Chase (Masters): Difference between revisions

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|caption=Chase's model
|caption=Chase's model
|num=193
|num=193
|enva=Jade Dennis
|enva=Jade Dennis<ref>[https://www.instagram.com/p/C_I1Cqqvq2I/ Post from Jade Dennis on Instagram]</ref>
|java=[[Akeno Watanabe]]
|java=[[Akeno Watanabe]]
|desc=This Trainer set off on his journey from [[Kanto]]’s [[Pallet Town]]. He loves to race outside with his {{OBP|Partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|partner}} Pikachu, who is strangely able to use [[Secret Technique]]s.
|desc=This Trainer set off on his journey from [[Kanto]]'s [[Pallet Town]]. He loves to race outside with his {{OBP|Partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|partner}} Pikachu, who is strangely able to use [[Secret Technique]]s.
}}
}}
'''Chase''' (Japanese: '''カケル''' ''Kakeru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the {{ga|Chase|character of the same name}} in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{OBP|Partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|partner}} {{p|Pikachu}}. This pair was first made available through a Poké Fair sync pair scout beginning on January 31, 2024. This pair can be raised to {{6EX}} since it first released.
'''Chase''' (Japanese: '''カケル''' ''Kakeru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the {{ga|Chase|character of the same name}} in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{OBP|Partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|partner}} {{p|Pikachu}}. This pair was first made available through a Poké Fair [[sync pair scout]] beginning on January 31, 2024. This pair can be raised to {{6EX}} since it first released.


==In the games==
==In the games==
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{{MastersAvailability/head|electric}}
{{MastersAvailability/head|electric}}
{{MastersAvailability/entry|Chase Poké Fair Scout|January 31 to February 20, 2024|note=Debut}}
{{MastersAvailability/entry|Chase Poké Fair Scout|January 31 to February 20, 2024|note=Debut}}
{{MastersAvailability/entry|Triple Feature Poké Fair Scout A|December 1 to 17, 2024}}
{{MastersAvailability/foot|electric}}
{{MastersAvailability/foot|electric}}


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{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|September 4 to 30, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|January 2 to 20, 2025|note=Available using paid gems only}}
{{MastersAvailability/foot|electric}}
{{MastersAvailability/foot|electric}}


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|—
|—
|Allied side
|Allied side
|Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
|Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Atk]] All
|[[X Sp. Atk]] All
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|—
|—
|An opponent
|An opponent
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
|Raises the Sp. Atk of all allied sync pairs by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|Let's Go, Everyone!
|Let's Go, Everyone!
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|—
|—
|Allied side
|Allied side
|Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
|Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)''
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)''
|}
|}


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|Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
|Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|T-Move: Team Speed ↑ & Evasiveness ↑ 9
|{{sk|T-Move: Team Speed ↑ & Evasiveness ↑|9}}
|Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
|Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user's Trainer uses a move.
|-style="background:#fff"
|-style="background:#fff"
|Full-Bracing Command 9
|{{sk|Full-Bracing Command|9}}
|Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
|Raises the user's Defense and Sp. Def by one stat rank when its Trainer uses a move.
|- style="background: #{{electric color light}}"
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}}
|-style="background:#fff"
|Let's Go, Pikachu!
|Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 3
| Thunder Shock: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Hostile Environment 9
| Thunder Shock: {{sk|Hostile Environment|9}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Kanto Analysis: T-Move: Crit Defense 9
| Kanto Analysis: {{sk|T-Move: Crit Defense|9}}
| Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move.
| Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move.
| 10
| 10
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| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk All: MP Refresh 2
| X Sp. Atk All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk All: Team Smart Command 9
| X Sp. Atk All: {{sk|Team Smart Command|9}}
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Let's Go, Everyone!: MP Refresh 2
| Let's Go, Everyone!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Lithe
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| Prevents the user from getting paralyzed.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Stalwart
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| Sp. Def cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unbending
| {{sk|Unbending}}
| Defense cannot be lowered.
| Defense cannot be lowered.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Natural Remedy
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Fail Forward 1
| {{sk|Fail Forward|1}}
| Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.
| Charges the user's move gauge by one when an opponent's attack move targeting the user misses.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Team Sync Regen
| {{sk|Team Sync Regen}}
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Circle: MG → 2
| {{sk|Circle: MG →|2}}
| Quickly charges the move gauge when a circle applies to the allied field of play.
| Quickly charges the move gauge when a circle applies to the allied field of play.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Circle: Attack Move DR 2
| {{sk|Circle: Attack Move DR|2}}
| Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
| Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Circle: HP Recovery 1
| {{sk|Circle: HP Recovery|1}}
| Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
| Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Electric Guard
| {{sk|Electric Guard}}
| Reduces damage when the user is attacked by Electric-type moves.
| Reduces damage when the user is attacked by Electric-type moves.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ridicure 3
| {{sk|Ridicure|3}}
| Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
| Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Fist Bump 3
| {{sk|Team Fist Bump|3}}
| Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
| Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| Reduces the sync move countdown by one the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| {{sk|Endurance}}
| When the user enters battle with full HP, applies the Enduring effect to it.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Grand Entry 2
| {{sk|Team Grand Entry|2}}
| Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle.
| Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Sharp Entry 1
| {{sk|Team Sharp Entry|1}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Kanto C (Spec) Extension 3
| {{sk|Kanto C (Spec) Extension|3}}
| Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play.
| Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Staggering 4
| {{sk|Staggering|4}}
| Has a chance (50%) of making the target flinch when the user's attack move against it is successful.
| Has a chance (50%) of making the target flinch when the user's attack move against it is successful.
| 10
| 10
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| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Sync Burst 1
| {{sk|Sync Burst|1}}
| Restores 1 MP for the user the first time its sync move is used each battle.
| Restores 1 MP for the user the first time its sync move is used each battle.
| 10
| 10
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| 5
| 5
|-style="background:#fff"
|-style="background:#fff"
| Mind Games 9
| {{sk|Mind Games|9}}
| Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
| Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
| 10
| 10
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==Appearances==
==Appearances==
===Battle appearances===
Chase & Pikachu can be battled against in:
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2024)}} (as a side foe; September 20 to October 6, 2024)
===Story appearances===
===Story appearances===
Chase appears in his normal outfit in the following story areas:
Chase appears in his normal outfit in the following story areas:
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* [[Special sync pair event]]: {{DL|Special sync pair event|Professor Oak & Nidorino}}
* [[Special sync pair event]]: {{DL|Special sync pair event|Professor Oak & Nidorino}}


===Sync pair stories===
===[[Sync pair story|Sync pair stories]]===
* A Day with Chase
* A Day with Chase


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* Chase and Elaine are one of two pairs of protagonists where it is unknown which one is based on the [[player character]] from their games of origin, the other being {{mas|Elio}} and {{mas|Selene}}.
* Chase and Elaine are one of two pairs of protagonists where it is unknown which one is based on the [[player character]] from their games of origin, the other being {{mas|Elio}} and {{mas|Selene}}.
** During the [[Let's Go for Number One!]] [[time trial event]], both Chase and {{mas|Elaine}} claim they helped the other one out in battles while in [[Kanto]]. This may be a reference to the co-op feature from {{LGPE}}, which allows two players to battle Trainers together. This may also imply that one is based on the player character, while the other is based on the Support Trainer from the Let's Go! games.
** During the [[Let's Go for Number One!]] [[time trial event]], both Chase and {{mas|Elaine}} claim they helped the other one out in battles while in [[Kanto]]. This may be a reference to the co-op feature from {{LGPE}}, which allows two players to battle Trainers together. This may also imply that one is based on the player character, while the other is based on the Support Trainer from the Let's Go! games.
* Chase, {{mas|May}}, {{mas|Akari}}, and Elaine are the only player characters who have never been able to be battled in Pokémon Masters EX.
* All versions of Chase use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Red}}, {{mas|Leaf}}, {{mas|Blue}}, Elaine, and {{mas|Professor Oak}}.
* All versions of Chase use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Red}}, {{mas|Leaf}}, {{mas|Blue}}, Elaine, and {{mas|Professor Oak}}.
** Chase also uses special voice-over lines upon winning a battle with Red, Leaf, Blue, or Elaine in the same team.
** Chase also uses special voice-over lines upon winning a battle with Red, Leaf, Blue, or Elaine in the same team.


===Origin===
===Origin===
Chase's design is based on his appearance in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. Pikachu is the [[first partner Pokémon]] in Pokémon: Let's Go, Pikachu!. In addition, Chase's [[Pocket Monsters Let's Go! Pikachu Let's Go! Eievui Adventure Start Comic]] counterpart is depicted with a Pikachu. Pikachu's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Chase's design is based on his appearance in {{LGPE}}. Pikachu is the [[first partner Pokémon]] in Pokémon: Let's Go, Pikachu!, and it appears in Chase's key art from those games. In addition, Chase's [[Pocket Monsters Let's Go! Pikachu Let's Go! Eievui Adventure Start Comic]] counterpart is depicted with a Pikachu. Pikachu's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.


==In other languages==
==In other languages==
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{{-}}
{{-}}


<!--==References==
==References==
{{reflist}}-->
{{reflist}}
{{-}}
 
==Related articles==
{{masterscharacters|electric}}
{{masterscharacters|electric}}
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}

Latest revision as of 08:01, 2 January 2025

Chase
カケル Kakeru

Chase's model
No. 193
English voice actor Jade Dennis[1]
Japanese voice actor Akeno Watanabe
Description This Trainer set off on his journey from Kanto's Pallet Town. He loves to race outside with his partner Pikachu, who is strangely able to use Secret Techniques.

Chase (Japanese: カケル Kakeru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with partner Pikachu. This pair was first made available through a Poké Fair sync pair scout beginning on January 31, 2024. This pair can be raised to 6★ EX since it first released.

In the games

History

Chase has experienced similar events to his core series counterpart. Chase received his first partner Pokémon, Pikachu, from Professor Oak. Chase also had help from Elaine while on his journey.

In events

Let's Go for Number One!

While in the city, Chase finds Elaine, along with the player (Scottie or Bettie), and ask why everyone is gather around. Elaine tells him about the time trials, with him asking to join her team. Elaine introduces Chase to the player, mentioning that he's good at running (along with running his mouth), and that they both came from Pallet Town. She also mentions that his Pikachu is unusual like her Eevee, with him mentioning that his Pikachu doesn't like going in its Pokéball and that it can use Secret Techniques. Chase also claims that he is good at Pokémon battles, and that he even helped Elaine while on her journey, to which she claims that she helped him. He then said that they should practice as a team by racing to the square.

After the time trials are over, the player, Elaine, and Chase return to the city to see how they placed. To their shock, they discover that Red's team placed first. Just then, Red and his Pikachu arrive, alongside his teammates Blue and Leaf. Blue commends the player's team for almost reaching their time. After a little more competitive banter, Red, Blue, and Leaf leave. Chase vows that he and his partner will become a better sync pair than Red and Pikachu one day, and he and Pikachu race off towards the sunset.

Electricity Disruptors

During the blackout, Chase lost his Pikachu and wished he could use the Secret Technique Light Up to help find his Partner.

Pikachu

Type Electric
Move type Electric
Role Support
EX Role Sprint
Base Potential ★★★★★☆EX
Pikachu Weakness Ground
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 686 200 307 258 312 337
Lv. 140, Max Potential 846 260 347 318 352 417
Mega Pikachu
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Chase is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Chase Poké Fair Scout January 31 to February 20, 2024 Debut
Triple Feature Poké Fair Scout A December 1 to 17, 2024
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Poké Fair Scout ×15 (A) February 28 to March 26, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
72 Hours Only! Champion Stadium Hard Level Celebration Scout Starting July 31, 2024 Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1)
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) August 18 to September 22, 2024 Players could obtain up to 10 tickets for this scout
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Poké Fair Scout ×15 (C) September 4 to 30, 2024 Available using paid gems only
Lucas Mix Scout January 1 to May 1, 2025 Available using paid gems only
5★-Select Poké Fair Scout ×15 (C) January 2 to 20, 2025 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Shock Electric
Special 1 17 20 100% An opponent Has a chance (10%) of leaving the target paralyzed.
Kanto Analysis None Status 2
(2 uses)
Allied side Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
X Sp. Atk All None Status 0
(2 uses)
An opponent Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Let's Go, Everyone! None Status 0
(2 uses)
Allied side Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Sync moves
Running With My Partner Pika Papow Electric
Special 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)

Skills

Name Description
Passive Skills
Electrifying Chase Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
T-Move: Team Speed ↑ & Evasiveness ↑ 9 Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Full-Bracing Command 9 Raises the user's Defense and Sp. Def by one stat rank when its Trainer uses a move.
Superawakened Passive Skill
Let's Go, Pikachu! Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Theme Skills
Electric Support Raises the maximum HP of all allied sync pairs by 30.
Kanto Support Raises the maximum HP of all allied sync pairs by 4.
Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Pallet Town Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Wistful ↑ 2 Raises the following discovery level by 2:
Wistful Crystal

Sync grid

The sync grid for Chase & Pikachu is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 2
Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Thunder Shock: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 2
Kanto Analysis: T-Move: Crit Defense 9 Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. 10 120 4
X Sp. Atk All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
X Sp. Atk All: Team Smart Command 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 10 120 3
Let's Go, Everyone!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Lithe Prevents the user from getting paralyzed. 5 60 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Unbending Defense cannot be lowered. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Fail Forward 1 Charges the user's move gauge by one when an opponent's attack move targeting the user misses. 7 84 2
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 7 84 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 7 84 2
Circle: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Electric Guard Reduces damage when the user is attacked by Electric-type moves. 8 96 2
Ridicure 3 Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. 10 120 3
Team Fist Bump 3 Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. 10 120 3
Adrenaline 1 Reduces the sync move countdown by one the first time the user's sync move is used each battle. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 10 120 3
Kanto C (Spec) Extension 3 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. 10 120 3
Staggering 4 Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 10 120 4
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 5
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 5
Running With My Partner Pika Papow: Power +25 Running With My Partner Pika Papow: Power ↑ +25 5 60 3
Running With My Partner Pika Papow: Power +25 Running With My Partner Pika Papow: Power ↑ +25 5 60 3

Appearances

Battle appearances

Chase & Pikachu can be battled against in:

Story appearances

Chase appears in his normal outfit in the following story areas:

Sync pair stories

  • A Day with Chase

Quotes

Main article: Chase (game)/Quotes → Pokémon Masters EX

Gallery

VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Chase's sync move mindscape
(Indigo Plateau)
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Medal
1★ Let's Go for Number One!
Medal
2★ Let's Go for Number One!
Medal
3★ Let's Go for Number One!
Medal
Anywhere with My Partner

Trivia

  • Chase and Elaine are one of two pairs of protagonists where it is unknown which one is based on the player character from their games of origin, the other being Elio and Selene.
  • All versions of Chase use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Red, Leaf, Blue, Elaine, and Professor Oak.
    • Chase also uses special voice-over lines upon winning a battle with Red, Leaf, Blue, or Elaine in the same team.

Origin

Chase's design is based on his appearance in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Pikachu is the first partner Pokémon in Pokémon: Let's Go, Pikachu!, and it appears in Chase's key art from those games. In addition, Chase's Pocket Monsters Let's Go! Pikachu Let's Go! Eievui Adventure Start Comic counterpart is depicted with a Pikachu. Pikachu's Dex entry comes from Pokémon Ultra Sun.

In other languages

Kanto Analysis

Language Title
Japanese カントーの分析 Kantō no Bunseki
Mandarin Chinese 關都的分析 Guāndū de Fēnxī
French Analyse de Kanto
German Kanto-Analyse
Italian Analisi di Kanto
Korean 관동의분석 Gwandong-ui Bunseok
Spanish Análisis de Kanto

Let's Go, Everyone!

Language Title
Japanese レッツ 前進っ! Rettsu Zenshinn!
Mandarin Chinese Let's 前進! Let's Qiánjìn!
French Partons du bon pied !
German Wir schreiten voran!
Italian Di corsa... Let's go!
Korean 레츠전진! Recheu Jeonjin!
Spanish ¡Sigamos avanzando!

Running With My Partner Pika Papow

Language Title
Japanese 仲良しな相棒と駆ける ピカピカサンダー Nakayoshina Aibō to Kakeru Pika-Pika Sandā
Mandarin Chinese 與要好的搭檔共馳之 閃閃雷光 Yǔ Yàohǎo de Dādàng Gòngchí zhī Shǎnshǎn Léiguāng
French C'est parti, partenaire ! Pika-Fracas !
German Pika-Flash des engen Zusammenhalts
Italian Pikasaetta in corsa col compagno più caro
Korean 사이좋은 파트너와 달리는 피카피카썬더 Saijoh-eun Pateuneo-wa Dallineun Pikapika Sseondeo
Spanish Pikatormenta de Correr con tu Compa


References

Related articles

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevorSinaDexioBlossom
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAveryMilo
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArvenGiacomoClavellEriMelaAtticus
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.