Jump Kick (move): Difference between revisions
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==In the anime== | ==In the anime== | ||
{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Hlee jump k.png|image1p=Hitmonlee|image2=Lopunny Jump Kick.png|image2p=Lopunny | {{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Hlee jump k.png|image1p=Hitmonlee|image2=Lopunny Jump Kick.png|image2p=Lopunny}} | ||
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with its foot as it falls.}} | {{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with its foot as it falls.}} | ||
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}} | {{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}} | ||
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=One of the Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}} | {{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=One of the Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}} | ||
{{movemid|type=fighting|user=Hitmonlee (Pokémon)|user1=Unknown Trainer's Hitmonlee|startcode=The Legend of Thunder!}} | {{movemid|type=fighting|user=Hitmonlee (Pokémon)|user1=Unknown Trainer's Hitmonlee|startcode=The Legend of Thunder!}} |
Revision as of 23:32, 10 January 2011
Jump Kick とびげり Dropkick | ||||||||||||
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Range
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Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I. Until Generation IV, it was Hitmonlee's signature move.
Effect
Generation I - III
Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
In Generation I, the user lost 1 HP for crashed damage.
Generation IV
Same as before, but base power was changed from 70 to 85.
Generation V
Jump Kick's power is changed from 85 to 100 and its PP from 25 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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Generation V
By leveling up
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In the anime
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmonlee jumps up and then hits the opponent with its foot as it falls. | |||
Shiro's Hitmonlee | Two Hits and a Miss | Debut | |
One of the Wobbuffet Festival crashers's Hitmonlee | Wobbu-Palooza! | None | |
Unknown Trainer's Hitmonlee | The Legend of Thunder! | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Lopunny jumps into the air and roundhouse kicks the opponent. | |||
Nando's Lopunny | Coming Full - Festival Circle! | None |
In other languages
- French: Pied Sauté
- German: Sprungkick
- Greek: Αλτιλάκτισμα
- Italian: Calciosalto
- Korean: 점프킥 Jump Kick
- Spanish: Patada Salto
- Serbian: Šut iz Skoka