Kinesis (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=134 |
|n=134
name=Kinesis |
|name=Kinesis
jname=スプーンまげ |
|jname=スプーンまげ
jtrans=Spoon Bend |
|jtrans=Spoon Bend
desc=The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
|jtranslit=Supūn Mage
type=Psychic |
|gameimage=Kinesis BDSP.png
damagecategory=Status |
|gameimage2=Kinesis BDSP 2.png
basepp=15 |
|gameimagewidth=300
maxpp=24 |
|type=Psychic
power=— |
|damagecategory=Status
accuracy=80 |
|basepp=15
bdesc=??? |
|maxpp=24
category=Smart |
|power=—
appeal=3 |
|accuracy=80
jam=0 |
|gen=I
cdesc=??? |
|category=Smart
appealsc=0 |
|appeal=3
scdesc=Earn double the score in the next turn. |
|jam=0
pokefordex=kinesis |
|cdesc=Temporarily stops the crowd from growing excited.
touches=no |
|appealsc=0
protect=yes |
|scdesc=Earn double the score in the next turn.
magiccoat=yes |
|category6=Clever
snatch=no |
|appeal6=3
brightpowder=yes |
|jam6=0
kingsrock=no |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
flag7=yes |
|touches=no
flag8=no |
|protect=yes
sound=no |
|magiccoat=yes
footnotes= }}
|snatch=no
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a mostly accurate non-damaging {{t|Psychic}}-type move introduced in [[Generation I]].
|mirrormove=yes
|kingsrock=no
|sound=no
|target=anyadjacent
}}
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}.


==Effect==
==Effect==
===Generation I===
===Generations I to II===
Kinesis decreases the opponent's accuracy by 1 level.
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.


Kinesis will do nothing if the opponent's accuracy level is at -6, and will fail if the
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.
opponent has a {{m|Substitute}} or is under the effect of {{m|Mist}}.
 
===Generation III===
Kinesis can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if {{m|Confusion}} or {{m|Psychic}} was used in the previous turn.
 
===Generation IV to VII===
Kinesis can now be reflected with {{m|Magic Coat}}.
 
If powered up by a [[Psychium Z]] into Z-Kinesis, the user's {{stat|Evasion|evasiveness}} is raised by one stage.
 
===Generation VIII===
====Pokémon Sword and Shield====
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
 
===Generation IX===
Kinesis cannot be selected in a battle.
 
==Description==
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A special move of bending spoons to confound the enemy. Makes the user harder to hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Reduces the foe's accuracy.}}
{{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Distracts the target. May lower accuracy.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwSh}}{{tt|*|Version 1.2.0 onward}}{{gameabbrev8|BDSP}}<br>{{gameabbrev9|SV}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev8|SwSh}}{{tt|*|Prior to Version 1.2.0}}{{gameabbrev8|LA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===[[Generation I]]===
===By [[Level|leveling up]]===
<div style="{{Learnset section box style}}">
{{Movehead/Games|Psychic|g1g={{gameabbrev1|Y}}|g7=2|g8=2|g9=none}}
====By [[Level|leveling up]]====
{{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|1|1}}
<div style="{{Learnset list style|items=1}}">
{{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1|1|1}}
* {{p|Kadabra}} at Lv.-- ([[Pokémon Yellow|Yel.]])
{{Movefoot|Psychic|10}}
</div></div>
{{-}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Kinesis lowers the enemy's accuracy by one stage.
 
{{MDMoveheader|type=psychic}}
{{MDMoveRow|game=RB|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pp=20|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===[[Generation II]]===
===Description===
<div style="{{Learnset section box style}}">
{{movedesc|Psychic}}
====By [[Level|leveling up]]====
{{movedescentry|{{gameabbrevmd|RB}}|Lowers the target's Accuracy by one level.}}
<div style="{{Learnset list style|items=2}}">
{{movedescentry|{{gameabbrevmd|TDS}}|Reduces the target's accuracy by 1 level.}}
* {{p|Kadabra}} at Lv.--
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
* {{p|Alakazam}} at Lv.--
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
</div></div>
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It lowers the enemy's accuracy.}}
|}
|}{{left clear}}


===[[Generation III]]===
==In the manga==
<div style="{{Learnset section box style}}">
===Pokémon Adventures===
====By [[Level|leveling up]]====
{{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}}
<div style="{{Learnset list style|items=2}}">
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}}
* {{p|Kadabra}} at Lv.--
{{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred to as<br>{{color2|000|Spoons of Destiny}}}}
* {{p|Alakazam}} at Lv.--
</div></div>


===[[Generation IV]]===
==In other generations==
<div style="{{Learnset section box style}}">
===Core series games===
====By [[Level|leveling up]]====
{{Movegen
<div style="{{Learnset list style|items=2}}">
|type=psychic
* {{p|Kadabra}} at Lv.--
|genI=Kinesis I
* {{p|Alakazam}} at Lv.--
|genII=Kinesis II
</div></div>
|genIII=Kinesis III
|genIV=Kinesis IV
}}
{{Movegen
|type=Psychic
|genV=Kinesis V
|genVI=Kinesis VI
|SMUSUM=Kinesis VII
|SMUSUM2=Kinesis VII 2
|LGPE=Kinesis PE
}}
{{Movegen
|type=Psychic
|SwSh=Kinesis VIII
}}
===Side series games===
{{Movegen
|type=psychic
|Stad=Kinesis Stadium
|Stad2=Kinesis Stad2
|Colo=Kinesis Colo
|XD=Kinesis XD
}}
{{Movegen
|type=Psychic
|PBR=Kinesis PBR
}}
===Spin-off series games===
{{Movegen
|type=Psychic
|PMDRB=Kinesis PMD RB
|PMDTDS=Kinesis PMD TDS
|PSMD=Kinesis PSMD
}}


===Trivia===
==Trivia==
*Because of the absence of a [[move relearner]] in generations I and II this move was practically never obtainable.
[[File:Professor Oak Lecture EP096.png|thumb|220px|Kinesis in [[Professor Oak's Pokémon Lecture]]]]
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* Along with {{m|Barrage}} and {{m|Struggle}}, Kinesis is one of three moves introduced in Generation I that have not been featured in the {{pkmn|animated series}}. In the case of Kinesis, this may be due to [[Pokémon controversies#Uri Geller|legal issues between Nintendo and Geller]].
** Despite Kinesis having not made a proper [[List of moves by animated series debut|animated series debut]], it was used by a {{p|Clefairy}} via {{m|Metronome}} in the [[Professor Oak's Pokémon Lecture]] [[bonus segment]] for [[EP096]].
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* Kinesis is the only move that is formerly unusable in [[Generation VIII]] to use an unusable move description until Version 1.2.0 of {{g|Sword and Shield}}.
{{-}}


==In other languages==
==In other languages==
* French: '''Télékinésie'''
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
* German: '''Psykraft'''
|zh_yue=折彎湯匙 ''{{tt|Jitwāan Tōngchìh|Spoon Bend}}'' {{tt|*|Games}}<br>折彎匙羹 ''{{tt|Jitwāan Tōnggāng|Spoon Bend}}'' {{tt|*|Pre-Gen VII Media}}
* Spanish: '''Kinético'''
|zh_cmn=折彎湯匙 / 折弯汤匙 ''{{tt|Zhéwān Tāngchí|Spoon Bend}}''
|fr=Télékinésie
|de=Psykraft
|el=Τηλεκίνηση
|it=Cinèsi
|pt_br=Cinese
|ko=숟가락휘기 ''{{tt|Sutgarakhwigi|Spoon bending}}''
|sr=Telekineza
|es=Kinético}}
{{-}}
 
{{Project Moves and Abilities notice}}


{{Project MoveDex notice}}
[[Category:Signature moves]]
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]


[[de:Psykraft]]
[[de:Psykraft]]
[[es:Kinético]]
[[fr:Télékinésie]]
[[it:Cinèsi]]
[[ja:スプーンまげ]]
[[ja:スプーンまげ]]
[[pt:Kinesis]]
[[zh:折弯汤匙(招式)]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]

Latest revision as of 15:29, 21 January 2025

Kinesis
スプーンまげ Spoon Bend
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  80%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.

Effect

Generations I to II

Kinesis decreases the target's accuracy stat by one stage.

In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.

Generation III

Kinesis can be used as the first move of a Pokémon Contest combination, causing Confusion, Future Sight, Psychic, and Teleport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if Confusion or Psychic was used in the previous turn.

Generation IV to VII

Kinesis can now be reflected with Magic Coat.

If powered up by a Psychium Z into Z-Kinesis, the user's evasiveness is raised by one stage.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.

Generation IX

Kinesis cannot be selected in a battle.

Description

Games Description
StadStad2 A special move of bending spoons to confound the enemy. Makes the user harder to hit.
GSC Reduces the foe's accuracy.
RSE Distracts the foe. May lower accuracy.
FRLG The user distracts the foe by bending a spoon. It may lower accuracy.
ColoXD Distracts the target. May lower accuracy.
DPPtHGSSPBR The user distracts the foe by bending a spoon. It may lower the target's accuracy.
BWB2W2 The user distracts the target by bending a spoon. It lowers the target's accuracy.
XYORAS
SMUSUMPE
SwSh*BDSP
SV
The user distracts the target by bending a spoon. This lowers the target's accuracy.
SwSh*LA This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0064 Kadabra Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1, Evo. 1 1
0065 Alakazam Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Kinesis lowers the enemy's accuracy by one stage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - 100% - Front Enemy No
MDTDS - - 17 - 100% - Front Enemy No
BSL - - 17 - 100% - Front Enemy No
SMD - - 20 40 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Lowers the target's Accuracy by one level.
MDTDS Reduces the target's accuracy by 1 level.
BSL てきポケモンの めいちゅうを 1だんかいさげる
MDGtI UNUSED
SMD
MDRTDX
It lowers the enemy's accuracy.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

Kinesis in Professor Oak's Pokémon Lecture


In other languages

Language Title
Chinese Cantonese 折彎湯匙 Jitwāan Tōngchìh *
折彎匙羹 Jitwāan Tōnggāng *
Mandarin 折彎湯匙 / 折弯汤匙 Zhéwān Tāngchí
French Télékinésie
German Psykraft
Greek Τηλεκίνηση
Italian Cinèsi
Korean 숟가락휘기 Sutgarakhwigi
Brazilian Portuguese Cinese
Serbian Telekineza
Spanish Kinético


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.