Pay Day (move): Difference between revisions
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==Trivia== | ==Trivia== | ||
* In Generation I, Pay Day was one of only three methods (the other two being [[Elite Four]] rematches and selling items obtained through [[Item_duplication_glitch|a glitch]]) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move. | * In Generation I, Pay Day was one of only three methods (the other two being [[Elite Four]] rematches and selling items obtained through [[Item_duplication_glitch|a glitch]]) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move. | ||
* Coincidentally, Pay Day be learned by multiple [[Glitch Pokémon]], including {{p|Glitchy Nidorino}}, {{p|A (uppercase)}}, {{p|A (lowercase)}}, {{p|PkMn}} and by {{p|PkMnaPkMnfPkMnk}}. | * Coincidentally, Pay Day can be learned by multiple [[Glitch Pokémon]], including {{p|Glitchy Nidorino}}, {{p|A (uppercase)}}, {{p|A (lowercase)}}, {{p|PkMn}} and by {{p|PkMnaPkMnfPkMnk}}. | ||
==In other languages== | ==In other languages== |
Revision as of 17:14, 15 January 2011
Pay Day ネコにこばん Coin for a Cat | ||||||||||||
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Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Template:Type2 move introduced in Generation I and is Meowth's Signature move.
The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.
Effect
Generations I and II
Pay Day does damage, and scatters coins on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle.
Generations III and IV
Same as above, except the move scatters coins equal to five times the user's level each time. The Amulet Coin now doubles the number of coins picked up. However, in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed, leaving the impression that the Amulet Coin does not affect Pay Day. Yet, upon checking the Trainer card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. Starting with Pokémon FireRed and LeafGreen, this error has been corrected.
Learnset
Generation I
By leveling up
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By TM16
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Generation II
By leveling up
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By breeding
Template:Breedlist
|-
| style="background: #FFF; font-family:monospace,monospace" | 0187
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Hoppip
| colspan="1" style="background:#3FA129; text-align: center;" | Grass || style="background:#81B9EF" align="center" colspan="1" rowspan="1" | Flying
| style="background: #FFF" | Pikachu, Raichu
|-
| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}
By event
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Generation III
By leveling up
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Special move
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Generation IV
By leveling up
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Generation V
By leveling up
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By breeding
Template:Breedlist
|-
| style="background: #FFF; font-family:monospace,monospace" | 0509
| style="background: #FFF; text-align: center;" | Choroneko
| style="background: #FFF" | Choroneko
| colspan="2" style="background:#624D4E; text-align: center;" | Dark
| style="background: #FFF" | Meowth
|-
| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}
Other appearances
When a Meowth appears in a Poké Ball in Super Smash Bros. and Super Smash Bros. Brawl, it uses Pay Day.
In the anime
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Numerous coins are hurled at the foe to inflict damage. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head. | |||
The Black Archanid's Meowth | Spinarak Attack | Debut |
In the manga
Pokémon Adventures
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Numerous coins are hurled at the foe to inflict damage. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent. | |||
Pokémon Fan Club Chairman's Fearow | The Coming of Slowpoke (Eventually) | Debut Fearow cannot legally learn Pay Day. | |
Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent. | |||
Pokémon Fan Club Chairman's Rapidash | The Coming of Slowpoke (Eventually) | Debut Rapidash cannot legally learn Pay Day. | |
Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent. | |||
Unknown Trainer's Meowth | The Coming of Slowpoke (Eventually) | None |
Trivia
- In Generation I, Pay Day was one of only three methods (the other two being Elite Four rematches and selling items obtained through a glitch) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move.
- Coincidentally, Pay Day can be learned by multiple Glitch Pokémon, including Glitchy Nidorino, A (uppercase), A (lowercase), PkMn and by PkMnaPkMnfPkMnk.
In other languages
- Dutch: Betaaldag
- French: Jackpot
- German: Zahltag
- Greek: Ημέρα Πληρωμής
- Italian: Giornopaga
- Korean: 고양이돈받기 Goyang'i Donbatgi
- Portuguese (Brazilian): Dia do Pagamento
- Spanish: Día de Pago
- Serbian: Isplata
Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |