Super Energy Removal 2 (Aquapolis 134): Difference between revisions
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effect=Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing. | | effect=Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing. | | ||
}} | }} | ||
==e-Reader data== | |||
This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip. | |||
===Construction: Melody Box=== | |||
The long strip contains music data for the [[Construction: Melody Box]] application. | |||
==Trivia== | ==Trivia== | ||
===Origin=== | ===Origin=== | ||
This card was created to replace the far too powerful {{TCG ID|Base Set|Super Energy Removal|79}}, which had actually been banned in Japan. | This card was created to replace the far too powerful {{TCG ID|Base Set|Super Energy Removal|79}}, which had actually been banned in Japan. |
Revision as of 17:06, 7 December 2014
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Super Energy Removal 2 (Japanese: 超エネルギーリムーブ2 Super Energy Remove 2) is a Trainer card. It is part of the Aquapolis expansion.
Card text
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e-Reader data
This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.
Construction: Melody Box
The long strip contains music data for the Construction: Melody Box application.
Trivia
Origin
This card was created to replace the far too powerful Super Energy Removal, which had actually been banned in Japan.
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This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |