Nemona (Masters): Difference between revisions
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{{MastersAvailability/head|electric}} | {{MastersAvailability/head|electric}} | ||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | {{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | ||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|electric}} | {{MastersAvailability/foot|electric}} | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the user's Speed by | |Raises the user's Speed by six stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Rapid {{m|Double Shock}} | |Rapid {{m|Double Shock}} | ||
Line 105: | Line 109: | ||
|— | |— | ||
|An ally | |An ally | ||
|Reduces the sync move countdown of an allied sync pair by | |Reduces the sync move countdown of an allied sync pair by two. Raises an ally's Attack by two stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally. | ||
|- style="background:#{{electric color light}}" | |- style="background:#{{electric color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 128: | Line 132: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Honing Hit 9 | |{{sk|Honing Hit|9}} | ||
|Grants all of the following effects when the user's move is successful: Raises the user's Attack by | |Grants all of the following effects when the user's move is successful: Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Soften Up 1 | |{{sk|Soften Up|1}} | ||
|Critical hits land more easily when the user attacks with a sync move. | |Critical hits land more easily when the user attacks with a sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|1st S-Move: Restore B-Move MP 1 | |{{sk|1st S-Move: Restore B-Move MP|1}} | ||
|Restores 1 MP of the user's buddy move the first time its sync move is used each battle. | |Restores 1 MP of the user's buddy move the first time its sync move is used each battle. | ||
|- style="background: #{{electric color light}}" | |||
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}} | |||
|-style="background:#fff" | |||
|Infinite Energy to Battle | |||
|Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful. Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | |||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Move Gauge Refresh 3 | | Thunder Punch: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 320: | Line 329: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Superduper Effective 5 | | Thunder Punch: {{sk|Superduper Effective|5}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Speed ↑: Power ↑ 9 | | Thunder Punch: {{sk|Speed ↑: Power ↑|9}} | ||
| Powers up the user's moves when its Speed is raised. | | Powers up the user's moves when its Speed is raised. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Hostile Environment 9 | | Thunder Punch: {{sk|Hostile Environment|9}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| EX Speed: MP Refresh 2 | | EX Speed: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Let's Battle All Out!: MP Refresh 2 | | Let's Battle All Out!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Let's Battle All Out!: Catalytic Kick 9 | | Let's Battle All Out!: {{sk|Catalytic Kick|9}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Induction 1 | | {{sk|Power Induction|1}} | ||
| Powers up the user's moves when the terrain is Electric Terrain. | | Powers up the user's moves when the terrain is Electric Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grounding Wire | | {{sk|Grounding Wire}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Charge 2 | | {{sk|Turbo Charge|2}} | ||
| Quickly charges the move gauge when the field is Electric Terrain. | | Quickly charges the move gauge when the field is Electric Terrain. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack is raised, the more it powers up the user's sync move. | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Shock 5 | | {{sk|Static Shock|5}} | ||
| Powers up the user's sync move when the target is paralyzed. | | Powers up the user's sync move when the target is paralyzed. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Staggering 3 | | {{sk|Staggering|3}} | ||
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Trip Up 9 | | {{sk|Trip Up|9}} | ||
| Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Enfeeble 2 | | {{sk|Enfeeble|2}} | ||
| Lowers the Defense of all opposing sync pairs by | | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Evasive Maneuvers 9 | | {{sk|Team Evasive Maneuvers|9}} | ||
| Raises the evasiveness of all allied sync pairs by | | Raises the evasiveness of all allied sync pairs by one stat rank when the user's attack move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| S-Move: Physical Boost ↑2 9 | | {{sk|S-Move: Physical Boost ↑2|9}} | ||
| Increases the user's Physical Moves ↑ Next effect by | | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9 | | {{sk|Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓|9}} | ||
| Lowers the target's Defense and Sp. Def by | | Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful against a paralyzed opponent. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|— | |— | ||
|An ally | |An ally | ||
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by | |Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by two stat ranks. Raises an ally's critical-hit rate by one stat rank. | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Debut: Rock Zone | |{{sk|Debut: Rock Zone}} | ||
|Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.) | |Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lithic Acceleration 3 | |{{sk|Lithic Acceleration|3}} | ||
|Quickly charges the move gauge when the zone is a Rock Zone. | |Quickly charges the move gauge when the zone is a Rock Zone. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Armor Leech 9 | |{{sk|Armor Leech|9}} | ||
|Lowers the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |Lowers the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stone Edge: Move Gauge Refresh 3 | | Stone Edge: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stealth Rock: Move Gauge Refresh 3 | | Stealth Rock: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stealth Rock: MP Refresh 2 | | Stealth Rock: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stealth Rock: Brawn Gain 9 | | Stealth Rock: {{sk|Brawn Gain|9}} | ||
| Increases the user's Physical Moves ↑ Next effect by | | Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Accelerock: MP Refresh 2 | | Accelerock: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Accelerock: Staggering 3 | | Accelerock: {{sk|Staggering|3}} | ||
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clinch the Win!: MP Refresh 2 | | Clinch the Win!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Acuity | | {{sk|Acuity}} | ||
| Accuracy cannot be lowered. | | Accuracy cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 822: | Line 831: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithic Healing 1 | | {{sk|Lithic Healing|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock DF Power-Up 3 | | {{sk|Rock DF Power-Up|3}} | ||
| Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play. | | Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Zone: S-Moves ↑ 5 | | {{sk|Rock Zone: S-Moves ↑|5}} | ||
| Powers up the user's sync move when the zone is a Rock Zone. | | Powers up the user's sync move when the zone is a Rock Zone. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by | | Raises the user's critical-hit rate by one stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Overwhelm 9 | | {{sk|Overwhelm|9}} | ||
| Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Debut Damage Reduction (Physical) | | {{sk|Debut Damage Reduction (Physical)}} | ||
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | ||
| 10 | | 10 | ||
Line 912: | Line 921: | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Sygna Suit Nemona is exclusive to Master Fair scouts. | Sygna Suit Nemona is exclusive to Master Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|fairy}} | {{MastersAvailability/head|fairy}} | ||
{{MastersAvailability/entry|Sygna Suit Nemona Master Fair Scout|August 18 to September 17, 2024|note=Debut}} | {{MastersAvailability/entry|Sygna Suit Nemona Master Fair Scout|August 18 to September 17, 2024|note=Debut}} | ||
{{MastersAvailability/foot|fairy}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|fairy}} | |||
{{MastersAvailability/entry|Daily Scout|Starting November 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|fairy}} | {{MastersAvailability/foot|fairy}} | ||
{{-}} | {{-}} | ||
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|— | |— | ||
|All opponents | |All opponents | ||
|Activation Condition: When the user uses any moves | |Activation Condition: When the user uses any moves one time. Deactivation Condition: Cannot be deactivated.<br>Never misses. Lowers the target's Attack and Defense by one stat rank. The power of this move is not lowered even if there are multiple targets. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Booster Energy]] | |[[Booster Energy]] | ||
Line 949: | Line 963: | ||
|— | |— | ||
|Self | |Self | ||
|Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by | |Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Sunny Day}} | |{{m|Sunny Day}} | ||
Line 969: | Line 983: | ||
|— | |— | ||
|Self | |Self | ||
|Raises the user's Attack by | |Raises the user's Attack by six stat ranks. Raises the user's Speed by four stat ranks. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 992: | Line 1,006: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Paldea Pride | |[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Paldea Pride}} | ||
|Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | |Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ancient Scream | |Ancient Scream | ||
|Increases the user's Physical Moves ↑ Next effect by | |Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Energetic Student Council President | |Energetic Student Council President | ||
|Reduces the user's sync move countdown by | |Reduces the user's sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fruitful Attack | |Fruitful Attack | ||
|Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by | |Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by one when its attack move hits. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1 | |[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1 | ||
|Raises the following discovery level by 3:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>Lowers the following discovery level by | |Raises the following discovery level by 3:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | ||
|} | |} | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ferocious Play Rough: Move Gauge Refresh 2 | | Ferocious Play Rough: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when its move is successful. | | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Booster Energy: MP Refresh 2 | | Booster Energy: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Our Greatest Battle!: MP Refresh 2 | | Our Greatest Battle!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Our Greatest Battle!: Hit and Heal 9 | | Our Greatest Battle!: {{sk|Hit and Heal|9}} | ||
| Applies the Gradual Healing effect to the user when its move is successful. | | Applies the Gradual Healing effect to the user when its move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| One with the Sun | | {{sk|One with the Sun}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Circle: Status Immunity | | {{sk|Circle: Status Immunity}} | ||
| Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healing Sun 1 | | {{sk|Healing Sun|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speeding Sun 2 | | {{sk|Speeding Sun|2}} | ||
| Quickly charges the move gauge when the weather is sunny. | | Quickly charges the move gauge when the weather is sunny. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charging Sun 5 | | {{sk|Charging Sun|5}} | ||
| Powers up the user's moves when the weather is sunny. | | Powers up the user's moves when the weather is sunny. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack is raised, the more it powers up the user's sync move. | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paldea C (Phys): S-Moves ↑ 9 | | {{sk|Paldea C (Phys): S-Moves ↑|9}} | ||
| Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. | | Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Burst 1 | | {{sk|Sync Burst|1}} | ||
| Restores 1 MP for the user the first time its sync move is used each battle. | | Restores 1 MP for the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Infliction Freebie 9 | | {{sk|Infliction Freebie|9}} | ||
| Applies the Free Move Next effect to the user when its Pokémon uses a status move. | | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ally Sets WTZ: Physical Boost ↑1 9 | | {{sk|Ally Sets WTZ: Physical Boost ↑1|9}} | ||
| Increases the user's Physical Moves ↑ Next effect by | | Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunny Hit: Attack ↓ & Defense ↓ 9 | | {{sk|Sunny Hit: Attack ↓ & Defense ↓|9}} | ||
| Lowers the target's Attack and Defense by | | Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful while the weather is sunny. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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===Battle appearances=== | ===Battle appearances=== | ||
Nemona & Pawmot can be battled against in: | Nemona & Pawmot can be battled against in: | ||
* [[Battle Rally]] (all areas; since version 2.49.0) | |||
* [[Solo event]]: [[Let's Have a Fruitful Battle!]] (August 15 to 28, 2023) | * [[Solo event]]: [[Let's Have a Fruitful Battle!]] (August 15 to 28, 2023) | ||
* [[Damage Challenge]]: {{DL|Damage Challenge|Training with Nemona!}} (June 28 to July 2, 2024) | * [[Damage Challenge]]: {{DL|Damage Challenge|Training with Nemona!}} (June 28 to July 2, 2024) | ||
* [[Story event]]: [[Festive Sun and Moon]] (as a side foe; August 28 to October 2, 2024) | |||
* [[Ultimate Battle]]: {{DL|Ultimate Battle|Nemona's Lightning Spirit}} (since November 8, 2024) | |||
Nemona & Lycanroc can be battled against in: | Nemona & Lycanroc can be battled against in: | ||
* Solo event: Let's Have a Fruitful Battle! (August 9 to 28, 2023) | * Solo event: Let's Have a Fruitful Battle! (August 9 to 28, 2023) | ||
* Damage Challenge: [[Damage Challenge#Training with Nemona! 2|Training with Nemona!]] (October 15 to 18, 2024) | |||
Nemona has also been shown to pair alongside the following Pokémon and can be battled against in: | Nemona has also been shown to pair alongside the following Pokémon and can be battled against in: | ||
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** Solo event: Let's Have a Fruitful Battle! (August 10 to 28, 2023) | ** Solo event: Let's Have a Fruitful Battle! (August 10 to 28, 2023) | ||
* {{p|Dusknoir}} | * {{p|Dusknoir}} | ||
** [[Story event | ** [[Battle Rally]] (Area 1–9; since version 2.49.0) | ||
** Story event: [[Peculiar Pokémon-Loving Pal]] (August 10 to 28, 2024) | |||
===Story appearances=== | ===Story appearances=== | ||
Nemona appears in her normal outfit in the following story areas: | Nemona appears in her normal outfit in the following story areas: | ||
* [[Mysterious Stones Chapter]] | * [[Arceus Arc]]: Prelude: Mysterious Stones Chapter: [[The Echo of a Deity's Voice]] | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[We Should Battle!]] | ** [[We Should Battle!]] | ||
** [[Veevee on Pasio!]] | ** [[Veevee on Pasio!]] | ||
** [[Let's Go | ** [[Let's Go In Search of Wonder]] | ||
** [[Peculiar Pokémon-Loving Pal]] | ** [[Peculiar Pokémon-Loving Pal]] | ||
** [[Festive Sun and Moon]] | |||
** [[Golden Bonds on Pasio]] | |||
* [[Solo event]]: [[Let's Have a Fruitful Battle!]] | * [[Solo event]]: [[Let's Have a Fruitful Battle!]] | ||
* {{DL|Egg event|A Lively Trio!}} | * {{DL|Egg event|A Lively Trio!}} | ||
* [[Neo Champions]]: [[Honing One's Love]] (flashback) | * [[Neo Champions]]: [[Honing One's Love]] (flashback) | ||
* [[Sync pair story]]: A Day with {{DL|Lear|Gholdengo|Sygna Suit Lear}} | |||
Nemona appears in her sygna suit in the following story areas: | |||
* [[Story event]]: [[Ancient Visitor]] | |||
===Sync pair stories=== | ===[[Sync pair story|Sync pair stories]]=== | ||
====Nemona & Pawmot==== | |||
* A Day with Nemona | * A Day with Nemona | ||
====Sygna Suit Nemona & Scream Tail==== | |||
* A Day with Sygna Suit Nemona | |||
==Quotes== | ==Quotes== | ||
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| colspan=2 | Comic of Nemona learning about {{color2|000|sygna suit|sygna suits}}<br>by me_Genzo<ref name="me_Genzo"/> | | colspan=2 | Comic of Nemona learning about {{color2|000|sygna suit|sygna suits}}<br>by me_Genzo<ref name="me_Genzo"/> | ||
| Comic of Nemona doing {{color2|000|sync move}} training<br>by me_Genzo<ref name="me_Genzo"/> | | Comic of Nemona doing {{color2|000|sync move}} training<br>by me_Genzo<ref name="me_Genzo"/> | ||
|- | |||
| colspan=5 style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Fifth Anniversary artwork.png|x200px]] | |||
|- | |||
| colspan=5 | Fifth anniversary artwork by Takahashi Jun<ref>[https://x.com/PokemonMasters/status/1827018098295087333 Tweet confirming Takahashi Jun as the artist]</ref> | |||
|} | |} | ||
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| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Nemona Sygna Emote 3 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Nemona Sygna Emote 3 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Nemona Sygna Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Nemona Sygna Emote 4 Masters.png|80px]] | ||
| style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Masters EX Arven Penny and Nemona Artwork.png|200px]] | | rowspan=3 style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Masters EX Arven Penny and Nemona Artwork.png|200px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
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| Trainer emote<br>Let's do this! | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | | Trainer emote<br>Thanks! | ||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal 1-Star Ancient Visitor.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal 2-Star Ancient Visitor.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal 3-Star Ancient Visitor.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal Well Clinch the Win.png|120px]] | |||
|- | |||
| Medal<br>1★ Ancient Visitor | |||
| Medal<br>2★ Ancient Visitor | |||
| Medal<br>3★ Ancient Visitor | |||
| Medal<br>We'll Clinch the Win! | |||
| Debut artwork for {{color2|000|Arven (Masters)|Arven}}<br>with Nemona and {{color2|000|Penny (Masters)|Penny}} | | Debut artwork for {{color2|000|Arven (Masters)|Arven}}<br>with Nemona and {{color2|000|Penny (Masters)|Penny}} | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
* Nemona and Pawmot were the first [[Generation IX]] {{pkmn|Trainer}} and {{OBP|Pokémon|species}} to be added to Pokémon Masters EX, respectively. | * Nemona and Pawmot were the first [[Generation IX]] {{pkmn|Trainer}} and {{OBP|Pokémon|species}} to be added to Pokémon Masters EX, respectively. | ||
** Nemona was also the first Generation IX Trainer to receive an alternate outfit. | |||
* Nemona & Pawmot were the first sync pair to have the Sprint role. | * Nemona & Pawmot were the first sync pair to have the Sprint role. | ||
* Nemona & Pawmot are one of only | * Nemona & Pawmot are one of only three sync pairs whose debut scout did not begin at 06:00 UTC, the others being {{sync|Leaf|Venusaur|sygna=y}} and {{sync|Giovanni|Guzzlord|sygna=y|Alt.}}. | ||
* All versions of Nemona use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Penny}}, {{mas|Arven}}, {{mas|Geeta}}, and {{mas| | * All versions of Nemona use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Penny}}, {{mas|Arven}}, {{mas|Geeta}}, {{mas|Jacq}}, and {{mas|Clavell}}. | ||
* Nemona & Lycanroc are the first sync pair from the [[Paldea]] [[region]] that can be obtained without using the sync pair scout, as well as the first sync pair from the Paldea region to be permanently obtainable. | * Nemona & Lycanroc are the first sync pair from the [[Paldea]] [[region]] that can be obtained without using the sync pair scout, as well as the first sync pair from the Paldea region to be permanently obtainable. | ||
* Sygna Suit Nemona & Scream Tail share many similarities with {{sync|Gladion|Magearna|sygna=y}}: | |||
** Both are Fairy-type Strike sync pairs with Sprint EX role. | |||
** Both are [[rival]] characters wearing sygna suits. | |||
** Both are exclusive to Master Fair sync pair scouts. | |||
** Both were released to commemorate a run-up to an anniversary event. | |||
* Nemona was the first Trainer to form a sync pair with a [[Paradox Pokémon]]. | |||
===Origin=== | ===Origin=== | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
==Related articles== | |||
{{champions|electric}} | {{champions|electric}} | ||
{{masterscharacters|electric}} | {{masterscharacters|electric}} |
Latest revision as of 13:11, 16 January 2025
Nemona ネモ Nemo | |
![]() Nemona's model | |
No. | 173 |
---|---|
English voice actor | Cristina Milizia[1] |
Japanese voice actor | Aya Uchida |
Description | This student council president goes to an academy in Paldea and loves battling. Her skills are certified Champion Rank. |
Nemona (Japanese: ネモ Nemo) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Pawmot. This pair can be obtained through a limited Poké Fair sync pair scout beginning on August 8, 2023. This pair can be upgraded to 6★ EX since it first released.
Nemona also forms a sync pair with Midday Form Lycanroc. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Nemona in her sygna suit forms a sync pair with Scream Tail. This pair can be obtained through a Master Fair sync pair scout beginning on August 18, 2024. This pair can be raised to 6★ EX since it first released.
In the games
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Nemona has experienced similar events to her core series counterpart.
Pawmot
Raising this sync pair to 6★ EX will unlock Song Key 09001, which allows "Battle! (Nemona) (Pokémon Masters EX Version)" to be played in the Jukebox.
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Pawmot ♂ | Weakness | ![]() | |||||
This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 635 | 468 | 176 | 200 | 157 | 448 | |
Lv. 140, Max Potential | 735 | 508 | 216 | 240 | 197 | 488 |
Availability
Nemona is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Nemona Poké Fair Scout | August 8 to 28, 2023 | Debut; began at 13:00 UTC |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (C) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Punch | Electric![]() |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
EX Speed | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Speed by six stat ranks. |
Rapid Double Shock | Electric![]() |
Physical | 0 (1 use) |
100 | 120 | 100% | An opponent | Activation Condition: When the user's Speed is raised. Deactivation Condition: When the user's Speed is not raised. The more the user's Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs. (Effect: Quick Move) |
Let's Battle All Out! | None | Status | 0 (1 use) |
— | — | — | An ally | Reduces the sync move countdown of an allied sync pair by two. Raises an ally's Attack by two stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally. |
Sync moves | ||||||||
Coming to Fruition Double Shock | Electric![]() |
Physical | — | 200 | 240 | — | An opponent | The more the user's Speed is raised, the greater the power of this attack. (6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three) |
Skills
Name | Description |
---|---|
Passive Skills | |
Honing Hit 9 | Grants all of the following effects when the user's move is successful: Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. |
1st S-Move: Restore B-Move MP 1 | Restores 1 MP of the user's buddy move the first time its sync move is used each battle. |
Superawakened Passive Skill | |
Infinite Energy to Battle | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful. Has a chance (40%) of making the target flinch when the user's attack move against it is successful. |
Theme Skills | |
![]() |
Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the Speed of all allied sync pairs by 12. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
![]() ![]() |
Raises the following discovery level by 3: • ![]() Lowers the following discovery level by 1: • ![]() |
Sync grid
The sync grid for Nemona & Pawmot is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Thunder Punch: Power +3 | Thunder Punch: Power ↑ +3 | 3 | 36 | 1 |
Thunder Punch: Power +3 | Thunder Punch: Power ↑ +3 | 3 | 36 | 1 |
Thunder Punch: Power +3 | Thunder Punch: Power ↑ +3 | 3 | 36 | 1 |
Thunder Punch: Power +3 | Thunder Punch: Power ↑ +3 | 3 | 36 | 1 |
Thunder Punch: Power +3 | Thunder Punch: Power ↑ +3 | 3 | 36 | 2 |
Thunder Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder Punch: Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 2 |
Thunder Punch: Speed ↑: Power ↑ 9 | Powers up the user's moves when its Speed is raised. | 10 | 120 | 3 |
Thunder Punch: Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Rapid Double Shock: Power +3 | Rapid Double Shock: Power ↑ +3 | 3 | 36 | 1 |
Rapid Double Shock: Power +3 | Rapid Double Shock: Power ↑ +3 | 3 | 36 | 1 |
Rapid Double Shock: Power +3 | Rapid Double Shock: Power ↑ +3 | 3 | 36 | 2 |
Rapid Double Shock: Power +3 | Rapid Double Shock: Power ↑ +3 | 3 | 36 | 2 |
Rapid Double Shock: Power +3 | Rapid Double Shock: Power ↑ +3 | 3 | 36 | 2 |
EX Speed: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Let's Battle All Out!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Let's Battle All Out!: Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 7 | 84 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
Team Evasive Maneuvers 9 | Raises the evasiveness of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 4 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 5 |
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9 | Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
Coming to Fruition Double Shock: Power +25 | Coming to Fruition Double Shock: Power ↑ +25 | 5 | 60 | 3 |
Coming to Fruition Double Shock: Power +25 | Coming to Fruition Double Shock: Power ↑ +25 | 5 | 60 | 3 |
Lycanroc (Midday Form)
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Type | ![]() | |||||
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Move type | ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Lycanroc ♀ | Weakness | ![]() | |||||
The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 662 | 390 | 173 | 244 | 173 | 337 | |
Lv. 140, Max Potential | 762 | 430 | 213 | 284 | 213 | 377 |
Availability
Nemona & Lycanroc can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Stone Edge | Rock![]() |
Physical | 3 | 100 | 120 | 80% | An opponent | Critical hits land more easily. |
Stealth Rock | Rock![]() |
Status | 2 (2 uses) |
— | — | — | Opponent side | Applies Rock Damage Field to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.) |
Accelerock | Rock![]() |
Physical | 0 (3 uses) |
75 | 90 | 100% | An opponent | No additional effect. |
Clinch the Win! | None | Status | 0 (2 uses) |
— | — | — | An ally | Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by two stat ranks. Raises an ally's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Happy to Go All Out Rock Impact | Rock![]() |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Rock Zone) |
Skills
Name | Description |
---|---|
Passive Skills | |
Debut: Rock Zone | Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.) |
Lithic Acceleration 3 | Quickly charges the move gauge when the zone is a Rock Zone. |
Armor Leech 9 | Lowers the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. |
Theme Skills | |
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Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
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Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
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Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
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Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
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Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
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Raises the following discovery level by 2: • ![]() Lowers the following discovery levels by 1: • ![]() • ![]() |
Sync grid
Nemona & Lycanroc's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 2 |
Stone Edge: Accuracy +10 | Stone Edge: Accuracy ↑ +10 | 5 | 60 | 2 |
Stone Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stealth Rock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stealth Rock: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stealth Rock: Brawn Gain 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Accelerock: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Accelerock: Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Clinch the Win!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Rock DF Power-Up 3 | Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play. | 10 | 120 | 3 |
Rock Zone: S-Moves ↑ 5 | Powers up the user's sync move when the zone is a Rock Zone. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Happy to Go All Out Rock Impact: Power +25 | Happy to Go All Out Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Happy to Go All Out Rock Impact: Power +25 | Happy to Go All Out Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Scream Tail
Sygna Suit Nemona マジコスネモ Serious Costume Nemo | |
![]() Sygna Suit Nemona's model | |
No. | 173 |
---|---|
English voice actor | Cristina Milizia |
Japanese voice actor | Aya Uchida |
Description | Nemona is wearing a sygna suit. She battles relentlessly with a slightly wild Scream Tail, their ancient power at full force. |
Raising this sync pair to 6★ EX will unlock Song Key 09011, which allows "Decisive Battle! (Nemona) (Pokémon Masters EX Version)" to be played in the Jukebox.
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Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
EX Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Scream Tail | Weakness | ![]() | |||||
It resembles a mysterious Pokémon described in a paranormal magazine as a Jigglypuff from one billion years ago. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 684 | 336 | 132 | 336 | 150 | 341 | |
Lv. 140, Max Potential | 844 | 396 | 172 | 396 | 190 | 421 |
Availability
Sygna Suit Nemona is exclusive to Master Fair scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Nemona Master Fair Scout | August 18 to September 17, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting November 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Ferocious Play Rough | Fairy![]() |
Physical | 4 | 150 | 180 | — | All opponents | Activation Condition: When the user uses any moves one time. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Attack and Defense by one stat rank. The power of this move is not lowered even if there are multiple targets. |
Booster Energy | None | Status | 0 (2 uses) |
— | — | — | Self | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank. |
Sunny Day | Fire![]() |
Status | 2 (2 uses) |
— | — | — | Entire field | Makes the weather sunny. |
Our Greatest Battle! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by six stat ranks. Raises the user's Speed by four stat ranks. |
Sync moves | ||||||||
Nicely Rampagey Play Rough | Fairy![]() |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
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Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) |
Ancient Scream | Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny. |
Energetic Student Council President | Reduces the user's sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move. |
Fruitful Attack | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by one when its attack move hits. |
Theme Skills | |
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Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Expedition Skills | |
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Raises the following discovery level by 3: • ![]() Lowers the following discovery level by 1: • ![]() |
Sync grid
Sygna Suit Nemona & Scream Tail's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Ferocious Play Rough: Power +2 | Ferocious Play Rough: Power ↑ +2 | 3 | 36 | 1 |
Ferocious Play Rough: Power +2 | Ferocious Play Rough: Power ↑ +2 | 3 | 36 | 1 |
Ferocious Play Rough: Power +2 | Ferocious Play Rough: Power ↑ +2 | 3 | 36 | 1 |
Ferocious Play Rough: Power +2 | Ferocious Play Rough: Power ↑ +2 | 3 | 36 | 2 |
Ferocious Play Rough: Power +2 | Ferocious Play Rough: Power ↑ +2 | 3 | 36 | 2 |
Ferocious Play Rough: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Booster Energy: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Our Greatest Battle!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Our Greatest Battle!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 7 | 84 | 2 |
Circle: Status Immunity | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 8 | 96 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Paldea C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 3 |
Ally Sets WTZ: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 3 |
Sunny Hit: Attack ↓ & Defense ↓ 9 | Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful while the weather is sunny. | 10 | 120 | 3 |
Nicely Rampagey Play Rough: Power +25 | Nicely Rampagey Play Rough: Power ↑ +25 | 5 | 60 | 3 |
Nicely Rampagey Play Rough: Power +25 | Nicely Rampagey Play Rough: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Nemona & Pawmot can be battled against in:
- Battle Rally (all areas; since version 2.49.0)
- Solo event: Let's Have a Fruitful Battle! (August 15 to 28, 2023)
- Damage Challenge: Training with Nemona! (June 28 to July 2, 2024)
- Story event: Festive Sun and Moon (as a side foe; August 28 to October 2, 2024)
- Ultimate Battle: Nemona's Lightning Spirit (since November 8, 2024)
Nemona & Lycanroc can be battled against in:
- Solo event: Let's Have a Fruitful Battle! (August 9 to 28, 2023)
- Damage Challenge: Training with Nemona! (October 15 to 18, 2024)
Nemona has also been shown to pair alongside the following Pokémon and can be battled against in:
- Goodra
- Solo event: Let's Have a Fruitful Battle! (August 10 to 28, 2023)
- Dusknoir
- Battle Rally (Area 1–9; since version 2.49.0)
- Story event: Peculiar Pokémon-Loving Pal (August 10 to 28, 2024)
Story appearances
Nemona appears in her normal outfit in the following story areas:
- Arceus Arc: Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice
- Story events:
- Solo event: Let's Have a Fruitful Battle!
- A Lively Trio!
- Neo Champions: Honing One's Love (flashback)
- Sync pair story: A Day with Sygna Suit Lear
Nemona appears in her sygna suit in the following story areas:
Sync pair stories
Nemona & Pawmot
- A Day with Nemona
Sygna Suit Nemona & Scream Tail
- A Day with Sygna Suit Nemona
Quotes
- Main article: Nemona/Quotes → Pokémon Masters EX
Gallery
Nemona
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VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Nemona's sync move mindscape (Cabo Poco) |
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
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Medal 1★ We Should Battle! |
Medal 2★ We Should Battle! |
Medal 3★ We Should Battle! |
Medal It's Fun to Get Serious! |
Commemorative artwork |
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Comic of Nemona meeting Red by me_Genzo[2] |
Comic of Nemona learning about sygna suits by me_Genzo[2] |
Comic of Nemona doing sync move training by me_Genzo[2] | ||
Error creating thumbnail: File missing | ||||
Fifth anniversary artwork by Takahashi Jun[3] |
Sygna Suit Nemona
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VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sygna Suit Nemona's sync move mindscape (Cabo Poco) |
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
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Medal 1★ Ancient Visitor |
Medal 2★ Ancient Visitor |
Medal 3★ Ancient Visitor |
Medal We'll Clinch the Win! |
Debut artwork for Arven with Nemona and Penny |
Trivia
- Nemona and Pawmot were the first Generation IX Trainer and Pokémon to be added to Pokémon Masters EX, respectively.
- Nemona was also the first Generation IX Trainer to receive an alternate outfit.
- Nemona & Pawmot were the first sync pair to have the Sprint role.
- Nemona & Pawmot are one of only three sync pairs whose debut scout did not begin at 06:00 UTC, the others being Sygna Suit Leaf & Venusaur and Sygna Suit Giovanni (Alt.) & Guzzlord.
- All versions of Nemona use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Penny, Arven, Geeta, Jacq, and Clavell.
- Nemona & Lycanroc are the first sync pair from the Paldea region that can be obtained without using the sync pair scout, as well as the first sync pair from the Paldea region to be permanently obtainable.
- Sygna Suit Nemona & Scream Tail share many similarities with Sygna Suit Gladion & Magearna:
- Both are Fairy-type Strike sync pairs with Sprint EX role.
- Both are rival characters wearing sygna suits.
- Both are exclusive to Master Fair sync pair scouts.
- Both were released to commemorate a run-up to an anniversary event.
- Nemona was the first Trainer to form a sync pair with a Paradox Pokémon.
Origin
Nemona's design is based on her appearance in Pokémon Scarlet. Pawmot is one of Nemona's main Pokémon in the core series games, with it being seen outside of its Poké Ball when the player visits Nemona's dorm room. Pawmot's Dex entry comes from Pokémon Scarlet.
Lycanroc is Nemona's lead Pokémon beginning with her fourth battle against the player in Pokémon Scarlet and Violet. Lycanroc's Dex entry comes from Pokémon Ultra Sun.
Scream Tail is a Paradox Pokémon that can be encountered in Pokémon Scarlet, though Nemona is never seen owning one. Scream Tail's Dex entry comes from Pokémon Violet.
In other languages
EX Speed
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Rapid Double Shock
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Let's Battle All Out!
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Coming to Fruition Double Shock
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Clinch the Win!
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Happy to Go All Out Rock Impact
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Ferocious Play Rough
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Our Greatest Battle!
|
Nicely Rampagey Play Rough
|
References
Related articles
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) • Boy (POKÉTOON) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona • Geeta |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |