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Revision as of 20:55, 7 October 2022
This page is in need of spading. See its section on the spading page for more information, and how you can help. Any messages that have priority over moves - basically, anything that was overlooked; verify Quick Claw's and Custap Berry messages' priority in Generation IV |
Priority (Japanese: 先制 preemption) is a characteristic of moves, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users' Speed statistics will determine which one is performed first in a battle.
Mechanics
Each move has a hidden priority value in the game data, with values ranging from +5 to -7. The vast majority of moves have the standard priority value of 0. A move with a positive priority is a priority move (Japanese: 先制攻撃 preemptive attack). Moves with a positive priority may also be referred to as having an increased priority[1] and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.
Pokémon with the Ability Gale Wings have the priority of their Flying-type moves increased by 1 (though this only applies if the user has full HP starting in Generation VII). Similarly, Pokémon with Prankster have the priority of their status moves increased by 1. Pokémon with Triage have the priority of most of their HP-restoring moves increased by 3. Grassy Glide has increased priority only if used on Grassy Terrain.
Moves with increased priority can be blocked if a Pokémon is protected by Quick Guard, if it or one of its allies has Queenly Majesty or Dazzling as its Ability, or if it is on the ground while Psychic Terrain is in effect. In Generation V, however, Quick Guard does not block moves that gain an increased priority from Prankster. Since Generation VII, Dark-type Pokémon are also protected from moves from foes if they gained priority from Prankster.
Move priority is not affected by Trick Room, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. Some held items and Abilities also affect a move's resolution within its priority bracket (ignoring Trick Room), but not the priority itself. The items Full Incense and Lagging Tail and the Ability Stall cause the affected Pokémon to go last in its priority bracket, while the items Quick Claw and Custap Berry and the Ability Quick Draw may cause the affected Pokémon to go first in its priority bracket.
Certain events will always occur before any moves (besides Pursuit) can be performed. The messages for the activation of Quick Claw, Custap Berry, and O-Powers are always shown before anything else. Switching out, rotating, using items, escaping, and the charging messages for Focus Punch, Beak Blast, and Shell Trap are displayed or performed next. In Generation I only, NPC Trainers do not have priority when using items or switching, while in battles against other players, switching can be performed even if the other player hasn't made their move yet. In Generation II, a wild Pokémon fleeing does not have its own priority and will instead use the priority of the move the Pokémon would have used had it chosen not to flee. In Generations II and III, players always switch before NPCs do. In Generation III, if two players switch in the same turn, then 'player 1' will always switch before 'player 2' does. Mega Evolution and Dynamaxing generally occur at the beginning of a turn but after any switching has occurred; however, if a Pokémon is Mega Evolving or rotating in and then using Pursuit on a Pokémon that is switching out, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon's switch).
Pursuit is a special exception to the general rules of priority, due to its effect. Switching fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targeting the same Pokémon and the Pokémon switches out, if the Pokémon faints before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.
Move priority
Generation VIII
Priority | Moves |
---|---|
+5 | Helping Hand |
+4 | Baneful Bunker, Detect, Endure, King's Shield, Magic Coat, Max Guard, Obstruct, Protect, Spiky Shield |
+3 | Crafty Shield, Fake Out, Quick Guard, Wide Guard |
+2 | Ally Switch, Extreme Speed, Feint, First Impression, Follow Me, Rage Powder |
+1 | Accelerock, Aqua Jet, Baby-Doll Eyes, Bullet Punch, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken |
0 | All other moves |
-1 | Vital Throw |
-2 | None |
-3 | Focus Punch, Shell Trap |
-4 | Avalanche, Revenge |
-5 | Counter, Mirror Coat |
-6 | Circle Throw, Dragon Tail, Roar, Whirlwind, Teleport |
-7 | Trick Room |
Generation VII
Priority | Moves |
---|---|
+5 | Helping Hand |
+4 | Baneful Bunker, Detect, Endure, King's Shield, Magic Coat, Protect, Spiky Shield, Snatch |
+3 | Crafty Shield, Fake Out, Quick Guard, Wide Guard, Spotlight |
+2 | Ally Switch, Extreme Speed, Feint, First Impression, Follow Me, Rage Powder, Zippy ZapPE |
+1 | Accelerock, Aqua Jet, Baby-Doll Eyes, Bide, Bullet Punch, Ice Shard, Ion Deluge, Mach Punch, Powder, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken |
0 | All other moves |
-1 | Vital Throw |
-2 | None |
-3 | Beak Blast, Focus Punch, Shell Trap |
-4 | Avalanche, Revenge |
-5 | Counter, Mirror Coat |
-6 | Circle Throw, Dragon Tail, Roar, Whirlwind, Teleport PE |
-7 | Trick Room |
Generation VI
Priority | Moves |
---|---|
+5 | Helping Hand |
+4 | Detect, Endure, King's Shield, Magic Coat, Protect, Spiky Shield, Snatch |
+3 | Crafty Shield, Fake Out, Quick Guard, Wide Guard |
+2 | Extreme Speed, Feint, Follow Me, Rage Powder |
+1 | Ally Switch, Aqua Jet, Baby-Doll Eyes, Bide, Bullet Punch, Ice Shard, Ion Deluge, Mach Punch, Powder, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken |
0 | All other moves, shifting |
-1 | Vital Throw |
-2 | None |
-3 | Focus Punch |
-4 | Avalanche, Revenge |
-5 | Counter, Mirror Coat |
-6 | Circle Throw, Dragon Tail, Roar, Whirlwind |
-7 | Trick Room |
Generation V
Priority | Moves |
---|---|
+5 | Helping Hand |
+4 | Detect, Endure, Magic Coat, Protect, Snatch |
+3 | Fake Out, Follow Me, Quick Guard, Rage Powder, Wide Guard |
+2 | Extreme Speed, Feint |
+1 | Ally Switch, Aqua Jet, Bide, Bullet Punch, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave |
0 | All other moves, shifting |
-1 | Vital Throw |
-2 | None |
-3 | Focus Punch |
-4 | Avalanche, Revenge |
-5 | Counter, Mirror Coat |
-6 | Circle Throw, Dragon Tail, Roar, Whirlwind |
-7 | Magic Room, Trick Room, Wonder Room, fleeing |
Generation IV
Priority | Moves |
---|---|
+5 | Helping Hand |
+4 | Magic Coat, Snatch |
+3 | Detect, Endure, Follow Me, Protect |
+2 | Feint |
+1 | Aqua Jet, Bide, Bullet Punch, Extreme Speed, Fake Out, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave |
0 | All other moves, fleeing |
-1 | Vital Throw |
-2 | None |
-3 | Focus Punch |
-4 | Avalanche, Revenge |
-5 | Counter, Mirror Coat |
-6 | Roar, Whirlwind |
-7 | Trick Room |
Generation III
Priority | Moves |
---|---|
+5 | Helping Hand |
+4 | Magic Coat, Snatch |
+3 | Detect, Endure, Follow Me, Protect |
+2 | None |
+1 | Extreme Speed, Fake Out, Mach Punch, Quick Attack |
0 | All other moves, fleeing |
-1 | Vital Throw |
-2 | None |
-3 | Focus Punch |
-4 | Revenge |
-5 | Counter, Mirror Coat |
-6 | Roar, Whirlwind |
Generation II
Priority | Moves |
---|---|
+2 | Detect, Endure, Protect |
+1 | Extreme Speed, Mach Punch, Quick Attack |
0 | All other moves |
-1 | Counter, Mirror Coat, Roar, Whirlwind, Vital Throw |
Generation I
Priority | Moves |
---|---|
+1 | Quick Attack |
0 | All other moves |
-1 | Counter |
In the anime
In the anime, priority is rarely mentioned though priority moves such as Quick Attack are frequently used.
Brock touched on the subject in A Grand Fight for Winning! while watching the Contest Battle between Dawn and Zoey in the final round of the Sinnoh Grand Festival, during which Zoey's Glameow used Fake Out and caused Dawn's Piplup to flinch, making him unable to use Hydro Pump.
Trivia
- Since Focus Punch has a higher priority than Avalanche, Revenge, Dragon Tail, Circle Throw, and Counter, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of Quash or After You.
- Hitmontop can learn more moves with non-zero priority than any other Pokémon, with 14 increased priority moves and 2 decreased priority moves.
- Since charging Focus Punch had a higher priority than switching in Generation III, in a Double Battle, if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
- All moves that have ever had -7 priority have the word "room" in their names.
- In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles.
In other languages
Priority move
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References
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |