User:Oneofthosedf: Difference between revisions

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{{learnlist/level9|28|Flamethrower|Fire|Special|90|100|15||'''}}
{{learnlist/level9|28|Flamethrower|Fire|Special|90|100|15||'''}}
{{learnlist/level9|32|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/level9|32|Hyper Voice|Normal|Special|90|100|10}}
{{leaanlist/level9|36|Fire Blast|Fire|Special|110|85|5||'''}}
{{learnlist/level9|36|Fire Blast|Fire|Special|110|85|5||'''}}
{{learnlist/levelf/9|Fuecoco|Fire|Fire|9}}
{{learnlist/levelf/9|Fuecoco|Fire|Fire|9}}


Line 1,031: Line 1,031:
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Espathra|Psychic|Psychic|9}}
{{learnlist/tmf/9|Espathra|Psychic|Psychic|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Wiglett|Water|Water|9}}
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level9|1|Sand Attack|Ground|Status|—|100|15}}
{{learnlist/level9|4|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/level9|8|Wrap|Normal|Physical|15|90|20}}
{{learnlist/level9|12|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level9|20|Slam|Normal|Physical|80|75|20}}
{{learnlist/level9|20|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/level9|24|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level9|28|Dig|Ground|Physical|80|100|10}}
{{learnlist/level9|32|Sucker Punch|Dark|Physical|70|100|5}}
{{learnlist/level9|36|Throat Chop|Dark|Physical|80|100|15}}
{{learnlist/level9|40|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/levelf/9|Wiglett|Water|Water|9}}
====By [[TM]]====
{{learnlist/tmh/9|Wiglett|Water|Water|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM133|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Wiglett|Water|Water|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Wugtrio|Water|Water|9}}
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level9|1|Sand Attack|Ground|Status|—|100|15}}
{{learnlist/level9|1|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/level9|1|Wrap|Normal|Physical|15|90|20}}
{{learnlist/level9|12|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level9|16|Slam|Normal|Physical|80|75|20}}
{{learnlist/level9|20|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/level9|24|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level9|30|Triple Dive|Water|Physical|30|95|10||'''}}
{{learnlist/level9|36|Dig|Ground|Physical|80|100|10}}
{{learnlist/level9|42|Sucker Punch|Dark|Physical|70|100|5}}
{{learnlist/level9|48|Throat Chop|Dark|Physical|80|100|15}}
{{learnlist/level9|54|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/levelf/9|Wugtrio|Water|Water|9}}
====By [[TM]]====
{{learnlist/tmh/9|Wugtrio|Water|Water|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM133|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Wugtrio|Water|Water|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Dondozo|Water|Water|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Supersonic|Normal|Status|—|55|20}}
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level9|5|Tickle|Normal|Status|—|100|20}}
{{learnlist/level9|10|Flail|Normal|Physical|—|100|15}}
{{learnlist/level9|15|Rest|Psychic|Status|—|—|5}}
{{learnlist/level9|15|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/level9|20|Dive|Water|Physical|80|100|10||'''}}
{{learnlist/level9|25|Noble Roar|Normal|Status|—|100|30}}
{{learnlist/level9|30|Soak|Water|Status|—|100|20}}
{{learnlist/level9|35|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/level9|40|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level9|45|Rain Dance|Water|Status|—|—|5}}
{{learnlist/level9|50|Order Up|Dragon|Physical|80|100|10}}
{{learnlist/level9|55|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/level9|60|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level9|65|Wave Crash|Water|Physical|120|100|10||'''}}
{{learnlist/levelf/9|Dondozo|Water|Water|9}}
====By [[TM]]====
{{learnlist/tmh/9|Dondozo|Water|Water|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM077|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM086|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm9|TM089|Body Press|Fighting|Physical|80|100|10}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tm9|TM121|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM149|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM156|Outrage|Dragon|Physical|120|100|10}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Dondozo|Water|Water|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Veluza|Water|Psychic|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level9|7|Pluck|Flying|Physical|60|100|20}}
{{learnlist/level9|11|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/level9|15|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level9|20|Slash|Normal|Physical|70|100|20}}
{{learnlist/level9|25|Aqua Cutter|Water|Physical|70|100|20||'''}}
{{learnlist/level9|30|Fillet Away|Normal|Status|—|—|10}}
{{learnlist/level9|35|Night Slash|Dark|Physical|70|100|15}}
{{learnlist/level9|40|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level9|45|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/level9|50|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level9|55|Final Gambit|Fighting|Special|—|100|5}}
