User:ThunderBrine/Personal: Difference between revisions
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|- style="background-color: #{{unknown color light}}" | |- style="background-color: #{{unknown color light}}" | ||
! Trainer | ! Trainer | ||
! colspan="6" | Pokémon | ! colspan="6" | Pokémon <br>[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]] | ||
! Year | |||
|- style="background-color: #{{FireRed color light}}" | |- style="background-color: #{{FireRed color light}}" | ||
! colspan="8" |[[File:Ani006MS.png]] | ! colspan="8" |[[File:Ani006MS.png]] | ||
Line 571: | Line 571: | ||
| 2022 | | 2022 | ||
|} | |} | ||
=Pokémon Cards= | =Pokémon Cards= | ||
<gallery widths="100"> | <gallery widths="100"> | ||
Line 1,003: | Line 1,004: | ||
| style="background:#F00; color:#FFF; font-size:90%" |×½ | | style="background:#F00; color:#FFF; font-size:90%" |×½ | ||
|} | |} | ||
==Status Conditions== | |||
<small> | |||
{| class="roundy" style="margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse" | |||
|-style="background:#{{kanto color light}}" | |||
! rowspan="2" |Old Condition | |||
! Old Description | |||
! Old Effect | |||
|-style="background:#{{Pokémon color light}}" | |||
! New Description | |||
! New Effect | |||
|- | |||
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |Reworked Conditions | |||
|- | |||
| rowspan="2"|Poisoned<br>Badly Poisoned | |||
|A poisoned Pokémon loses their health gradually, but quickly. | |||
|Poison and Bad Poison are non-volatile status condition.<br>Any Pokémon can be poisoned, unless certain factors block it.<br>If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition, that status condition's rate is reduced by 100%.<br>A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP. | |||
---- | |||
A badly poisoned Pokémon loses HP equivalent to <math>\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15</math>. | |||
|- | |||
|A poisoned Pokémon loses their health gradually, but quickly. | |||
|Poison and Bad Poison are non-volatile status condition.<br>Any Pokémon can be poisoned, unless certain factors block it.<br>If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition (except poison), that status condition's rate is reduced by 100% (poison is reduced by 66%).<br>A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP. | |||
---- | |||
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.<br>A badly poisoned Pokémon instead loses HP equivalent to <math>\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15</math>. | |||
|- | |||
| rowspan="2"|Frostbitten<br>Frozen | |||
|A frostbitten Pokémon loses their health gradually. | |||
|Frostbite and Freeze are non-volatile status condition.<br>Any Pokémon can be frostbitten, unless certain factors block it.<br>If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition, that status condition's rate is reduced by 100%.<br>A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.<br>When frostbitten Pokémon used special moves, their damage is halved. | |||
---- | |||
A frozen Pokémon is unable to make a move for an indeterminate number of turns.<br>A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves. | |||
|- | |||
|A frostbitten Pokémon loses their health gradually. | |||
|Frostbite and Freeze are non-volatile status condition.<br>Any Pokémon can be frostbitten, unless certain factors block it.<br>If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition (except frostbite), that status condition's rate is reduced by 100% (frostbite is reduced by 66%).<br>A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.<br>When frostbitten Pokémon used special moves, their damage is halved. | |||
---- | |||
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.<br>A frozen Pokémon is unable to make a move for an indeterminate number of turns.<br>A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.<br>Once thawed, they will return to being frostbitten. | |||
|- | |||
| rowspan="2"|Drowsy<br>Asleep | |||
|A drowsy Pokémon cannot act sometimes. | |||
|Drowsiness and Sleep are non-volatile status condition.<br>Any Pokémon can be drowsy, unless certain factors block it.<br>If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition, that status condition's rate is reduced by 100%.<br>A drowsy Pokémon will have a 50% chance to not act. | |||
---- | |||
An asleep Pokémon is unable to make a move for an indeterminate number of turns.<br>An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves. | |||
|- | |||
|A drowsy Pokémon cannot act sometimes. | |||
|Drowsiness and Sleep are non-volatile status condition.<br>Any Pokémon can be drowsy, unless certain factors block it.<br>If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition (except drowsiness), that status condition's rate is reduced by 100% (drowsiness is reduced by 66%).<br>A drowsy Pokémon will have a 50% chance to not act. | |||
---- | |||
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.<br>An asleep Pokémon is unable to make a move for 1-3 turns.<br>An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.<br>An asleep Pokémon can be awoken instantly with certain moves.<br>Once awoken, they will return to being drowsy. | |||
|- | |||
| rowspan="2" |Infatuation | |||
|An infatuated Pokémon cannot act sometimes. | |||
|Infatuation is a volatile status condition.<br>Any Pokémon can be infatuated, unless certain factors block it.<br>Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.<br>An infatuated Pokémon will have a 50% chance to not act. | |||
|- | |||
|An infatuated Pokémon cannot act sometimes. | |||
|Infatuation is a volatile status condition.<br>Any Pokémon can be infatuated, unless certain factors block it.<br>Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.<br>An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.<br>An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. <br>An infatuated Pokémon will have the damage received from an attacker's affectionate and friendly moves increased by 50%. | |||
|} | |||
|} | |||
</small> | |||
==Abilities== | |||
<small> | |||
{| class="roundy" style="margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse" | |||
|-style="background:#{{kanto color light}}" | |||
! rowspan="2" |Old Name<br><small>Ability Name</small> | |||
! Old Description | |||
! Old Effect | |||
|-style="background:#{{Pokémon color light}}" | |||
! New Description | |||
! New Effect | |||
|- | |||
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |Reworked Abilities | |||
|- | |||
| rowspan="2" |{{a|Cacophony}} | |||
|The Pokémon can endure loud cacophonous sounds. | |||
|The user is immune to sound-based moves. | |||
|- | |||
|The Pokémon can create loud cacophonous sounds. | |||
|The user's sound-based moves have their accuracy increased by ≈30%.<br>The user's offensive sound-based moves have their power increased by 50%. | |||
|- | |||
| rowspan="2" |{{a|Chlorophyll}}<br><small>Speeding Sun</small> | |||
|The Pokémon gets faster when it's sunny. | |||
|The user's Speed stat is multiplied by 2 when in harsh sunlight. | |||
|- | |||
|The Pokémon gets faster when it's sunny. | |||
|The user's Speed stat is multiplied by 2 when in harsh sunlight. | |||
|- | |||
| rowspan="2" |{{a|Run Away}} | |||
|Enables a sure getaway. | |||
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle. | |||
|- | |||
|Enables a sure getaway. | |||
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.<br>In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle. | |||
|- | |||
| rowspan="2" |{{a|Plus}} | |||
|Powers up with Plus or Minus. | |||
|If the user's ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%. | |||
|- | |||
|Raises the user's offensive capabilities. Powers up with Plus or Minus. | |||
|The user's Attack and Special Attack is increased by 25%.<br>If the user's ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user's field are increased by 50% instead of 25%. | |||
|- | |||
| rowspan="2" |{{a|Minus}} | |||
|Powers up with Plus or Minus. | |||
|If the user's ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%. | |||
|- | |||
|Lowers the target's defensive capabilities. Powers up with Plus or Minus. | |||
|The Defense and Special Defense of the opposing field is decreased by 25%.<br>If the user's ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%. | |||
|- | |||
| rowspan="2" |{{a|Forecast}} | |||
|The Pokémon transforms with the weather. | |||
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice). | |||
|- | |||
|The Pokémon transforms with the weather. | |||
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock). | |||
|- | |||
| rowspan="2" |{{a|Overgrow}} | |||
|When in danger, damage from Grass-type moves is greater. | |||
|If the user's HP is ≤33%, the user's offensive Grass-type moves have their power increased by 50%. | |||
|- | |||
|When in danger, Grass-type moves are empowered. | |||
|If the user's HP is ≤33%, the user's Grass-type moves have their accuracy increased by ≈30%.<br>If the user's HP is ≤33%, the user's offensive Grass-type moves have their power increased by 50%.<br>If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled. | |||
|- | |||
| rowspan="2" |{{a|Blaze}} | |||
|When in danger, damage from Fire-type moves is greater. | |||
|If the user's HP is ≤33%, the user's offensive Fire-type moves have their power increased by 50%. | |||
|- | |||
|When in danger, Fire-type moves are empowered. | |||
|If the user's HP is ≤33%, the user's Fire-type moves have their accuracy increased by ≈30%.<br>If the user's HP is ≤33%, the user's offensive Fire-type moves have their power increased by 50%.<br>If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled. | |||
|- | |||
| rowspan="2" |{{a|Torrent}} | |||
|When in danger, damage from Water-type moves is greater. | |||
|If the user's HP is ≤33%, the user's offensive Water-type moves have their power increased by 50%. | |||
|- | |||
|When in danger, Water-type moves are empowered. | |||
|If the user's HP is ≤33%, the user's Water-type moves have their accuracy increased by ≈30%.<br>If the user's HP is ≤33%, the user's offensive Water-type moves have their power increased by 50%.<br>If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled. | |||
|- | |||
| rowspan="2" |{{a|Swarm}} | |||
|When in danger, damage from Bug-type moves is greater. | |||
|If the user's HP is ≤33%, the user's offensive Bug-type moves have their power increased by 50%. | |||
|- | |||
|When in danger, Bug-type moves are empowered. | |||
|If the user's HP is ≤33%, the user's Bug-type moves have their accuracy increased by ≈30%.<br>If the user's HP is ≤33%, the user's offensive Bug-type moves have their power increased by 50%.<br>If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled. | |||
|- | |||
| rowspan="2" |{{a|Heatproof}} | |||
|The Pokémon has a heatproof body. | |||
|The user takes halved damage from Fire-type moves and the burn status. | |||
|- | |||
|The Pokémon has a heatproof body. | |||
|The user is immune to Fire-type moves and the burn status. | |||
|- | |||
| rowspan="2" |{{a|Gale Wings}} | |||
|The Pokémon rides on the updraft, if they can bear it. | |||
|If the user's current HP is 100%, the user's Flying-type moves gain an increased priority of 1. | |||
|- | |||
|The Pokémon rides on the updraft, if they can bear it. | |||
|If the user's current HP is ≥50%, the user's Flying-type moves gain an increased priority of 1. | |||
|- | |||
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |New Abilities | |||
|- | |||
|Health Boost | |||
|The Pokémon's health is gradually healed. | |||
|The user's current HP is recovered by 1/16 of its maximum HP every turn. | |||
|- | |||
|Attack Boost | |||
|The Pokémon's attack is gradually boosted. | |||
|The user's Attack stat is boosted by one stage every turn. | |||
|- | |||
|Defense Boost | |||
|The Pokémon's defense is gradually boosted. | |||
|The user's Defense stat is boosted by one stage every turn. | |||
|- | |||
|Special Attack Boost | |||
|The Pokémon's special attack is gradually boosted. | |||
|The user's Special Attack stat is boosted by one stage every turn. | |||
|- | |||
|Special Defense Boost | |||
|The Pokémon's special defense is gradually boosted. | |||
|The user's Special Defense stat is boosted by one stage every turn. | |||
|- | |||
|Semi-Transparent | |||
|The Pokémon's body is ethereal and cannot be hit easily. | |||
|The user's evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value. | |||
|- | |||
|Sun Veil | |||
|The Pokémon disappears from sight in the blindingly harsh sunlight. | |||
|The user's evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value. | |||
|- | |||
|Rain Veil | |||
|The Pokémon disappears from sight in the downpour. | |||
|The user's evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value. | |||
|- | |||
|Frosty Body | |||
|The Pokémon's body is cold to the touch. | |||
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker. | |||
|- | |||
|Soft Body | |||
|The Pokémon's body is soft and sleep-inducing. | |||
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker. | |||
|- | |||
|Flash Freeze | |||
|The Pokémon absorbs the cold to enhance itself. | |||
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user's Ice-type moves is increased. | |||
|- | |||
|Healing Sun | |||
|The presence of the sun provides a healing glow. | |||
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn. | |||
|- | |||
|Sandbed | |||
|The user can lay on the ground and be comfortable as if it were soft sand. | |||
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn. | |||
|- | |||
|Composure | |||
|The Pokémon keeps composure so that having a status condition boosts their performance. | |||
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.<br>The user does not lose Special Attack due to frostbite. | |||
|- | |||
|Grit & Grace | |||
|The Pokémon so gritty that having a status condition boosts their performance. | |||
|If the user has a non-volatile status condition, its Special Defense is increased by 50%. | |||
|- | |||
|Calm Point | |||
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots. | |||
|If the user takes a critical hit, the user's HP is restored to maximum. | |||
|- | |||
|Fearful Point | |||
|The Pokémon panics when it takes a hit to its sensitive spots. | |||
|If the user takes a critical hit, the user's Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at. | |||
|- | |||
|Hateful Point | |||
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots. | |||
|If the user takes a critical hit, the user's Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at. | |||
|- | |||
|Tearful Point | |||
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots. | |||
|If the user takes a critical hit, the user's Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at. | |||
|- | |||
|Joyous Point | |||
|The Pokémon gets excited when it takes a hit to its sensitive spots. | |||
|If the user takes a critical hit, the user's Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at. | |||
|} | |||
|} | |||
</small> | |||
==Moves== | ==Moves== | ||
===Move Categories=== | |||
<small> | |||
{| class=wikitable | {| class=wikitable | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
Line 1,025: | Line 1,271: | ||
{{Movelist|Flame Charge|Fire|cat=Physical}} | {{Movelist|Flame Charge|Fire|cat=Physical}} | ||
{{Movelist|Flare Blitz|Fire|cat=Physical}} | {{Movelist|Flare Blitz|Fire|cat=Physical}} | ||
{{Movelist|Giga Impact|Normal|cat=Physical}} | {{Movelist|Giga Impact|Normal|cat=Physical}} | ||
{{Movelist|Glaive Rush|Dragon|cat=Physical}} | {{Movelist|Glaive Rush|Dragon|cat=Physical}} | ||
Line 1,062: | Line 1,307: | ||
{{Movelist|Dragon Rush|Dragon|cat=Physical}} | {{Movelist|Dragon Rush|Dragon|cat=Physical}} | ||
{{Movelist|Body Slam|Normal|cat=Physical}} | {{Movelist|Body Slam|Normal|cat=Physical}} | ||
{{Movelist|Flying Press|Fighting|cat=Physical}} | |||
{{Movelist|Heat Crash|Fire|cat=Physical}} | {{Movelist|Heat Crash|Fire|cat=Physical}} | ||
{{Movelist|Heavy Slam|Steel|cat=Physical}} | {{Movelist|Heavy Slam|Steel|cat=Physical}} | ||
Line 1,132: | Line 1,378: | ||
|} | |} | ||
| | | | ||
;Beam | ;Beam moves | ||
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}" | {| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}" | ||
|- | |- | ||
Line 1,151: | Line 1,397: | ||
{{Movelist|Psybeam|Psychic|cat=Special}} | {{Movelist|Psybeam|Psychic|cat=Special}} | ||
{{Movelist|Signal Beam|Bug|cat=Special}} | {{Movelist|Signal Beam|Bug|cat=Special}} | ||
{{Movelist|Simple Beam|Normal|cat= | {{Movelist|Simple Beam|Normal|cat=Status}} | ||
{{Movelist|Solar Beam|Grass|cat=Special}} | {{Movelist|Solar Beam|Grass|cat=Special}} | ||
{{Movelist|Steel Beam|Steel|cat=Special}} | {{Movelist|Steel Beam|Steel|cat=Special}} | ||
Line 1,157: | Line 1,403: | ||
|} | |} | ||
|} | |} | ||
|- style="vertical-align: top;" | |||
| | |||
;Affectionate and Friendly moves | |||
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse" | |||
|- style="background: #{{unknown color light}}" | |||
!{{color2|000|Move}} | |||
!{{color2|000|Type}} | |||
!{{color2|000|Damage category|Cat.}} | |||
{{Movelist|Attract|Normal|cat=Status}} | |||
{{Movelist|Captivate|Normal|cat=Status}} | |||
{{Movelist|Charm|Fairy|cat=Status}} | |||
{{Movelist|Draining Kiss|Fairy|cat=Special}} | |||
{{Movelist|Frustration|Normal|cat=Physical}} | |||
{{Movelist|G-Max Cuddle|Normal|cat=???}} | |||
{{Movelist|Hold Hands|Normal|cat=Status}} | |||
{{Movelist|Lovely Kiss|Normal|cat=Status}} | |||
{{Movelist|Pika Papow|Electric|cat=Physical}} | |||
{{Movelist|Play Nice|Normal|cat=Status}} | |||
{{Movelist|Return|Normal|cat=Physical}} | |||
{{Movelist|Sweet Kiss|Fairy|cat=Status}} | |||
{{Movelist|Veevee Volley|Normal|cat=Physical}} | |||
|} | |||
|} | |||
| | |||
;Kicking moves | |||
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse" | |||
|- style="background: #{{unknown color light}}" | |||
!{{color2|000|Move}} | |||
!{{color2|000|Type}} | |||
!{{color2|000|Damage category|Cat.}} | |||
{{Movelist|Aqua Step|Water|cat=Physical}} | |||
{{Movelist|Axe Kick|Fighting|cat=Physical}} | |||
{{Movelist|Blaze Kick|Fire|cat=Physical}} | |||
{{Movelist|Double Kick|Fighting|cat=Physical}} | |||
{{Movelist|High Jump Kick|Fighting|cat=Physical}} | |||
{{Movelist|Jump Kick|Fighting|cat=Physical}} | |||
{{Movelist|Low Kick|Fighting|cat=Physical}} | |||
{{Movelist|Low Sweep|Fighting|cat=Physical}} | |||
{{Movelist|Mega Kick|Normal|cat=Physical}} | |||
{{Movelist|Rolling Kick|Fighting|cat=Physical}} | |||
{{Movelist|Stomp|Normal|cat=Physical}} | |||
{{Movelist|Thunderous Kick|Fighting|cat=Physical}} | |||
{{Movelist|Triple Axel|Ice|cat=Physical}} | |||
{{Movelist|Triple Kick|Fighting|cat=Physical}} | |||
{{Movelist|Trop Kick|Grass|cat=Physical}} | |||
|} | |||
|} | |||
| | |||
;Wing moves | |||
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse" | |||
|- style="background: #{{unknown color light}}" | |||
!{{color2|000|Move}} | |||
!{{color2|000|Type}} | |||
!{{color2|000|Damage category|Cat.}} | |||
{{Movelist|Dual Wingbeat|Flying|cat=Physical}} | |||
{{Movelist|Esper Wing|Psychic|cat=Special}} | |||
{{Movelist|Oblivion Wing|Flying|cat=Special}} | |||
{{Movelist|Sky Attack|Flying|cat=Physical}} | |||
{{Movelist|Steel Wing|Steel|cat=Physical}} | |||
{{Movelist|Wing Attack|Flying|cat=Physical}} | |||
|} | |||
|} | |||
|}</small> | |||
===Individual Moves=== | |||
====Normal Stuff==== | |||
<small> | |||
{| class="roundy" style="margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse" | |||
|-style="background:#{{kanto color light}}" | |||
! rowspan="2" |Old Name<br><small>Move Name</small> | |||
! {{color2|000|Type|Old Type}} | |||
! {{color2|000|Damage category|Old Cat.}} | |||
! {{color2|000|Power Points|Old PP}} | |||
! {{color2|000|Accuracy|Old Accu.}} | |||
! {{color2|000|Power|Old Pow.}} | |||
! Old Description | |||
! Old Effect | |||
|-style="background:#{{Pokémon color light}}" | |||
! {{color2|000|Type|New Type}} | |||
! {{color2|000|Damage category|New Cat.}} | |||
! {{color2|000|Power Points|New PP}} | |||
! {{color2|000|Accuracy|New Accu.}} | |||
! {{color2|000|Power|New Pow.}} | |||
! New Description | |||
! New Effect | |||
|- | |||
! colspan="8" style="margin:auto; text-align:center; background:#{{unknown color}}" |Reworked Moves | |||
|- | |||
| rowspan="2" |{{m|Bite}}<br><small>Cheap Bite</small> | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
|25 | |||
|100% | |||
|60 | |||
|The target is bitten with viciously sharp fangs. | |||
|The move does damage.<br>This move has a 30% chance to make the target flinch. | |||
|- | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
|25 | |||
|100% | |||
|60 | |||
|The target is bitten with viciously sharp fangs. | |||
|The move does damage.<br>This move has a 30% chance to make the target flinch. | |||
|- | |||
| rowspan="2" |{{m|Barrage}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|20 | |||
|85% | |||
|15 | |||
|Round objects are hurled at the target. | |||
|The move does damage.<br>This move strikes two to five times in a row. | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
|20 | |||
|100% | |||
|15 | |||
|Round projectiles are hurled at the target. | |||
|The move does damage.<br>This move strikes two to five times in a row. | |||
|- | |||
| rowspan="2" |{{m|Cut}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|30 | |||
|95% | |||
|50 | |||
|The target is cut with a scythe, a claw, or the like. | |||
|The move does damage. | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|60 | |||
|The target is cut with a scythe, a claw, or the like. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by three stages, from ≈4% to 100%. | |||
|- | |||
| rowspan="2" |{{m|Absorb}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|25 | |||
|100% | |||
|20 | |||
|A nutrient-draining attack. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|15 | |||
|100% | |||
|40 | |||
|A weak nutrient-draining attack. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
| rowspan="2" |{{m|Mega Drain}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|15 | |||
|100% | |||
|40 | |||
|A nutrient-draining attack. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|75 | |||
|An effective nutrient-draining attack. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
| rowspan="2" |{{m|Giga Drain}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|75 | |||
|A nutrient-draining attack. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|5 | |||
|100% | |||
|110 | |||
|A strong nutrient-draining attack. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
| rowspan="2" |{{m|Lick}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|30 | |||
|100% | |||
|30 | |||
|The user licks the target with a long tongue to inflict damage. | |||
|The move does damage.<br>This move has a 30% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
|30 | |||
|100% | |||
|30 | |||
|The user licks the target with a long tongue to inflict damage. | |||
|The move does damage.<br>This move has a 50% chance to lower the target's Defense by one stage.<br>This move has a 50% chance to lower the target's Special Defense by one stage. | |||
|- | |||
| rowspan="2" |{{m|Gigaton Hammer}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
|5 | |||
|100% | |||
|160 | |||
|The user swings its whole body around to attack with its huge hammer. | |||
|The move does damage.<br>This move can't be used twice in a row. | |||
|- | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user swings its whole body around to attack with its huge hammer. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Giga Impact}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user charges at the target using every bit of its power. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user charges at the target using every bit of its power. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Rock Wrecker}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user launches a huge boulder at the target to attack. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user launches a huge boulder at the target to attack. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Meteor Assault}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|5 | |||
|100% | |||
|150 | |||
|The user attacks wildly with its thick leek, but the force of this move makes it stagger. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user attacks wildly, but the force of this move makes it stagger. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Hyper Beam}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The target is attacked with a powerful beam. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The target is attacked with a powerful beam. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Frenzy Plant}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user slams the target with the roots of an enormous tree. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user slams the target with the roots of an enormous tree. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Blast Burn}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The target is razed by a fiery explosion. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The target is razed by a fiery explosion. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Hydro Cannon}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The target is hit with a watery blast. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The target is hit with a watery blast. | |||
|The move does damage.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Roar of Time}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|150 | |||
|The user blasts the target with power that distorts even time. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
|5 | |||
|100% | |||
|160 | |||
|The user blasts the target with power that distorts even time. | |||
|The move does damage.<br>This move has an increased priority of 1.<br>The target is suppressed and moves last.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Prismatic Laser}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
|5 | |||
|100% | |||
|160 | |||
|The user shoots powerful lasers using the power of a prism. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
|5 | |||
|100% | |||
|160 | |||
|The user shoots powerful lasers using the power of a prism. | |||
|The move does damage based on either the user's Attack or Special Attack stat—whichever is higher.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Eternabeam}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|160 | |||
|This is Eternatus's most powerful attack in its original form. | |||
|The move does damage.<br>The user can't move on the next turn. | |||
|- | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
|5 | |||
|100% | |||
|160 | |||
|This is Eternatus's most powerful attack in its original form. | |||
|The move does damage.<br>This move can hit a target using a move such as Protect or Detect.<br>This move can't be used twice in a row, or else the user can't move on the next turn after. | |||
|- | |||
| rowspan="2" |{{m|Bounce}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|5 | |||
|85% | |||
|85 | |||
|The user bounces up high, then drops onto the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable.<br>This move has a 30% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|5 | |||
|85% | |||
|120 | |||
|The user bounces up high, then drops onto the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable.<br>This move has a 30% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
| rowspan="2" |{{m|Fly}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|15 | |||
|95% | |||
|90 | |||
|The user flies up into the sky, then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable. | |||
|- | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|15 | |||
|95% | |||
|130 | |||
|The user flies up into the sky, then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable. | |||
|- | |||
| rowspan="2" |{{m|Dig}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|80 | |||
|The user burrows into the ground, then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable. | |||
|- | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|115 | |||
|The user burrows into the ground, then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable. | |||
|- | |||
| rowspan="2" |{{m|Dive}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|80 | |||
|The user dives, then floats up and attacks | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable. | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|115 | |||
|The user dives, then floats up and attacks | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable. | |||
|- | |||
| rowspan="2" |{{m|Razor Wind}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|80 | |||
|The user whips up blades of wind, and then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|115 | |||
|The user whips up blades of wind, and then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
| rowspan="2" |{{m|Solar Beam}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|120 | |||
|The user gathers light, then blasts a bundled beam. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.<br>This move will have its power halved if used during rain, fog, snow, or sandstorm. | |||
|- | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|170 | |||
|The user gathers light, then blasts a bundled beam. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.<br>This move will have its power halved if used during rain, fog, snow, or sandstorm. | |||
|- | |||
| rowspan="2" |{{m|Solar Blade}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|125 | |||
|The user gathers light, then fills a blade with the light's energy and attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.<br>This move will have its power halved if used during rain, fog, snow, or sandstorm. | |||
|- | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|180 | |||
|The user gathers light, then fills a blade with the light's energy and attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.<br>This move will have its power halved if used during rain, fog, snow, or sandstorm. | |||
|- | |||
| rowspan="2" |{{m|Skull Bash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|130 | |||
|The user tucks in its head, then rams the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, this move has a 100% chance to raise the user's Defense by one stage. | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|185 | |||
|The user tucks in its head, then rams the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, this move has a 100% chance to raise the user's Defense by one stage. | |||
|- | |||
| rowspan="2" |{{m|Sky Attack}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|140 | |||
|The user is cloaked in energy and glows a harsh light, and then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.<br>This move has a 30% chance to make the target flinch. | |||
|- | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|200 | |||
|The user is cloaked in energy and glows a harsh light, and then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.<br>This move has a 30% chance to make the target flinch. | |||
|- | |||
| rowspan="2" |{{m|Phantom Force}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|90 | |||
|The user vanishes somewhere, then strikes the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable.<br>This move can hit a target using a move such as Protect or Detect. | |||
|- | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|130 | |||
|The user vanishes somewhere, then strikes the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable.<br>This move can hit a target using a move such as Protect or Detect. | |||
|- | |||
| rowspan="2" |{{m|Shadow Force}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|120 | |||
|The user cloaks itself in darkness and disappears, then strikes the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable.<br>This move can hit a target using a move such as Protect or Detect. | |||
|- | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|170 | |||
|The user cloaks itself in darkness and disappears, then strikes the target. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user is semi-invulnerable.<br>On the first turn, this move has a 100% chance to raise the user's Evasiveness by one stage.<br>This move can hit a target using a move such as Protect or Detect. | |||
|- | |||
| rowspan="2" |{{m|Sky Drop}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|60 | |||
|The user takes the target into the sky, then drops it. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user and the target are semi-invulnerable.<br>On the first turn, the target cannot attack while in the sky. | |||
|- | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|85 | |||
|The user takes the target into the sky, then drops it. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, the user and the target are semi-invulnerable.<br>On the first turn, the target cannot attack while in the sky. | |||
|- | |||
| rowspan="2" |{{m|Freeze Shock}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
|5 | |||
|90% | |||
|140 | |||
|The user hits the target with electrically charged ice to inflict damage. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move has a 30% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|200 | |||
|The user hits the target with electrically charged ice to inflict damage. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each). | |||
|- | |||
| rowspan="2" |{{m|Ice Burn}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
|5 | |||
|90% | |||
|140 | |||
|The user surrounds the target with an ultracold, freezing wind to inflict damage. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move has a 30% chance to leave the target with a non-volatile status condition (burn). | |||
|- | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|200 | |||
|The user surrounds the target with an ultracold, freezing wind to inflict damage. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each). | |||
|- | |||
| rowspan="2" |{{m|Geomancy}} | |||
{{typetable|Fairy}} | |||
{{statustable|Status}} | |||
|5 | |||
|—% | |||
|— | |||
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn. | |||
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.<br>Upon executing, this move has a 100% chance to raise multiple stats at once by two stages (Special Attack, Special Defense, Speed). | |||
|- | |||
{{typetable|Fairy}} | |||
{{statustable|Status}} | |||
|5 | |||
|—% | |||
|— | |||
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn. | |||
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.<br>Upon executing, this move has a 100% chance to raise multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed). | |||
|- | |||
| rowspan="2" |{{m|Meteor Beam}} | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
|10 | |||
|90% | |||
|120 | |||
|The user gathers energy from space, then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage. | |||
|- | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
|10 | |||
|90% | |||
|170 | |||
|The user gathers energy from space, then attacks. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage. | |||
|- | |||
| rowspan="2" |{{m|Electro Shot}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|130 | |||
|The user gathers electricity, then fires a high-voltage shot. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage.<br>On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately. | |||
|- | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|185 | |||
|The user gathers electricity, then fires a high-voltage shot. | |||
|The move does damage.<br>This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.<br>On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage.<br>On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately. | |||
|- | |||
| rowspan="2" |{{m|Wild Charge}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|80 | |||
|The user shrouds itself in electricity and smashes into its target. | |||
|The move does damage.<br>This move damages the user equal to 25% of the damage done to the target. | |||
|- | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|120 | |||
|The user shrouds itself in electricity and smashes into its target. | |||
|The move does damage.<br>This move damages the user equal to 33% of the damage done to the target.<br>This move has a 10% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
| rowspan="2" |{{m|Volt Tackle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|120 | |||
|The user electrifies itself and charges the target to inflict damage. | |||
|The move does damage.<br>This move damages the user equal to 33% of the damage done to the target.<br>This move has a 10% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|5 | |||
|100% | |||
|150 | |||
|The user electrifies itself and charges the target to inflict damage. | |||
|The move does damage.<br>This move damages the user equal to 50% of the damage done to the target.<br>This move has a 10% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
| rowspan="2" |{{m|Submission}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|20 | |||
|80% | |||
|80 | |||
|The user grabs the target and recklessly dives for the ground. | |||
|The move does damage.<br>This move damages the user equal to 25% of the damage done to the target. | |||
|- | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|5 | |||
|100% | |||
|150 | |||
|The user grabs the target and recklessly dives for the ground. | |||
|The move does damage.<br>This move damages the user equal to 50% of the damage done to the target. | |||
|- | |||
| rowspan="2" |{{m|Rage}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|20 | |||
|As long as this move is in use, the power of rage raises each time the user is hit in battle. | |||
|The move does damage.<br>This move's damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power). | |||
|- | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|50 | |||
|As long as this move is in use, the power of rage raises each time the user is hit in battle. | |||
|The move does damage.<br>This move's damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power). | |||
|- | |||
| rowspan="2" |{{m|Rage Fist}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|50 | |||
|The user converts its rage into energy to attack. | |||
|The move does damage.<br>This move's damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power). | |||
|- | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|50 | |||
|The user uses its rage and turns it into fighting spirit to attack. | |||
|The move does damage.<br>This move's damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power). | |||
|- | |||
| rowspan="2" |{{m|Triple Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|10 | |||
|90% | |||
|10 | |||
|A consecutive three-kick attack. | |||
|The move does damage.<br>This move's damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60). | |||
|- | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|10 | |||
|90% | |||
|20 | |||
|A consecutive three-kick attack. | |||
|The move does damage.<br>This move's damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120). | |||
|- | |||
| rowspan="2" |{{m|X-Scissor}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|80 | |||
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | |||
|The move does damage. | |||
|- | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|80 | |||
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
| rowspan="2" |{{m|Octazooka}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|10 | |||
|85% | |||
|65 | |||
|The user attacks by spraying ink in the target's face. | |||
|The move does damage.<br>This move has a 50% chance to lower the target's Accuracy by one stage. | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|5 | |||
|85% | |||
|120 | |||
|The user attacks by spraying ink in the target's face. | |||
|The move does damage.<br>This move has a 100% chance to lower the target's Accuracy by one stage. | |||
|- | |||
| rowspan="2" |{{m|Water Gun}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|25 | |||
|100% | |||
|40 | |||
|The target is blasted with a forceful shot of water. | |||
|The move does damage. | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|15 | |||
|100% | |||
|90 | |||
|The target is blasted with a forceful shot of water. | |||
|The move does damage. | |||
|- | |||
| rowspan="2" |{{m|Hydro Pump}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|5 | |||
|85% | |||
|110 | |||
|The target is blasted by a huge volume of water launched under great pressure. | |||
|The move does damage. | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|5 | |||
|85% | |||
|150 | |||
|The target is blasted by a huge volume of water launched under great pressure. | |||
|The move does damage. | |||
|- | |||
| rowspan="2" |{{m|Scald}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|15 | |||
|100% | |||
|80 | |||
|The user attacks by shooting boiling hot water at the target. | |||
|The move does damage.<br>This move has a 30% chance to leave the target with a non-volatile status condition (burn). | |||
|- | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|15 | |||
|100% | |||
|65 | |||
|The user attacks by shooting boiling hot water at the target. | |||
|The move does damage.<br>This move has a 30% chance to leave the target with a non-volatile status condition (burn). | |||
|- | |||
! colspan="8" style="margin:auto; text-align:center; background:#{{unknown color}}" |New Moves | |||
|- | |||
| Bite | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|35 | |||
|100% | |||
|40 | |||
|The target is bitten with the user's teeth. | |||
|The move does damage. | |||
|- | |||
| Projectile | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
|35 | |||
|100% | |||
|40 | |||
|The user fires a non-descript mass of energy. | |||
|The move does damage. | |||
|- | |||
| Ghostly Lick | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|65 | |||
|The user licks the target with a long tongue that disturbs them on a deep level. | |||
|The move does damage.<br>The user's HP is restored by up to 25% of the damage taken by the target.<br>This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).<br>This move has a 10% chance to leave the target with a curse. | |||
|- | |||
| Reckless Brawling | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|5 | |||
|100% | |||
|120 | |||
|The user fights the target up close, inflicting damage without guarding itself. | |||
|The move does damage.<br>This move has a 100% chance to lower the user's Defense by one stage.<br>This move has a 100% chance to lower the user's Special Defense by one stage. | |||
|- | |||
| Divebomb | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|5 | |||
|100% | |||
|120 | |||
|The user flies upward and then recklessly crashes down onto the target. | |||
|The move does damage.<br>This move has a 100% chance to lower the user's Defense by one stage.<br>This move has a 100% chance to lower the user's Special Defense by one stage. | |||
|- | |||
| Hit-and-Run | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|65 | |||
|The user attacks, then flees. | |||
|The move does damage.<br>After attacking, the user switches places with a party Pokémon in waiting. | |||
|- | |||
| Swoop Dash | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|65 | |||
|The user attacks, then flees. | |||
|The move does damage.<br>After attacking, the user switches places with a party Pokémon in waiting. | |||
|- | |||
| Shield Bash | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|80 | |||
|The user attacks by slamming its hardened body into the target. | |||
|The move does damage based on the user's Defense stat. | |||
|- | |||
| Fire Cutter | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|70 | |||
|The target is slashed with a red-hot blade. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
| Ice Cutter | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|70 | |||
|The target is incisioned with blades as sharp as cold winds. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
| Thunder Cutter | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|20 | |||
|100% | |||
|70 | |||
|The target is chopped down with a blade that come down as quick as a thunderbolt. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
| Fire Wing | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
|25 | |||
|90% | |||
|70 | |||
|The target is hit with wings cloaked in fire. | |||
|The move does damage.<br>This move has a 10% chance to leave the target with a non-volatile status condition (burn). | |||
|- | |||
| Ice Wing | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
|25 | |||
|90% | |||
|70 | |||
|The target is hit with frozen wings. | |||
|The move does damage.<br>This move has a 10% chance to leave the target with a non-volatile status condition (frostbite). | |||
|- | |||
| Thunder Wing | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|25 | |||
|90% | |||
|70 | |||
|The target is hit with wings that exude electricity. | |||
|The move does damage.<br>This move has a 10% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
| Frost Kick | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
|10 | |||
|90% | |||
|85 | |||
|The user launches a freezing kick. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.<br>This move has a 10% chance to leave the target with a non-volatile status condition (frostbite). | |||
|- | |||
| Shock Kick | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
|10 | |||
|90% | |||
|85 | |||
|The user launches a shocking kick. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.<br>This move has a 10% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
|Grave Rage | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
|10 | |||
|100% | |||
|50 | |||
|The user imbues its rage with that of spirits from beyond. | |||
|The move does damage.<br>This move's damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power). | |||
|- | |||
|Sword Slash | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|70 | |||
|The user slashes the target cleanly with a razor-sharp blade or claws. | |||
|The move does damage.<br>This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%. | |||
|- | |||
|Spirit World | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
|5 | |||
|30% | |||
|∞ | |||
|The user opens up an eerie rift which pulls on the target's spirit. | |||
|The move does damage.<br>The target faints instantly if this attack hits. | |||
|- | |||
|Soul Fuel | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
|10 | |||
|100% | |||
|75 | |||
|The user saps the target's life energy. | |||
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target. | |||
|- | |||
|Ground Lightning | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
|15 | |||
|100% | |||
|65 | |||
|The user attacks by barraging the target with upheaved earth laced with lightning. | |||
|The move does damage.<br>This move has a 30% chance to leave the target with a non-volatile status condition (paralysis). | |||
|- | |||
|Mind Pollution | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
|15 | |||
|100% | |||
|65 | |||
|The user attacks by barraging the target with delusions, polluting their system with placebos. | |||
|The move does damage.<br>This move has a 30% chance to leave the target with a non-volatile status condition (poison). | |||
|} | |} | ||
|}</small> | |||
====Shenanigans==== | |||
;Present | ;Present | ||
{| style="margin: | {| class="roundy" style="margin:left; background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}}" | ||
|- | |- | ||
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Latest revision as of 22:40, 8 February 2025
User Pokémonified
Pokédex
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Learnset
My favorite Pokémon
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Pokémon Teams
Trainer | Pokémon ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Year | |||||
---|---|---|---|---|---|---|---|
![]() | |||||||
![]() J |
![]() Blastoise (Shelly) |
![]() Pidgeot |
![]() Nidoqueen |
![]() Primeape |
![]() Jynx |
![]() Snorlax |
2014 |
![]() | |||||||
![]() J |
![]() Swampert |
![]() Gardevoir |
![]() Breloom (Seth) |
![]() Manetric |
![]() Skarmory |
![]() Flygon |
2014 |
![]() | |||||||
![]() J |
![]() Torterra |
![]() Rapidash |
![]() Quagsire |
![]() Noctowl |
![]() Crobat |
![]() Luxray |
2007 |
![]() | |||||||
![]() J |
![]() Infernape |
![]() Roserade |
![]() Staraptor |
![]() Luxray |
![]() Garchomp |
![]() Walrein |
2007 |
![]() | |||||||
![]() J |
![]() Typhlosion |
![]() Pidgeot |
![]() Ampharos |
![]() Slowbro |
![]() Victreebel |
![]() Tyranitar |
2010 |
![]() | |||||||
![]() J |
![]() Meganium |
![]() Raichu |
![]() Ninetales |
![]() Umbreon |
![]() Lapras |
![]() Crobat |
2010 |
![]() | |||||||
![]() J |
![]() Samurott |
![]() Unfezant |
![]() Zebstrika |
![]() Sawsbuck |
![]() Volcarona |
![]() Hydreigon |
2011 |
![]() | |||||||
![]() J |
![]() Serperior |
![]() Simipour |
![]() Throh |
![]() Braviary |
![]() Ninetales |
![]() Dragonite |
2011 |
![]() | |||||||
![]() J |
![]() Chesnaught |
![]() Blastoise |
![]() Pyroar |
![]() Malamar |
![]() Aurorus |
![]() Sylveon |
2013 |
![]() | |||||||
![]() J |
![]() Swampert |
![]() Roserade |
![]() Altaria |
![]() Medicham |
![]() Camerupt |
![]() Latios |
2014 |
![]() | |||||||
![]() J |
![]() Decidueye |
![]() Ribombee |
![]() Mudsdale |
![]() Salazzle |
![]() Bewear |
![]() Minior |
2016 |
![]() | |||||||
![]() J |
![]() Skeledirge |
![]() Dudunsparce |
![]() Clodsire |
![]() Farigaraf |
![]() Dachsbun |
![]() Arboliva |
2022 |
Pokémon Cards
Ideal Balance Changes
Types
× | Defending type | |||||||||||||||||||
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None | Normal | Fighting | Flying | Psychic | Dark | Light | Bug | Dragon | Ghost | Fairy | Grass | Fire | Water | Poison | Electric | Ice | Earth | Steel | ||
Attacking type
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None | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 |
Normal | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×0 | ×0 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×½ | ×1 | |
Fighting | ×1 | ×2 | ×1 | ×½ | ×½ | ×2 | ×0 | ×½ | ×1 | ×1 | ×½ | ×1 | ×1 | ×1 | ×1 | ×1 | ×2 | ×1 | ×2 | |
Flying | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×½ | ×½ | ×1 | ×½ | |
Psychic | ×1 | ×2 | ×2 | ×1 | ×½ | ×0 | ×2 | ×½ | ×1 | ×½ | ×1 | ×1 | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×½ | |
Dark | ×1 | ×1 | ×½ | ×1 | ×2 | ×½ | ×2 | ×1 | 1 | ×2 | ×½ | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | |
Light | ×1 | ×1 | ×2 | ×1 | ×½ | ×2 | ×½ | ×1 | ×1 | ×½ | ×2 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | |
Bug | ×1 | ×1 | ×½ | ×½ | ×2 | 2 | ×1 | ×1 | ×1 | ×1 | ×1 | ×2 | ×½ | ×1 | ×½ | ×1 | ×1 | ×1 | ×½ | |
Dragon | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×2 | ×1 | ×2 | ×1 | ×0 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×½ | |
Ghost | ×1 | ×0 | ×1 | ×1 | ×2 | ×½ | ×2 | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | |
Fairy | ×1 | ×0 | ×2 | ×1 | ×1 | ×2 | ×½ | ×1 | ×2 | 1 | ×1 | ×1 | ×½ | ×1 | ×½ | ×1 | ×1 | ×1 | ×½ | |
Grass | ×1 | ×1 | ×1 | ×½ | ×1 | ×1 | ×1 | ×1 | ×½ | ×1 | 1 | ×½ | ×½ | ×2 | ×½ | ×1 | ×1 | ×2 | ×½ | |
Fire | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×½ | ×1 | 1 | ×2 | ×½ | ×½ | ×1 | ×1 | ×2 | ×½ | ×2 | |
Water | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×½ | ×1 | ×1 | ×½ | ×2 | ×½ | ×1 | ×1 | ×½ | ×2 | ×1 | |
Poison | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×2 | ×2 | ×½ | ×2 | ×2 | ×1 | ×1 | ×½ | ×1 | ×1 | ×½ | ×0 | |
Electric | ×1 | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×1 | ×½ | ×1 | ×1 | ×½ | ×1 | ×2 | ×1 | ×½ | ×½ | ×0 | ×2 | |
Ice | ×1 | ×1 | ×1 | ×2 | ×1 | ×1 | ×1 | ×1 | ×2 | ×1 | ×1 | ×2 | ×2 | ×½ | ×1 | ×1 | ×½ | ×1 | ×½ | |
Earth | ×1 | ×1 | ×1 | ×0 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×½ | ×2 | ×½ | ×2 | ×2 | ×1 | ×½ | ×1 | |
Steel | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×2 | ×1 | ×½ | ×½ | ×1 | ×½ | ×2 | 1 | ×½ |
Status Conditions
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Abilities
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Moves
Move Categories
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Individual Moves
Normal Stuff
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Shenanigans
- Present
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