Vital Throw (move): Difference between revisions

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==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=一招制敵 ''Yīzhāo Zhìdí''
|zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí|Enemy-subduing Move}}''
|nl=Vitale Worp
|nl=Vitale Worp
|fr=Corps Perdu
|fr=Corps Perdu

Revision as of 07:06, 2 June 2012

Vital Throw
あてみなげ Strike Throw
File:Vital Throw.png
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Template:Type2 move introduced in Generation II, where it was a signature move of the Machop evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw does not miss unless the target has just used Fly, Dig, Dive, Bounce, or Shadow Force.

Pokémon Mystery Dungeon

A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.

Description

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo, and XD
Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
DPPtHGSS The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BW The user attacks last. In return, this throw move is guaranteed not to miss.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
066 Machop Machop Fighting Fighting 31 31 25 31 ''''
067 Machoke Machoke Fighting Fighting 34 33 25 32 ''''
068 Machamp Machamp Fighting Fighting 34 33 25 32 ''''
127 Pinsir Pinsir Bug Bug     25 25 '
296 Makuhita Makuhita Fighting Fighting   13 10 10 ''''
297 Hariyama Hariyama Fighting Fighting   13 10 10 ''''
538 Throh Throh Fighting Fighting       17 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
619 Mienfoo Mienfoo Fighting Fighting       MachopMachokeMachampMakuhitaHariyamaThroh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime


Machamp

Makuhita starting Vital Throw

Makuhita

Hariyama
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
Machamp Machamp swings its arm into the opponent, then throws it with its arm.
Gavin's Machamp From Brags to Riches None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Although being a never-missing move, it had 100% accuracy in Generation III.
  • No Pokémon introduced in Generation IV can learn this move by any means.
  • Pinsir is the only non-Fighting-type Pokémon that learns Vital Throw.
  • In the anime, Vital Throw appears similar to the pro-wrestling move Side slam.

In other languages

Language Title
Mandarin Chinese 一招制敵 Yīzhāo Zhìdí
Dutch Vitale Worp
French Corps Perdu
German Überwurf
Greek Ζωτικό Ρίψιμο
Indonesian Serangan Lemparan
Italian Vitaltiro
Korean 받아던지기 Bat'a Deonjigi
Brazilian Portuguese Lançamento Vital
Serbian Vitalno Bacanje
Spanish Tiro Vital


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.