Jacq (Masters): Difference between revisions
mNo edit summary |
Storm Aurora (talk | contribs) m (→Trivia: not all of them were included on splash screens...some of them got to be on the title screen instead) |
||
(17 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{MastersInfobox | {{MastersInfobox | ||
|type=Psychic | |type=Psychic | ||
Line 12: | Line 11: | ||
|java=Yūki Uehara | |java=Yūki Uehara | ||
|desc=This teacher from the [[Paldea]] region teaches biology at an [[Naranja Academy|academy]] and does things at his own pace. He developed a [[Pokédex]] app for [[Rotom Phone]]s. | |desc=This teacher from the [[Paldea]] region teaches biology at an [[Naranja Academy|academy]] and does things at his own pace. He developed a [[Pokédex]] app for [[Rotom Phone]]s. | ||
}} | }} | ||
'''Jacq''' (Japanese: '''ジニア''' ''Zinnia'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jacq|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Farigiraf}}. This pair can be obtained through a Poké Fair | '''Jacq''' (Japanese: '''ジニア''' ''Zinnia'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jacq|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Farigiraf}}. This pair can be obtained through a Poké Fair [[sync pair scout]] beginning on March 31, 2024. This pair can be raised to {{6EX}} since it first released. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Farigiraf== | ==Farigiraf== | ||
Line 31: | Line 33: | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Jacq is exclusive to Poké Fair scouts. | Jacq is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|psychic}} | |||
{{MastersAvailability/entry|Jacq Poké Fair Scout|March 31 to April 18, 2024|note=Debut}} | |||
{{MastersAvailability/foot|psychic}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|psychic}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|September 3 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|psychic}} | |||
===Moves=== | ===Moves=== | ||
Line 75: | Line 89: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Activation Condition: When the | |Activation Condition: When the user's stats are raised by a total of ten stat ranks or more. Deactivation Condition: When the user's stats are raised by a total of 9 stat ranks or less.<br>Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|There You Have It! | |There You Have It! | ||
Line 85: | Line 99: | ||
|— | |— | ||
|Self | |Self | ||
|If the | |If the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. | ||
|- style="background:#{{psychic color light}}" | |- style="background:#{{psychic color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 97: | Line 111: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|The more the | |The more the user's stats are raised, the greater the power of this attack. <br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 108: | Line 122: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Jacq's Lesson | ||
|Reduces MP by 1 for the | |Reduces MP by 1 for the user's moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by 2 stat ranks when its attack move is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|S-Move: Restore “Berry” MP 3 | |S-Move: Restore “Berry” MP 3 | ||
|Restores 3 MP of the | |Restores 3 MP of the user's moves that have the Berry effect tag after using its sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Strike: Stat ↑2 9 | |Strike: Stat ↑2 9 | ||
|Raises one of the | |Raises one of the user's following stats by 2 stat ranks at random when its attack move hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, raises one of the user's following stats by 2 stat ranks at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
|- style="background:#{{psychic color light}}" | |- style="background:#{{psychic color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 141: | Line 155: | ||
===Sync grid=== | ===Sync grid=== | ||
The [[sync grid]] for Jacq | The [[sync grid]] for Jacq & Farigiraf is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
Line 294: | Line 308: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Twin Beam: Move Gauge Refresh 3 | | Twin Beam: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Twin Beam: Superduper Effective 9 | | Twin Beam: {{sk|Superduper Effective|9}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 8 | | 8 | ||
Line 307: | Line 321: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Twin Beam: Strike: Flinch 1 | | Twin Beam: Strike: Flinch 1 | ||
| Has a chance (20%) of making the target flinch when the | | Has a chance (20%) of making the target flinch when the user's attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 342: | Line 356: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Experimental Stored Power: Move Gauge Refresh 3 | | Experimental Stored Power: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| There You Have It!: Precision 1 | | There You Have It!: {{sk|Precision|1}} | ||
| Raises the | | Raises the user's accuracy by 1 stat rank when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| There You Have It!: Brain Gain 9 | | There You Have It!: {{sk|Brain Gain|9}} | ||
| Increases the | | Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
Line 366: | Line 380: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 3 | | {{sk|Superduper Effective|3}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 7 | | 7 | ||
Line 372: | Line 386: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 378: | Line 392: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
Line 384: | Line 398: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 1 | | {{sk|On the Run|1}} | ||
| Raises the | | Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grass Guard | | {{sk|Grass Guard}} | ||
| Reduces damage when the user is attacked by Grass-type moves. | | Reduces damage when the user is attacked by Grass-type moves. | ||
| 7 | | 7 | ||
Line 396: | Line 410: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ghost Guard | | {{sk|Ghost Guard}} | ||
| Reduces damage when the user is attacked by Ghost-type moves. | | Reduces damage when the user is attacked by Ghost-type moves. | ||
| 7 | | 7 | ||
Line 402: | Line 416: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by 1 the first time the | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rising Tide | | {{sk|Rising Tide}} | ||
| The more the | | The more the user's stats are raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Trainer Sync Redemption 1 | | {{sk|Trainer Sync Redemption|1}} | ||
| Restores 1 MP for the | | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Damage Guard | | {{sk|Sync Damage Guard}} | ||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
Line 426: | Line 440: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stacking Strike 9 | | {{sk|Stacking Strike|9}} | ||
| Raises the | | Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unfortunate Strike 9 | | {{sk|Unfortunate Strike|9}} | ||
| Lowers one of the | | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
Line 444: | Line 458: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soften Up 1 | | {{sk|Soften Up|1}} | ||
| Critical hits land more easily when the user attacks with a sync move. | | Critical hits land more easily when the user attacks with a sync move. | ||
| 10 | | 10 | ||
Line 451: | Line 465: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Strike: Sp. Def ↓ 9 | | Strike: Sp. Def ↓ 9 | ||
| Lowers the | | Lowers the target's Sp. Def by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Sp. Def by 1 stat rank for each hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 457: | Line 471: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| S-Move: 7 Stats ↑ 1 | | S-Move: 7 Stats ↑ 1 | ||
| Raises the | | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank after using its sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 478: | Line 492: | ||
===Story appearances=== | ===Story appearances=== | ||
Jacq appears in his normal outfit in the following story areas: | Jacq appears in his normal outfit in the following story areas: | ||
* | * [[Mysterious Stones Chapter]] | ||
* [[Story event]]: [[Researcher and Seeker]] | * [[Story event]]s: | ||
** [[Researcher and Seeker]] | |||
** [[Ancient Visitor]] | |||
* [[Solo event]]: [[Updating the Pokémon Center]] | |||
===Sync pair stories=== | ===Sync pair stories=== | ||
Line 525: | Line 542: | ||
==Trivia== | ==Trivia== | ||
* All versions of Jacq use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Nemona}}. | * All versions of Jacq use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Nemona}}. | ||
* Jacq is the only [[Generation IX]] character to not feature in the splash screen or title screen art for [[Researcher and Seeker|his debut event]]. | |||
===Origin=== | ===Origin=== | ||
Line 530: | Line 548: | ||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Experimental Stored Power'' | ''Experimental Stored Power'' | ||
{{langtable | {{langtable | ||
Line 544: | Line 561: | ||
|es=Poder Reserva Experimental | |es=Poder Reserva Experimental | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''There You Have It!'' | ''There You Have It!'' | ||
{{langtable | {{langtable | ||
Line 556: | Line 574: | ||
|es=Un poco de energía... ¡Pam! | |es=Un poco de energía... ¡Pam! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Laid-Back Biology Teacher Twin Beam'' | ''Laid-Back Biology Teacher Twin Beam'' | ||
{{langtable | {{langtable | ||
Line 568: | Line 587: | ||
|es=Láser Doble del Profesor que Vive en su Mundo | |es=Láser Doble del Profesor que Vive en su Mundo | ||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
Line 575: | Line 595: | ||
{{masterscharacters|psychic}} | {{masterscharacters|psychic}} | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Teachers]] | [[Category:Teachers]] | ||
[[Category:Masters EX characters with an EX style]] | |||
[[de:Jim#Pokémon Masters EX]] | [[de:Jim#Pokémon Masters EX]] |
Latest revision as of 23:42, 10 September 2024
Jacq ジニア Zinnia | |
Jacq's model | |
No. | 200 |
---|---|
English voice actor | Ricco Fajardo[1] |
Japanese voice actor | Yūki Uehara |
Description | This teacher from the Paldea region teaches biology at an academy and does things at his own pace. He developed a Pokédex app for Rotom Phones. |
Jacq (Japanese: ジニア Zinnia) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Farigiraf. This pair can be obtained through a Poké Fair sync pair scout beginning on March 31, 2024. This pair can be raised to 6★ EX since it first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Farigiraf
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Farigiraf ♀ | Weakness | Bug | |||||
Now that the brain waves from the head and tail are synced up, the psychic power of this Pokémon is 10 times stronger than Girafarig’s. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 710 | 312 | 172 | 468 | 172 | 312 | |
Lv. 140, Max Potential | 870 | 352 | 252 | 508 | 252 | 352 |
Availability
Jacq is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Jacq Poké Fair Scout | March 31 to April 18, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (B) | September 3 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Twin Beam | Psychic |
Special | 2 | 25 | 30 | 100% | An opponent | Attacks twice in a row. |
Lum Berry | None | Status | 0 (3 uses) |
— | — | — | An ally | Removes all status conditions from an ally. |
Experimental Stored Power | Psychic |
Special | 2 | 150 | 180 | — | An opponent | Activation Condition: When the user's stats are raised by a total of ten stat ranks or more. Deactivation Condition: When the user's stats are raised by a total of 9 stat ranks or less. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases. |
There You Have It! | None | Status | 0 (2 uses) |
— | — | — | Self | If the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. |
Sync moves | ||||||||
Laid-Back Biology Teacher Twin Beam | Psychic |
Special | — | 200 | 240 | — | An opponent | The more the user's stats are raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Jacq's Lesson | Reduces MP by 1 for the user's moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by 2 stat ranks when its attack move is successful. |
S-Move: Restore “Berry” MP 3 | Restores 3 MP of the user's moves that have the Berry effect tag after using its sync move. |
Strike: Stat ↑2 9 | Raises one of the user's following stats by 2 stat ranks at random when its attack move hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, raises one of the user's following stats by 2 stat ranks at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Paldea Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Knowledgeable Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Gadgeteer Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Free Spirit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Jacq & Farigiraf is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Twin Beam: Power +3 | Twin Beam: Power ↑ +3 | 3 | 36 | 1 |
Twin Beam: Power +3 | Twin Beam: Power ↑ +3 | 3 | 36 | 1 |
Twin Beam: Power +3 | Twin Beam: Power ↑ +3 | 3 | 36 | 1 |
Twin Beam: Power +3 | Twin Beam: Power ↑ +3 | 3 | 36 | 1 |
Twin Beam: Power +3 | Twin Beam: Power ↑ +3 | 3 | 36 | 2 |
Twin Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Twin Beam: Superduper Effective 9 | Powers up moves that are super effective. | 8 | 96 | 2 |
Twin Beam: Strike: Flinch 1 | Has a chance (20%) of making the target flinch when the user's attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit. | 8 | 96 | 3 |
Experimental Stored Power: Power +3 | Experimental Stored Power: Power ↑ +3 | 3 | 36 | 1 |
Experimental Stored Power: Power +3 | Experimental Stored Power: Power ↑ +3 | 3 | 36 | 1 |
Experimental Stored Power: Power +3 | Experimental Stored Power: Power ↑ +3 | 3 | 36 | 1 |
Experimental Stored Power: Power +3 | Experimental Stored Power: Power ↑ +3 | 3 | 36 | 1 |
Experimental Stored Power: Power +3 | Experimental Stored Power: Power ↑ +3 | 3 | 36 | 2 |
Experimental Stored Power: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
There You Have It!: Precision 1 | Raises the user's accuracy by 1 stat rank when its move is successful. | 7 | 84 | 2 |
There You Have It!: Brain Gain 9 | Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. | 10 | 120 | 4 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Superduper Effective 3 | Powers up moves that are super effective. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
On the Run 1 | Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. | 7 | 84 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 7 | 84 | 2 |
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Stacking Strike 9 | Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. | 10 | 120 | 3 |
Unfortunate Strike 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
Strike: Sp. Def ↓ 9 | Lowers the target's Sp. Def by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Sp. Def by 1 stat rank for each hit. | 10 | 120 | 5 |
S-Move: 7 Stats ↑ 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank after using its sync move. | 10 | 120 | 5 |
Laid-Back Biology Teacher Twin Beam: Power +25 | Laid-Back Biology Teacher Twin Beam: Power ↑ +25 | 5 | 60 | 3 |
Laid-Back Biology Teacher Twin Beam: Power +25 | Laid-Back Biology Teacher Twin Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Story appearances
Jacq appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Jacq
Quotes
- Main article: Jacq/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Jacq's sync move mindscape (Naranja Academy, Classroom 1-A) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Researcher and Seeker |
Medal 2★ Researcher and Seeker |
Medal 3★ Researcher and Seeker |
Medal Excited for the Complete Pokédex |
Trivia
- All versions of Jacq use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Nemona.
- Jacq is the only Generation IX character to not feature in the splash screen or title screen art for his debut event.
Origin
Jacq's design is based on his appearance in Pokémon Scarlet and Violet. Farigiraf is Jacq's signature Pokémon in the core series games. Farigiraf's Dex entry comes from Pokémon Scarlet.
In other languages
Experimental Stored Power
|
There You Have It!
|
Laid-Back Biology Teacher Twin Beam
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |