Metronome (move): Difference between revisions

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Unselectable moves: correct to Smogon's info.
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==Trivia==
==Trivia==
* In the Pokémon anime, {{m|Splash}} has been the most common result of Metronome.
* In the Pokémon anime, {{m|Splash}} has been the most common result of Metronome.
* The move's Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list.  The move's English name refers to the regular ticks associated with the move, which sound like the device it is named after.


==In other languages==
==In other languages==

Revision as of 19:39, 13 March 2019

Metronome
ゆびをふる Wag Finger
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Metronome (Japanese: ゆびをふる Wag Finger) is a non-damaging Normal-type move introduced in Generation I. It was TM35 in Generation I.

Effect

This move effect may be in need of research.
Reason: Interaction with choice items and moves the user already knows aside from Generation V
You can discuss this on the talk page.

Metronome randomly selects a move and fully executes the attack. An attack called by Metronome in this way counts as the last move used.

In Generation I, if Metronome successfully calls Hyper Beam or a partial trapping move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called, with full PP Ups applied. A Pokémon will be able to use a move that is disabled if called via Metronome.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

Metronome ignores the effects of Lock-On and Mind Reader when choosing a Pokémon to target. Metronome will not prioritize any Pokémon to target; it will randomly target any opponent a move is able to target (even if the move has a positive effect, such as Heal Pulse). If the move can only target the field, a team, or the user, it will do so. If Metronome chooses Acupressure, it can target the user or an ally (in a Single Battle or Rotation Battle it will always target the user).

Pokémon that know Metronome are banned from participating in Pokéstar Studio films.

In Generation V, if Metronome calls a move the user knows and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move Metronome called will be locked by the Choice item. Otherwise, Metronome is the locked move.

In Generation VII, if Metronome calls a multi-turn move such as Rollout or Dig and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move will activate on the first turn, but will fail and end the move on the next turn.

If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. If the selected move is a status move, it will not receive its Z-Power effect.

Unselectable moves

This move effect may be in need of research.
Reason: Unselectable moves after Generation V, whether Shadow moves can be called.
You can discuss this on the talk page.

Metronome will not select itself, a Z-Move, or any of the following moves marked with a ✓:


Description

Games Description
StadStad2 The user waggles its finger, triggering a move. There is no telling what will happen.
GSC Randomly uses any Pokémon move.
RSEColoXD Waggles a finger to use any Pokémon move at random.
FRLG Waggles a finger and stimulates the brain into using any move at random.
DPPtHGSSPBR The user waggles a finger and stimulates the brain into randomly using nearly any move.
BWB2W2
XYORAS
SMUSUMPE
The user waggles a finger and stimulates its brain into randomly using nearly any move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0035 Clefairy Fairy Fairy 31 34 29 31 34BW
31B2W2
31 31SMUSUM
18PE
0036 Clefable Fairy Fairy 1 1 1 1 1 1 1SMUSUM
1, Evo.PE
0151 Mew style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 30 30 30 20 20 20 20SMUSUM
66PE
0175 Togepi style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 7 6RSE
4FRLG
6 5 5 5
0176 Togetic
Flying Fairy 7 6RSE
1, 4FRLG
1, 6 1, 5 1, 5 1, 5
0446 Munchlax style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0113 Chansey Fairy Fairy
0173 Cleffa Fairy Fairy
0209 Snubbull Field Fairy
0440 Happiny Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM35
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
0035 Clefairy Fairy Fairy
0036 Clefable Fairy Fairy
0056 Mankey Field Field
0057 Primeape Field Field
0061 Poliwhirl Water 1 Water 1
0062 Poliwrath
Water 1 Water 1
0063 Abra Human-Like Human-Like
0064 Kadabra Human-Like Human-Like
0065 Alakazam Human-Like Human-Like
0066 Machop Human-Like Human-Like
0067 Machoke Human-Like Human-Like
0068 Machamp Human-Like Human-Like
0074 Geodude
Mineral Mineral
0075 Graveler
Mineral Mineral
0076 Golem
Mineral Mineral
0094 Gengar
Amorphous Amorphous
0096 Drowzee Human-Like Human-Like
0097 Hypno Human-Like Human-Like
0106 Hitmonlee Human-Like Human-Like
0107 Hitmonchan Human-Like Human-Like
0113 Chansey Fairy Fairy
0122 Mr. Mime
Human-Like Human-Like
0124 Jynx
Human-Like Human-Like
0125 Electabuzz Human-Like Human-Like
0126 Magmar Human-Like Human-Like
0143 Snorlax Monster Monster
0150 Mewtwo style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0151 Mew style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0035 Clefairy Fairy Fairy
0036 Clefable Fairy Fairy
0056 Mankey Field Field
0057 Primeape Field Field
0061 Poliwhirl Water 1 Water 1
0062 Poliwrath
Water 1 Water 1
0063 Abra Human-Like Human-Like
0064 Kadabra Human-Like Human-Like
0065 Alakazam Human-Like Human-Like
0066 Machop Human-Like Human-Like
0067 Machoke Human-Like Human-Like
0068 Machamp Human-Like Human-Like
0074 Geodude
Mineral Mineral
0075 Graveler
Mineral Mineral
0076 Golem
Mineral Mineral
0094 Gengar
Amorphous Amorphous
0096 Drowzee Human-Like Human-Like
0097 Hypno Human-Like Human-Like
0106 Hitmonlee Human-Like Human-Like
0107 Hitmonchan Human-Like Human-Like
0113 Chansey Fairy Fairy
0122 Mr. Mime Human-Like Human-Like
0124 Jynx
Human-Like Human-Like
0143 Snorlax Monster Monster
0150 Mewtwo style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0151 Mew style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0173 Cleffa style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0175 Togepi style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0176 Togetic
Flying Fairy
0186 Politoed Water 1 Water 1
0190 Aipom Field Field
0209 Snubbull Field Fairy
0210 Granbull Field Fairy
0216 Teddiursa Field Field
0217 Ursaring Field Field
0238 Smoochum
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0241 Miltank Field Field
0242 Blissey Fairy Fairy
0251 Celebi
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0272 Ludicolo
Water 1 Grass
0296 Makuhita Human-Like Human-Like
0297 Hariyama Human-Like Human-Like
0302 Sableye
Human-Like Human-Like
0307 Meditite
Human-Like Human-Like
0308 Medicham
Human-Like Human-Like
0311 Plusle Fairy Fairy
0312 Minun Fairy Fairy
0313 Volbeat Bug Human-Like
0314 Illumise Bug Human-Like
0327 Spinda Field Human-Like
0352 Kecleon Field Field
0354 Banette Amorphous Amorphous
0356 Dusclops Amorphous Amorphous
0385 Jirachi
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0173 Cleffa style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokéwalker - Amity Meadow
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0238 Smoochum
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. series

In Super Smash Bros., if Clefairy is released from a Poké Ball, it will use Metronome to copy a move done by another Poké Ball Pokémon. It returns in Super Smash Bros. Melee, but its options are reduced to Explosion, Blizzard, and Fire Spin.

Togepi is another Pokémon in Melee that will use Metronome when released from a Poké Ball. It can call up Sleep Powder, Leech Seed, Magnitude, Powder Snow, or Night Shade. It reappears in Super Smash Bros. Brawl, with SmokeScreen replacing Night Shade and Earthquake replacing Magnitude. Togepi also uses Metronome in Super Smash Bros. for Nintendo 3DS/Wii U, where its possible effects are now Night Shade, Magnitude, Blizzard, Sing, and Leech Seed.

Description

Games Description
MDRB Randomly looses a move from among all the moves known to Pokémon.
MDTDS Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
BSL たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす
MDGtI UNUSED
SMD You can use a randomly selected move. Some moves aren't available, so be careful!


In the anime


Clefairy

Togepi

Munchlax

Clefable
The Pokémon waves its arms back and forth until they glow. The Pokémon then performs a random move.
Pokémon Method
User First Used In Notes
Clefairy Clefairy points its index fingers out and starts to wave them back and forth until the fingertips glow white. Clefairy then performs a random move.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Multiple wild Clefairy Pikachu's Rescue Adventure None
Whitney's Clefairy A Goldenrod Opportunity None
Multiple wild Clefairy A Real Cleffa-Hanger None
Drowzee Drowzee waves its arms back and forth until its fingertips begin to glow white. Drowzee then performs a random move.
Butch and Cassidy's Drowzee Pikachu Re-Volts None
Togepi Togepi begins to wave its arms back and forth until they begin to glow white or Togepi dances. Togepi then performs a random move.
Misty's Togepi Pikachu Re-Volts None
Multiple wild Togepi A Togepi Mirage! None
A wild Togepi The Power of Us None
Cleffa Cleffa waves its arms back and forth until they start to glow white. Cleffa then performs a random move.
Multiple wild Cleffa A Real Cleffa-Hanger None
Clefable Clefable sticks its fingers in the air and waves them back and forth until its fingertips begin to glow white. Clefable then performs a random move.
Multiple wild Clefable A Real Cleffa-Hanger None
A Coordinator's Clefable New Plot, Odd Lot! None
Munchlax Munchlax raises its hands and waves its fingertips back and forth until they start to glow white. It then uses a random move.
May's Munchlax A Real Cleffa-Hanger None


In the manga

In the Ash & Pikachu manga


In the Magical Pokémon Journey manga


In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In the Pokémon anime, Splash has been the most common result of Metronome.
  • The move's Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list. The move's English name refers to the regular ticks associated with the move, which sound like the device it is named after.

In other languages

Language Title
Chinese Cantonese 揮指 Fāijí
Mandarin 揮指 / 挥指 Huīzhǐ *
揮指功 / 挥指功 Huīzhǐ-gōng *
彈指功 Tánzhǐ-gōng *
摇手指 Yáo Shǒuzhǐ *
Czech Metronom
Danish Metronom
Dutch Metronoom
Finnish Metronomi
French Métronome
German Metronom
Greek Μετρονόμος Metronómos
Italian Metronomo
Korean 손가락흔들기 Songarakheundeulgi
Norwegian Metronom
Polish Metronom
Portuguese Brazil Metrônomo (anime, TCG, PS107-present, EToP, The Official Pokémon Handbook)
Metronome (PS033)
Portugal Metrónomo
Russian Метроном Metronom
Spanish Metrónomo
Swedish Metronom
Vietnamese Vẫy Ngón Tay


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.