From Bulbapedia, the community-driven Pokémon encyclopedia.
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| '''Northern Desert''' (Japanese: '''きたのさばく''' ''Northern Desert'') is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It is unlocked after the player returns the Water Float to {{p|Azurill}} and {{p|Marill}} and goes back to the guild. | | '''Northern Desert''' (Japanese: '''きたのさばく''' ''Northern Desert'') is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It is unlocked after the player returns the Water Float to {{p|Azurill}} and {{p|Marill}} and goes back to the guild. |
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| After the credits, when this dungeon is cleared, the player can choose to continue exploring in [[Quicksand Cave]].
| | Before clearing [[Quicksand Cave]] or after the credits roll, when this dungeon is cleared again, the player can choose to continue exploring in Quicksand Cave. |
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| ==Gameplay== | | ==Gameplay== |
| The jobs in this dungeon are ranked E, B, A and S by default, depending on the floor. | | The jobs in this dungeon are ranked E, B, A and S by default, depending on the floor. |
Revision as of 06:25, 11 January 2022
Northern Desert
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きたのさばく Northern Desert
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Allowances
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Recruiting:
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Yes
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Items:
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48
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Money:
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Allowed
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Starting level:
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Current
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Team members:
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4
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Location
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Please upload a world map highlighting this dungeon's location.
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Northern Desert (Japanese: きたのさばく Northern Desert) is a dungeon in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky. It is unlocked after the player returns the Water Float to Azurill and Marill and goes back to the guild.
Before clearing Quicksand Cave or after the credits roll, when this dungeon is cleared again, the player can choose to continue exploring in Quicksand Cave.
Gameplay
The jobs in this dungeon are ranked E, B, A and S by default, depending on the floor.
The first four floors are small-sized, the others are medium-sized. The first four floors can have 2 to 6 rooms (although floor 3 and 4 are biased towards higher number), while rest of the floors have 4-9 rooms. There's 1-4 items lying on each floor, mostly Poké. There's 1-2 starting enemies on first two floors, 2-3 on floors 3 and 4, and 2-4 on remaining floors.
The IQ Booster activates on even floors past 2nd. The turn limit is 1000. The enemies in this dungeon have 26IQ, granting them the Status Checker IQ skill. There's natural sandstorm on floors 6, 10 and 11 (with all of the dungeon's inhabitants except for Carnivine being immune to it by either typing or Ability), although it can also appear by Larvitar using the move.
Pokémon encountered
Items
Traps encountered
The traps here are the same as in Amp Plains. The game will generate 2-5 of the following tiles per each floor.
Image
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Trap
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Appearance %
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Slumber Trap
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10%D/7.69%S
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Summon Trap
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16.67%T/15.38%S
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Trip Trap
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8.33%T/10%D/7.69%S
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Warp Trap
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8.33%T/7.70%S
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Wonder Tile
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66.67%T/80%D/61.54%S
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Layout
In other languages