Thousand Arrows (move): Difference between revisions
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Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | ||
If the target is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}, Thousand Arrows applies its effect to that Pokémon, causing that target to become [[grounded]] (vulnerable to {{type|Ground}} moves, affected by [[terrain]] and {{a|Arena Trap}}) until that target switches out. Thousand Arrows also removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. The effect of Thousand Arrows is not applied if it hits the target's {{m|substitute}} or if the target is in the semi-invulnerable turn of {{m|Sky Drop}}, holds an [[Iron Ball]], or is under the effect of {{m|Gravity}} | If the target is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}, Thousand Arrows applies its effect to that Pokémon, causing that target to become [[grounded]] (vulnerable to {{type|Ground}} moves, affected by [[terrain]] and {{a|Arena Trap}}) until that target switches out. Thousand Arrows also removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. The effect of Thousand Arrows is not applied if it hits the target's {{m|substitute}} or if the target is in the semi-invulnerable turn of {{m|Sky Drop}}, holds an [[Iron Ball]], or is under the effect of {{m|Gravity}} or {{m|Ingrain}}. | ||
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns. | Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns. |
Revision as of 11:28, 15 June 2021
Thousand Arrows サウザンアロー Thousand Arrows | ||||||||||||
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Thousand Arrows (Japanese: サウザンアロー Thousand Arrows) is a damage-dealing Ground-type move introduced in Generation VI. It was not legitimately available until Generation VII. It is one of the signature moves of Zygarde.
Effect
This move effect may be in need of research. Reason: Does it deal super-effective damage to Flying types in Inverse Battles? You can discuss this on the talk page. |
Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage ungrounded Pokémon that are Flying-type, have Levitate, hold an Air Balloon, or are affected by Magnet Rise or Telekinesis; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.
If the target is Flying-type, has the Ability Levitate, or is under the effect of Magnet Rise or Telekinesis, Thousand Arrows applies its effect to that Pokémon, causing that target to become grounded (vulnerable to Ground-type moves, affected by terrain and Arena Trap) until that target switches out. Thousand Arrows also removes the effects of Magnet Rise and Telekinesis. The effect of Thousand Arrows is not applied if it hits the target's substitute or if the target is in the semi-invulnerable turn of Sky Drop, holds an Iron Ball, or is under the effect of Gravity or Ingrain.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns.
Type effectiveness
Thousand Arrows | |
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Damage | Types |
2× | |
1× | |
½× |
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0718 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0718 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | Zygarde Cube | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0718 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | Legendary Pokémon Celebration Shiny Zygarde | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
Pokémon Adventures
The user attacks the opponent with beams of energy. The attack knocks flying opponents to the ground. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Zygarde Complete Forme fires beams of energy from the mouths on its wings at the opponent. Any airborne opponent hit by this attack will be knocked down to the ground. | |||
Zygarde (Adventures) | PASM35 | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target all adjacent foes
- Ground-type moves
- Physical moves
- Generation VI moves
- Moves in need of research
- Beauty moves
- Signature moves
- Moves that can jam
- Moves that can hit semi-invulnerable Pokémon
- Moves that remove some type immunities
- Moves that have special type effectiveness properties
- Moves usable in Pokémon Sword and Shield