Ability: Difference between revisions
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Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. At one point in ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability {{a|Sturdy}}, implying that Roggenrola would receive less damage than a Pokémon normally would. In ''[[AG112|Showdown At Linoone]]'', a {{p|Linoone}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}'s Poké Balls. | Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. At one point in ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability {{a|Sturdy}}, implying that Roggenrola would receive less damage than a Pokémon normally would. In ''[[AG112|Showdown At Linoone]]'', a {{p|Linoone}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}'s Poké Balls. | ||
Abilities | Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games. | ||
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses {{a|Static}} to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate {{a|Blaze}}. After {{Ash}}'s first match with [[Roark]] ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability {{a|Rock Head}} makes it similar to Roark's Pokémon. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', {{AP|Pikachu}} also activates {{a|Static}} against [[Roark]]'s newly-evolved {{TP|Roark|Rampardos}} and it is similarly ineffective. | |||
[[Gardenia]]'s {{TP|Gardenia|Cherubi}} caught {{Ash}} by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}. | |||
In ''[[DP050|Tag! We're It...!]]'', {{Ash}} and [[Paul]] found themselves at a disadvantage in their first tag battle because the {{p|Rhydon}} used by one of their opponents posesses {{a|Lightning Rod}}, rendering {{AP|Pikachu}}'s electric attacks useless. During ''[[DP051|Glory Blaze!]]'' {{Ash}}, {{an|Dawn}} and {{an|Brock}} find [[Paul]] and his other Pokémon evidently abusing his {{TP|Paul|Chimchar}}, repeatedly attacking it until it eventually collapses from exhaustion. When confronted, Paul explains that {{TP|Paul|Chimchar}} actually wants the brutal training regimen; when they first met, {{TP|Paul|Chimchar}} was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated {{a|Blaze}} and defeated all of the {{p|Zangoose}} with {{m|Flame Wheel}}. This incredible power was what drove [[Paul]] to capture {{TP|Paul|Chimchar}} in the first place and the two have been trying to replicate the experience ever since with no success. | |||
==In the TCG== | ==In the TCG== |
Revision as of 23:59, 20 May 2015
An Ability (Japanese: 特性 ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon is obtained except by evolution, where the Ability it changes into is determined by the former Ability and form change. Not every Ability is beneficial; some will hinder the user.
Mechanics
Some species of Pokémon may have multiple Abilities. Pokémon of these species caught in the wild will have one of two possible Abilities, and there is a 50% chance of encountering either. In terms of game data, these Abilities may be thought of as being stored in separate slots (i.e. Munna has Forewarn in the first slot and Synchronize in the second).
The only way a Pokémon can normally change its Ability is upon evolution. The "slot" storage system means that if an unevolved Pokémon has the "first" Ability for its species, it will have the "first" Ability of its evolved species upon reaching this stage, even if this Ability differs in the evolved species. In other words, a Poochyena with Run Away would evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet would evolve into a Mightyena with Quick Feet. If the unevolved Pokémon has only one Ability, but its evolution may have one of two Abilities, then it has a 50% chance of acquiring either Ability (dependent on its personality value). Generation VI introduced the Ability Capsule, which allows the user to change a Pokémon's Ability, under two conditions: the current Ability is not a Hidden Ability, and the species has two regular Abilities. It is consumed after use.
When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in Generation IV; if a Pokémon of a species which gained a new Ability in Generation IV is evolved in Generation IV or V, its Ability will be recalculated.
Some Abilities also have effects outside of battle.
Hidden Abilities
- Main article: List of Pokémon with released Hidden Abilities (Generation V)
- Main article: List of Pokémon with released Hidden Abilities (Generation VI)
Beginning in Generation V, most Pokémon were given access to another Ability, referred to in-game as a Hidden Ability, if obtained under certain circumstances:
- Where possible, all Pokémon obtained from the Pokémon Global Link, either via the Pokémon Dream World or a Global Link promotion, will always have their Hidden Ability.
- Certain event Pokémon may have their Hidden Ability.
- Pokémon obtained from the Pokémon Dream Radar will have their respective Hidden Abilities.
- Two instances of Pokémon found in-game in Black and White (the five Darmanitan in the Desert Resort and the Musharna found every Friday in the Dreamyard) have their Hidden Ability.
- Pokémon found in Pokémon Black and White 2's Hidden Grottos will always have their Hidden Ability, as do certain other interactable Pokémon in the game.
- Horde Encounters may have a Pokémon with a Hidden Ability.
- Pokémon found in a Friend Safari have a small chance of having a Hidden Ability. That chance increases if the registered friend associated with the Safari is online.
- Pokémon found with the DexNav in Pokémon Omega Ruby and Alpha Sapphire have a small chance of having its Hidden Ability. The chance increases as more of the same species are encountered.
If a female Pokémon has a Hidden Ability and is bred, it has a 60% chance of giving that Ability to each of its children. Each of the other Abilities has a 20% chance of being passed down. In Generation V, Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with Ditto. In Generation VI, this was changed so that male and genderless Pokémon have the chance to pass down their Hidden Ability, but only when bred with Ditto. A Ditto with its Hidden Ability cannot pass down a Hidden Ability to offspring.
Abilities and breeding
The mechanics of which Ability is acquired upon hatching a Pokémon Egg (in instances when a hatched Pokémon may have one of two Abilities) varies from game to game. In all games up to and including Pokémon HeartGold and SoulSilver, a Pokémon hatched from an Egg has a 50% chance of acquiring either Ability.
However, starting from Pokémon Black and White, there is an 80% chance of the resulting offspring having the same "slotted" Ability as its mother and hence a 20% chance of the other Ability being passed down as long as the other parent is not Ditto. From Pokémon X and Y onwards, if one parent is Ditto, there is an 80% chance that the non-Ditto parent's Ability will be passed on.
List of Abilities
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In Pokémon Conquest
- Main article: List of Abilities in Pokémon Conquest
While most Pokémon species in Pokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like Cute Charm and Rivalry do not exist in Pokémon Conquest (due to the game's lack of a gender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement Range).
Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during evolution.
In the anime
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as Ash's Infernape's Blaze. At one point in Gotta Catch A Roggenrola!, Iris pointed out that Roggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would. In Showdown At Linoone, a Linoone has the Ability Pickup and takes items to its private stash, including May's Poké Balls.
Abilities sometimes work differently in the anime than they would in the games, such as Mold Breaker, which in the anime cancels out more Abilities than it would in the games.
Abilities proved important in the battles Paul and Ash had with Roark. During Paul's battle in Shapes of Things to Come!, his Elekid uses Static to paralyze Roark's Onix and Cranidos although the latter shakes it off with Mold Breaker. Paul also deliberately allows his Chimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, Brock briefly lends him Sudowoodo in Wild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon. During Ash's rematch in O'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly-evolved Rampardos and it is similarly ineffective.
Gardenia's Cherubi caught Ash by surprise during their first battle in The Grass Menagerie! when it was able to move very quickly with Chlorophyll.
In Tag! We're It...!, Ash and Paul found themselves at a disadvantage in their first tag battle because the Rhydon used by one of their opponents posesses Lightning Rod, rendering Pikachu's electric attacks useless. During Glory Blaze! Ash, Dawn and Brock find Paul and his other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapses from exhaustion. When confronted, Paul explains that Chimchar actually wants the brutal training regimen; when they first met, Chimchar was being attacked by wild Zangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose with Flame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
In the TCG
Abilities under the name of Abilities did not appear in the Trading Card Game until the Black & White expansion kicking off Generation V. However, this was merely a renaming of the longstanding Pokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first Base Set during Generation I. In fact, some Abilities from the games originally appeared as Pokémon Powers.
With the introduction of the Expedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.
In the manga
In the Pokémon Adventures manga
Roxanne's Nosepass was the first Pokémon shown to have an Ability in this manga. Abilities have been featured sometimes after this, mainly during battles.
Trivia
- The unused Ability Cacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
- As of Generation V, excluding Hidden Abilities, there are 106 Pokémon (just under one-sixth of the total) who have unique Ability combinations.
- Generation III introduced the most Abilities, with 76. Generation VI introduced the least, with 27.
In other languages
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See also
Pokémon individuality | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |