Cosmic Power (move): Difference between revisions

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appeal=1 |
appeal=1 |
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jam=0 |
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cdesc=User gains a star if their condition is good, and they receive the number of stars in appeal points after the next round.  Every star they have (up to 3) lessens the probability of their Polémon becoming nervous. |
appealsc=0 |
appealsc=0 |
scdesc=Earn double the score in the next turn. |
scdesc=Earn double the score in the next turn. |

Revision as of 03:06, 1 January 2008

Cosmic Power
コスモパワー Cosmos Power
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  0  
User gains a star if their condition is good, and they receive the number of stars in appeal points after the next round. Every star they have (up to 3) lessens the probability of their Polémon becoming nervous.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Cosmic Power is a non-damaging Psychic-type move introduced in Generation III.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

French: force cosmik, German: kosmik-kraft, Italian: cosmoforza, Spanish: masa cosmica,

Template:Project MoveDex notice