Beat Up (move): Difference between revisions
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Revision as of 13:03, 31 August 2012
Beat Up ふくろだたき Gang Up | ||||||||||||
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Range
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Availability
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Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.
Effect
Generation II-IV
Beat Up inflicts damage on the target from each conscious Pokémon in the user's party which does not have a non-volatile status. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and the target's base Defense. IVs, EVs, Natures, and type advantages are not considered. Beat Up skips the randomization factor, but does apply same-type attack bonus for Dark-type Pokémon. Beat Up ignores Wonder Guard, as it is considered a typeless attack.
In a Double Battle, if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment).
Each attack is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.
Generation V
Beat Up's power is now based solely on the user's base attack (rather than each team member individually), divided by 10, with 5 power added to the result. Beat Up no longer lists the Pokémon that is using Beat Up, and has a chance of landing a critical hit for each hit. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage. Beat Up ignores changes to stat levels like from Swords Dance, but each hit does increase in power from attack boosting items like Choice Band, provided that that item is held by the user.
Pokémon Rumble Blast
The user damages all Pokémon directly in front of it. When Beat Up hits a foe, Hits = (Teammatescurrent + 1)
- Hits is the number of times the user attacks the target.
- Teammatescurrent is the number of teammates that are assisting the main Pokémon.
Pokémon Mystery Dungeon
Beat Up warps enemy Pokémon to the user's position. It can warp up to four, but may also fail.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo and XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
215 | Sneasel | Dark | Ice | 57 | 57 | 38 | 42 | 28 | '''' | |||||
228 | Houndour | Dark | Fire | 27 | 25 | '''' | ||||||||
229 | Houndoom | Dark | Fire | 28 | 26 | '''' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
004 | Charmander | Fire | ||||||||||||
023 | Ekans | Poison | ||||||||||||
029 | Nidoran♀ | Poison | ||||||||||||
032 | Nidoran♂ | Poison | ||||||||||||
050 | Diglett | Ground | ||||||||||||
056 | Mankey | Fighting | ||||||||||||
190 | Aipom | Normal | ||||||||||||
203 | Girafarig | Normal | Psychic | |||||||||||
228 | Houndour | Dark | Fire | |||||||||||
273 | Seedot | Grass | ||||||||||||
546 | Cottonee | Grass | ||||||||||||
551 | Sandile | Ground | Dark | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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Generation V
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In the manga
In the Pokémon Adventures manga
The user gets all the party Pokémon to attack the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Sneasel's Trainer releases their party of Pokémon and they all attack the opponent. | |||
Silver's Sneasel | The Last Battle XI | Debut |
Trivia
- A glitch in Gold, Silver, and Crystal Versions allows the player to turn a hatched Sneasel knowing Beat Up as its third move into a Celebi by exploiting the fact that Celebi and the move Beat Up share the same index number.
- This move is the last Generation II move in index number order.
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |