Jump Kick (move): Difference between revisions

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{{MoveInfobox|
:''Not to be confused with {{m|High Jump Kick}}''.
n=26 |
{{MoveInfobox
name=Jump Kick |
|n=26
jname=とびげり |
|name=Jump Kick
jtrans=??? |
|jname=とびげり
desc=A strong jumping kick. May miss and hurt the kicker. |
|jtrans=Dropkick
type=Fighting |
|jtranslit=Tobigeri
basepp=25 |
|gameimage=Jump Kick PE.png
maxpp=40 |
|gameimagewidth=300
power=70 |
|type=Fighting
accuracy=95 |
|damagecategory=Physical
bdesc=??? |
|basepp={{tt|10|25 in Generations I-IV}}
category=Cool |
|maxpp={{tt|16|40 in Generations I-IV}}
appeal=6 |
|power={{tt|100|70 in Generations I-III, 85 in Generation IV}}
jam=0 |
|accuracy=95
cdesc=??? |
|gen=I
pokefordex=jump+kick |
|category=Cool
footnotes= |
|appeal=6
touches=yes |
|jam=0
misses=yes |
|cdesc=After this move, the user is more easily startled.
snatchable=no |
|appealsc=3
magiccoat=no |
|scdesc=A basic performance using a move known by the Pokémon.
useskingsrock=yes |
|appeal6=6
sound=no}}
|jam6=0
'''Jump Kick''' is a slightly inaccurate damage-dealing {{t|Fighting}}-type move introduced in [[Generation I]].
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.
{{Project MoveDex autoarticle notice}}
|touches=yes
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=yes
|sound=no
|target=anyadjacent
}}
'''Jump Kick''' (Japanese: '''とびげり''' ''{{wp|Dropkick}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of the [[signature move]]s of {{p|Hitmonlee}}.


=Effect=
==Effect==
==Generation I==
===Generation I===
Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.


Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since
In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
all attacks that do 0 damage miss, Jump Kick will always miss if used against a ghost type.


If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will
===Generation II===
not attack or be subjected to recurrent damage during that round. However, the user will still
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as {{m|Protect}}, but not due to type immunity (only the type immunity message is displayed).
be subject to recurrent damage.


The crash damage from Jump Kick can be reversed by Bide or Counter.
===Generation III===
The crash damage is now 1/2 of the damage it would have dealt.


= Learnset =
Jump Kick can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Mind Reader}} was used in the previous turn.
== [[Generation III]] ==
=== By [[Level|leveling up]] ===
<div class="listcol">
* {{p|Hitmonlee}} at Lv.16
</div>
<div class="listcolend"></div>


{{Project MoveDex notice}}
===Generation IV===
Jump Kick's base power is [[List of modified moves|increased]] from 70 to 85. It cannot be used if {{m|Gravity}} is in effect.
 
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
 
The user will not take crash damage if Jump Kick fails due to there being no remaining targets.
 
===Generations V to VII===
Jump Kick's base power is [[List of modified moves|increased]] from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
 
===Generation VIII onwards===
Jump Kick cannot be selected in a battle.
 
==Description==
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A forceful <sc>Fighting</sc>-type attack. If it misses, however, the attacker gets hurt.}}
{{movedescentry|{{gameabbrev2|GSC}}|May miss, damaging the user.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}{{left clear}}
 
==Learnset==
===By [[Level|leveling up]]===
{{Movehead/Games|Fighting|g7=2|g8=none|g9=none}}
{{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|40|38}}
{{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|43|48}}
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13|30|STAB='''}}
{{Moveentry/8|0234|Stantler|type=Normal|1|Field|Field||−|−|−|43|43|43|}}
{{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|0428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms|||||24|24|24|}}
{{Moveentry/8|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms|||||24|24|24|}}
{{Moveentry/8|0619|Mienfoo|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|0620|Mienshao|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||31||STAB='''}}
{{Moveentry/8|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||35||STAB='''}}
{{Movefoot|Fighting|9}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
Jump Kick deals damage. If the move misses the target, the user receives recoil damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, recoil damage is equal to ½ of the damage that would have otherwise been dealt. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, the recoil damage is equal to 25% of the user's max HP.
 
{{MDMoveheader|type=fighting}}
{{MDMoveRow|game=RB|pow=14|pp=13|acc=95%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=14|pp=13|acc=88%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=14|pp=13|acc=88%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=GTI|pow=30|powmax=99|pp=13|ppmax=50|acc=90%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=30|powmax=99|pp=13|ppmax=30|acc=90%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Jump Kick|type=Fighting
|stars=5
|pow=26.15074
|charge=0.66
|range=Dash
|hits=2
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, but hurts the user if it misses.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, but it also hurts the user if the move misses.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. But if it misses, you get hurt.}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. But if it misses, you'll get hurt.}}
|}
|}{{left clear}}
 
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|000|Animated series move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee kicks the opponent repeatedly; or, Hitmonlee jumps up and then hits the opponent with his foot as he falls; or, Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.}}
{{movemid|type=fighting|user=Giant (EP029)|user1=Giant's Hitmonlee|startcode=EP029|startname=The Punchy Pokémon|notes=Japanese version only}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=One of the Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
{{movemid|type=fighting|user=Shinji (The Legend of Thunder!)|user1=Shinji's Hitmonlee|startcode=The Legend of Thunder!}}
{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of his feet.}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|000|Animated series move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|000|Animated series move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}}
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}
{{movep|type=fighting|ms=586|pkmn=Sawsbuck|method=Sawsbuck turns around and kicks the opponent upwards with its back legs.}}
{{movebtm|type=fighting|user=Burgundy|user1=Burgundy's Sawsbuck|startcode=BW019|startname=A Connoisseur's Revenge!}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=Fighting|exp=yes|gen=The user jumps into the air and kicks the opponent.|image1=Platinum Lopunny Jump Kick.png|image1p=Lopunny|image2=Bruno Hitmonlee Jump Kick Adventures.png|image2p=Hitmonlee}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps towards the opponent, kicking them with his bent knee.}}
{{movemid|type=fighting|user=Bruno|user1=Bruno's Hitmonlee|startcode=PS068|startname=Jigglypuff Jive|notes=Debut}}
{{movep|type=Fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and shoots at the opponent, kicking it with both of its feet.}}
{{movebtmManga|type=Fighting|user=Platinum's Lopunny|startcode=PS388|startname=To and Fro with Froslass}}
 
==In other generations==
===Core series games===
{{movegen
|type=Fighting
|genI=Jump Kick I
|genII=Jump Kick II
|genIII=Jump Kick III
|genIV=Jump Kick IV
}}
{{movegen
|type=Fighting
|genV=Jump Kick V
|genVI=Jump Kick
|SMUSUM=Jump Kick VII
}}
===Side series games===
{{movegen
|type=Fighting
|Stad=Jump Kick Stad
|Stad2=Jump Kick Stad2
|Colo=Jump Kick Colo
|XD=Jump Kick XD
}}
{{Movegen
|type=Fighting
|PBR=Jump Kick PBR
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PMDRB=Jump Kick PMD RB
|PMDGTI=Jump Kick PMD GTI
|PSMD=Jump Kick PSMD
}}
 
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_yue=飛踢 ''{{tt|Fēitek|Flying Kick}}'' {{tt|*|Games, The Legend of Thunder}}<br>飛腿 ''{{tt|Fēitéui|Flying Kick}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=飛踢 / 飞踢 ''{{tt|Fēitī|Flying Kick}}''
|cs=Výskok a kop
|da=Hopspark<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Sprongschop
|fi=Hyppypotku
|fr=Pied Sauté
|de=Sprungkick
|el=Αλτιλάκτισμα
|id=Lompat Tendang
|it=Calciosalto<sup>{{gen|III}}+</sup><br>Calcio-Salto<sup>{{gen|I}}–{{gen|II}}</sup>
|ko=점프킥 ''{{tt|Jeompeukik|Jump kick}}''
|pl=Skokokop<!---{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}<br>Kopniak z Wyskoku{{tt|*|EP173}}<br>Wyskok{{tt|*|EP166}}<br>Skok z Kopnięciem{{tt|*|EP015}}--->
|pt_br=Chute Pulo ({{pkmn|UNITE}}, TCG)<br>Chute de Salto (The Official Pokémon Handbook)<br>Voadora ([[DP176]]–[[BW019]])<br>'''Other names:''' <small>Pulo Rápido{{tt|*|EP015 (first time)}}, Golpe do Chute{{tt|*|EP015 (second time)}}, Chute Salto{{tt|*|EP166; shared with High Jump Kick in the same episode}},<br>Chute Cruzado{{tt|*|EP173; shared with High Jump Kick in the same episode}}, Pular e Chutar{{tt|*|AG145 (first and second times); both times conjugated as ''Pule e Chute''}}, Pulo e Soco{{tt|*|AG145 (third time)}}, Alta Voadora{{tt|*|The Legend of Thunder}}</small>
|pt_eu=Salto Pontapé
|sr=Šut iz skoka
|es_la=Patada de Salto ([[EP015]]-[[EP166]])<br>Patada de Salto Alto{{tt|*|Mistake with High Jump Kick}} ([[EP173]], [[BW019]])<br>Patada Voladora ([[The Legend of Thunder!|TLoT]]-[[AG145]])<br>Patada Salto ([[DP176]])
|es_eu=Patada Salto
|sv=Hoppspark
|tr=Sıçrama Tekmesi
|vi=Bay Đá
}}
{{-}}
{{Jump Kick}}
{{-}}
{{Project Moves and Abilities notice}}
 
[[Category:Moves that can cause crash damage]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
 
[[de:Sprungkick]]
[[es:Patada salto]]
[[fr:Pied Sauté]]
[[it:Calciosalto]]
[[ja:とびげり]]
[[zh:飞踢(招式)]]

Latest revision as of 02:56, 1 September 2024

Not to be confused with High Jump Kick.
Jump Kick
とびげり Dropkick
Jump Kick PE.png
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.

In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Generation II

The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).

Generation III

The crash damage is now 1/2 of the damage it would have dealt.

Jump Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.

Generation IV

Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.

The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.

The user will not take crash damage if Jump Kick fails due to there being no remaining targets.

Generations V to VII

Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.

Generation VIII onwards

Jump Kick cannot be selected in a battle.

Description

Games Description
StadStad2 A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
GSC May miss, damaging the user.
RSEColoXD A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying 40 38
0085 Dodrio NormalIC Big.png
FlyingIC Big.png
Flying Flying 43 48
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 38 16 16 13 13 13 1, 13 30
0234 Stantler NormalIC Big.png Field Field 43 43 43
0427 Buneary NormalIC Big.png Field Human-Like 23 23 23 23
0428 Lopunny NormalIC Big.png Field Human-Like 23 23 23 23
0585 Deerling
Deerling
All forms
NormalIC Big.png
GrassIC Big.png
Field Field 24 24 24
0586 Sawsbuck
Sawsbuck
All forms
NormalIC Big.png
GrassIC Big.png
Field Field 24 24 24
0619 Mienfoo FightingIC Big.png Field Human-Like 37 37 37
0620 Mienshao FightingIC Big.png Field Human-Like 37 37 37
0795 Pheromosa BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 31
0802 Marshadow FightingIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Jump Kick deals damage. If the move misses the target, the user receives recoil damage. In the Rescue Team and Explorers series, recoil damage is equal to ½ of the damage that would have otherwise been dealt. From Gates to Infinity onwards, the recoil damage is equal to 25% of the user's max HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 14 - 13 - 95% - Front Enemy No
MDTDS 14 - 13 - 88% - Front Enemy No
BSL 14 - 13 - 88% - Front Enemy No
MDGtI 30 99 13 50 90% 98% Front Enemy No
SMD 30 99 13 30 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

FightingIC RR.png Jump Kick
★★★★★
Attack power 26.15074
Charge time 0.66 seconds
Range type Dash
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Jump Kick Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
MDTDS Inflicts damage on the target, but it also hurts the user if the move misses.
BSL てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
MDGtI It damages an enemy. But if it misses, you get hurt.
SMD
MDRTDX
It damages an enemy. But if it misses, you'll get hurt.


In the anime

Ash Raticate Jump Kick.png
Raticate
Master Hamm Hitmonlee Jump Kick.png
Hitmonlee
Nando Lopunny Jump Kick.png
Lopunny
Burgundy Sawsbuck Jump Kick.png
Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
Hitmonlee Hitmonlee kicks the opponent repeatedly; or, Hitmonlee jumps up and then hits the opponent with his foot as he falls; or, Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.
Giant's Hitmonlee The Punchy Pokémon Japanese version only
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
Tyrogue Tyrogue jumps into the air and kicks the opponent with one of his feet.
Kiyo's Tyrogue A Tyrogue Full of Trouble Tyrogue cannot legally learn Jump Kick
Politoed Politoed jumps into the air and kicks the opponent with one of its feet.
A wild Politoed A Faux Oak Finish! Politoed cannot legally learn Jump Kick
Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
Sawsbuck Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛踢 Fēitek *
飛腿 Fēitéui *
Mandarin 飛踢 / 飞踢 Fēitī
The Czech Republic Flag.png Czech Výskok a kop
Denmark Flag.png Danish Hopspark
The Netherlands Flag.png Dutch Sprongschop
Finland Flag.png Finnish Hyppypotku
France Flag.png French Pied Sauté
Germany Flag.png German Sprungkick
Greece Flag.png Greek Αλτιλάκτισμα
Indonesia Flag.png Indonesian Lompat Tendang
Italy Flag.png Italian CalciosaltoIII+
Calcio-SaltoIII
South Korea Flag.png Korean 점프킥 Jeompeukik
Poland Flag.png Polish Skokokop
Portuguese Brazil Flag.png Brazil Chute Pulo (UNITE, TCG)
Chute de Salto (The Official Pokémon Handbook)
Voadora (DP176BW019)
Other names: Pulo Rápido*, Golpe do Chute*, Chute Salto*,
Chute Cruzado*, Pular e Chutar*, Pulo e Soco*, Alta Voadora*
Portugal Flag.png Portugal Salto Pontapé
Serbia Flag.png Serbian Šut iz skoka
Spanish CELAC Flag.png Latin America Patada de Salto (EP015-EP166)
Patada de Salto Alto* (EP173, BW019)
Patada Voladora (TLoT-AG145)
Patada Salto (DP176)
Spain Flag.png Spain Patada Salto
Sweden Flag.png Swedish Hoppspark
Turkey Flag.png Turkish Sıçrama Tekmesi
Vietnam Flag.png Vietnamese Bay Đá


Variations of the move Jump Kick
PhysicalIC HOME.png Jump KickSupercell Slam



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