Protosynthesis (Ability): Difference between revisions

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{{AbilityInfobox/header
{{AbilityInfobox/header
|name=Protosynthesis
|name=<span style="color:#FFF">Protosynthesis</span>
|jpname=こだいかっせい
|jpname=<span style="color:#FFF">こだいかっせい</span>
|jptrans=Ancient Activation
|jptrans=<span style="color:#FFF">Ancient Activation</span>
|jptranslit=Kodaikassei
|jptranslit=Kodaikassei
|colorscheme=Fighting
|colorscheme=Fire
|gen=IX
|gen=IX
}}
}}
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==Effect==
==Effect==
===In battle===
===In battle===
{{AbilityResearch|Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: {{m|Simple Beam}}, {{m|Role Play}}, {{m|Entrainment}}, {{a|Trace}}, {{a|Receiver}}/{{a|Power of Alchemy}}, {{a|Lingering Aroma}}/{{a|Mummy}}.}}
{{AbilityResearch|Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability: {{a|Mummy}}, {{a|Wandering Spirit}}, {{m|Entrainment}}. Check if {{a|Neutralizing Gas}} works/doesn't work and when, if ever, it changes from not working to working.}}
When a Pokémon with Protosynthesis is in {{weather|harsh sunlight}} or is holding [[Booster Energy]], its highest stat (other than [[HP]] and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat.
When a Pokémon with Protosynthesis is in {{weather|harsh sunlight}} or is holding [[Booster Energy]], its highest [[stat]] (other than [[HP]] and taking into account [[Stat modifier|stat stages]], but not [[held item]]s) is increased by 30%, or 50% if {{stat|Speed}} is the highest stat. Upon activation, a message tells which stat is increased to all the players. If multiple stats are tied for highest, Protosynthesis breaks the tie by prioritizing {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and Speed, in that order.


{{m|Skill Swap}} and {{m|Doodle}} fail if either Pokémon has Protosynthesis. {{m|Worry Seed}} and {{m|Gastro Acid}} will fail if the target has Protosynthesis.
Protosynthesis will activate in harsh sunlight even if the Pokémon is holding a [[Utility Umbrella]], but not if a Pokémon with {{a|Air Lock}} or {{a|Cloud Nine}} is on the field. Harsh sunlight will activate Protosynthesis before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Protosynthesis is in harsh sunlight. If activated by weather, the effect of Protosynthesis will end when the field is no longer affected by harsh sunlight. Protosynthesis's stat increase cannot be passed by {{m|Baton Pass}}.
 
{{m|Skill Swap}} and {{m|Doodle}} will fail if either Pokémon has Protosynthesis. {{m|Gastro Acid}} and {{m|Role Play}} will fail if the target has Protosynthesis; however, {{m|Simple Beam}} and {{m|Worry Seed}} will work. Protosynthesis cannot be copied by {{a|Receiver}}, {{a|Trace}} and {{a|Power of Alchemy}} or replaced by {{a|Lingering Aroma}}. If a Pokémon obtains Protosynthesis with {{a|Imposter}} or {{m|Transform}}, the Ability will not activate regardless of if the Pokémon is in harsh sunlight or holding a Booster Energy.


===Outside of battle===
===Outside of battle===
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==Pokémon with Protosynthesis==
==Pokémon with Protosynthesis==
{{Ability/head|Fighting}}
{{Ability/head|Fire}}
{{Ability/entry|984|Great Tusk|Ground|Fighting|Protosynthesis|None|None}}
{{Ability/entry|0984|Great Tusk|Ground|Fighting|Protosynthesis|None|None}}
{{Ability/entry|985|Scream Tail|Fairy|Psychic|Protosynthesis|None|None}}
{{Ability/entry|0985|Scream Tail|Fairy|Psychic|Protosynthesis|None|None}}
{{Ability/entry|986|Brute Bonnet|Grass|Dark|Protosynthesis|None|None}}
{{Ability/entry|0986|Brute Bonnet|Grass|Dark|Protosynthesis|None|None}}
{{Ability/entry|987|Flutter Mane|Ghost|Fairy|Protosynthesis|None|None}}
{{Ability/entry|0987|Flutter Mane|Ghost|Fairy|Protosynthesis|None|None}}
{{Ability/entry|988|Slither Wing|Bug|Fighting|Protosynthesis|None|None}}
{{Ability/entry|0988|Slither Wing|Bug|Fighting|Protosynthesis|None|None}}
{{Ability/entry|989|Sandy Shocks|Electric|Ground|Protosynthesis|None|None}}
{{Ability/entry|0989|Sandy Shocks|Electric|Ground|Protosynthesis|None|None}}
{{Ability/entry|1005|Roaring Moon|Dragon|Dark|Protosynthesis|None|None}}
{{Ability/entry|1005|Roaring Moon|Dragon|Dark|Protosynthesis|None|None}}
{{Ability/foot|Fighting}}
{{Ability/entry|1009|Walking Wake|Water|Dragon|Protosynthesis|None|None}}
{{Ability/entry|1020|Gouging Fire|Fire|Dragon|Protosynthesis|None|None}}
{{Ability/entry|1021|Raging Bolt|Electric|Dragon|Protosynthesis|None|None}}
{{Ability/foot|Fire}}


<!--==In other games==
<!--==In other games==
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==Trivia==
==Trivia==
-->
-->
==Trivia==
* This Ability's name is a pun on {{wp|photosynthesis}}.
* The greatest difference between a Pokémon’s individual base stats so that this Ability can activate for any stat without external stat changes is 72 points. This assumes that maximum effort values, 31 individual values and a helpful [[nature]] was applied to the lowest stat and 0 effort and individual values with a hindering nature to the highest stat.
* Because of how the stat calculations work due to their base stats, the following Pokémon cannot have Protosynthesis boost the following stat in battle without stat changes taking place, even with negative [[nature]]s and 0 individual and effort values applied to their highest base stat:
** {{p|Great Tusk}} cannot increase Special Attack or Special Defense as its Attack and Defense will always be higher.
** {{p|Brute Bonnet}} cannot increase Speed, as its Attack will always be higher.
** {{p|Flutter Mane}} cannot increase Attack or Defense as the rest of its stats (both Special stats and Speed) will always be higher.
** {{p|Roaring Moon}} cannot increase Special Attack as its Attack will always be higher.


==In other languages==
==In other languages==
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|zh_yue=古代活性 ''{{tt|Gúdoih Wuhtsing|Ancient Activation}}''
|zh_yue=古代活性 ''{{tt|Gúdoih Wuhtsing|Ancient Activation}}''
|zh_cmn=古代活性 ''{{tt|Gǔdài Huóxìng|Ancient Activation}}''
|zh_cmn=古代活性 ''{{tt|Gǔdài Huóxìng|Ancient Activation}}''
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}}
}}
{{-}}
{{-}}
{{AbilityVariations|color=Fighting|Protosynthesis|Quark Drive|1color={{Fighting color dark}}|2color={{Electric color dark}}
{{AbilityVariations|color=Fire|Protosynthesis|Quark Drive|1color={{Fire color dark}}|2color={{Electric color dark}}
|titlea={{cat|Abilities affected by weather conditions}}
|titlea={{cat|Abilities affected by weather conditions}}
|1a=Sand Veil|2a=Swift Swim|3a=Chlorophyll|4a=Rain Dish|5a=Forecast|6a=Snow Cloak|7a=Dry Skin|8a=Hydration|9a=Solar Power|10a=Leaf Guard|11a=Ice Body|12a=Flower Gift|13a=Harvest|14a=Sand Rush|15a=Sand Force|16a=Slush Rush|17a=Ice Face|18a=Protosynthesis|19a=Orichalcum Pulse
|1a=Sand Veil|2a=Swift Swim|3a=Chlorophyll|4a=Rain Dish|5a=Forecast|6a=Snow Cloak|7a=Dry Skin|8a=Hydration|9a=Solar Power|10a=Leaf Guard|11a=Ice Body|12a=Flower Gift|13a=Harvest|14a=Sand Rush|15a=Sand Force|16a=Slush Rush|17a=Ice Face|18a=Protosynthesis|19a=Orichalcum Pulse

Latest revision as of 01:23, 8 August 2024

Protosynthesis こだいかっせい
Ancient Activation
Flavor text
Generation IX
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Protosynthesis (Japanese: こだいかっせい Ancient Activation) is an Ability introduced in Generation IX. It is the signature Ability of the ancient Paradox Pokémon with the exception of Koraidon.

Effect

In battle

385Jirachi.png This Ability effect may be in need of research.
Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability: Mummy, Wandering Spirit, Entrainment. Check if Neutralizing Gas works/doesn't work and when, if ever, it changes from not working to working.
You can discuss this on the talk page.

When a Pokémon with Protosynthesis is in harsh sunlight or is holding Booster Energy, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players. If multiple stats are tied for highest, Protosynthesis breaks the tie by prioritizing Attack, Defense, Special Attack, Special Defense, and Speed, in that order.

Protosynthesis will activate in harsh sunlight even if the Pokémon is holding a Utility Umbrella, but not if a Pokémon with Air Lock or Cloud Nine is on the field. Harsh sunlight will activate Protosynthesis before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Protosynthesis is in harsh sunlight. If activated by weather, the effect of Protosynthesis will end when the field is no longer affected by harsh sunlight. Protosynthesis's stat increase cannot be passed by Baton Pass.

Skill Swap and Doodle will fail if either Pokémon has Protosynthesis. Gastro Acid and Role Play will fail if the target has Protosynthesis; however, Simple Beam and Worry Seed will work. Protosynthesis cannot be copied by Receiver, Trace and Power of Alchemy or replaced by Lingering Aroma. If a Pokémon obtains Protosynthesis with Imposter or Transform, the Ability will not activate regardless of if the Pokémon is in harsh sunlight or holding a Booster Energy.

Outside of battle

Protosynthesis has no effect outside of battle.

Pokémon with Protosynthesis

# Pokémon Types First Ability Second Ability Hidden Ability
0984 Great Tusk Great Tusk
Ground Fighting Protosynthesis None None
0985 Scream Tail Scream Tail
Fairy Psychic Protosynthesis None None
0986 Brute Bonnet Brute Bonnet
Grass Dark Protosynthesis None None
0987 Flutter Mane Flutter Mane
Ghost Fairy Protosynthesis None None
0988 Slither Wing Slither Wing
Bug Fighting Protosynthesis None None
0989 Sandy Shocks Sandy Shocks
Electric Ground Protosynthesis None None
1005 Roaring Moon Roaring Moon
Dragon Dark Protosynthesis None None
1009 Walking Wake Walking Wake
Water Dragon Protosynthesis None None
1020 Gouging Fire Gouging Fire
Fire Dragon Protosynthesis None None
1021 Raging Bolt Raging Bolt
Electric Dragon Protosynthesis None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.


Trivia

  • This Ability's name is a pun on photosynthesis.
  • The greatest difference between a Pokémon’s individual base stats so that this Ability can activate for any stat without external stat changes is 72 points. This assumes that maximum effort values, 31 individual values and a helpful nature was applied to the lowest stat and 0 effort and individual values with a hindering nature to the highest stat.
  • Because of how the stat calculations work due to their base stats, the following Pokémon cannot have Protosynthesis boost the following stat in battle without stat changes taking place, even with negative natures and 0 individual and effort values applied to their highest base stat:
    • Great Tusk cannot increase Special Attack or Special Defense as its Attack and Defense will always be higher.
    • Brute Bonnet cannot increase Speed, as its Attack will always be higher.
    • Flutter Mane cannot increase Attack or Defense as the rest of its stats (both Special stats and Speed) will always be higher.
    • Roaring Moon cannot increase Special Attack as its Attack will always be higher.

In other languages

Language Title
Chinese Cantonese 古代活性 Gúdoih Wuhtsing
Mandarin 古代活性 Gǔdài Huóxìng
France Flag.png French Paléosynthèse
Germany Flag.png German Paläosynthese
Italy Flag.png Italian Paleoattivazione
South Korea Flag.png Korean 고대활성 Godae Hwalseong
Spain Flag.png Spanish Paleosíntesis


Variations of the Ability Protosynthesis
ProtosynthesisQuark Drive
Abilities affected by weather conditions
Sand VeilSwift SwimChlorophyllRain DishForecastSnow CloakDry SkinHydrationSolar PowerLeaf GuardIce BodyFlower GiftHarvestSand RushSand ForceSlush RushIce FaceProtosynthesisOrichalcum Pulse


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.