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The '''Veilstone Game Corner''' (Japanese: '''トバリゲームコーナー''' ''Tobari Game Corner'') is located in [[Veilstone City]], [[Sinnoh]].
{{Infobox location
|image=Veilstone Game Corner DPPt.png
|image_size=135px
|type=building
|location_name=Veilstone Game Corner
|japanese_name=トバリゲームコーナー
|translated_name=Tobari Game Corner
|location=[[Veilstone City]]
|region=Sinnoh
|generation={{gen|IV}}
|map=Sinnoh Veilstone City Map.png
}}


This game corner houses sixteen slot machines. A [[Coin Case]] is necessary to play games.
The '''Veilstone Game Corner''' (Japanese: '''トバリゲームコーナー''' ''Tobari Game Corner'') is a [[Game Corner]] located in [[Veilstone City]], [[Sinnoh]].


==Service Counter==
In {{g|Brilliant Diamond and Shining Pearl}}, the Game Corner is replaced with the {{DL|Veilstone City|Metronome Style Shop}}, likely due to {{wp|PEGI}}'s current classification standards, for which simulated depictions of gambling must have at least an "18" rating. <ref>https://www.nintendoworldreport.com/news/58242/european-ratings-authority-increases-minimum-rating-for-gambling-to-18</ref> The music in the location, however, remained unchanged.
The woman behind the counter to the left of the slots sells coins at rates of either 50 coins for {{PDollar}}1,000 or 500 coins for {{PDollar}}10,000.


==Prize Exchange==
==In the games==
Prizes are sold in the house to the right of the Game Corner.
In Korean versions of {{game2|Diamond|Pearl|Platinum}}, due to the illegality of gambling in South Korea and the classifications standards of the {{wp|Game Rating Board}}, the [[slot machine]]s were replaced with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]]. The dialogue and other text was also altered to remove references to the slot machines and their functionality. {{TM|64|Explosion}} is instead given away at random by the Game Corner attendant as part of a TM promotion.
 
These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref>, including in the United Kingdom English version.


The prizes available in the Prize Exchange house are:
The music played here is similar to the one heard in real-life {{wp|pachinko}} parlors.
*[[Silk Scarf]] - 1,000 coins
*[[Wide Lens]] - 1,000 coins
*[[Zoom Lens]] - 1,000 coins
*[[Metronome (item)|Metronome]] - 1,000 coins
*[[TM90]] ({{m|Substitute}}) - 2,000 coins
*[[TM58]] ({{m|Endure}}) - 2,000 coins
*[[TM75]] ({{m|Swords Dance}}) - 4,000 coins
*[[TM32]] ({{m|Double Team}}) - 4,000 coins
*[[TM44]] ({{m|Rest}}) - 6,000 coins
*[[TM89]] ({{m|U-turn}}) - 6,000 coins
*[[TM10]] ({{m|Hidden Power}}) - 6,000 coins
*[[TM27]] ({{m|Return}}) - 8,000 coins
*[[TM21]] ({{m|Frustration}}) - 8,000 coins
*[[TM35]] ({{m|Flamethrower}}) - 10,000 coins
*[[TM24]] ({{m|Thunderbolt}}) - 10,000 coins
*[[TM13]] ({{m|Ice Beam}}) - 10,000 coins
*[[TM29]] ({{m|Psychic}}) - 10,000 coins
*[[TM74]] ({{m|Gyro Ball}}) - 15,000 coins
*[[TM68]] ({{m|Giga Impact}}) - 20,000 coins


==Games==
===Slot machines===
===Slot Machines===
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.


Each spin of the machine takes 3 coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.
Each spin of the machine takes 3 {{OBP|Coin|Game Corner}}s, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.
 
====Payouts====
====Payouts====
*7 7 7 - 100 coins
{| class="roundy" style="background: #{{gold color}}; border: 3px solid #{{gold color dark}}"
*Three [[Team Galactic]] symbols - 100 coins
|-
*Three [[Poké Balls]] - 2 coins
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Series of icons
*Three [[Evolutionary stone#Moon Stone|Moon Stones]] - 15 coins
! style="background: #{{gold color light}}; {{roundytr|5px}}" | Payout
*Three [[Pikachu (Pokémon)|Pikachu]] - 10 coins
|- style="background:#FFF"
*Three Replays - Replay or 15 coins (in Bonus Round)
| [[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]] || 100
|- style="background:#FFFFFF"
| [[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]] || 100
|- style="background:#FFF"
| [[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]] || 15
|- style="background:#FFF"
| [[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]] || 10
|- style="background:#FFF"
| [[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]] || 2
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]]
| style="background:#FFF; {{roundybr|5px}}" | Replay or 15
|}


