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{{search|Field Moves in {{ga|Pokémon Ranger}} games|the moves usable out of the battle in the main games|Field move (main games)}}
{{outdated|needs=information from Guardian Signs}}
'''Field Moves''' are special moves Pokémon can use outside of battles in {{ga|Pokémon Ranger}} and {{g|Ranger: Shadows of Almia}}.  
{{search|Field Moves in {{vg|Pokémon Ranger}} games|the moves usable out of the battle in the core games|Field move}}
'''Field Moves''' (Japanese: '''フィールドわざ''' ''Field Move'') are special moves Pokémon can use outside of battles in {{vg|Pokémon Ranger}}, {{g|Ranger: Shadows of Almia}}, and {{g|Ranger: Guardian Signs}}.


==Pokémon Ranger==
==Pokémon Ranger==
They were first introduced in {{ga|Pokémon Ranger}} and are primarily used to remove an obstacle of some sort.  They are similar to [[Hidden Machine]] moves from the traditional games, and two of them share names with the traditional HMs.
[[File:Torchic Ranger.png|thumb|Artwork of Torchic using the Burn Field Move]]
They were first introduced in {{vg|Pokémon Ranger}} and are primarily used to remove an [[obstacle]] of some sort.  They are similar to [[HM|Hidden Machine]] moves from the traditional games, and two of them share names with the traditional HMs.


Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".
Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".


{{Fieldmove/f}}
{{Fieldmove/f}}
{{fdmv/f|Burn|Set objects on fire}}
{{fdmv/f|Burn|Set objects on fire|top}}
{{fdmv/f|Cross|Hang on to a Pokémon to cross}}
{{fdmv/f|Cross|Cross a gap}}
{{fdmv/f|Crush|Destroy an object with physical force}}
{{fdmv/f|Crush|Destroy an object with physical force}}
{{fdmv/f|Cut|Slice objects}}
{{fdmv/f|Cut|Slice objects}}
Line 16: Line 18:
{{fdmv/f|Recharge|Restore the styler's energy}}
{{fdmv/f|Recharge|Restore the styler's energy}}
{{fdmv/f|Soak|Shoot out water}}
{{fdmv/f|Soak|Shoot out water}}
{{fdmv/f|Tackle|Push an object}}
{{fdmv/f|Tackle|Push an object|bottom}}
|}
|}


==Pokémon Ranger: Shadows of Almia==
==Pokémon Ranger: Shadows of Almia==
[[Image:Poké Assist.png|Artwork of some Field Moves|thumb]]
[[File:Field Moves.png|Artwork of some Field Moves|thumb]]
In {{g|Ranger: Shadows of Almia}}, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way {{ga|Pokémon Ranger}} had them- only going up to ×3. Unlike in the original {{ga|Pokémon Ranger}}, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also ''Gust'' using Pokémon have either changed to ''Cut'' or in {{p|Skarmory|one exception}}, ''Demist''. ''Cross'' has been split from one Field Move used only to swing on posts to a variety of different travelling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places.
In {{g|Ranger: Shadows of Almia}}, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way {{vg|Pokémon Ranger}} had them- only going up to ×3. Unlike in the original {{vg|Pokémon Ranger}}, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also ''[[Gust (Field Move)|Gust]]'' using Pokémon have either changed to ''Cut'' or in {{p|Skarmory|one exception}}, ''Demist''. ''Cross'' has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called ''Map Moves'' and ''Area Moves''. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.


===Field Moves===
{{Fieldmove/a}}
{{Fieldmove/a}}
{{fdmv/a|{{m|Agility}}|Agility -|{{p|Doduo}}|Speed over the land at a higher speed}}
{{fdmv/a|[[Burn (Field Move)|Burn]]|Burn 5|{{p|Magmortar}}|Set objects on fire}}
{{fdmv/a|Airlift|Airlift -|{{p|Drifloon}}|Float and cross over a river of lava}}
{{fdmv/a|[[Crush (Field Move)|Crush]]|Crush 5|{{p|Garchomp}}|Destroys an object using force}}
{{fdmv/a|Burn|Burn 5|{{p|Magmortar}}|Set objects on fire}}
{{fdmv/a|[[Cut (Field Move)|Cut]]|Cut 5|{{p|Gallade}}|Cut objects or bring down vines}}
{{fdmv/a|Crush|Crush 5|{{p|Garchomp}}|Destroys an object using force}}
{{fdmv/a|[[Electrify (Field Move)|Electrify]]|Electrify 3|{{p|Magnezone}}|Send electricity to power objects}}
{{fdmv/a|{{m|Cut}}|Cut 5|{{p|Gallade}}|Cut objects or bring down vines}}
{{fdmv/a|[[Psy Power (Field Move)|Psy Power]]|Psy Power 3|None|Open psychically sealed doors}}
{{fdmv/a|{{m|Dark Void|Dark Power}}|Dark Power -|{{p|Darkrai}}|Send others to the Dark Void}}
{{fdmv/a|[[Soak (Field Move)|Soak]]|Soak 3|None|Shoot water}}
{{fdmv/a|{{m|Defog|Demist}}|Demist -|{{p|Skarmory}}|Blow away mist in an area}}
{{fdmv/a|[[Tackle (Field Move)|Tackle]]|Tackle 5|{{p|Rampardos}}|Push an object|bottom}}
{{fdmv/a|Electrify|Electrify 3|None|Send electricity to power objects}}
{{fdmv/a|[[Tunnel (Field Move)|Tunnel 1]]|Tunnel 1|{{p|Sandshrew}} and<br> {{p|Sandslash}}|Burrow through a sandy floor to expose a hole}}
{{fdmv/a|Elevate|Elevate -|{{p|Drifblim}}|Rise through a hole in a cave to a higher level}}
{{fdmv/a|{{m|Flash}}|Flash -|{{p|Electabuzz}}|Lights up dark areas}}
{{fdmv/a|{{m|Fly}}|Fly -|{{p|Staraptor}}|Fly to different places on the map}}
{{fdmv/a|Magma Flow|Magma Flow -|{{p|Torkoal}}|Ride through lava}}
{{fdmv/a|Psy Power|Psy Power 3|None|Open psychically sealed doors}}
{{fdmv/a|{{m|Rain Dance}}|Rain Dance -|{{p|Blastoise}}|Make heavy rains fall on a large area}}
{{fdmv/a|River Flow 1|River Flow 1|{{p|Floatzel}}|Ride across a clear river}}
{{fdmv/a|River Flow 2|River Flow 2|{{p|Empoleon}}|Ride across cold waters and break icebergs}}
{{fdmv/a|Recharge|Recharge 5|None|Restore the HP of the styler}}
{{fdmv/a|Sand Fill|Sand Fill -|{{p|Hippowdon}}|Fill a hole with sand}}
{{fdmv/a|Soak|Soak 3|None|Shoot water}}
{{fdmv/a|{{a|Stench|Stink}}|Stink -|{{p|Skuntank}}|Drive away anything with a nose}}
{{fdmv/a|{{m|Surf|Swim}}|Swim -|{{p|Mantine}}|Swim over abysses in the depths of the ocean}}
{{fdmv/a|{{m|Tackle}}|Tackle 5|{{p|Rampardos}}|Push an object}}
{{fdmv/a|{{m|Teleport}}|Teleport -|None|Return to the entrance of a location}}
{{fdmv/a|{{m|Dig|Tunnel 1}}|Tunnel 1|{{p|Sandshrew}} and<br> {{p|Sandslash}}|Burrow through a sandy floor to expose a hole}}
|}
|}


===Map Moves===
Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.<br>
To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.
{{Fieldmove/a}}
{{fdmv/a|[[Agility (Field Move)|Agility]]|Agility -|{{p|Doduo}}|Speed over the land at a higher speed|top}}
{{fdmv/a|[[Fly (Field Move)|Fly]]|Fly -|{{p|Staraptor}}|Fly to different places on the map}}
{{fdmv/a|[[Recharge (Field Move)|Recharge]]|Recharge 5|{{p|Magneton}}|Restore the HP of the styler}}
{{fdmv/a|[[Teleport (Field Move)|Teleport]]|Teleport -|None|Return to the entrance of a location}}
|}
===Area Moves===
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "'''?'''" is shown above the Ranger in the field.<br>
To determine if a Pokémon has an Area Move, touch it to see.<br>
If the "'''?'''" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "'''?'''" is displayed, touch the Friend Pokémon that has the usable Area Move.<br>
If you can't tell that Area Move should be used, touch the "'''?'''" to obtain a hint.
{{Fieldmove/a}}
{{fdmv/a|[[Airlift (Field Move)|Airlift]]|Airlift -|{{p|Drifloon}}|Float and cross over a river of lava}}
{{fdmv/a|[[Dark Power (Field Move)|Dark Power]]|Dark Power -|{{p|Darkrai}}|Send others to the Dark Void}}
{{fdmv/a|[[Demist (Field Move)|Demist]]|Demist -|{{p|Skarmory}}|Blow away mist in an area}}
{{fdmv/a|[[Elevate (Field Move)|Elevate]]|Elevate -|{{p|Drifblim}}|Rise through a hole in a cave to a higher level}}
{{fdmv/a|[[Flash (Field Move)|Flash]]|Flash -|{{p|Electabuzz}}|Lights up dark areas}}
{{fdmv/a|[[Magma Flow (Field Move)|Magma Flow]]|Magma Flow -|{{p|Torkoal}}|Ride through lava}}
{{fdmv/a|[[Rain Dance (Field Move)|Rain Dance]]|Rain Dance -|{{p|Blastoise}}|Make heavy rains fall on a large area}}
{{fdmv/a|[[Sand Fill (Field Move)|Sand Fill]]|Sand Fill -|{{p|Hippowdon}}|Fill a hole with sand}}
{{fdmv/a|[[Stink (Field Move)|Stink]]|Stink -|{{p|Skuntank}}|Drive away anything with a nose}}
{{fdmv/a|[[Swim (Field Move)|Swim]]|Swim -|{{p|Mantine}}|Swim over abysses in the depths of the ocean}}
{{fdmv/a|[[River Flow (Field Move)|River Flow 1]]|River Flow 1|{{p|Floatzel}}|Ride across a clear river}}
{{fdmv/a|[[River Flow (Field Move)|River Flow 2]]|River Flow 2|{{p|Empoleon}}|Ride across cold waters and break icebergs}}
|}
==Pokémon Ranger: Guardian Signs==
{{incomplete|section}}
In {{g|Ranger: Guardian Signs}}, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.
{{Fieldmove/a|GS}}
{{fdmv/a|[[Burn (Field Move)|Burn]]|Burn 3|None|Set objects on fire}}
{{fdmv/a|[[Crush (Field Move)|Crush]]|Crush 4|None|Destroys an object using force}}
{{fdmv/a|[[Cut (Field Move)|Cut]]|Cut 4|None|Cut objects or bring down vines}}
{{fdmv/a|[[Electrify (Field Move)|Electrify]]|Electrify 3|None|Send electricity to power objects}}
{{fdmv/a|[[Fly (Field Move)|Fly]]|Fly -|{{p|Staraptor}}|Fly to different places on the map}}
{{fdmv/a|[[Psy Power (Field Move)|Psy Power]]|Psy Power 3|None|Open psychically sealed doors}}
{{fdmv/a|[[Recharge (Field Move)|Recharge]]|Recharge 5|{{p|Ampharos}}|Restore the HP of the styler}}
{{fdmv/a|[[Soak (Field Move)|Soak]]|Soak 3|None|Shoot water}}
{{fdmv/a|[[Tackle (Field Move)|Tackle]]|Tackle 4|None|Push an object}}
{{fdmv/a|[[Teleport (Field Move)|Teleport]]|Teleport -|None|Return to the entrance of a location}}
|}
==In the manga==
===Pokémon Ranger: The Comic – Shadows of Almia===
{{movemanga|type=SoA|gen=The user manipulates the environment.|image1=Kellyn Blastoise Rain Dance Field Move PRB.png|image1p=Blastoise<br>(Rain Dance)|image2=Kellyn Togekiss Cut Field Move PRB.png|image2p=Togekiss<br>(Cut)|image3=Kellyn Huntail Crush Field Move PRB.png|image3p=Huntail<br>(Crush)}}
{{movep|type=SoA|ms=009|pkmn=Blastoise|method=Blastoise creates a rainstorm.}}
{{movemid|type=SoA|user=Kellyn|user1=Kellyn's Blastoise|startcode=PRV1|startname=A Fresh Start|notes=Debut<br>Rain Dance Field Move}}
{{movep|type=SoA|ms=468|pkmn=Togekiss|method=Togekiss cuts an object.}}
{{movemid|type=SoA|user=Kellyn|user1=Kellyn's Togekiss|startcode=PRV2|startname=Altru Inc. Mystery|notes=Cut Field Move}}
{{movep|type=SoA|ms=367|pkmn=Huntail|method=Huntail crashes into an opponent.}}
{{movebtmManga|type=SoA|user=Kellyn|user1=Kellyn's Huntail|startcode=PRV3|startname=Team Dim Sun|notes=Crush Field Move}}
===Pokémon Ranger the Comic: Double Mission===
{{movemanga|type=ranger|gen=The user manipulates the environment.|image1=Lunick Heracross Tackle Field Move PR.png|image1p=Heracross<br>(Tackle)|image2=Lunick Tangela Cross Field Move PR.png|image2p=Tangela<br>(Cross)|image3=Billy Tyranitar Crush Field Move PR.png|image3p=Tyranitar<br>(Crush)|image4=Tiffany Camerupt Burn Field Move PR.png|image4p=Camerupt<br>(Burn)}}
{{movep|type=ranger|ms=214|pkmn=Heracross|method=Heracross tackles a tree, causing it to fall over.}}
{{movemid|type=ranger|user=Lunick|user1=Lunick's Heracross|startcode=PR1|startname=Pokémon Ranger the Comic: Double Mission Episode One|notes=Debut<br>Tackle Field Move}}
{{movep|type=ranger|ms=114|pkmn=Tangela|method=Tangela uses its vines to move people or objects across gaps.}}
{{movemid|type=ranger|user=Lunick|user1=Lunick's Tangela|startcode=PR1|startname=Pokémon Ranger the Comic: Double Mission Episode One|notes=Cross Field Move}}
{{movep|type=ranger|ms=159|pkmn=Croconaw|method=Croconaw fires water on an area.}}
{{movemid|type=ranger|user=Lunick|user1=Lunick's Croconaw|startcode=PR1|startname=Pokémon Ranger the Comic: Double Mission Episode One|notes=Soak Field Move}}
{{movep|type=ranger|ms=248|pkmn=Tyranitar|method=Tyranitar crushes an object with its foot.}}
{{movemid|type=ranger|user=Go-Rock Quads|user1=Billy's Tyranitar|startcode=PR3|startname=Pokémon Ranger the Comic: Double Mission Episode Three|notes=Crush Field Move}}
{{movep|type=ranger|ms=323|pkmn=Camerupt|method=Camerupt fires a steam of fire from its mouth, burning nearby objects.}}
{{movebtmManga|type=ranger|user=Go-Rock Quads|user1=Tiffany's Camerupt|startcode=PR3|startname=Pokémon Ranger the Comic: Double Mission Episode Three|notes=Burn Field Move}}
==In other languages==
{{Langtable|color={{ranger color light}}|bordercolor={{ranger color dark}}
|fr=Capacité Terrain
|de=Fähigkeit
|it=Mossa
|pt=Movimento de campo
|es=Movimiento de campo
}}
==Related articles==
{{Field Moves}}
{{Pokémon Ranger}}
{{Pokémon Ranger}}
{{Project Sidegames notice}}


{{gamestub}}
[[Category:Pokémon Ranger]]
[[Category:Pokémon Ranger]]
[[Category:Ranger Field Moves|*]]
[[de:Fähigkeit (Ranger)]]
[[es:Movimiento de campo]]
[[fr:Capacité Terrain]]
[[it:Mossa (Ranger)]]
[[ja:ターゲットクリア]]
[[zh:场地招式]]

Latest revision as of 18:15, 23 December 2024

This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
Reason: information from Guardian Signs.
This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the core games, see Field move.

Field Moves (Japanese: フィールドわざ Field Move) are special moves Pokémon can use outside of battles in Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.

Pokémon Ranger

Artwork of Torchic using the Burn Field Move

They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.

Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".

Move Function
Burn Set objects on fire
Cross Cross a gap
Crush Destroy an object with physical force
Cut Slice objects
Flash Light up dark areas
Gust Blow things away with a strong wind
Recharge Restore the styler's energy
Soak Shoot out water
Tackle Push an object

Pokémon Ranger: Shadows of Almia

Artwork of some Field Moves

In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called Map Moves and Area Moves. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.

Field Moves

Move No. Specific Function
Burn Magmortar Set objects on fire
Crush Garchomp Destroys an object using force
Cut Gallade Cut objects or bring down vines
Electrify Magnezone Send electricity to power objects
Psy Power None Open psychically sealed doors
Soak None Shoot water
Tackle Rampardos Push an object
Tunnel 1 Sandshrew and
Sandslash
Burrow through a sandy floor to expose a hole

Map Moves

Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.

Move No. Specific Function
Agility Doduo Speed over the land at a higher speed
Fly Staraptor Fly to different places on the map
Recharge Magneton Restore the HP of the styler
Teleport None Return to the entrance of a location

Area Moves

Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
To determine if a Pokémon has an Area Move, touch it to see.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
If you can't tell that Area Move should be used, touch the "?" to obtain a hint.

Move No. Specific Function
Airlift Drifloon Float and cross over a river of lava
Dark Power Darkrai Send others to the Dark Void
Demist Skarmory Blow away mist in an area
Elevate Drifblim Rise through a hole in a cave to a higher level
Flash Electabuzz Lights up dark areas
Magma Flow Torkoal Ride through lava
Rain Dance Blastoise Make heavy rains fall on a large area
Sand Fill Hippowdon Fill a hole with sand
Stink Skuntank Drive away anything with a nose
Swim Mantine Swim over abysses in the depths of the ocean
River Flow 1 Floatzel Ride across a clear river
River Flow 2 Empoleon Ride across cold waters and break icebergs

Pokémon Ranger: Guardian Signs

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Ranger: Guardian Signs, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.

Move No. Specific Function
Burn None Set objects on fire
Crush None Destroys an object using force
Cut None Cut objects or bring down vines
Electrify None Send electricity to power objects
Fly Staraptor Fly to different places on the map
Psy Power None Open psychically sealed doors
Recharge Ampharos Restore the HP of the styler
Soak None Shoot water
Tackle None Push an object
Teleport None Return to the entrance of a location

In the manga

Pokémon Ranger: The Comic – Shadows of Almia


Pokémon Ranger the Comic: Double Mission


In other languages

Language Title
French Capacité Terrain
German Fähigkeit
Italian Mossa
Portuguese Movimento de campo
Spanish Movimiento de campo

Related articles

Field Move
Pokémon Ranger BurnCrossCrushCut
FlashGustRechargeSoak
Tackle
Shadows of Almia - Field Moves BurnCrushCutElectrify
Psy PowerSoakTackleTunnel
Shadows of Almia - Map Moves AgilityFlyRechargeTeleport
Shadows of Almia - Area Moves AirliftDark PowerDemistElevate
FlashMagma FlowRain DanceSand Fill
StinkSwimRiver Flow
Guardian Signs BurnCrushCutElectrify
FlyPsy PowerRechargeSoak
TackleTeleport
None No Field Move
Pokémon Ranger series
Main RangerTop RangerOperatorMechanic
Ranger SignRanger RankMissionQuestRanger Net
Pokémon Fiore BrowserAlmia BrowserOblivia Browser
Partner PokémonPoké AssistField MoveObstacleHidden Pokémon
Locations FioreAlmiaOblivia
Ranger BaseRanger DepotRanger UnionRanger School
Capture Stylers Capture StylerSuper StylerPower StylerStyler Status
Antagonists Go-Rock SquadTeam Dim SunTeam DebonairsPokémon Pinchers
Misc. The Almia TimesThe King of Almia and the Three PrincesGlossary
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.