Effort level: Difference between revisions
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==Calculation== | ==Calculation== | ||
== | The Pokémon's stats are calculated using the following formulae. The final values are rounded to the nearest integer. | ||
<math> | |||
\begin{align} | |||
HP &= \left\lfloor ({Level \over 100} + 1) \cdot Base + Level \right\rfloor + ELB\\ | |||
OtherStat &= \left\lfloor \frac{(\frac{Level}{50}+1) \cdot Base}{1.5} \cdot Nature \right\rfloor + ELB | |||
\\\\ | |||
ELB &= \frac{ \sqrt{Base} * Multiplier + Level}{2.5} | |||
\end{align} | |||
</math> | |||
where: | where: | ||
* <math>Base</math> is the Pokémon species' base stat for that stat | * <math>Base</math> is the Pokémon species' base stat for that stat | ||
* <math>Level</math> is the Pokémon's level | * <math>Level</math> is the Pokémon's level | ||
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat. | |||
** <math>Multiplier</math> is the effort level multiplier, which is directly and discretely determined by a stat's effort level | |||
The effort level multiplier is determined from the effort level as follows: | The effort level multiplier is determined from the effort level as follows: | ||
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{{stub|Game}} | {{stub|Game}} |
Revision as of 17:04, 3 February 2022
Effort levels, referred to internally as Ganbaru values, are a mechanic introduced in Pokémon Legends: Arceus. Effort levels take the place of effort values from previous games.
Gaining effort levels
The Pokémon's original effort level for each stat is based on its IV for that stat.
IV value | Starting Effort Level |
---|---|
31 | 3 |
26 to 30 | 2 |
20 to 25 | 1 |
Less then 20 | 0 |
Effort levels can then be raised further by using "Grit" items. The item needed depends on the current effort level of the stat to be raised:
Item name | Min level | Max level |
---|---|---|
Grit Dust | 0 | 2 |
Grit Gravel | 3 | 5 |
Grit Pebble | 6 | 8 |
Grit Rock | 9 | 9 |
These items are found by releasing Pokémon, dropped by certain Pokémon after defeating them (such as Alpha Pokémon), or by exchanging lower tier versions of them at the Training Area in Jubilife Village.
Calculation
The Pokémon's stats are calculated using the following formulae. The final values are rounded to the nearest integer.
where:
- is the Pokémon species' base stat for that stat
- is the Pokémon's level
- is the effort level bonus, directly added to the Pokémon's stat.
- is the effort level multiplier, which is directly and discretely determined by a stat's effort level
The effort level multiplier is determined from the effort level as follows:
Effort Level | Multiplier |
---|---|
0 | 0 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 7 |
5 | 8 |
6 | 9 |
7 | 14 |
8 | 15 |
9 | 16 |
10 | 25 |
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