Dungeon tile: Difference between revisions

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==Traps==
==Traps==
'''Traps''' are special dungeon tiles that makes the game harder to play. These tiles can make the team's Pokémon lose {{stat|HP}}, {{PP}}, inflict [[status ailment]]s, etc. These tiles will ''not'' affect enemy Pokémon unless spawned by a player's {{DL|Wonder Orb|Trapper Orb}}. Issue #47 of {{OBP|Pokémon News|Mystery Dungeon}} claims that at least Pitfall Traps are appearing because of recent natural disasters.
'''Traps''' are special dungeon tiles that makes the game harder to play. These tiles can make the team's Pokémon lose {{stat|HP}}, {{PP}}, inflict [[status condition]]s, etc. These tiles will ''not'' affect enemy Pokémon unless spawned by a player's {{DL|Wonder Orb|Trapper Orb}}. Issue #47 of {{OBP|Pokémon News|Mystery Dungeon}} claims that at least Pitfall Traps are appearing because of recent natural disasters.
===[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md red color}}|Red Rescue Team}}]] and [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md blue color}}|Blue Rescue Team}}]]===
===[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md red color}}|Red Rescue Team}}]] and [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md blue color}}|Blue Rescue Team}}]]===
{| style="background: #C3C3C3; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #2C2C2C"
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| align="center"| [[File:SlowTrapGTI.png]]
| align="center"| [[File:SlowTrapGTI.png]]
| align="center"| '''Slow Trap'''
| align="center"| '''Slow Trap'''
| Slows down the Pokémon who stepped on temporarily by 1, giving the Pokémon "Slowed" status ailment. This Trap disappears after use.
| Slows down the Pokémon who stepped on temporarily by 1, giving the Pokémon "Slowed" status condition. This Trap disappears after use.
|- style="background: #FFFFFF"
|- style="background: #FFFFFF"
{{anchor|Poison Trap}}
{{anchor|Poison Trap}}
| align="center"| [[File:PoisonTrapGTI.png]]
| align="center"| [[File:PoisonTrapGTI.png]]
| align="center"| '''Poison Trap'''
| align="center"| '''Poison Trap'''
| Inflicts the {{status|Poison}} status ailment on any Pokémon that steps on this Trap. This Trap disappears after use.
| Inflicts the {{status|Poison}} status condition on any Pokémon that steps on this Trap. This Trap disappears after use.
|- style="background: #FFFFFF"
|- style="background: #FFFFFF"
|}
|}

Revision as of 00:35, 23 March 2014

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Pictures of traps and information of traps in Pokémon Mystery Dungeon: Gates to Infinity

018Pidgeot.png It has been suggested that this article be moved to Dungeon tile.
Please discuss whether or not to move it on its talk page.

Dungeon tiles are game elements exclusive to Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, its sequel and Pokémon Mystery Dungeon: Gates to Infinity. In each dungeon, the floor is made up of square sections called "dungeon tiles." The square shape is typically not evident if a player is simply looking at the floor, but the tiles can be seen by performing certain actions.

Dungeon tiles

Image Tile Details
StairsUp.pngStairsDown.png Stairs To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or to the top of it.
WarpTrap.png Warp Points Warp Points are found at the last floor of some optional dungeons. It instantly warps the team out of the dungeon.
WonderTile.png Wonder Tile Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
KecleonCarpet.png Carpet If the player finds a Kecleon shop, items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.

Traps

Traps are special dungeon tiles that makes the game harder to play. These tiles can make the team's Pokémon lose HP, PP, inflict status conditions, etc. These tiles will not affect enemy Pokémon unless spawned by a player's Trapper Orb. Issue #47 of Pokémon News claims that at least Pitfall Traps are appearing because of recent natural disasters.

Red Rescue Team and Blue Rescue Team

Image Trap Details
ChestnutTrap.png Chestnut Trap When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
PitfallTrap.png Pitfall Trap If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.
StickyTrap.png Sticky Trap If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen.
SelfdestructTrap.png Selfdestruct Trap This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.
ExplosionTrap.png Explosion Trap Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.
WarpTrap.png Warp Trap This tile warps any Pokémon who steps on it to a random floor tile on the same floor.
SpikedTile.png Spiked Tile Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes.
GrimyTrap.png Grimy Trap A random few Apples, Big Apples, Huge Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. This trap has no effect on items in the bag when activated by allies.
SlowTrap.png Slow Trap Temporarily lowers the Pokémon's Movement speed by one.
SpinTrap.png Spin Trap Inflicts the Confuse condition on the Pokémon who stepped on it.
File:PokemonTrap.png Pokémon Trap All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.
File:PPZeroTrap.png PP-Zero Trap The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.
SealTrap.png Seal Trap One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed or Rest can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.
MudTrap.png Mud Trap Mud splashes up from this Trap, lowering any of the Pokémon's Stats including accuracy.
SlumberTrap.png Slumber Trap This Trap puts the Pokémon who stepped on it to sleep.
SummonTrap.png Summon Trap Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.
GustTrap.png Gust Trap Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.
PoisonTrap.png Poison Trap Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.

Explorers of Time, Explorers of Darkness, Explorers of Sky and WiiWare

Since several new moves that were introduced in Generation IV, some new Traps reflecting these new moves were introduced. Those new Traps that reflect the new moves are Toxic Spikes (created by using Toxic Spikes) and Stealth Rock (created by using Stealth Rock). However, Pokémon Mystery Dungeon: Explorers of Sky introduced two more new Traps exclusive to Explorers of Sky which only appeared in a certain few dungeons in the game, those traps are the Grudge Trap and the Random Trap.

Image Trap Details
ChestnutTrap.png Chestnut Trap When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
PitfallTrap.png Pitfall Trap If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.
StickyTrap.png Sticky Trap If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of $100.
SelfdestructTrap.png Selfdestruct Trap This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.
ExplosionTrap.png Explosion Trap Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.
WarpTrap.png Warp Trap This tile warps any Pokémon who steps on it to a random floor tile on the same floor.
SpikedTile.png Spiked Tile Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes.
ToxicSpikes.png Toxic Spikes Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room.
StealthRock.png Stealth Rock Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock.
GrimyTrap.png Grimy Trap A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies.
SlowTrap.png Slow Trap Temporarily lowers the Pokémon's Movement speed by one.
SpinTrap.png Spin Trap Inflicts the Confuse condition on the Pokémon who stepped on it.
File:PokemonTrap.png Pokémon Trap All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.
File:PPZeroTrap.png PP-Zero Trap The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.
SealTrap.png Seal Trap One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.
MudTrap.png Mud Trap Mud splashes up from this Trap, lowering any of the Pokémon's stats.
SlumberTrap.png Slumber Trap This Trap puts the Pokémon who stepped on it to sleep.
SummonTrap.png Summon Trap Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.
GustTrap.png Gust Trap Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.
PoisonTrap.png Poison Trap Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.
TripTrap.png Trip Trap Makes the Pokémon who stepped on it trip and drop its held item.
Grudge Trap Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave.
Random Trap Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive.

Gates to Infinity

Many Traps in Pokémon Mystery Dungeon: Gates to Infinity have been redesigned, most of the Traps disappear after being triggered.

Image Trap Details
SlumberTrapGTI.png Slumber Trap Any Pokémon that steps on this Trap will fall asleep. This Trap disappears after use.
SlowTrapGTI.png Slow Trap Slows down the Pokémon who stepped on temporarily by 1, giving the Pokémon "Slowed" status condition. This Trap disappears after use.
PoisonTrapGTI.png Poison Trap Inflicts the Poison status condition on any Pokémon that steps on this Trap. This Trap disappears after use.

Other

There are many other tiles present, which limits the access to only specific Pokémon.

  • Water tiles - Special areas of water, which only Water-type Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover can walk through. Dive can only be used on these tiles and Dig cannot be used on these tiles.
  • Lava - Special areas of lava, which only Fire-type Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover can walk through. However, a Pokémon that is not a Fire-type or that does not have the Lava Walker IQ Skill will be burned when walking through lava. Dig cannot be used on these tiles.
  • Walls - Walls surround dungeons; however, some Pokémon which seem to fly or levitate, such as Ghost-type Pokémon, can pass through on top of them. However, passing through walls makes the belly drop five points per turn (this does not affect partners or enemies because they do not have belly points until switched into a leader). Walls can also be passed through if the player uses a Mobile Orb, holds a Mobile Scarf, or has the IQ skills Super Mobile or Absolute Mover.
  • Air - Holes in the dungeon's floor that can only be crossed by Flying/Levitating Pokémon or those with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover. Dig cannot be used on these tiles.
Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


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