Stat (GO): Difference between revisions

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These are the '''[[stat]]s''' in [[Pokémon GO]].
These are the '''[[stat]]s''' in [[Pokémon GO]].


Pokémon have HP, Attack, and Defense stats, as well as CP to summarize former three. Unlike the core games, Pokémon GO makes no distinction between physical or special damage; instead, all [[List of moves (GO)|attacks]] simply use Attack and Defense to calculate damage. Of these four values in Pokémon GO, only HP and CP are directly visible. Since version 0.149.0, players can also directly see a Pokémon's {{IV}}s using the Appraise feature.
Pokémon have '''HP''' (also known as Stamina), '''Attack''', and '''Defense''' stats, as well as '''CP''' to summarize the former three. Unlike the core games, Pokémon GO makes no distinction between physical or special damage; instead, all [[Move (GO)|attacks]] simply use Attack and Defense to calculate damage. Of these four values in Pokémon GO, only HP and CP are directly visible. Since version 0.149.0, players can also directly see a Pokémon's {{IV}}s using the Appraise feature.


:''For more information on how damage is calculated in GO, see {{DL|Damage|Pokémon GO|Damage → Pokémon GO}}.''
:''For more information on how damage is calculated in GO, see {{DL|Damage|Pokémon GO|Damage → Pokémon GO}}.''


==Determination of stats==
==Determination of stats==
Calculating a Pokémon's stats in Pokémon GO depends on [[List of Pokémon by base stats (GO)|its species' base stats]], its {{IV}}s, and [[Power Up]] level. Whereas the core games have many variables in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species and form.  
Calculating a Pokémon's stats in Pokémon GO depends on [[List of Pokémon by base stats in Pokémon GO|its species' base stats]], its {{IV}}s, and [[power up]] level. Whereas the core games have many variables in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species and form.  


The formula for all three basic stats are
The formula for all three basic stats are


<math>\mathrm{Stat} = (\mathrm{base} + \mathrm{IV}) \times \mathrm{CPM}</math>
<math>Stat = (base + IV) \times CPM</math>


where
where
* <code>base</code> refers to the relevant base stat
* <code>base</code> refers to the relevant base stat
* <code>IV</code> refers to the IV for the stat in question
* <code>IV</code> refers to the IV for the stat in question
* <code>CPM</code> is the {{DL|Power Up|CP multiplier}}, which is determined by the Pokémon's current [[Power Up]] level.  
* <code>CPM</code> is the {{DL|Power up|CP multiplier}}, which is determined by the Pokémon's current [[power up]] level.  
* For HP, the final result is rounded down to the nearest integer, with a minimum value of 10.  
* For HP, the final result is rounded down to the nearest integer, with a minimum value of 10.  


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The formula for CP uses the values of the stats resulting from the formula above:
The formula for CP uses the values of the stats resulting from the formula above:


<math>\mathrm{CP} = \left \lfloor \dfrac{\sqrt{\mathrm{HP}} \times \mathrm{Attack} \times \sqrt{\mathrm{Defense}}}{10} \right \rfloor</math>
<math>CP = \left\lfloor \dfrac{\sqrt{HP} \times Attack \times \sqrt{Defense}}{10} \right\rfloor</math>


Like with HP, the value for CP is floored at 10, regardless of the Pokémon's actual stats. The calculation also does not round off stat values, and it uses the HP value before it is floored at 10.  
Like with HP, the value for CP is floored at 10, regardless of the Pokémon's actual stats. The calculation also does not round off stat values, and it uses the HP value before it is floored at 10.  
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Since February 15, 2019, in {{OBP|Trainer Battle|GO}}s, some Charged Attacks have a chance of modifying either the user's or target's Attack and/or Defense stats after it is cast, regardless if the target uses a Protect Shield. These stats are undone if the Pokémon is switched out.  
Since February 15, 2019, in {{OBP|Trainer Battle|GO}}s, some Charged Attacks have a chance of modifying either the user's or target's Attack and/or Defense stats after it is cast, regardless if the target uses a Protect Shield. These stats are undone if the Pokémon is switched out.  


:''For a full list of these moves and their effects, see {{DL|List of moves (GO)|Charged Attacks|List of Charged Attacks}}''
:''For a full list of these moves and their effects, see the list of {{DL|List of moves in Pokémon GO|Charged Attacks}}.''


{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
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==Base stat conversion from the core series==
==Base stat conversion from the core series==
Each [[List of Pokémon by base stats (GO)|Pokémon's base stats]] are based off its stats from the core series. Base stats for Pokémon and forms introduced in Generations {{gen|I}} and {{gen|II}} are calculated using the base stats from the [[Generation VI]] core series. Base stats for Pokémon and forms introduced Generation {{gen|III}} and onward are based off their Generations {{gen|VII}} and {{gen|VIII}} base stats. <!--Currently unknown for Aegislash and Generation VIII-->  
Each [[List of Pokémon by base stats in Pokémon GO|Pokémon's base stats]] are based on its stats from the core series. Base stats for Pokémon and forms introduced in Generations {{gen|I}} and {{gen|II}} are calculated using the base stats from the [[Generation VI]] core series. Base stats for Pokémon and forms introduced from [[Generation III]] to {{gen|VII}} are based on their Generation VII base stats. Base stats for Pokémon introduced from [[Generation VIII]] onward are based on their base stats in [[Generation IX]].<!--Currently unknown for Aegislash-->  


Aside from a few outliers, such as {{p|Shedinja}}'s HP, base stats in GO can be derived by the following formulas: <ref>[https://pokemongo.gamepress.gg/explaining-october-2018-stat-change Explaining the October 2018 Stat Change]</ref>
Aside from a few outliers, such as {{p|Shedinja}}'s HP, base stats in GO can be derived by the following formulas:<ref>[https://pokemongo.gamepress.gg/explaining-october-2018-stat-change Explaining the October 2018 Stat Change]</ref>


<math>\mathrm{HP_{GO}} \approx 50 + 1.75 \times \mathrm{HP}</math>
<math>
\begin{align}
HP_{GO} &= \operatorname{round}\left( \left(  50 + 1.75 \times HP \right) \times nerf \right) \\


<math>\mathrm{Attack_{GO}} \approx \biggl(\frac{1}{4} \times \min(\mathrm{Attack}, \mathrm{SpAtk}) + \frac{7}{4} \times \max(\mathrm{Attack}, \mathrm{SpAtk})\biggr) \times \mathrm{SpeedMult}</math>
Attack_{GO} &= \operatorname{round}\left( \operatorname{round}\left(\frac{1}{4} \times \min(Attack, SpAtk) + \frac{7}{4} \times \max(Attack, SpAtk)\right) \times SpeedMult \times nerf \right) \\


<math>\mathrm{Defense_{GO}} \approx \biggl(\frac{3}{4} \times \min(\mathrm{Defense}, \mathrm{SpDef}) + \frac{5}{4} \times \max(\mathrm{Defense}, \mathrm{SpDef})\biggr) \times \mathrm{SpeedMult}</math>
Defense_{GO} &= \operatorname{round}\left(\operatorname{round}\left(\frac{3}{4} \times \min(Defense, SpDef) + \frac{5}{4} \times \max(Defense, SpDef)\right) \times SpeedMult  \times nerf \right)
\end{align}
</math>


<math>\mathrm{SpeedMult} = 1 + \frac{\mathrm{Speed} - 75}{500}</math>
<math>SpeedMult = 1 + \frac{Speed - 75}{500}</math>


where
where
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* <code>SpDef</code> and Sp. Defense stat from the core series
* <code>SpDef</code> and Sp. Defense stat from the core series
* <code>Speed</code> is the Speed stat from the core series
* <code>Speed</code> is the Speed stat from the core series
 
* <code>Nerf</code> is determined as:
After these calculations, if a Pokémon has a maximum CP of over 4,000, then for balancing purposes, all its base stats will be multiplied by 0.91. This reduction is not applied for [[Mega Evolution]]s.<!--Currently undetermined for Mega species that have already had the 0.91 reduction for their base forms, such as Mewtwo or Rayquaza-->
**0.91 if the Pokémon would have a CP ≥4000 at level 40 with max IVs, or if the Pokémon is [[Armored Mewtwo]].
**0.97 if the Pokémon is {{p|Rayquaza|Mega Rayquaza}}, {{p|Groudon|Primal Groudon}}, or {{p|Kyogre|Primal Kyogre}}. <!--most likely based on CP >4000 before mega evolution/primal reversion-->
**1 if the Pokémon is a Mega evolved, and not listed above.
**1 in all other situations not mentioned.


==Trivia==
==Trivia==
* {{p|Qwilfish}} and its Hisuian variant have different base stats in Pokémon GO, despite having identical stats in the core games. This is because Qwilfish had already existed in Pokémon GO before its stats were buffed in [[Generation VII]].
* {{p|Qwilfish}} and its Hisuian variant have different base stats in Pokémon GO, despite having identical stats in the core games. This is because Qwilfish had already existed in Pokémon GO before its stats were buffed in [[Generation VII]].
* Even though {{p|Zacian}} and {{p|Zamazenta}} became available in Pokémon GO more than a year prior to the release of Generation IX, their stats are consistent with the base stat changes that were subsequently implemented in {{g|Scarlet and Violet}}.


==In other languages==
==In other languages==
{|
<div style="display: inline-block">
|- style="vertical-align:top"
| colspan="3" |
''Stat''
''Stat''
{{langtable|color=ccc|bordercolor=999
{{langtable|color=ccc|bordercolor=999
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|vi=Khả năng
|vi=Khả năng
}}
}}
| colspan="3" |
</div>
<div style="display: inline-block">
''Combat Power''
''Combat Power''
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
Line 111: Line 118:
|tr=Dövüş Gücü (DG)
|tr=Dövüş Gücü (DG)
}}
}}
|- style="vertical-align:top"
</div>
| colspan="2" |
<div style="display: inline-block">
''Hit Points''
''Hit Points''
{{langtable|color={{HP color light}}|bordercolor={{HP color dark}}
{{langtable|color={{HP color light}}|bordercolor={{HP color dark}}
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|vi=(HP)<br>Sinh lực
|vi=(HP)<br>Sinh lực
}}
}}
| colspan="2" |
</div>
<div style="display: inline-block">
''Attack''
''Attack''
{{langtable|color={{Attack color light}}|bordercolor={{Attack color dark}}
{{langtable|color={{Attack color light}}|bordercolor={{Attack color dark}}
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|vi=Sức tấn công
|vi=Sức tấn công
}}
}}
| colspan="2" |
</div>
<div style="display: inline-block">
''Defense''
''Defense''
{{langtable|color={{Defense color light}}|bordercolor={{Defense color dark}}
{{langtable|color={{Defense color light}}|bordercolor={{Defense color dark}}
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|vi=Sức phòng bị<br>Sức phòng thủ
|vi=Sức phòng bị<br>Sức phòng thủ
}}
}}
|}
</div>


==References==
==References==
{{reflist}}
{{reflist}}
{{-}}
 
==See also==
* [[List of Pokémon by base stats in Pokémon GO]]
 
{{Project Sidegames notice}}
{{Project Sidegames notice}}


[[Category:Pokémon GO]]
[[Category:Pokémon GO]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 10:50, 4 September 2024

Appraisal screen in Pokémon GO since version 0.149.0

These are the stats in Pokémon GO.

Pokémon have HP (also known as Stamina), Attack, and Defense stats, as well as CP to summarize the former three. Unlike the core games, Pokémon GO makes no distinction between physical or special damage; instead, all attacks simply use Attack and Defense to calculate damage. Of these four values in Pokémon GO, only HP and CP are directly visible. Since version 0.149.0, players can also directly see a Pokémon's IVs using the Appraise feature.

For more information on how damage is calculated in GO, see Damage → Pokémon GO.

Determination of stats

Calculating a Pokémon's stats in Pokémon GO depends on its species' base stats, its IVs, and power up level. Whereas the core games have many variables in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species and form.

The formula for all three basic stats are

Stat=(base+IV)×CPM

where

  • base refers to the relevant base stat
  • IV refers to the IV for the stat in question
  • CPM is the CP multiplier, which is determined by the Pokémon's current power up level.
  • For HP, the final result is rounded down to the nearest integer, with a minimum value of 10.

Pokémon defending a Gym also have twice their regular HP during Gym battles.

CP

Combat Power (Japanese: 総合的 Total Power), abbreviated as CP (Japanese: CP), is a value derived from all three base stats to roughly indicate a Pokémon's capability in battle. This means that two Pokémon of the same species with the same CP may still have different underlying stats.

The formula for CP uses the values of the stats resulting from the formula above:

CP=HP×Attack×Defense10

Like with HP, the value for CP is floored at 10, regardless of the Pokémon's actual stats. The calculation also does not round off stat values, and it uses the HP value before it is floored at 10.

Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.

In-battle modification

Since February 15, 2019, in Trainer Battles, some Charged Attacks have a chance of modifying either the user's or target's Attack and/or Defense stats after it is cast, regardless if the target uses a Protect Shield. These stats are undone if the Pokémon is switched out.

For a full list of these moves and their effects, see the list of Charged Attacks.
Stage multipliers
Stage -4 -3 -2 -1 0 +1 +2 +3 +4
Multiplier 4/8 4/7 4/6 4/5 4/4 5/4 6/4 7/4 8/4

Base stat conversion from the core series

Each Pokémon's base stats are based on its stats from the core series. Base stats for Pokémon and forms introduced in Generations I and II are calculated using the base stats from the Generation VI core series. Base stats for Pokémon and forms introduced from Generation III to VII are based on their Generation VII base stats. Base stats for Pokémon introduced from Generation VIII onward are based on their base stats in Generation IX.

Aside from a few outliers, such as Shedinja's HP, base stats in GO can be derived by the following formulas:[1]

HPGO=round((50+1.75×HP)×nerf)AttackGO=round(round(14×min(Attack,SpAtk)+74×max(Attack,SpAtk))×SpeedMult×nerf)DefenseGO=round(round(34×min(Defense,SpDef)+54×max(Defense,SpDef))×SpeedMult×nerf)

SpeedMult=1+Speed75500

where

  • HP is the HP stat from the core series
  • Attack is the Attack stat from the core series
  • Defense is the Defense and stat from the core series
  • SpAtk is the Sp. Attack stat from the core series
  • SpDef and Sp. Defense stat from the core series
  • Speed is the Speed stat from the core series
  • Nerf is determined as:
    • 0.91 if the Pokémon would have a CP ≥4000 at level 40 with max IVs, or if the Pokémon is Armored Mewtwo.
    • 0.97 if the Pokémon is Mega Rayquaza, Primal Groudon, or Primal Kyogre.
    • 1 if the Pokémon is a Mega evolved, and not listed above.
    • 1 in all other situations not mentioned.

Trivia

  • Qwilfish and its Hisuian variant have different base stats in Pokémon GO, despite having identical stats in the core games. This is because Qwilfish had already existed in Pokémon GO before its stats were buffed in Generation VII.
  • Even though Zacian and Zamazenta became available in Pokémon GO more than a year prior to the release of Generation IX, their stats are consistent with the base stat changes that were subsequently implemented in Pokémon Scarlet and Violet.

In other languages

Stat

Language Title
Chinese Cantonese 能力 Nàhnglihk
Mandarin 能力 Nénglì
Dutch Statistiek
French Stat
German Statuswert
Indonesian Statistik
Italian Statistica
Korean 능력 Neungnyeok
Malaysian Stat
Keupayaan
Portuguese Brazil Atributo
Portugal Estatística
Spanish Característica
Thai ค่าพลัง Khaplang
Vietnamese Khả năng

Combat Power

Language Title
Chinese Cantonese 攻擊力 Gūnggīklihk (CP)
Mandarin 攻擊力 Gōngjílì (CP)
Dutch Combat Power (CP)
French Points de combat (PC)
German Wettkampfpunkte (WP)
Italian Punti lotta (PL)
Korean 강함을 나타내는 수치 Gangham-eul Natanaeneun Suchi (CP)
Portuguese Brazil Poder de Combate (PC)
Portugal Combat Power (CP)
Russian Боевые Очки Boyevyye Ochki (CP)
Spanish Puntos de Combate (PC)
Thai พลังการต่อสู้ Phalang Kantosu (CP)
Turkish Dövüş Gücü (DG)

Hit Points

Language Title
Chinese Cantonese HP *
體力 Táilihk *
Mandarin HP *
體力 / 体力 Tǐlì *
Czech HP
Danish (HP)
Livspoint*
Dutch Hit Points (HP)
Energiepunten*
IP*
Finnish Kestopisteet (KP)
French Canada HP*
Europe Points de Vie (PV)
German Kraftpunkte (KP)
Hungarian Életerejének mértéke
Életerő
Indonesian (HP)
Italian Punti Salute (PS)
Korean 히트포인트 Hit Points (HP)
Malaysian (HP)
Norwegian (LP)
Polish (HP)
Portuguese Brazil Pontos de Saúde (PS)*
Hit Points (HP)*
Portugal Hit Points (HP)
Pontos de Saúde*
Russian Очки Здоровья Ochki Zdorov'ya (ОЗ) (OZ)
Spanish Latin America Resistencia
Spain Puntos de Salud (PS)
Swedish (HP)
Träffpoäng*
Thai พลังชีวิต Phalang Chiwit (HP)
Turkish SP
Vietnamese (HP)
Sinh lực

Attack

Language Title
Chinese Cantonese 攻擊 Gūnggīk *
攻擊力 Gūnggīklihk
Mandarin 攻擊 / 攻击 Gōngjí / Gōngjī *
攻擊力 / 攻击力 Gōngjílì / Gōngjīlì
Czech Útok
Danish Angreb
Dutch Aanval
Finnish Hyökkäys
French Attaque
German Angriff
Hungarian Támadás
Indonesian Serangan
Italian Attacco
Korean 공격 Gonggyeok
Malaysian Serangan
Norwegian Angrep
Polish Atak
Portuguese Ataque
Russian Атака Ataka
Spanish Ataque
Swedish Anfall*
Attack*
Thai โจมตี Chomti
Turkish Saldırı
Vietnamese Sức tấn công

Defense

Language Title
Chinese Cantonese 防禦 Fòhngyuh
防禦力 Fòhngyuhlihk
Mandarin 防禦 / 防御 Fángyù
防禦力 / 防御力 Fángyùlì
Czech Obrana
Danish Defense
Dutch Verdediging
Finnish Puolustus
French Défense
German Verteidigung
Hungarian Védelem
Védekezés
Indonesian Pertahanan
Italian Difesa
Korean 방어 Bang-eo
Malaysian Pertahanan
Norwegian Forsvar
Polish Obrona
Portuguese Defesa
Russian Защита Zashchita
Spanish Defensa
Swedish Försvar
Thai ป้องกัน Pongkan
Turkish Savunma
Vietnamese Sức phòng bị
Sức phòng thủ

References

See also

This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.