Arena Trap (Ability): Difference between revisions
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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Arena Trap | |name=<span style="color:#FFF">Arena Trap</span> | ||
| | |jpname=<span style="color:#FFF">ありじごく</span> | ||
| | |jptrans=<span style="color:#FFF">Antlion</span> | ||
| | |jptranslit=Arijigoku | ||
| | |colorscheme=ground | ||
| | |gen=III | ||
}} | }} | ||
'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[ | {{AbilityInfobox/desc|III|Prevents fleeing.{{sup/3|RSEFRLG}}<br>Prevents the foe's escape.{{sup/ss|Colo}}{{sup/ss|XD}}}} | ||
{{AbilityInfobox/desc|IV|Prevents the foe from fleeing.}} | |||
{{AbilityInfobox/desc|V|Prevents the foe from fleeing.}} | |||
{{AbilityInfobox/desc|VI|Prevents opposing Pokémon from fleeing.}} | |||
{{AbilityInfobox/desc|VII|Prevents opposing Pokémon from fleeing.}} | |||
{{AbilityInfobox/desc|VIII|Prevents opposing Pokémon from fleeing.}} | |||
{{AbilityInfobox/desc|IX|Prevents opposing Pokémon from fleeing from battle.}} | |||
|} | |||
'''Arena Trap''' (Japanese: '''ありじごく''' ''{{wp|Antlion}}'') is an [[Ability]] introduced in [[Generation III]]. | |||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Arena Trap prevents fleeing or switching out as long as the user remains in battle. | Arena Trap [[Escape prevention|prevents]] all [[grounded]] adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. Arena Trap does not affect Flying-type opponents, or opponents with the ability {{a|Levitate}}. | ||
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, {{m|Flip Turn}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch. | |||
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap. | |||
Arena Trap does not affect allies. | |||
====Generation VI==== | |||
{{type|Ghost}} Pokémon who are normally grounded are now immune to Arena Trap. | |||
===Outside of battle=== | ===Outside of battle=== | ||
From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with {{a|Illuminate}} and {{a|No Guard}}. In Pokémon Emerald Arena Trap does not affect [[Rock Smash (move)|Rock Smash]] encounter rate. | |||
====Generation VIII==== | |||
In {{g|Sword and Shield}}, this Ability only affects the rate at which [[hidden encounter]]s happen. | |||
====Generation IX==== | |||
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle. | |||
==Pokémon with Arena Trap== | ==Pokémon with Arena Trap== | ||
=== | {{Ability/head|Ground}} | ||
{{Ability/entry|0050|Diglett|Ground|Ground|Sand Veil|Arena Trap|Sand Force}} | |||
{{Ability/entry|0051|Dugtrio|Ground|Ground|Sand Veil|Arena Trap|Sand Force}} | |||
{{Ability/entry|0328|Trapinch|Ground|Ground|Hyper Cutter|Arena Trap|Sheer Force}} | |||
{{Ability/foot|Ground}} | |||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], when an enemy Pokémon attacks a Pokémon with Arena Trap, there is a 12% chance of the attacking Pokémon becoming immobilized. {{type|Flying}} and Pokémon with the Ability Levitate are unaffected. | |||
In {{g|Super Mystery Dungeon}}, any Pokémon adjacent to a Pokémon with the Ability Arena Trap cannot move, but are still able to use moves and items. Flying- and {{type|Ghost}} Pokémon, and Pokémon with the Ability Levitate and Run Away are unaffected. | |||
=== | ===Description=== | ||
{{ | {{movedesc|Ground}} | ||
{{ | {{movedescentry|{{gameabbrevmd|RB}}|Immobilizes any attacker except Flying-type foes and those with Levitate.}} | ||
{{ | {{movedescentry|{{gameabbrevmd|TDS}}|Immobilizes any attacker except Flying-type and levitating foes.}} | ||
{{ | {{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ひこうタイプ ふゆう いがいの こうげきしてきた あいてを いどうできなくする|Immobilizes any attacker except Flying-type and levitating foes.}}}} | ||
{{ | {{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|Enemy Pokémon next to the Pokémon can't move! It has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability!}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|Enemies next to the Pokémon can't walk. This Ability has no effect on Flying- or Ghost-type Pokémon and Pokémon with the Run Away or Levitate Ability.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=ground|exp=yes|gen=The Pokémon can trap the opponent by digging a large hole.|image1=Trapinch Arena Trap.png|image1p=Trapinch}} | |||
{{movep|type=ground|ms=328|pkmn=Trapinch|method=Trapinch traps the opponent in a big hole.}} | |||
{{movebtm|type=ground|user=Trapinch (Pokémon)|user1=A wild Trapinch|startcode=DP145|startname=A Rivalry to Gible On!|notes=Debut}} | |||
== | ==Trivia== | ||
* | * Arena Trap's names in English, Spanish, and Italian are puns. "Arena" refers to a place of combat, and also means ''sand'' in Latin and Spanish; as such, it can be interpreted both as "a trap on the battlefield" and "sand trap", the latter having a similar meaning to its name in in other languages. | ||
==In other languages== | ==In other languages== | ||
* | {{langtable|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff | ||
* | |zh_yue=沙穴 ''{{tt|Sāyuht|Sandpit}}'' {{tt|*|Games}}<br>獅蟻 ''{{tt|Sī'ngáih|Antlion}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=沙穴 ''{{tt|Shāxuè / Shāxué|Sandpit}}'' {{tt|*|Games}}<br>獅蟻 ''{{tt|Shīyǐ|Antlion}}'' {{tt|*|Pre-Gen VII Media}} | |||
|nl=Valkuil | |||
|fr=Piège Sable<sup>{{gen|VII}}+</sup><br>Piège<sup>{{gen|III}}–{{gen|VI}}</sup> | |||
|de=Ausweglos | |||
|it=Trappoarena | |||
|es=Trampa Arena | |||
|ko=개미지옥 ''Gaemi Jiok'' | |||
|vi=Bẫy Trận Địa | |||
}} | |||
{{-}} | |||
{{AbilityVariations|Arena Trap|Magnet Pull|Shadow Tag|color=Ground|1color={{ground color dark}}|2color={{steel color dark}}|3color={{ghost color dark}}}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Abilities | [[Category:Trapping Abilities]] | ||
[[Category:Abilities that affect appearance of wild Pokémon]] | [[Category:Abilities that affect appearance of wild Pokémon]] | ||
[[Category:Abilities with field effects]] | [[Category:Abilities with field effects]] | ||
[[fr:Piège]] | [[de:Ausweglos]] | ||
[[es:Trampa arena]] | |||
[[fr:Piège Sable]] | |||
[[it:Trappoarena]] | |||
[[ja:ありじごく]] | [[ja:ありじごく]] | ||
[[zh:沙穴(特性)]] |
Latest revision as of 01:56, 17 June 2024
Arena Trap | ありじごく | ||||||||||||||||||||||||||||
Antlion | |||||||||||||||||||||||||||||
Flavor text
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Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III.
Effect
In battle
Arena Trap prevents all grounded adjacent opponents from fleeing (including Teleport) or switching out as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. Arena Trap does not affect Flying-type opponents, or opponents with the ability Levitate.
Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.
Arena Trap does not affect allies.
Generation VI
Ghost-type Pokémon who are normally grounded are now immune to Arena Trap.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Arena Trap is in the first place in the party (even if fainted), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with Illuminate and No Guard. In Pokémon Emerald Arena Trap does not affect Rock Smash encounter rate.
Generation VIII
In Pokémon Sword and Shield, this Ability only affects the rate at which hidden encounters happen.
Generation IX
In Pokémon Scarlet and Violet, this Ability has no effect outside of battle.
Pokémon with Arena Trap
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0050 | Diglett |
Ground | Sand Veil | Arena Trap | Sand Force | ||
0051 | Dugtrio |
Ground | Sand Veil | Arena Trap | Sand Force | ||
0328 | Trapinch |
Ground | Hyper Cutter | Arena Trap | Sheer Force | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, when an enemy Pokémon attacks a Pokémon with Arena Trap, there is a 12% chance of the attacking Pokémon becoming immobilized. Flying-type and Pokémon with the Ability Levitate are unaffected.
In Pokémon Super Mystery Dungeon, any Pokémon adjacent to a Pokémon with the Ability Arena Trap cannot move, but are still able to use moves and items. Flying- and Ghost-type Pokémon, and Pokémon with the Ability Levitate and Run Away are unaffected.
Description
|
In the anime
The Pokémon can trap the opponent by digging a large hole. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Trapinch traps the opponent in a big hole. | |||
A wild Trapinch | A Rivalry to Gible On! | Debut |
Trivia
- Arena Trap's names in English, Spanish, and Italian are puns. "Arena" refers to a place of combat, and also means sand in Latin and Spanish; as such, it can be interpreted both as "a trap on the battlefield" and "sand trap", the latter having a similar meaning to its name in in other languages.
In other languages
|
Variations of the Ability Arena Trap | |
---|---|
Arena Trap • Magnet Pull • Shadow Tag |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |