Kinesis (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=134 | | |n=134 | ||
name=Kinesis | | |name=Kinesis | ||
jname=スプーンまげ | | |jname=スプーンまげ | ||
jtrans=Spoon Bend | | |jtrans=Spoon Bend | ||
|jtranslit=Supūn Mage | |||
type=Psychic | | |gameimage=Kinesis BDSP.png | ||
damagecategory=Status | | |gameimage2=Kinesis BDSP 2.png | ||
basepp=15 | | |gameimagewidth=300 | ||
maxpp=24 | | |type=Psychic | ||
power=— | | |damagecategory=Status | ||
accuracy=80 | | |basepp=15 | ||
|maxpp=24 | |||
category=Smart | | |power=— | ||
appeal=3 | | |accuracy=80 | ||
jam=0 | | |gen=I | ||
cdesc= | |category=Smart | ||
appealsc=0 | | |appeal=3 | ||
scdesc=Earn double the score in the next turn. | | |jam=0 | ||
|cdesc=Temporarily stops the crowd from growing excited. | |||
touches=no | | |appealsc=0 | ||
protect=yes | | |scdesc=Earn double the score in the next turn. | ||
magiccoat=yes | | |category6=Clever | ||
snatch=no | | |appeal6=3 | ||
|jam6=0 | |||
kingsrock=no | |cdesc6=An appealing move that can be used repeatedly without boring the audience. | ||
|touches=no | |||
|protect=yes | |||
|magiccoat=yes | |||
|snatch=no | |||
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a | |mirrormove=yes | ||
|kingsrock=no | |||
|sound=no | |||
|target=anyadjacent | |||
}} | |||
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}. | |||
==Effect== | ==Effect== | ||
=== | ===Generations I to II=== | ||
Kinesis decreases the | Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | ||
Kinesis | In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss. | ||
===Generation III=== | |||
Kinesis can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if {{m|Confusion}} or {{m|Psychic}} was used in the previous turn. | |||
===Generation IV to VII=== | |||
Kinesis can now be reflected with {{m|Magic Coat}}. | |||
If powered up by a [[Psychium Z]] into Z-Kinesis, the user's {{stat|Evasion|evasiveness}} is raised by one stage. | |||
===Generation VIII=== | |||
====Pokémon Sword and Shield==== | |||
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations. | |||
===Generation IX=== | |||
Kinesis cannot be selected in a battle. | |||
==Description== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A special move of bending spoons to confound the enemy. Makes the user harder to hit.}} | |||
{{movedescentry|{{gameabbrev2|GSC}}|Reduces the foe's accuracy.}} | |||
{{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}} | |||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Distracts the target. May lower accuracy.}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}} | |||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwSh}}{{tt|*|Version 1.2.0 onward}}{{gameabbrev8|BDSP}}<br>{{gameabbrev9|SV}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | |||
{{movedescentry|{{gameabbrev8|SwSh}}{{tt|*|Prior to Version 1.2.0}}{{gameabbrev8|LA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
{{Movehead/Games|Psychic|g1g={{gameabbrev1|Y}}|g7=2|g8=2|g9=none}} | |||
==== | {{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|1|1}} | ||
{{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1|1|1}} | |||
{{Movefoot|Psychic|10}} | |||
{{-}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Kinesis lowers the enemy's accuracy by one stage. | |||
{{MDMoveheader|type=psychic}} | |||
{{MDMoveRow|game=RB|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=TDS|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=BSL|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=SMD|pp=20|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
=== | ===Description=== | ||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Lowers the target's Accuracy by one level.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Reduces the target's accuracy by 1 level.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
</ | {{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It lowers the enemy's accuracy.}} | ||
|} | |||
|}{{left clear}} | |||
=== | ==In the manga== | ||
===Pokémon Adventures=== | |||
==== | {{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}} | ||
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}} | |||
{{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred to as<br>{{color2|000|Spoons of Destiny}}}} | |||
< | |||
=== | ==In other generations== | ||
===Core series games=== | |||
==== | {{Movegen | ||
|type=psychic | |||
|genI=Kinesis I | |||
|genII=Kinesis II | |||
|genIII=Kinesis III | |||
|genIV=Kinesis IV | |||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|genV=Kinesis V | |||
|genVI=Kinesis VI | |||
|SMUSUM=Kinesis VII | |||
|SMUSUM2=Kinesis VII 2 | |||
|LGPE=Kinesis PE | |||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|SwSh=Kinesis VIII | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=psychic | |||
|Stad=Kinesis Stadium | |||
|Stad2=Kinesis Stad2 | |||
|Colo=Kinesis Colo | |||
|XD=Kinesis XD | |||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|PBR=Kinesis PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PMDRB=Kinesis PMD RB | |||
|PMDTDS=Kinesis PMD TDS | |||
|PSMD=Kinesis PSMD | |||
}} | |||
==Trivia== | |||
* | [[File:Professor Oak Lecture EP096.png|thumb|220px|Kinesis in [[Professor Oak's Pokémon Lecture]]]] | ||
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}. | |||
* Along with {{m|Barrage}} and {{m|Struggle}}, Kinesis is one of three moves introduced in Generation I that have not been featured in the {{pkmn|animated series}}. In the case of Kinesis, this may be due to [[Pokémon controversies#Uri Geller|legal issues between Nintendo and Geller]]. | |||
** Despite Kinesis having not made a proper [[List of moves by animated series debut|animated series debut]], it was used by a {{p|Clefairy}} via {{m|Metronome}} in the [[Professor Oak's Pokémon Lecture]] [[bonus segment]] for [[EP096]]. | |||
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]]. | |||
* Kinesis is the only move that is formerly unusable in [[Generation VIII]] to use an unusable move description until Version 1.2.0 of {{g|Sword and Shield}}. | |||
{{-}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|zh_yue=折彎湯匙 ''{{tt|Jitwāan Tōngchìh|Spoon Bend}}'' {{tt|*|Games}}<br>折彎匙羹 ''{{tt|Jitwāan Tōnggāng|Spoon Bend}}'' {{tt|*|Pre-Gen VII Media}} | |||
|zh_cmn=折彎湯匙 / 折弯汤匙 ''{{tt|Zhéwān Tāngchí|Spoon Bend}}'' | |||
|fr=Télékinésie | |||
|de=Psykraft | |||
|el=Τηλεκίνηση | |||
|it=Cinèsi | |||
|pt_br=Cinese | |||
|ko=숟가락휘기 ''{{tt|Sutgarakhwigi|Spoon bending}}'' | |||
|sr=Telekineza | |||
|es=Kinético}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Signature moves]] | |||
[[Category:Moves that can lower the target's accuracy]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[de:Psykraft]] | [[de:Psykraft]] | ||
[[es:Kinético]] | |||
[[fr:Télékinésie]] | |||
[[it:Cinèsi]] | |||
[[ja:スプーンまげ]] | [[ja:スプーンまげ]] | ||
[[ | [[zh:折弯汤匙(招式)]] | ||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] |
Latest revision as of 15:29, 21 January 2025
Kinesis スプーンまげ Spoon Bend | ||||||||||||
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Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.
Effect
Generations I to II
Kinesis decreases the target's accuracy stat by one stage.
In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.
Generation III
Kinesis can be used as the first move of a Pokémon Contest combination, causing Confusion, Future Sight, Psychic, and Teleport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if Confusion or Psychic was used in the previous turn.
Generation IV to VII
Kinesis can now be reflected with Magic Coat.
If powered up by a Psychium Z into Z-Kinesis, the user's evasiveness is raised by one stage.
Generation VIII
Pokémon Sword and Shield
In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
Generation IX
Kinesis cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0064 | ![]() |
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Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1, Evo. | 1, Evo. | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0065 | ![]() |
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Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1, Evo. | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Kinesis lowers the enemy's accuracy by one stage.
|
Description
|
In the manga
Pokémon Adventures
The user distracts the target by bending a spoon. It lowers the target's accuracy. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
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Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective. | ||
Sabrina's Alakazam | Allied by Alakazam! | Debut Referred to as Spoons of Destiny |
In other generations
Core series games
Side series games
Spin-off series games
![]() |
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MD: Red and Blue | MD: Time, Darkness, and Sky | SMD |
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Trivia
![](https://staging.archives.bulbagarden.net/media/upload/thumb/b/b6/Professor_Oak_Lecture_EP096.png/220px-Professor_Oak_Lecture_EP096.png)
- This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic Uri Geller.
- Along with Barrage and Struggle, Kinesis is one of three moves introduced in Generation I that have not been featured in the animated series. In the case of Kinesis, this may be due to legal issues between Nintendo and Geller.
- Despite Kinesis having not made a proper animated series debut, it was used by a Clefairy via Metronome in the Professor Oak's Pokémon Lecture bonus segment for EP096.
- In Pokémon Red and Blue, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From Pokémon Yellow onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the Move Reminder in Pokémon Stadium 2.
- Kinesis is the only move that is formerly unusable in Generation VIII to use an unusable move description until Version 1.2.0 of Pokémon Sword and Shield.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Psychic-type moves
- Smart moves
- Status moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Signature moves
- Moves that can lower the target's accuracy
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Scarlet and Violet