Recoil: Difference between revisions
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| {{tt|100|70 in Generation I-III, 85 in Generation IV}} | | {{tt|100|70 in Generation I-III, 85 in Generation IV}} | ||
| 95% | | 95% | ||
| class="l" | If the move misses, the user receives | | class="l" | If the move misses, the user receives damage equal to half of it's max HP rounded down. | ||
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| class="l" | {{m|Hi Jump Kick}} | | class="l" | {{m|Hi Jump Kick}} | ||
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| {{tt|130|85 in Generation I to III, 100 in Generation IV}} | | {{tt|130|85 in Generation I to III, 100 in Generation IV}} | ||
| 90% | | 90% | ||
| class="l" | If the move misses, the user receives | | class="l" | If the move misses, the user receives damage equal to half of it's max HP rounded down. | ||
|- | |- | ||
| class="l" | {{m|Wild Bolt}} | | class="l" | {{m|Wild Bolt}} |
Revision as of 11:43, 12 December 2010
Recoil is damage a Pokémon can receive upon using a move. The most common source of recoil damage is from moves, however some items also cause recoil damage.
The moves Jump Kick and Hi Jump Kick have recoil known as crash damage. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.
In Pokémon Stadium, if a recoil move knocks out the opponent, then the user will not take recoil damage.
The ability Reckless affects the power and recoil of these moves.
The ability Rock Head prevents recoil damage, except from Struggle and held items.
Items with recoil
These items harm the Pokémon holding it.
- Flame Orb (Burns the holder)
- Life Orb (10% damage when using a damaging move; ignored only by Magic Guard)
- Sticky Barb (10% damage at the end of each turn; ignored only by Magic Guard)
- Toxic Orb (Badly poisons the holder)
- Black Sludge (removes 1/8th of the holder's HP at the end of each turn, unless the holder is a Template:Type2)
Moves with recoil damage
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In the anime
A number of times in the anime, recoil has been noted. The most notable is Pikachu's Volt Tackle. Brock has stated many times that Volt Tackle causes recoil and is very risky.
Another time in the anime is the fight between Greta and Ash. When Greta's Medicham used Hi Jump Kick on Ash's Snorlax, Snorlax dodged the attack and Greta's Medicham was injured because it missed.
Ash's Staraptor and Reggie's Staraptor both know Brave Bird, which was stated to do recoil damage, making it a very risky move. The same goes for Flint's Infernape and Ash's Infernape, who both know Flare Blitz.
Take Down is referred to as a risky move numerous times in the anime, along with Double-Edge.