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| ====By [[Move tutor|tutoring]]==== | | ====By [[Move tutor|tutoring]]==== |
| {{learnlist/tutorh|Psyduck|water|water|5|1}} | | {{learnlist/tutorh|Psyduck|water|water|5|1}} |
| {{learnlist/tutor5null}} | | {{learnlist/tutor5|Aqua Tail|Water|Physical|90|90|10||'''|no|yes}} |
| | {{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}} |
| | {{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}} |
| | {{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}} |
| | {{learnlist/tutor5|Role Play|Psychic|Status|—|—|10|||no|yes}} |
| | {{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}} |
| | {{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}} |
| | {{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}} |
| | {{learnlist/tutor5|Wonder Room|Psychic|Status|—|—|10|||no|yes}} |
| | {{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}} |
| {{learnlist/tutorf|Psyduck|water|water|5|1}} | | {{learnlist/tutorf|Psyduck|water|water|5|1}} |
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Height
2'07" Imperial
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0.8 m Metric
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2'07"/0.8 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
43.2 lbs. Imperial
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19.6 kg Metric
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43.2 lbs./19.6 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 0
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Def 0
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Sp.Atk 1
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Sp.Def 0
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Speed 0
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Base Exp.: 80
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Battle Exp.: 801*
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Psyduck (Japanese: コダック Koduck) is a Water-type Pokémon.
It evolves into Golduck starting at level 33.
Biology
Physiology
Psyduck resembles a yellow duck or platypus with a vacant stare. It has three small tufts of black hair at the top of its head. It walks on its hind legs, has a stubby tail, and has arms rather than wings. Its arms are useful in using its powerful psychic abilities. Its appearance, according to the Pokédex, is meant to trick enemies into thinking it is weak. It has arms with three claws on each to deliver scratches if threatened.
Gender differences
None.
Special abilities
Psyduck is constantly stunned by its headache. It usually stands immobile, with a vacant expression, trying to calm its headache. However, when its headache becomes too severe, it releases tension in the form of strong psychic powers.
Behavior
Psyduck are usually unable to think very clearly due to having a chronic headache. Because of the headache, a Psyduck will always hold its head. When these headaches worsen, Psyduck may use psychic powers.
Habitat
Psyduck live in freshwater lakes, small ponds, or rivers in tropical areas. It is a widespread Pokémon common in Kanto, Johto, and Sinnoh. It has also been imported to the Hoenn Safari Zone.
Diet
- Main article: Pokémon food
In the anime
Major appearances
Misty has a Psyduck that she accidentally caught in Hypno's Naptime. It is a constant source of frustration for her, as it frequently emerges from its Poké Ball to attempt to battle the opponent in substitution of one of her other Pokémon. Despite this, she has been shown to deeply care for it. Despite being generally shown as dimwitted and oblivious, when its headache gets bad enough, it has been shown to use phenomenally powerful Psychic-type moves which far exceed its normal ability.
Other
In Bye Bye Psyduck, a girl named Marina owned a Psyduck that wasn't as dopey as the one Misty had.
In Sitting Psyduck, a Psyduck was owned by a rich girl named Emily. However, the Psyduck didn't like having a pampered life-style and kept running away.
Nine Psyduck appeared in The Psyduck Stops Here!; six parents and three babies. Three of the parents were blocking the path that Ash and his friends tried to pass on their way to Celestic Town. The Psyduck weren't able to return to their real home, Lake Psyduck, due to three Muk.
Minor appearances
Two Psyduck were part of an exhibition in Flower Power.
A Psyduck appeared in Dueling Heroes.
A Psyduck was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.
A Psyduck appeared in Win, Lose, or Drew! as a Pokémon in the Contest.
A boy's Psyduck appeared in Once in a Mawile! when Samantha's Mawile fell in love with it.
A Psyduck appeared in the opening of Lucario and the Mystery of Mew.
Team Rocket used a Psyduck in their scheme in Not on My Watch Ya Don't.
Psyduck made a small appearance in The Rise of Darkrai as one of the Pokémon Darkrai hit with a Dark Void.
Dawn's Piplup spotted a Psyduck in Sleepless In Pre-Battle!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP027
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Psyduck
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Ash's Pokédex
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Psyduck, a Water Pokémon. Uses mysterious powers to perform various attacks. Psyduck constantly suffers from a headache.
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EP032
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Psyduck's attacks
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Ash's Pokédex
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Psyduck's attacks are: Number one: Tail Whip. Number two: Scratch. Number three: Disable. Number four: Confusion.
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Episode
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Pokémon
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Source
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Entry
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AG140
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Psyduck
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May's Pokédex
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Psyduck, the Duck Pokémon. Psyduck suffers frequent headaches and can exhibit mysterious attacks when they become especially intense.
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Episode
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Pokémon
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Source
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Entry
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DP087
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Psyduck
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Dawn's Pokédex
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Psyduck, the Duck Pokémon. When a Psyduck's headache gets severe, it starts to exhibit odd powers.
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In the manga
In the How I Became a Pokémon Card manga
In the How I Became a Pokémon Card manga, a Psyduck appears in Troubled Pokémon, Psyduck.
In the Pokémon Adventures manga
In the Red, Green & Blue arc, an undead Psyduck that had been brought back to life by a Koga's Gastly appeared in the Pokémon Tower. It first appeared to Red like a normal Psyduck, until it attempted an assault on him: its eyeballs suddenly sunk into its eye sockets and some skin fell off, revealing its bones. Since it was just a mindless undead, it was easily destroyed by Red's Bulbasaur using Vine Whip.
After several other appearances, a herd of Psyduck appeared, blocking the route to Celestic Town, just as they had in the games. However, included among them were Trainer Pokémon, and this was all a ruse by Team Galactic, which Cynthia catches on to shortly after calming them.
In the Pokémon Pocket Monsters manga
Kai Midorikawa's Psyduck debuted in The Big Battle In The Viridian Forest!!.
In the Pokémon Zensho manga
Satoshi has a Psyduck in the Pokémon Zensho manga.
In The Electric Tale of Pikachu manga
- Main article: Misty's Psyduck
Misty's Psyduck makes a small cameo in Pikachu's Excellent Adventure.
In the TCG
- Main article: Psyduck (TCG)
Other appearances
Psyduck is the third Pokéfloat to appear. Fighting occurs on its head and beak. It then floats up and off the top of the screen as the fighting moves onto Chikorita.
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation I.
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Generation I
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Red
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While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
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Blue
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Yellow
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Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
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Stadium
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Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers.
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Generation II
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Gold
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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Silver
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If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
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Crystal
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The only time it can use its psychic power is when its sleeping brain cells happen to wake.
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Stadium 2
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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Generation III
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Ruby
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Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
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Sapphire
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If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
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Emerald
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When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
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FireRed
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It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
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LeafGreen
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While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
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Generation IV
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Diamond
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If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
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Pearl
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It never remembers using its odd powers, so it always tilts its head in puzzlement.
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Platinum
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Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
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HeartGold
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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SoulSilver
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If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
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Generation V
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Black
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Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
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White
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{{{whitedex}}}
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Black 2
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ずつうで ふだん ねむっている のうさいぼうが しげき されると ふしぎな ちからが つかえる。
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White 2
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{{{white2dex}}}
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Game locations
This Pokémon was unavailable prior to Generation I.
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In side games
In events
Games
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Event
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Language
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Location
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Level
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Distribution period
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List of Jeremy event Pokémon#Psyduck
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Pokémon Trade and Battle Day
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United States
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2004
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27
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Never
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List of Nintendo event Pokémon in 2005#Psyduck
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PokéPark Eggs
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Japan
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2005
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5
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Never
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List of Nintendo event Pokémon in 2007#Jun
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Jun Psyduck
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GTS
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2007
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1
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Never
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List of Nintendo event Pokémon in 2007#Ken
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Ken Psyduck
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GTS
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2007
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1
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Never
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List of Nintendo event Pokémon in 2007#ShigeShige
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ShigeShige Psyduck
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GTS
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2007
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1
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Never
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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52
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51 - 114
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98 - 223
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48
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47 - 110
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90 - 214
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65
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63 - 128
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121 - 251
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50
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49 - 112
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94 - 218
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55
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54 - 117
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103 - 229
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Total: 320
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 50.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Psyduck
- Italic indicates a move that gets STAB only when used by an Evolution of Psyduck
- Click on the generation numbers at the top to see level-up moves from other generations
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Event |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
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Dream World
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Brine
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Water
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Special
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65
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100%
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10
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Dream World
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Encore
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Normal
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Status
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—
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100%
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5
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- A superscript level indicates that Psyduck can learn this move normally in Generation V at that level
- Bold indicates a move that gets STAB when used by Psyduck
- Italic indicates a move that gets STAB only when used by an Evolution of Psyduck
- Click on the generation numbers at the top to see event moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
Trivia
Origin
Psyduck's apparent lack of feathers and ability to fly, along with its claws, suggest that its design draws inspiration from a platypus with some influence from ducks.
Name origin
Psyduck is a combination of psychic (referring to its mental powers) and duck.
Koduck may be a combination of 子ko (child) and duck.
In other languages
Language
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Title
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Meaning
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Japanese
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コダック Koduck
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From 子ko and duck
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French
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Psykokwak
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From psychotique and couac
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Spanish
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Psyduck
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Same as English name
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German
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Enton
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An extension of Ente
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Italian
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Psyduck
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Same as English name
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Korean
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고라파덕 Gorapadeok
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From 골 gol, 아프다 apeuda and Duck.
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Mandarin Chinese
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可達鴨 / 可达鸭 Kědáyā
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Partial transliteration of Koduck. The last character means duck
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Cantonese Chinese
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傻鴨 Sòhngaap
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Literally "Silly duck", possibly based on its silly appearance
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Related articles
External links
Notes
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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