{{mcolor|Luster Purge|{{special defense color dark}}}} | {{mcolor|Luster Purge|{{special defense color dark}}}} | ||
{{mcolor|Octolock|{{special defense color dark}}}} | {{mcolor|Octolock|{{special defense color dark}}}} | ||
Line 570: | Line 619: | ||
{{mcolor|Acid Spray|{{special defense color dark}}}} | {{mcolor|Acid Spray|{{special defense color dark}}}} | ||
{{mcolor|Fake Tears|{{special defense color dark}}}} | {{mcolor|Fake Tears|{{special defense color dark}}}} | ||
{{mcolor|Lumina Crash|{{special defense color dark}}}} | |||
{{mcolor|Metal Sound|{{special defense color dark}}}} | {{mcolor|Metal Sound|{{special defense color dark}}}} | ||
{{mcolor|Seed Flare|{{special defense color dark}}}} | {{mcolor|Seed Flare|{{special defense color dark}}}} | ||
Line 576: | Line 626: | ||
|} | |} | ||
| style="background:#{{special defense color light}}" <!-- SP. DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage''' | | style="background:#{{special defense color light}}" <!-- SP. DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage''' | ||
''{{acolor|Moody|{{special defense color dark}}}}''</ab> | {{acolor|Anger Shell|{{special defense color dark}}}} | ||
''{{acolor|Moody|{{special defense color dark}}}}'' | |||
'''Other''' | |||
{{acolor|Beads of Ruin|{{special defense color dark}}}}</ab> | |||
|- | |- | ||
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}} | ! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}} | ||
Line 582: | Line 635: | ||
{| style="margin:auto" | {| style="margin:auto" | ||
| <ab>'''1 stage''' | | <ab>'''1 stage''' | ||
{{mcolor|Aqua Step|{{speed color dark}}}} | |||
{{mcolor|Aura Wheel|{{speed color dark}}}} | {{mcolor|Aura Wheel|{{speed color dark}}}} | ||
{{mcolor|Ancient Power|{{speed color dark}}}} | {{mcolor|Ancient Power|{{speed color dark}}}} | ||
{{mcolor|Clangorous Soul|{{speed color dark}}}} | {{mcolor|Clangorous Soul|{{speed color dark}}}} | ||
{{mcolor|Dragon Dance|{{speed color dark}}}} | {{mcolor|Dragon Dance|{{speed color dark}}}} | ||
{{mcolor|Esper Wing|{{speed color dark}}}} | |||
{{mcolor|Flame Charge|{{speed color dark}}}} | {{mcolor|Flame Charge|{{speed color dark}}}} | ||
{{mcolor|No Retreat|{{speed color dark}}}} | {{mcolor|No Retreat|{{speed color dark}}}} | ||
{{mcolor|Ominous Wind|{{speed color dark}}}} | {{mcolor|Ominous Wind|{{speed color dark}}}} | ||
{{mcolor|Order Up|{{speed color dark}}}} | |||
{{mcolor|Quiver Dance|{{speed color dark}}}} | {{mcolor|Quiver Dance|{{speed color dark}}}} | ||
{{mcolor|Rapid Spin|{{speed color dark}}}}{{tt2|*|Generation VIII only|{{speed color dark}}}} | {{mcolor|Rapid Spin|{{speed color dark}}}}{{tt2|*|Generation VIII only|{{speed color dark}}}} | ||
{{mcolor|Scale Shot|{{speed color dark}}}} | {{mcolor|Scale Shot|{{speed color dark}}}} | ||
{{mcolor|Silver Wind|{{speed color dark}}}}</ab> | {{mcolor|Silver Wind|{{speed color dark}}}} | ||
{{mcolor|Tidy Up|{{speed color dark}}}} | |||
{{mcolor|Trailblaze|{{speed color dark}}}} | |||
{{mcolor|Victory Dance|{{speed color dark}}}}</ab> | |||
| <ab>'''2 stages''' | | <ab>'''2 stages''' | ||
''{{mcolor|Acupressure|{{speed color dark}}}}'' | ''{{mcolor|Acupressure|{{speed color dark}}}}'' | ||
{{mcolor|Agility|{{speed color dark}}}} | {{mcolor|Agility|{{speed color dark}}}} | ||
{{mcolor|Autotomize|{{speed color dark}}}} | {{mcolor|Autotomize|{{speed color dark}}}} | ||
{{mcolor|Fillet Away|{{speed color dark}}}} | |||
{{mcolor|Geomancy|{{speed color dark}}}} | {{mcolor|Geomancy|{{speed color dark}}}} | ||
{{mcolor|Rock Polish|{{speed color dark}}}} | {{mcolor|Rock Polish|{{speed color dark}}}} | ||
Line 662: | Line 722: | ||
|} | |} | ||
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage''' | | style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage''' | ||
{{acolor|Anger Shell|{{speed color dark}}}} | |||
''{{acolor|Beast Boost|{{speed color dark}}}}'' | ''{{acolor|Beast Boost|{{speed color dark}}}}'' | ||
{{acolor|Motor Drive|{{speed color dark}}}} | {{acolor|Motor Drive|{{speed color dark}}}} | ||
Line 668: | Line 729: | ||
{{acolor|Steadfast|{{speed color dark}}}} | {{acolor|Steadfast|{{speed color dark}}}} | ||
{{acolor|Weak Armor|{{speed color dark}}}} | {{acolor|Weak Armor|{{speed color dark}}}} | ||
{{acolor|Wind Rider|{{speed color dark}}}} | |||
'''2 stages''' | '''2 stages''' | ||
{{acolor|Commander|{{speed color dark}}}} | |||
''{{acolor|Moody|{{speed color dark}}}}'' | ''{{acolor|Moody|{{speed color dark}}}}'' | ||
'''≥3 stages''' | '''≥3 stages''' | ||
Line 676: | Line 739: | ||
{{acolor|Quick Feet|{{speed color dark}}}} | {{acolor|Quick Feet|{{speed color dark}}}} | ||
{{acolor|Sand Rush|{{speed color dark}}}} | {{acolor|Sand Rush|{{speed color dark}}}} | ||
{{acolor|Slush Rush|{{speed color dark}}}} | |||
{{acolor|Surge Surfer|{{speed color dark}}}} | |||
{{acolor|Swift Swim|{{speed color dark}}}} | {{acolor|Swift Swim|{{speed color dark}}}} | ||
{{acolor| | ''{{acolor|Protosynthesis|{{speed color dark}}}}'' | ||
{{acolor| | ''{{acolor|Quark Drive|{{speed color dark}}}}'' | ||
{{acolor| | {{acolor|Unburden|{{speed color dark}}}}</ab> | ||
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage''' | | style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage''' | ||
{{color2|{{speed color dark}}|Adrenaline Orb}} | {{color2|{{speed color dark}}|Adrenaline Orb}} | ||
Line 692: | Line 757: | ||
{| style="margin:auto" | {| style="margin:auto" | ||
| <ab>'''1 stage''' | | <ab>'''1 stage''' | ||
{{mcolor|Bleakwind Storm|{{speed color dark}}}} | |||
{{mcolor|Bubble|{{speed color dark}}}} | {{mcolor|Bubble|{{speed color dark}}}} | ||
{{mcolor|Bubble Beam|{{speed color dark}}}} | {{mcolor|Bubble Beam|{{speed color dark}}}} | ||
Line 706: | Line 772: | ||
| <ab>'''1 stage''' | | <ab>'''1 stage''' | ||
{{mcolor|Mud Shot|{{speed color dark}}}} | {{mcolor|Mud Shot|{{speed color dark}}}} | ||
{{mcolor|Pounce|{{speed color dark}}}} | |||
{{mcolor|Rock Tomb|{{speed color dark}}}} | {{mcolor|Rock Tomb|{{speed color dark}}}} | ||
''{{mcolor|Secret Power|{{speed color dark}}}}''{{tt2|*|Can only decrease Speed in Generation III and Generation V onward|{{speed color dark}}}} | ''{{mcolor|Secret Power|{{speed color dark}}}}''{{tt2|*|Can only decrease Speed in Generation III and Generation V onward|{{speed color dark}}}} | ||
{{mcolor|Silk Trap|{{speed color dark}}}} | |||
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon's Speed when they switch in|{{speed color dark}}}} | {{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon's Speed when they switch in|{{speed color dark}}}} | ||
{{mcolor|Tar Shot|{{speed color dark}}}} | {{mcolor|Tar Shot|{{speed color dark}}}} | ||
Line 716: | Line 784: | ||
{{mcolor|Cotton Spore|{{speed color dark}}}} | {{mcolor|Cotton Spore|{{speed color dark}}}} | ||
{{mcolor|Scary Face|{{speed color dark}}}} | {{mcolor|Scary Face|{{speed color dark}}}} | ||
{{mcolor|Spin Out|{{speed color dark}}}} | |||
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}} | {{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}} | ||
'''Other''' | '''Other''' | ||
Line 827: | Line 896: | ||
===Stage modification quotes=== | ===Stage modification quotes=== | ||
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !---> | <!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !---> | ||
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. | The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. From [[Generation V]] onwards, the game will take into account the effective change (for example, not +2 for a stat at +5); additionally moves that list multiple quotes will always state each stat separately, even if they're all capped. | ||
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so. | In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so. | ||
Line 937: | Line 1,006: | ||
| <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <sup>3</sup>/<sub>3</sub> || <sup>4</sup>/<sub>3</sub> || <sup>5</sup>/<sub>3</sub> || <sup>6</sup>/<sub>3</sub> || <sup>7</sup>/<sub>3</sub> || <sup>8</sup>/<sub>3</sub> || <sup>9</sup>/<sub>3</sub> | | <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <sup>3</sup>/<sub>3</sub> || <sup>4</sup>/<sub>3</sub> || <sup>5</sup>/<sub>3</sub> || <sup>6</sup>/<sub>3</sub> || <sup>7</sup>/<sub>3</sub> || <sup>8</sup>/<sub>3</sub> || <sup>9</sup>/<sub>3</sub> | ||
|} | |} | ||
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a <math display="inline">{66 \over 100} \times {66 \over 100} = 43.56\%</math> chance of hitting in Generation I, or a <math display="inline">{75 \over 100} \times {75 \over 100} = 56.25\%</math> chance of hitting in Generation II. In Generation III, this was changed so that the stages of the | In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers are applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a <math display="inline">{66 \over 100} \times {66 \over 100} = 43.56\%</math> chance of hitting in Generation I, or a <math display="inline">{75 \over 100} \times {75 \over 100} = 56.25\%</math> chance of hitting in Generation II. In Generation III, this was changed so that the stages of the accuracy and evasion stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a <math display="inline">{60 \over 100} = 60\%</math> chance of hitting.<ref>[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]</ref> | ||
Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <math display="inline">{33 \over 100} = 33\%</math> chance to hit. (For comparison, in Generation II, the attacker would only have a <math display="inline">{33 \over 100} \times {33 \over 100} = 10.89\%</math> chance of hitting.) | Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <math display="inline">{33 \over 100} = 33\%</math> chance to hit. (For comparison, in Generation II, the attacker would only have a <math display="inline">{33 \over 100} \times {33 \over 100} = 10.89\%</math> chance of hitting.) | ||
Line 966: | Line 1,035: | ||
====Moves==== | ====Moves==== | ||
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf" | {| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf" | ||
|- | |- | ||
Line 976: | Line 1,044: | ||
! Generation | ! Generation | ||
|- | |- | ||
| | | {{m|Punishment}} | ||
| style="text-align:left" | The user attacks the target with stored power. The more the user's stats are | | style="text-align:left" | The more the target has powered up with stat changes, the greater the move's power. | ||
| IV | |||
|- | |||
| {{m|Stored Power}} | |||
| style="text-align:left" | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||
| V | | V | ||
|- | |- | ||
| | | {{m|Power Trip}} | ||
| style="text-align:left" | The user boasts its strength and attacks the target. The more the user's stats are | | style="text-align:left" | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | ||
| VII | | VII | ||
|- | |||
| {{m|Lash Out}} | |||
| style="text-align:left" | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | |||
| VIII | |||
|} | |} | ||
|} | |} | ||
Line 1,016: | Line 1,092: | ||
=={{anchor|Pokémon Legends: Arceus|In Pokémon Legends: Arceus}}== | =={{anchor|Pokémon Legends: Arceus|In Pokémon Legends: Arceus}}== | ||
In {{g|Legends: Arceus}}, stat modifiers work much differently that they do in other core series games: | In {{g|Legends: Arceus}}, stat modifiers work much differently that they do in other core series games: | ||
* Stat modifiers expire after the affected Pokémon has executed a certain number of turns or switches out | * Stat modifiers expire after the affected Pokémon has executed a certain number of turns or switches out | ||
* Stat modifiers for Attack also affect Sp. Atk equally, and vice versa | * Stat modifiers for Attack also affect Sp. Atk equally, and vice versa | ||
* Stat modifiers for Defense also affect Sp. Def equally, and vice versa | * Stat modifiers for Defense also affect Sp. Def equally, and vice versa | ||
* Stat modifiers each only have one stage multiplier: a ×1.5 boost or a ×<sup>2</sup>/<sub>3</sub> drop. | * Stat modifiers each only have one stage multiplier: a ×1.5 boost or a ×<sup>2</sup>/<sub>3</sub> drop. | ||
** If a stat modifier is applied to a Pokémon that already has that same modifier, then it will simply overwrite its number of turns remaining | ** If a stat modifier is applied to a Pokémon that already has that same modifier, then it will simply overwrite its number of turns remaining | ||
Line 1,037: | Line 1,113: | ||
{{m|Bulk Up}} • {{m|Calm Mind}} • {{m|Victory Dance}} | {{m|Bulk Up}} • {{m|Calm Mind}} • {{m|Victory Dance}} | ||
;5 turns | ;5 turns | ||
{{m|Nasty Plot}} • {{m|Swords Dance}} | {{m|Nasty Plot}} • {{m|Swords Dance}} | ||
|- style='background:#fff' | |- style='background:#fff' | ||
| Power Drop | | Power Drop | ||
Line 1,056: | Line 1,132: | ||
{{m|Victory Dance}} | {{m|Victory Dance}} | ||
;5 turns | ;5 turns | ||
{{m|Iron Defense}} | {{m|Iron Defense}} | ||
|- style='background:#fff' | |- style='background:#fff' | ||
| Guard Drop | | Guard Drop |
Latest revision as of 09:36, 31 March 2024
When a stat is used in a calculation in battle, a number of stat modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain moves, Abilities, and held items. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. Stat modifiers always reset when the affected Pokémon exits the battlefield.
Stages
The modifiers conferred by most moves operate on a sliding scale of stages (also known as stat ranks in Pokémon Masters EX). When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to Generation III, no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at -6 or +6 or not.
HP is the only stat that has no stages. Dynamax is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula.
In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses a status move that would decrease one of the target's stats, that move has a 25% chance to fail in addition to its normal chance to miss.[1][2]
The stages of all of a Pokémon's stats are reset to zero when the Pokémon is withdrawn or affected by the moves Haze or Clear Smog. When a move lands a critical hit in Generations I and II, it ignores all changes to stat stages. From Generation III onward, critical hits ignore the attacker's negative stat stages and the defender's positive stat stages. If a Pokémon is under the effect of Mist, Clear Body, White Smoke, or Full Metal Body, its stat stages can only be lowered through self-inflicted methods such as Superpower. Chip Away, Sacred Sword, and Darkest Lariat ignore changes to the target's physical Defense and Evasion stat stages. Foresight, Odor Sleuth, and Miracle Eye can cause subsequent moves to ignore the target's Evasion stat stages. From Generation V onward, if a Pokémon's Ability is Simple, then any changes to stages are doubled. If a Pokémon's Ability is Contrary, then any changes to stages are reversed. Topsy-Turvy reverses the stages of all of the target's stats.
While some moves, Abilities, and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from—and thus can stack with—stages. Examples include the move Tailwind, which multiplies Speed by 2 times, the Ability Slow Start, which temporarily halves Attack and Speed, and the held item Choice Band, which multiplies Attack by 1.5 times.
From Generation V onward, the Speed stat has boundaries put in place that don't apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The Speed stat is then subtracted from 10000 if and only if Trick Room is in effect, and finally if the Speed stat is greater than or equal to 8192, it is reduced by 8192 to produce the final figure used in speed comparisons. As a result, a Pokémon that runs into the limit of 10000 Speed is further reduced to an effective 1808.
In-battle modification
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.
Stage modification quotes
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. From Generation V onwards, the game will take into account the effective change (for example, not +2 for a stat at +5); additionally moves that list multiple quotes will always state each stat separately, even if they're all capped.
In Generation II, if Curse still has a stat to raise, it will not display any text for the capped stats. In Generation III, Curse will instead fail if all stats are capped. In Generation III and IV, it will always list each stat separately when it does so.
Change | Generation I | Generation II | Generation III | Generation IV | Generation V | Generation VI | Generation VII | Generation VIII | Generation IX | |
---|---|---|---|---|---|---|---|---|---|---|
too high | Nothing happened! | <Pokémon>'s <stat> won't rise anymore! | <Pokémon>'s <stat> won't go higher! | <Pokémon>'s <stat> won't go any higher! | ||||||
multiple too high | <Pokémon>'s Ability won't rise anymore! | <Pokémon>'s stats won't go any higher! | ||||||||
+1 | <Pokémon>'s <stat> rose! | <Pokémon>'s <stat> went up! | <Pokémon>'s <stat> rose! | |||||||
+2 | <Pokémon>'s <stat> greatly rose! | <Pokémon>'s <stat> went way up! | <Pokémon>'s <stat> sharply rose! | <Pokémon>'s <stat> rose sharply! | ||||||
+3 or higher | <Pokémon>'s <stat> rose drastically! | |||||||||
multiple too low | <Pokémon>'s stats won't go any lower! | |||||||||
too low | Nothing happened! | <Pokémon>'s <stat> won't drop anymore! | <Pokémon>'s <stat> won't go lower! | <Pokémon>'s <stat> won't go any lower! | ||||||
-1 | <Pokémon>'s <stat> fell! | |||||||||
-2 | <Pokémon>'s <stat> greatly fell! | <Pokémon>'s <stat> sharply fell! | <Pokémon>'s <stat> harshly fell! | |||||||
-3 or lower | <Pokémon>'s <stat> severely fell! |
Stage multipliers
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:
- For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed
Stage | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gen I-II | 25/100 | 28/100 | 33/100 | 40/100 | 50/100 | 66/100 | 100/100 | 150/100 | 200/100 | 250/100 | 300/100 | 350/100 | 400/100 |
Gen III+ | 2/8 | 2/7 | 2/6 | 2/5 | 2/4 | 2/3 | 2/2 | 3/2 | 4/2 | 5/2 | 6/2 | 7/2 | 8/2 |
- For accuracy and evasion
Stage (accuracy) | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stage (evasion) | +6 | +5 | +4 | +3 | +2 | +1 | 0 | -1 | -2 | -3 | -4 | -5 | -6 |
Gen I handheld games | 25/100 | 28/100 | 33/100 | 40/100 | 50/100 | 66/100 | 100/100 | 150/100 | 200/100 | 250/100 | 300/100 | 350/100 | 400/100 |
Pokémon Stadium | 1/3 | 36/100 | 43/100 | 50/100 | 66/100 | 75/100 | 100/100 | 133/100 | 166/100 | 200/100 | 233/100 | 266/100 | 300/100 |
Gen II | 33/100 | 36/100 | 43/100 | 50/100 | 60/100 | 75/100 | 100/100 | 133/100 | 166/100 | 200/100 | 233/100 | 266/100 | 300/100 |
Gen III-IV | 33/100 | 36/100 | 43/100 | 50/100 | 60/100 | 75/100 | 100/100 | 133/100 | 166/100 | 200/100 | 250/100 | 266/100 | 300/100 |
Gen V+ | 3/9 | 3/8 | 3/7 | 3/6 | 3/5 | 3/4 | 3/3 | 4/3 | 5/3 | 6/3 | 7/3 | 8/3 | 9/3 |
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers are applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a chance of hitting in Generation I, or a chance of hitting in Generation II. In Generation III, this was changed so that the stages of the accuracy and evasion stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a chance of hitting.[3]
Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a chance to hit. (For comparison, in Generation II, the attacker would only have a chance of hitting.)
In Generation IV, if a Pokémon's Ability is Simple, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.
List of Abilities, moves, and items affected by stat changes
Abilities
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
|
Moves
|
Items
|
In Pokémon Legends: Arceus
In Pokémon Legends: Arceus, stat modifiers work much differently that they do in other core series games:
- Stat modifiers expire after the affected Pokémon has executed a certain number of turns or switches out
- Stat modifiers for Attack also affect Sp. Atk equally, and vice versa
- Stat modifiers for Defense also affect Sp. Def equally, and vice versa
- Stat modifiers each only have one stage multiplier: a ×1.5 boost or a ×2/3 drop.
- If a stat modifier is applied to a Pokémon that already has that same modifier, then it will simply overwrite its number of turns remaining
- If a stat modifier is applied to a Pokémon with the opposite modifier, then it will cancel it out
Modifier | In-game description | Details | Causes |
---|---|---|---|
Power Boost | The Pokémon's offensive stats are raised, boosting its Attack and Sp. Atk stats. | Power Boost indicates that a Pokémon's offensive stats are raised, increasing the damage it deals with its moves by 50%. If the Pokémon is already affected by Power Drop, it will cancel it out instead. It is usually caused by moves that can raise Attack or Sp. Atk in other core series games. |
Bulk Up • Calm Mind • Victory Dance
|
Power Drop | The Pokémon's offensive stats are lowered, reducing its Attack and Sp. Atk stats. | Power Drop indicates that a Pokémon's offensive stats are lowered, decreasing the damage it deals by a third. If the Pokémon is already affected by Power Boost, it will cancel it out instead. It is usually caused by moves that can lower Attack or Sp. Atk in other core series games. |
Draco Meteor* • Leaf Storm*
|
Guard Boost | The Pokémon's defensive stats are raised, boosting its Defense and Sp. Def stats. | Guard Boost indicates that a Pokémon's defensive stats are raised, decreasing the damage it takes from attacks by a third. If the Pokémon is already affected by Guard Drop, it will cancel it out instead. It is usually caused by moves that can raise Defense or Sp. Def in other core series games. |
|
Guard Drop | The Pokémon's defensive stats are lowered, reducing its Defense and Sp. Def stats. | Guard Drop indicates that a Pokémon's defensive stats are lowered, increasing the damage it takes from attacks by 50%. If the Pokémon is already affected by Guard Boost, it will cancel it out instead. It is usually caused by moves that can lower Defense or Sp. Def in other core series games. |
|
References
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |