Coin Case glitches: Difference between revisions
Y0shimari0 (talk | contribs) |
I don't really know how better to word it but I know for a fact as I tried it myself the Coin Case trick in Silver with the Vermilion Machop does NOT work. I do not know if this applies to other pokemon in Silver. |
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'''Coin Case glitches''' are a variety of glitches involving the [[Coin Case]] in {{v|Gold and Silver|s}}. They all involve listening to a Pokémon's [[cry]] then immediately using the Coin Case. Depending on the Pokémon's cry listened to, one of several effects will be activated; either the game will restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension" and "Shadow Puppets"), the game will freeze, or "Coin Case:" and a glitch phrase will be displayed ("which move?he PP of", etc.). The most well known of these glitches can be performed in Pokémon Gold using the [[Machop (Pokémon)|Machop]] in [[Vermilion City]]. | |||
==Glitches caused by each Pokémon cry== | == Glitches caused by each Pokémon cry == | ||
{| {| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};" | {| {| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};" | ||
|- | |- | ||
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== Display Alterations == | == Display Alterations == | ||
===Glitch Dimension=== | === Glitch Dimension === | ||
{{main|Glitch dimension}} | {{main|Glitch dimension}} | ||
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When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear. | When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear. | ||
When the color scheme is altered in the title sequence to display [[Ho-Oh (Pokémon)|Ho-Oh]] in colour, this can only be done in Gold version. It will not work in Silver version and will not display [[Lugia (Pokémon)|Lugia]] in color. | |||
[[File:Glitchdimensionho-oh.gif|thumb|center|Ho-Oh showing its true colors, in a "clean" Glitch Dimension.]] | [[File:Glitchdimensionho-oh.gif|thumb|center|Ho-Oh showing its true colors, in a "clean" Glitch Dimension.]] | ||
====Video==== | ==== Video ==== | ||
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}} | {{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}} | ||
===Shadow Puppets=== | === Shadow Puppets === | ||
The screen is white, except for sprites and the Game Freak Logo in the beginning. The sprites are either black, an extremely darkened version of themselves, or dark blue. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus do not appear, but it is possible to navigate through them by memory. When viewing the PokéGear only an arrow pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension. | The screen is white, except for sprites and the Game Freak Logo in the beginning. The sprites are either black, an extremely darkened version of themselves, or dark blue. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus do not appear, but it is possible to navigate through them by memory. When viewing the PokéGear only an arrow pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension. | ||
====Video==== | ==== Video ==== | ||
{{Youtubevid|dhlTC52Utx8|Gligar13Vids|Gold}} | {{Youtubevid|dhlTC52Utx8|Gligar13Vids|Gold}} | ||
==Changes in Beginning Cutscene== | == Changes in Beginning Cutscene == | ||
{| {| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};" | {| {| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};" | ||
|- | |- |
Revision as of 10:59, 17 April 2013
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Coin Case glitches are a variety of glitches involving the Coin Case in Gold and Silver Versions. They all involve listening to a Pokémon's cry then immediately using the Coin Case. Depending on the Pokémon's cry listened to, one of several effects will be activated; either the game will restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension" and "Shadow Puppets"), the game will freeze, or "Coin Case:" and a glitch phrase will be displayed ("which move?he PP of", etc.). The most well known of these glitches can be performed in Pokémon Gold using the Machop in Vermilion City.
Glitches caused by each Pokémon cry
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An asterisk by an effect means that the text is displayed in a dialogue box one line under "Coins:".
"†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.
"‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect".
In "▓0", 0 is replaced by the number of coins you have.
Display Alterations
Glitch Dimension
- Main article: Glitch dimension
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, etc., blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic Game Boy.
When a cheating device is used to walk through objects, in some cases where the game does not freeze when the player walks out of the game, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.
When the color scheme is altered in the title sequence to display Ho-Oh in colour, this can only be done in Gold version. It will not work in Silver version and will not display Lugia in color.
Video
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Shadow Puppets
The screen is white, except for sprites and the Game Freak Logo in the beginning. The sprites are either black, an extremely darkened version of themselves, or dark blue. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus do not appear, but it is possible to navigate through them by memory. When viewing the PokéGear only an arrow pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.
Video
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Changes in Beginning Cutscene
|
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This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |