Magnetic Flux (move): Difference between revisions
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==Description== | ==Description== | ||
{{movedesc|Electric}} | {{movedesc|Electric}} | ||
{{movedescentry|{{gameabbrev3|XY}}|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}} | {{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}} | ||
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|}{{left clear}} | |}{{left clear}} |
Revision as of 04:41, 25 December 2014
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Magnetic Flux じばそうさ Magnetic Flux | ||||||||||||
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Range
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Availability
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Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Magnetic Flux raises the Defense and Special Defense stats of ally Pokémon with the Plus or Minus Ability by one stage each.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
VI | |||||||||||
101 | ![]() |
Electrode | Electric | -- | |||||||
181 | ![]() |
Ampharos | Electric | -- | |||||||
462 | ![]() |
Magnezone | Electric | Steel | -- | ||||||
601 | ![]() |
Klinklang | Steel | --, 76 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |