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The gates also have a practical use within the games' programming. As a {{player}} moves from a [[route]] to a town or city, the map's textures (tilesets in the first three [[generation]]s) must be loaded for each. While this is easy when a city connects to relatively few routes, where all can use the same tileset/texture, areas like [[Saffron City]] and [[Hearthome City]], which connect to many different areas, would need to load multiple tilesets/textures, which would end up crashing the game due to the system not having enough RAM to hold multiple tilesets/textures. The programmers broke up the overworld with these gates to assure crash-free gameplay, and to properly display the routes, towns and cities.
The gates also have a practical use within the games' programming. As a {{player}} moves from a [[route]] to a town or city, the map's textures (tilesets in the first three [[generation]]s) must be loaded for each. While this is easy when a city connects to relatively few routes, where all can use the same tileset/texture, areas like [[Saffron City]] and [[Hearthome City]], which connect to many different areas, would need to load multiple tilesets/textures, which would end up crashing the game due to the system not having enough RAM to hold multiple tilesets/textures. The programmers broke up the overworld with these gates to assure crash-free gameplay, and to properly display the routes, towns and cities.


In the [[Generation IV]] games, a player can use a "walk through walls" cheat to go from location to location without going through the gates. By doing this, the map textures work as expected, except for many of them appearing as white tiles. Some buildings seem to be invisible as well. The cheat can also be used in the [[Generation V]] games; however, the texture problem is very limited, if not completely absent.
In the [[Generation IV]] games, a player can use a "walk through walls" cheat to go from location to location without going through the gates. By doing this, the map textures may fail to load properly and many of them may appear as blank white tiles. Some buildings may appear to be invisible as well. The cheat can also be used in the [[Generation V]] games; however, the texture problem is very limited, if not completely absent.


==List of gates==
==List of gates==

Revision as of 07:34, 29 October 2015

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Add the exterior and interior maps of vertical gates for all generations (including Generation VI) and the Vermilion Port, Kanto Safari Zone/Pal Park, Bellchime Trail, Olivine Port, Amity Square and Fight Area gates as well as of the Pokémon League Reception Gate and (Johto) Safari Zone Gate

Gates (Japanese: ゲート gate) are prominent features of routes in the Pokémon world. They are located at junctions between different routes, or placed between a route and a city.

In the games

Generation I

In Generation I, gates serve to separate two areas and to guard the corresponding route, which is why a gatekeeper usually resides inside. Upon speaking to the gatekeeper, they may offer words of advice or information about the route or city that the gate guards.

Gates usually share the background music with one of the two or more areas that they connect and this remained a consistent element of gates up to Generation V, where gates finally received their own background music. Gates aren't locations on their own either, which is another element that was changed in Generation V, where gates are now locations by themselves.

Certain gates contain a second floor that features a spot where binoculars can be used to see faraway landmarks or even certain Pokémon. In some of these, the player will usually encounter one of Professor Oak's aides. He will check the Pokédex and will reward the player if he or she has caught a given number.

Seven gates block the player from passing them until they meet certain requirements:

Riding the Bicycle inside the gates is not possible in Generation I.

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Specific gates with different designs.


Gate outside RGBY.png

Gate inside RGBY Simple.png

Gate inside RGBY 1F.png

Gate inside RGBY 2F.png

The exterior of a regular horizontal gate
in Generation I
The interior of a regular horizontal gate
in Generation I
The ground floor of a two-story horizontal gate
in Generation I
The second floor of a two-story horizontal gate
in Generation I


Pokémon League Reception Gate

Pokémon League Reception Gate RBY.png

Pokémon League Reception Gate exterior RBY.png

The interior of Pokémon League Reception Gate
in Generation I
The exterior of Pokémon League Reception Gate
in Generation I

Generation II

Much like Generation I, gates serve to separate two areas. Unlike other buildings, the player can often ride their Bicycle through these buildings to guarantee fast transportation. None of the gates have second floors, including those in Kanto that had them in Generation I.

At the gate leading to Route 35, to the north of Goldenrod City, is gatekeeper Randy, a non-player character, who will give a Spearow to the player that holds Mail to be delivered to his friend on Route 31.

Four gates forbid the player to enter until he/she meets certain requirements:


Gate inside GSC.png

Gate 2 inside GSC.png

Gate 3 outside GSC.png

Gate 4 outside GSC.png

Gate 5 outside GSC.png

The interior of a regular horizontal gate in Generation II The interior of a regular vertical gate in Generation II The exterior of Goldenrod City and Mahogany Town gate in Generation II The exterior of Route 43 gate in Generation II The exterior of Battle Tower in Generation II

Gate 6 outside GSC.png

Gate 7 outside GSC.png

Gate 8 outside GSC.png

Gate outside GSC.png Gate 2 outside GSC.png
The exterior of Route 29-46 and Route 36-Ruins of Alph gate in Generation II The exterior of Route 32-Ruins of Alph and Violet City-Route 31 gate in Generation II The exterior of Ecruteak City-Route 38/42 gate in Generation II The exterior of a regular horizontal gate in Generation II Kanto The exterior of a regular vertical gate in Generation II Kanto

National Park

National Park outer horizontal gate exterior.png

National Park outer vertical gate exterior.png

National Park inner horizontal gate exterior.png

National Park inner vertical gate exterior.png

National Park horizontal gate interior.png

National Park vertical gate interior.png

Outer horizontal National Park gate in Generation II Outer vertical National Park gate in Generation II Inner horizontal National Park gate in Generation II Inner vertical National Park gate in Generation II Interior of horizontal National Park gate in Generation II Interior of vertical National Park gate in Generation II

Bellchime Trail

Bellchime Trail gate entrance GSC.png

Bellchime Trail gate exit GSC.png

Bellchime Trail gate 1F GSC.png

Bellchime Trail gate 2F GSC.png

Bellchime Trail gate 3F GSC.png

The entrance gate in Generation II The exit gate in Generation II 1F in Generation II 2F in Generation II 3F in Generation II

Vermilion and Olivine Ports

Gate 5 outside GSC.png

Gate 9 outside GSC.png

Gate 9 1F GSC.png

Gate 9 B1F GSC.png

The exterior of Olivine Port gate in Generation II The exterior of Vermilion Port gate in Generation II The interior of port gate in Generation II The B1F of port gate in Generation II

Pokémon League Reception Gate

Gate 10 outside GSC.png

Gate 11 outside GSC.png

Pokémon League Reception Gate GSC.png

The exterior of Pokémon League Reception Gate on Routes 22 and 28 in Generation II The exterior of Pokémon League Reception Gate on Route 26 in Generation II The interior of Pokémon League Reception Gate in Generation II

Underground Path

Gate 10 outside GSC.png

Underground Path 5-6 1F GSC.png

Underground Path 5-6 GSC.png

Underground Path 7-8 exterior 1 GSC.png

Underground Path 7-8 exterior 2 GSC.png

The exterior of Routes 5-6 Underground Path in Generation II The 1F of Routes 5-6 Underground Path in Generation II The B1F of Routes 5-6 Underground Path in Generation II The Route 7's exterior of Underground Path in Generation II The Route 8's exterior of Underground Path in Generation II


Generation III

Gates are sparse in the Hoenn-based Generation III games. There are only two gates, each connected to the Seaside Cycling Road. Players may not ride Bicycles as they travel away from Seaside Cycling Road, but are forced upon their Bicycle if traveling towards it. If the Bicycle has not been obtained, the gatekeeper does not allow the player to enter Seaside Cycling Road.

In FireRed and LeafGreen, which are set in Kanto, gates serve the same purpose as in Generation I. The only significant change is that since players can now trade items attached to a Pokémon, the key item Tea was introduced to prevent the player from advancing through the gates surrounding Saffron City prematurely. This key item serves the same purpose as the drink from the original games. Gates also exist in the Sevii Islands, giving access from the port to each town; however, they are not used to connect areas, being instead both the entrance and exit points for the Seagallop Ferries.

The only common gates to both Hoenn and Kanto are the ones at Navel Rock and Birth Island.

Picture Description
Gate outside RSE Cycling Road.png The exterior of the gates at Seaside Cycling Road in Ruby, Sapphire, and Emerald.
Gate inside RSE Cycling Road.png The interior of the gates at Seaside Cycling Road in Ruby, Sapphire, and Emerald.
Gate outside FRLG.png The exterior of a regular horizontal gate in Kanto in FireRed and LeafGreen.
Gate inside FRLG Simple.png The interior of a regular horizontal gate in Kanto in FireRed and LeafGreen.
Gate inside FRLG 1F.png The ground floor of a two-story horizontal gate in Kanto in FireRed and LeafGreen.
Gate inside FRLG 2F.png The second floor of a two-story horizontal gate in Kanto in FireRed and LeafGreen.
Gate outside FRLG Sevii.png The exterior of the ports at the Sevii Islands in FireRed and LeafGreen.
Gate inside FRLG Sevii.png The interior of the ports at the Sevii Islands in FireRed and LeafGreen.
Gate outside E NR BI.png The exterior of the ports in Navel Rock and Birth Island in Emerald.
Gate inside E NR BI.png The interior of the ports in Navel Rock and Birth Island in Emerald.


Generation IV

Much like in past generations, the gates in Generation IV serve to separate two areas. In Diamond and Pearl, the player cannot ride their Bicycle through these buildings, but this limitation was lifted in Platinum and HeartGold and SoulSilver. Female gatekeepers were introduced in this generation.

In the Sinnoh-based games, most gates don't have gatekeepers to watch over the route, but other travelers can be found inside, as well as a map showing the player's current location.

Four gates have restrictions, however:

In HeartGold and SoulSilver, set in Johto and in Kanto, the gates are similar to those in Generation II and the gatekeepers in charge of guarding them are reinstated. Like in Generation II, there are no gates with second floors, taking into account those in Kanto that had them in FireRed and LeafGreen.

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Exteriors of regular gates and interior maps of the gates in Platinum

Gate inside DP.png

Gate inside Pt.png

Gate inside HGSS.png

The interior of a regular horizontal gate in Diamond and Pearl Lucas, an officer, and a Fisherman
inside a gate in Platinum
The interior of a regular horizontal gate in HeartGold and SoulSilver


Generation V

There are gates on several routes in Unova, each with a gatekeeper. Gates now have ゲート Gate as background music, and each gate has a specific name (e.g.: Opelucid Gate). These names appear in-game when saving inside a gate and/or on the summary page of a Pokémon hatched inside a gate. Due to this, gates are now locations by themselves.

Another new feature of gates in Generation V is the introduction of an electronic bulletin board and a screen on one of the walls. The electronic bulletin board displays the current date, the weather in a few adjacent routes and towns (including what location a windstorm or thunderstorm is brewing at), information about a nearby town or city, and information about where Pokémon are swarming (once the player has obtained the National Pokédex). The screen shows images from the connected location. Also in these gates are a trash can and two chairs for a quick rest.

There are also some gates that only connect bridges and that have unique designs, though these gates don't have electronic bulletin boards and monitors.

Two gates in Black and White impose certain requirements from the player to allow him/her to pass:

In Black 2 and White 2, two other gates instead have restrictions for the player and are the Bridge Gates at Marine Tube.

Six gates initially inaccessible by the player are shared between Black and White and Black 2 and White 2:


050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Exteriors of regular gates and interior maps of the gates


H Gate outside BWB2W2.png

V Gate outside BWB2W2.png
The exterior of the horizontal gates in Black, White, Black 2 and White 2 The exterior of the vertical gates in Black, White, Black 2 and White 2

Gate inside BW.png

Gate inside B2W2.png

Hilbert inside Black Gate in Pokémon Black Nate inside Aspertia Gate in Black 2 and White 2


Practical use

The gates also have a practical use within the games' programming. As a player moves from a route to a town or city, the map's textures (tilesets in the first three generations) must be loaded for each. While this is easy when a city connects to relatively few routes, where all can use the same tileset/texture, areas like Saffron City and Hearthome City, which connect to many different areas, would need to load multiple tilesets/textures, which would end up crashing the game due to the system not having enough RAM to hold multiple tilesets/textures. The programmers broke up the overworld with these gates to assure crash-free gameplay, and to properly display the routes, towns and cities.

In the Generation IV games, a player can use a "walk through walls" cheat to go from location to location without going through the gates. By doing this, the map textures may fail to load properly and many of them may appear as blank white tiles. Some buildings may appear to be invisible as well. The cheat can also be used in the Generation V games; however, the texture problem is very limited, if not completely absent.

List of gates

Kanto

Connecting areas Notes
Route 1 Viridian City Only present in HeartGold and SoulSilver.
Route 5 Saffron City The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the player to pass in Generation I, or Tea in FireRed and LeafGreen.
Route 6 Saffron City The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the player to pass in Generation I, or Tea in FireRed and LeafGreen.
Route 7 Saffron City The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the player to pass in Generation I, or Tea in FireRed and LeafGreen.
Route 8 Saffron City The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the player to pass in Generation I, or Tea in FireRed and LeafGreen.
Vermilion City Vermilion Port* Only present in Generation II and HeartGold and SoulSilver.
This gate is used to access Vermilion Port, where the player is able to go on Sundays and Wednesdays in order to ride the S.S. Aqua to Olivine City in Johto.
Route 11 Route 12 Has a second floor in Generation I and FireRed and LeafGreen.
This gate is absent in Generation II.
Route 12
Route 11 (southwest)
Route 13 (south)
Rest of Route 12 itself
Lavender Town (north)
Has a second floor in Generation I and FireRed and LeafGreen.
This gate is absent in Generation II and HeartGold and SoulSilver.
A girl in the second floor will give the player TM39 (Swift)RGBRBY or TM27 (Return)FRLG.
In all games it is present, it is required to be passed through if coming from either north or south of Lavender Town.
Route 15 Fuchsia City Has a second floor in Generation I and FireRed and LeafGreen.
Route 16 Celadon City Has a second floor in Generation I and FireRed and LeafGreen.
Allows access to Cycling Road, which requires the player to have a Bicycle.
Route 18 Fuchsia City Has a second floor in Generation I and FireRed and LeafGreen.
Allows access to Cycling Road, which requires the player to have a Bicycle.
Route 19 Fuchsia City Only present in Generation II and HeartGold and SoulSilver.
Fuchsia City Safari ZoneRGBRBYFRLG
Pal ParkHGSS
First gate within a town.
This gate is closed in Generation II, although it remains in code, where it leads players to the unused and incomplete Safari Zone.
Route 22 (south)RGBRBYFRLG
Route 22 (east)GSCHGSS
Route 26 (south)GSCHGSS
Route 28 (west)GSCHGSS
Route 23 (north)RGBRBYFRLG
Victory RoadGSCHGSS
This gate is known as the Pokémon League Front Gate in Generation I and FireRed and LeafGreen and as Pokémon League Reception Gate in Generation II and HeartGold and SoulSilver.
In Generation I and FireRed and LeafGreen, it contains the Boulder Badge checkpoint, which can only be passed if the gatekeeper recognizes the player as being in possession of the Badge.
In Generation II and HeartGold and SoulSilver, this gate is a four-way intersection, being the only one so far in the core series games that is not located in a populated area.


Johto

Connecting areas Notes
Route 29 Route 46
Route 31 Violet City Lyra or Ethan will give the player the Vs. Recorder in HeartGold and SoulSilver.
Route 32 Ruins of Alph
Route 35 Goldenrod City (south) Gatekeeper Webster, called Randy in Generation II, will give away a Spearow with mail to deliver to his friend on Route 31.
Route 35 National Park (north)
Pokéathlon DomeHGSS (northwest)
This gate is far bigger in HeartGold and SoulSilver to accomodate the connection to the path that leads to the Pokéathlon Dome.
The gatekeeper is in charge of the Bug-Catching Contest, which is held every Tuesday, Thursday, and Saturday.
Route 36 National Park The gatekeeper is in charge of the Bug-Catching Contest, which is held every Tuesday, Thursday, and Saturday.
Route 36 Ruins of Alph
Route 36 Violet City Only present in HeartGold and SoulSilver.
Ecruteak City Bellchime Trail* Connects Ecruteak City to Bell Tower. Bellchime Trail is the small location in between them but it is only identified as such in HeartGold and SoulSilver, as it is unnamed and recognized as part of Ecruteak City in Generation II.
This gate contains a few monks who serve as its gatekeepers. The Wise Trio guard the last floor of this gate in Crystal.
The player must have the Rainbow WingGS or the Clear BellC to pass. In HeartGold and SoulSilver, both Rainbow Wing and Clear BellHG or Tidal BellSS are required.
Route 38 Ecruteak City
Olivine City Olivine Port This gate is used to access Olivine Port, where the player is able to go on Mondays and Fridays in order to ride the S.S. Aqua to Vermilion City in Kanto.
Route 40 Battle TowerC
Frontier AccessHGSS
In Crystal, passing this gate will lead the player directly to the small area outside the Battle Tower.
In HeartGold and SoulSilver, this gate leads the player to the Frontier Access, a small town south of the Battle Frontier that serves as a staging area for the facility's challengers.
Route 42 Ecruteak City
Route 43 Mahogany Town
Route 43 Rest of Route 43 itself
Lake of Rage (north)
If the player enters this gate before defeating Team Rocket at Team Rocket HQ (called Rocket Hideout in Generation II), they will be forced to pay $1,000. If the player has less than $1,000, they will not be charged.
Route 48 Safari Zone Only in HeartGold and SoulSilver.
Known as the Safari Zone Gate, it's actually a bazaar outside the Safari Zone, with the gate itself on the northern zone of the area.


Hoenn

Connecting areas Notes
Route 110 (south) Route 110 (north) Entrance to Seaside Cycling Road.
Route 110 (north) Route 110 (south) Entrance to Seaside Cycling Road.


Sinnoh

Connecting areas Notes
Route 206 Eterna City Entrance to Cycling Road.
Rowan's aide will give players the Exp. Share after they have seen at least 35 Pokémon on their Pokédex.
Route 206 Rest of Route 206 itself
Route 207 (south)
Entrance to Cycling Road.
It is the first gate that doesn't bring the player into a separate area.
Route 208 Hearthome City
Route 209 Hearthome City This gate is blocked until the player meets FantinaDP or until the player defeats herPt.
Route 212 Hearthome City This gate is blocked by a reporter and a cameraman for filming until the player helps Dawn/Lucas defeat 2 male Galactic Grunts in Veilstone City.
Hearthome City Amity Square
Route 213 Pastoria City
Route 214 Veilstone City
Route 215 Veilstone City
Route 218 Jubilife City The Fisherman will give the player an Old Rod.
Route 218 Canalave City Rowan's aide will upgrade the player's Pokédex so that they can see a Pokémon's forms.
Route 222 Sunyshore City
Route 225 Fight Area This gate is blocked until the player receives the National Pokédex. The person blocking it will give the player a Super Rod after receiving the National Pokédex.
Fight Area Battle ParkDP
Battle FrontierPt
In Diamond and Pearl, passing this gate will lead the player to the Battle Park, where the Battle Tower is located.
In Platinum, this gate leads the player directly to the Battle Frontier, due to it replacing the Battle Park.
Route 226 Route 228


Unova

Connecting areas English name Japanese name Notes
Route 1 Route 17 Route Gate ロードゲート Road Gate The bulletin board and screen in this gate are turned off.
Route 2 Accumula Town Accumula Gate カラクサゲート Karakusa Gate This gate is blocked by two Team Plasma Grunts until Ghetsis talks to the citizens and the player battles N.
Route 3 Nacrene City Nacrene Gate シッポウゲート Shippou Gate
Pinwheel Forest Skyarrow Bridge Bridge Gate ブリッジゲート Bridge Gate Note that it not only includes the building, but also the overlook. On the outlook, the player cannot ride their Bicycle.
Skyarrow Bridge Castelia City Bridge Gate ブリッジゲート Bridge Gate
Route 4 Castelia City Castelia Gate ヒウンゲート Hiun Gate In Black 2 and White 2, Bianca will give the player the Dowsing MCHN.
Route 4 Nimbasa City Nimbasa Gate ライモンゲート Raimon Gate Inside the gate, Juniper will give ten Ultra Balls to the player and another ten to Cheren.
Not present in Black 2 and White 2 as the Join Avenue has taken its place.
Desert Resort (outer)
Route 4 (east)
Desert Resort (inner) Route Gate ロードゲート Road Gate This gate doesn't bring the player into a separate area.
Route 5 Nimbasa City Nimbasa Gate ライモンゲート Raimon Gate Bianca will not let the player go in before she shows him/her the Musical Theater in Nimbasa City.
Pokémon World Tournament Driftveil City (unnamed) (unnamed) Only present in Black 2 and White 2.
This gate features a different design and does not have a bulletin board screen.
As it is considered part of Driftveil City, it does not have an individual name.
Route 8 Tubeline Bridge Bridge Gate ブリッジゲート Bridge Gate This gate features a different design and does not have a bulletin board screen.
Route 9 Tubeline Bridge Bridge Gate ブリッジゲート Bridge Gate This gate features a different design and does not have a bulletin board screen.
Route 9 Opelucid City Opelucid Gate ソウリュウゲート Soryu Gate
Route 10 Opelucid City Opelucid Gate ソウリュウゲート Soryu Gate After gaining the eighth Gym Badge, the gatekeeper will tell the player about an unusual storm on Route 7, meaning that either Tornadus or Thundurus is currently present at the route.
This gate can no longer be accessed in Black 2 and White 2 as Route 10 is no longer present.
Route 11 Opelucid City Opelucid Gate ソウリュウゲート Soryu Gate This gate is blocked until the credits roll for the first time and the player receives the National Pokédex.
Route 11 Village Bridge Bridge Gate ブリッジゲート Bridge Gate
Route 12 Village Bridge Bridge Gate ブリッジゲート Bridge Gate The gatekeeper at this gate has a different overworld sprite from the rest of the gatekeepers in Unova, something that she explains herself as having forgotten her uniform.
Marine Tube Humilau City Bridge Gate ブリッジゲート Bridge Gate This gate features a different design and does not have a bulletin board screen.
Marine Tube Undella Town Bridge Gate ブリッジゲート Bridge Gate This gate features a different design and does not have a bulletin board screen, being initially blocked by a Janitor.
Route 13 Undella Town Undella Gate サザナミゲート Sazanami Gate
Route 14 Black City Black Gate ブラックゲート Black Gate This gate is only present in Black and Black 2.
Route 15 Black City Black Gate ブラックゲート Black Gate This gate is only present in Black and Black 2.
Route 14 White Forest White Gate ホワイトゲート White Gate This gate is only present in White and White 2.
Route 15 White Forest White Gate ホワイトゲート White Gate This gate is only present in White and White 2.
Route 15 Marvelous Bridge Bridge Gate ブリッジゲート Bridge Gate This gate features a different design and does not have a bulletin board screen.
Route 16 Marvelous Bridge Bridge Gate ブリッジゲート Bridge Gate This gate features a different design and does not have a bulletin board screen.
In Black 2 and White 2, the man inside gives a Fresh Water to the player.
Route 16 Nimbasa City Nimbasa Gate ライモンゲート Raimon Gate A man in the gate will give the player a Macho Brace.
Route 19 Aspertia City Aspertia Gate ヒオウギゲート Hiougi Gate A woman in the gate will give the player a Potion.
Route 20 Virbank City Virbank Gate タチワキゲート Tachiwaki Gate A woman in the gate will give the player two Great Balls.
Pokéstar Studios Virbank City Virbank Gate タチワキゲート Tachiwaki Gate


Kalos

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: When it becomes accessible
Connecting areas English name Japanese name Notes
Route 4 Lumiose City Lumiose Gate ミアレゲート Miare Gate
Route 5 Lumiose City Lumiose Gate ミアレゲート Miare Gate
Route 9 Ambrette Town Ambrette Gate コウジンゲート Kōjin Gate A girl in the gate will give the player a Rocky Helmet.
Route 12 Shalour City Shalour Gate シャラゲート Shara Gate
Route 13 Coumarine City Coumarine Gate ヒヨクゲート Hiyoku Gate A Punk Guy in the gate will give the player a Black Sludge.
Route 13 Lumiose City Lumiose Gate ミアレゲート Miare Gate
Route 14 Lumiose City Lumiose Gate ミアレゲート Miare Gate
Route 16 Laverre City Laverre Gate クノエゲート Kunoe Gate
Route 15 Lumiose City Lumiose Gate ミアレゲート Miare Gate
Route 15 Dendemille Town Dendemille Gate フウジョゲート Fūjo Gate
Route 17 Dendemille Town Dendemille Gate フウジョゲート Fūjo Gate
Route 17 Anistar City Anistar Gate ヒャッコクゲート Hyakkoku Gate
Route 18 Anistar City Anistar Gate ヒャッコクゲート Hyakkoku Gate
Route 19 Couriway Town Couriway Gate レンリゲート Renri Gate
Route 19 Snowbelle City Snowbelle Gate エイセツゲート Eisetsu Gate
Route 21 Snowbelle City Snowbelle Gate エイセツゲート Eisetsu Gate
Route 21
Route 22
Victory Road Pokémon League Gate ポケモンリーグゲート Pokémon League Gate


Other regions

Sevii Islands

Locations Notes
One Island
(Knot Island)
While this gate only features a single entrance/exit, it is possible to Surf south of it to reach Treasure Beach.
Two Island
(Boon Island)
Three Isle Port
(Kin Island)
Three Isle Path and Three Island itself are accessible by heading east and north of this gate, respectively.
Four Island
(Floe Island)
Five Island
(Chrono Island)
While not directly related to this gate, players can leave it and head a few steps to the left to reach Five Island's west shore and use Surf to head northwest in order to reach Water Labyrinth or northeast to reach Resort Gorgeous.
Six Island
(Fortune Island)
Seven Island
(Quest Island)
Navel Rock
Birth Island


In the manga

A gate in Pokémon Adventures

In the Pokémon Adventures manga

In Kalling Kadabra, both Green and Blue tried to get to Saffron City through each of its four gates, but the guards refused to let them in. In The Winged Legends, while the three Pokédex holders were battling Team Rocket at the Silph Co., Brock, Misty, Erika, and Erika's subordinates captured all the members of Team Rocket who were trying to escape the city through its four gates.

Trivia

  • Due to their design, the gates in the Sevii Islands are the only ones that have their supporting pillars built on water.
    • They are also the only gates that have a single access point, given that they are the gates of the islands' ports, with one common entrance and exit for the Seagallop Ferries. These gates are all headed north as well.

In other languages

Language Title
Finland Flag.png Finnish Portti
France Flag.png French Porte
Germany Flag.png German Tor
Italy Flag.png Italian Varco
South Korea Flag.png Korean 게이트 Gate
Spain Flag.png Spanish Acceso


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.