====Bonus Round====
====Bonus Round====
As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and almost guarantee a win. The type of win depends on the Ball:
As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and make it possible for a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:


*[[Poké Ball]] : Three Poké Balls
*{{i|Poké Ball}} : Three Poké Balls
*[[Premier Ball]]: Three of something Random
*[[Premier Ball]]: Three of a random symbol
*[[Great Ball]]: Three Replays
*[[Great Ball]]: Three Replays
*[[Ultra Ball]]: Three Pikachu
*[[Ultra Ball]]: Three Pikachu
*[[Safari Ball]]: Three Moon Stones
*[[Safari Ball]]: Three Moon Stones


Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a [[alternate coloration|shiny]] one, or or one that appears to be a {{m|Transform}}ed {{p|Ditto}}. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{Shiny}} one, or one that appears to be a {{m|transform}}ed {{p|Ditto}}. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-Coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
 
At this point the bonus round will begin. It only costs one Coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 Coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) Coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 Coins.
 
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once.
 
Occasionally, the moon on the touch screen will glow red during a spin. Getting a replay when the moon is red makes Clefairy tired, so following Clefairy's instructions during a red moon makes the Bonus Round less likely to repeat.
 
On the other hand, the moon may also occasionally glow bright white. Following Clefairy's instructions will guarantee that Clefairy will stay for another bonus round.
 
===Service counter===
The woman behind the counter to the left of the slots sells Coins at the following rates:
{{shop|[[Coin (Game Corner)|Coins]]}}
{{shoprow|{{shopitem|Coin (Game Corner)|1,000|PD||Coin Case|display=50 Coins}}|{{shopitem|Coin (Game Corner)|10,000|PD||Coin Case|display=500 Coins}}}}
{{shopfooter}}
 
===Prize exchange===
Prizes are sold in the house to the right of the Game Corner.
 
{{shop|Prizes}}
{{shoprow|{{shopitem|Silk Scarf|1000|C}}|{{shopitem|Wide Lens|1000|C}}}}
{{shoprow|{{shopitem|Zoom Lens|1000|C}}|{{shopitem|Metronome (item)|1000|C|5=Metronome|display=Metronome}}}}
{{shoprow|{{shopitem|TM90|2000|C||TM Normal|Substitute}}|{{shopitem|TM58|2000|C||TM Normal|Endure}}}}
{{shoprow|{{shopitem|TM75|4000|C||TM Normal|Swords Dance}}|{{shopitem|TM32|4000|C||TM Normal|Double Team}}}}
{{shoprow|{{shopitem|TM44|6000|C||TM Psychic|Rest}}|{{shopitem|TM89|6000|C||TM Bug|U-turn}}}}
{{shoprow|{{shopitem|TM10|6000|C||TM Normal|Hidden Power}}|{{shopitem|TM27|8000|C||TM Normal|Return}}}}
{{shoprow|{{shopitem|TM21|8000|C||TM Normal|Frustration}}|{{shopitem|TM35|10000|C||TM Fire|Flamethrower}}}}
{{shoprow|{{shopitem|TM24|10000|C||TM Electric|Thunderbolt}}|{{shopitem|TM13|10000|C||TM Ice|Ice Beam}}}}
{{shoprow|{{shopitem|TM29|10000|C||TM Psychic|Psychic}}|{{shopitem|TM74|15000|C||TM Steel|Gyro Ball}}}}
{{shoprow|{{shopitem|TM68|20000|C||TM Normal|Giga Impact}}}}
{{shopfooter}}


At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first, as before left is Y, down is A, and right is B. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
==Items==
{{itlisth|Building}}
{{Itemlist|Coin Case|Interacting with any game machine, repeatable daily (Korean and European{{sup/4|Pt}} versions only)|D=yes|P=yes|Pt=yes|display=5-20 [[Coin (Game Corner)|Coins]]}}
{{Itemlist|Coin Case|From the man standing south of the counter|D=yes|P=yes|Pt=yes|display=20 [[Coin (Game Corner)|Coins]]}}
{{Itemlist|Coin Case|From the fat man playing a slot machine near the counter|D=yes|P=yes|Pt=yes|display=50 [[Coin (Game Corner)|Coins]]}}
{{Itemlist|TM Normal|From the woman behind the counter after playing ten or more bonus rounds in a row (except Korean and European versions)<br>Occasionally from the woman behind the counter (Korean and European{{sup/4|Pt}} versions only)|D=yes|P=yes|Pt=yes|display={{TM|64|Explosion}}}}
{{Itlistfoot|Building}}


After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players [[TM64]] ({{m|Explosion}}).
==Layout==
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}"
|-
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|building}}" | Interior
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Prize House
|-
! style="background:#{{diamond color}}" |{{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}
| rowspan=2 | [[File:Veilstone Game Corner Interior DP.png|200px]]
| rowspan=2 | [[File:Veilstone Prize House DP.png|200px]]
|-
! style="background:#{{pearl color}}" |{{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}
|-
! style="background:#{{platinum color}}" |{{color2|000|Pokémon Platinum Version|Platinum}}
| [[File:Veilstone Game Corner Interior Pt.png|200px]]
| [[File:Veilstone Prize House Pt.png|200px]]
|-
| colspan="3" style="background:#{{locationcolor/light|building}}; {{roundybottom|5px}}" | &nbsp;
|}


Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.
==In the manga==
[[File:Veilstone Game Corner Adventures.png|thumb|250px|Veilstone Game Corner in [[Pokémon Adventures]]]]
[[File:Veilstone Game Corner DPA.png|thumb|left|180px|Veilstone Game Corner in [[Pokémon Diamond and Pearl Adventure!]]]]
===Pokémon Adventures===
===={{MangaArc|Diamond & Pearl}}====
The Veilstone Game Corner first appeared in ''[[PS356|Magnificent Meditite & Really Riolu I]]''. {{adv|Platinum}} wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by {{adv|Pearl}} when he and {{adv|Diamond}} came looking for her. Diamond proceeded to exchange the Coins Platinum had won for a [[Zoom Lens]]. The next day, [[Maylene]]'s father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused.


However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.
===Pokémon Diamond and Pearl Adventure!===
The Veilstone Game Corner appeared in ''[[DPAS2|Deoxys, The Phantom Pokémon! (Part 2)]]''. At the beginning of the chapter, [[Hareta]] and [[Mitsumi]] were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner, only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did.
{{-}}


==Trivia==
==Trivia==
* The music in the Game Corner is a techno remix of the Rocket Game Corner in Kanto.
* The background music for the Veilstone Game Corner remixes part of the theme for the [[Celadon Game Corner|Rocket Game Corner]].
* The background music that plays when {{p|Clefairy}} appears is a sped-up remix of the [[Mt. Moon Square]] background theme. The bonus round music further speeds it up.
* [[Maylene]]'s father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. [[Looker]] can also be found here both before the player has obtained the {{badge|Cobble}} and after the [[Stark Mountain]] storyline.
* The sign outside the Game Corner says to "Aim for an ''Explosion'' of Luck", as a pun on the TM64 prize; the woman behind the counter makes the same pun before giving the TM.
** After giving the TM, the woman says to keep playing for "another explosion of good luck". Despite this, she only gives TM64 once per save file.
 
==In other languages==
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}
|fr=Casino de Voilaroc
|de=Schleiede Spielhalle
|it=Casinò di Rupepoli
|ko=장막시티 게임코너 ''Jangmak City Game Corner''
|es=Casino de Ciudad Rocavelo
|vi=Trung tâm trò chơi Tobari
}}
 
==References==
{{reflist}}
 
{{gamecorner}}
{{Sinnoh}}<br/>
{{Project Locations notice}}


[[Category:Sinnoh locations]]
[[Category:Sinnoh locations]]
[[Category:Diamond and Pearl locations]]
[[Category:Diamond and Pearl locations]]
[[Category:Buildings]]
[[Category:Game Corners]]
[[Category:Platinum locations]]


[[de:Schleiede Spielhalle]]
[[de:Schleiede Spielhalle]]
[[es:Casino de Ciudad Rocavelo]]
[[fr:Casino de Voilaroc]]
[[it:Casinò di Rupepoli]]
[[ja:トバリゲームコーナー]]
[[ja:トバリゲームコーナー]]
[[zh:帷幕游戏城]]

Latest revision as of 20:17, 10 April 2024

Veilstone Game Corner トバリゲームコーナー
Tobari Game Corner
"Wild Missingno. appeared!"
Veilstone Game Corner DPPt.png
Map description: {{{mapdesc}}}
Location: Veilstone City
Region: Sinnoh
Generations: IV
Sinnoh Veilstone City Map.png
Location of Veilstone Game Corner in Sinnoh.
Pokémon world locations

The Veilstone Game Corner (Japanese: トバリゲームコーナー Tobari Game Corner) is a Game Corner located in Veilstone City, Sinnoh.

In Pokémon Brilliant Diamond and Shining Pearl, the Game Corner is replaced with the Metronome Style Shop, likely due to PEGI's current classification standards, for which simulated depictions of gambling must have at least an "18" rating. [1] The music in the location, however, remained unchanged.

In the games

In Korean versions of Pokémon Diamond, Pearl, and Platinum, due to the illegality of gambling in South Korea and the classifications standards of the Game Rating Board, the slot machines were replaced with game machines. The dialogue and other text was also altered to remove references to the slot machines and their functionality. TM64 (Explosion) is instead given away at random by the Game Corner attendant as part of a TM promotion.

These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at PEGI[2], including in the United Kingdom English version.

The music played here is similar to the one heard in real-life pachinko parlors.

Slot machines

There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.

Each spin of the machine takes 3 Coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.

Payouts

Series of icons Payout
Veilstone Corner 7.pngVeilstone Corner 7.pngVeilstone Corner 7.png 100
Veilstone Corner Galactic Symbol.pngVeilstone Corner Galactic Symbol.pngVeilstone Corner Galactic Symbol.png 100
Veilstone Corner Moon Stone.pngVeilstone Corner Moon Stone.pngVeilstone Corner Moon Stone.png 15
Veilstone Corner Lightning Bolt.pngVeilstone Corner Lightning Bolt.pngVeilstone Corner Lightning Bolt.png 10
Veilstone Corner Berries.pngVeilstone Corner Berries.pngVeilstone Corner Berries.png 2
Veilstone Corner Replay.pngVeilstone Corner Replay.pngVeilstone Corner Replay.png Replay or 15

Bonus Round

As the game is played, occasionally a Poké Ball will roll up on the Touch Screen. They make the reels "sticky" and make it possible for a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:

Randomly, a Clefairy will pop out of the Poké Ball on the touch screen, and can be either a normal one, a Shiny one, or one that appears to be a transformed Ditto. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-Coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.

At this point the bonus round will begin. It only costs one Coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 Coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) Coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 Coins.

After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give TM64 (Explosion) as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield TM64. The TM is only given out once.

Occasionally, the moon on the touch screen will glow red during a spin. Getting a replay when the moon is red makes Clefairy tired, so following Clefairy's instructions during a red moon makes the Bonus Round less likely to repeat.

On the other hand, the moon may also occasionally glow bright white. Following Clefairy's instructions will guarantee that Clefairy will stay for another bonus round.

Service counter

The woman behind the counter to the left of the slots sells Coins at the following rates:

Coins


Prize exchange

Prizes are sold in the house to the right of the Game Corner.

Prizes


Items

Item Location Games
Coin Case 5-20 Coins Interacting with any game machine, repeatable daily (Korean and EuropeanPt versions only)  D  P  Pt 
Coin Case 20 Coins From the man standing south of the counter  D  P  Pt 
Coin Case 50 Coins From the fat man playing a slot machine near the counter  D  P  Pt 
TM Normal TM64 (Explosion) From the woman behind the counter after playing ten or more bonus rounds in a row (except Korean and European versions)
Occasionally from the woman behind the counter (Korean and EuropeanPt versions only)
 D  P  Pt 

Layout

Version Interior Prize House
Diamond Veilstone Game Corner Interior DP.png Veilstone Prize House DP.png
Pearl
Platinum Veilstone Game Corner Interior Pt.png Veilstone Prize House Pt.png
 

In the manga

Veilstone Game Corner in Pokémon Adventures
Veilstone Game Corner in Pokémon Diamond and Pearl Adventure!

Pokémon Adventures

Diamond & Pearl arc

The Veilstone Game Corner first appeared in Magnificent Meditite & Really Riolu I. Platinum wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by Pearl when he and Diamond came looking for her. Diamond proceeded to exchange the Coins Platinum had won for a Zoom Lens. The next day, Maylene's father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused.

Pokémon Diamond and Pearl Adventure!

The Veilstone Game Corner appeared in Deoxys, The Phantom Pokémon! (Part 2). At the beginning of the chapter, Hareta and Mitsumi were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner, only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did.

Trivia

  • The background music for the Veilstone Game Corner remixes part of the theme for the Rocket Game Corner.
  • The background music that plays when Clefairy appears is a sped-up remix of the Mt. Moon Square background theme. The bonus round music further speeds it up.
  • Maylene's father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. Looker can also be found here both before the player has obtained the Cobble Badge and after the Stark Mountain storyline.
  • The sign outside the Game Corner says to "Aim for an Explosion of Luck", as a pun on the TM64 prize; the woman behind the counter makes the same pun before giving the TM.
    • After giving the TM, the woman says to keep playing for "another explosion of good luck". Despite this, she only gives TM64 once per save file.

In other languages

Language Title
France Flag.png French Casino de Voilaroc
Germany Flag.png German Schleiede Spielhalle
Italy Flag.png Italian Casinò di Rupepoli
South Korea Flag.png Korean 장막시티 게임코너 Jangmak City Game Corner
Spain Flag.png Spanish Casino de Ciudad Rocavelo
Vietnam Flag.png Vietnamese Trung tâm trò chơi Tobari

References



Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.