{{learnlist/levelf/9|Veluza|Water|Psychic|9}}
====By [[TM]]====
{{learnlist/tmh/9|Veluza|Water|Psychic|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm9|TM041|Stored Power|Psychic|Special|20|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/tm9|TM063|Psychic Fangs|Psychic|Physical|85|100|10||'''}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM077|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM106|Drill Run|Ground|Physical|80|95|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tm9|TM120|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm9|TM138|Psychic Terrain|Psychic|Status|—|—|10}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Veluza|Water|Psychic|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Finizen|Water|Water|9}}
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level9|1|Supersonic|Normal|Status|—|55|20}}
{{learnlist/level9|7|Astonish|Ghost|Physical|30|100|15}}
{{learnlist/level9|10|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level9|13|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level9|17|Double Hit|Normal|Physical|35|90|10}}
{{learnlist/level9|21|Dive|Water|Physical|80|100|10||'''}}
{{learnlist/level9|25|Charm|Fairy|Status|—|100|20}}
{{learnlist/level9|29|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/level9|34|Encore|Normal|Status|—|100|5}}
{{learnlist/level9|39|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level9|44|Mist|Ice|Status|—|—|30}}
{{learnlist/level9|50|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/levelf/9|Finizen|Water|Water|9}}
====By [[TM]]====
{{learnlist/tmh/9|Finizen|Water|Water|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM014|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/tm9|TM019|Disarming Voice|Fairy|Special|40|—|15}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm9|TM037|Draining Kiss|Fairy|Special|50|100|10}}
{{learnlist/tm9|TM043|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM077|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tm9|TM122|Encore|Normal|Status|—|100|5}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Finizen|Water|Water|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Palafin|Water|Water|9}}
{{learnlist/level9|1|Jet Punch|Water|Physical|60|100|15||'''}}
{{learnlist/level9|1|Flip Turn|Water|Physical|60|100|20||'''}}
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level9|1|Supersonic|Normal|Status|—|55|20}}
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Flip Turn|Water|Physical|60|100|20||'''}}
{{learnlist/level9|7|Astonish|Ghost|Physical|30|100|15}}
{{learnlist/level9|10|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level9|13|Aqua Jet|Water|Physical|40|100|20||'''}}
{{learnlist/level9|17|Double Hit|Normal|Physical|35|90|10}}
{{learnlist/level9|21|Dive|Water|Physical|80|100|10||'''}}
{{learnlist/level9|25|Charm|Fairy|Status|—|100|20}}
{{learnlist/level9|29|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/level9|34|Encore|Normal|Status|—|100|5}}
{{learnlist/level9|39|Aqua Tail|Water|Physical|90|90|10||'''}}
{{learnlist/level9|44|Mist|Ice|Status|—|—|30}}
{{learnlist/level9|50|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/level9|55|Focus Punch|Fighting|Physical|150|100|20}}
{{learnlist/level9|61|Wave Crash|Water|Physical|120|100|10||'''}}
{{learnlist/levelf/9|Palafin|Water|Water|9}}
====By [[TM]]====
{{learnlist/tmh/9|Palafin|Water|Water|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM014|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/tm9|TM019|Disarming Voice|Fairy|Special|40|—|15}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm9|TM037|Draining Kiss|Fairy|Special|50|100|10}}
{{learnlist/tm9|TM043|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM064|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM069|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM073|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm9|TM077|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm9|TM099|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tm9|TM112|Aura Sphere|Fighting|Special|80|—|20}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/tm9|TM122|Encore|Normal|Status|—|100|5}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM134|Reversal|Fighting|Physical|—|100|15}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM156|Outrage|Dragon|Physical|120|100|10}}
{{learnlist/tm9|TM158|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM167|Close Combat|Fighting|Physical|120|100|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Palafin|Water|Water|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Smoliv|Grass|Normal|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||'''}}
{{learnlist/level9|1|Sweet Scent|Normal|Status|—|100|20}}
{{learnlist/level9|5|Absorb|Grass|Special|20|100|25||'''}}
{{learnlist/level9|7|Growth|Normal|Status|—|—|20}}
{{learnlist/level9|10|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level9|13|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level9|16|Flail|Normal|Physical|—|100|15||'''}}
{{learnlist/level9|20|Mega Drain|Grass|Special|40|100|15||'''}}
{{learnlist/level9|23|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/level9|27|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/level9|30|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/level9|34|Leech Seed|Grass|Status|—|90|10}}
{{learnlist/level9|38|Terrain Pulse|Normal|Special|50|100|10||'''}}
{{learnlist/levelf/9|Smoliv|Grass|Normal|9}}
====By [[TM]]====
{{learnlist/tmh/9|Smoliv|Grass|Normal|9}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/tm9|TM033|Magical Leaf|Grass|Special|60|—|20||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM111|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM133|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tm9|TM137|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/tm9|TM159|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||'''}}
{{learnlist/tmf/9|Smoliv|Grass|Normal|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Dolliv|Grass|Normal|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||'''}}
{{learnlist/level9|1|Sweet Scent|Normal|Status|—|100|20}}
{{learnlist/level9|5|Absorb|Grass|Special|20|100|25||'''}}
{{learnlist/level9|7|Growth|Normal|Status|—|—|20}}
{{learnlist/level9|10|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level9|13|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level9|16|Flail|Normal|Physical|—|100|15||'''}}
{{learnlist/level9|20|Mega Drain|Grass|Special|40|100|15||'''}}
{{learnlist/level9|23|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/level9|29|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/level9|34|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/level9|37|Leech Seed|Grass|Status|—|90|10}}
{{learnlist/level9|42|Terrain Pulse|Normal|Special|50|100|10||'''}}
{{learnlist/levelf/9|Dolliv|Grass|Normal|9}}
====By [[TM]]====
{{learnlist/tmh/9|Dolliv|Grass|Normal|9}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/tm9|TM033|Magical Leaf|Grass|Special|60|—|20||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM111|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM133|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tm9|TM137|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/tm9|TM159|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||'''}}
{{learnlist/tmf/9|Dolliv|Grass|Normal|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Arboliva|Grass|Normal|9}}
{{learnlist/level9|1|Mirror Coat|Psychic|Special|—|100|20}}
{{learnlist/level9|1|Safeguard|Normal|Status|—|—|25}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||'''}}
{{learnlist/level9|1|Sweet Scent|Normal|Status|—|100|20}}
{{learnlist/level9|5|Absorb|Grass|Special|20|100|25||'''}}
{{learnlist/level9|7|Growth|Normal|Status|—|—|20}}
{{learnlist/level9|10|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level9|13|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level9|16|Flail|Normal|Physical|—|100|15||'''}}
{{learnlist/level9|20|Mega Drain|Grass|Special|40|100|15||'''}}
{{learnlist/level9|23|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/level9|29|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/level9|34|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/level9|39|Leech Seed|Grass|Status|—|90|10}}
{{learnlist/level9|46|Terrain Pulse|Normal|Special|50|100|10||'''}}
{{learnlist/level9|52|Petal Blizzard|Grass|Physical|90|100|15||'''}}
{{learnlist/level9|58|Petal Dance|Grass|Special|120|100|10||'''}}
{{learnlist/levelf/9|Arboliva|Grass|Normal|9}}
====By [[TM]]====
{{learnlist/tmh/9|Arboliva|Grass|Normal|9}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/tm9|TM033|Magical Leaf|Grass|Special|60|—|20||'''}}
{{learnlist/tm9|TM043|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tm9|TM074|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm9|TM075|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM079|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm9|TM080|Metronome|Normal|Status|—|—|10}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM111|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tm9|TM122|Encore|Normal|Status|—|100|5}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM131|Pollen Puff|Bug|Special|90|100|15}}
{{learnlist/tm9|TM133|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tm9|TM137|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||'''}}
{{learnlist/tm9|TM159|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||'''}}
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10||'''||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||'''}}
{{learnlist/tmf/9|Arboliva|Grass|Normal|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Capsakid|Grass|Grass|9}}
{{learnlist/level9|1|Leafage|Grass|Physical|40|100|40||'''}}
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level9|4|Bite|Dark|Physical|60|100|25}}
{{learnlist/level9|10|Growth|Normal|Status|—|—|20}}
{{learnlist/level9|13|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level9|17|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/level9|21|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/level9|24|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level9|28|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/level9|38|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level9|44|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/level9|48|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/levelf/9|Capsakid|Grass|Grass|9}}
====By [[TM]]====
{{learnlist/tmh/9|Capsakid|Grass|Grass|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM033|Magical Leaf|Grass|Special|60|—|20||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM111|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM137|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/tm9|TM159|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Capsakid|Grass|Grass|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Scovillain|Grass|Fire|9}}
{{learnlist/level9|1|Spicy Extract|Grass|Status|—|—|15}}
{{learnlist/level9|1|Flamethrower|Fire|Special|90|100|15||'''}}
{{learnlist/level9|1|Fire Fang|Fire|Physical|65|95|15||'''}}
{{learnlist/level9|1|Leafage|Grass|Physical|40|100|40||'''}}
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Spicy Extract|Grass|Status|—|—|15}}
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Flamethrower|Fire|Special|90|100|15||'''}}
{{learnlist/level9|4|Bite|Dark|Physical|60|100|25}}
{{learnlist/level9|10|Growth|Normal|Status|—|—|20}}
{{learnlist/level9|13|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level9|17|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/level9|21|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/level9|24|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level9|28|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/level9|33|Worry Seed|Grass|Status|—|100|10}}
{{learnlist/level9|38|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level9|44|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/level9|48|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/level9|48|Overheat|Fire|Special|130|90|5||'''}}
{{learnlist/levelf/9|Scovillain|Grass|Fire|9}}
====By [[TM]]====
{{learnlist/tmh/9|Scovillain|Grass|Fire|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM008|Fire Fang|Fire|Physical|65|95|15||'''}}
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM033|Magical Leaf|Grass|Special|60|—|20||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM107|Will-O-Wisp|Fire|Status|—|85|15}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM111|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tm9|TM125|Flamethrower|Fire|Special|90|100|15||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM137|Grassy Terrain|Grass|Status|—|—|10}}
{{learnlist/tm9|TM141|Fire Blast|Fire|Special|110|85|5||'''}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM157|Overheat|Fire|Special|130|90|5||'''}}
{{learnlist/tm9|TM159|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Scovillain|Grass|Fire|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Tadbulb|Electric|Electric|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/level9|7|Thunder Shock|Electric|Special|40|100|30||'''}}
{{learnlist/level9|11|Water Gun|Water|Special|40|100|25}}
{{learnlist/level9|17|Charge|Electric|Status|—|—|20}}
{{learnlist/level9|21|Spark|Electric|Physical|65|100|20||'''}}
{{learnlist/level9|24|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/level9|25|Flail|Normal|Physical|—|100|15}}
{{learnlist/level9|32|Discharge|Electric|Special|80|100|15||'''}}
{{learnlist/level9|36|Weather Ball|Normal|Special|50|100|10}}
{{learnlist/level9|40|Electric Terrain|Electric|Status|—|—|10}}
{{learnlist/level9|45|Sucker Punch|Dark|Physical|70|100|5}}
{{learnlist/level9|50|Zap Cannon|Electric|Special|120|50|5||'''}}
{{learnlist/levelf/9|Tadbulb|Electric|Electric|9}}
====By [[TM]]====
{{learnlist/tmh/9|Tadbulb|Electric|Electric|9}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20}}
{{learnlist/tm9|TM013|Acid Spray|Poison|Special|40|100|20}}
{{learnlist/tm9|TM017|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20}}
{{learnlist/tm9|TM023|Charge Beam|Electric|Special|50|90|10||'''}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM048|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM072|Electro Ball|Electric|Special|—|100|10||'''}}
{{learnlist/tm9|TM074|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm9|TM075|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM096|Eerie Impulse|Electric|Status|—|100|15}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tm9|TM136|Electric Terrain|Electric|Status|—|—|10}}
{{learnlist/tm9|TM147|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tm9|TM166|Thunder|Electric|Special|110|70|10||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Tadbulb|Electric|Electric|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Bellibolt|Electric|Electric|9}}
{{learnlist/level9|1|Slack Off|Normal|Status|—|—|5}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/level9|7|Thunder Shock|Electric|Special|40|100|30||'''}}
{{learnlist/level9|11|Water Gun|Water|Special|40|100|25}}
{{learnlist/level9|17|Charge|Electric|Status|—|—|20}}
{{learnlist/level9|21|Spark|Electric|Physical|65|100|20||'''}}
{{learnlist/level9|24|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/level9|25|Flail|Normal|Physical|—|100|15}}
{{learnlist/level9|32|Discharge|Electric|Special|80|100|15||'''}}
{{learnlist/level9|36|Weather Ball|Normal|Special|50|100|10}}
{{learnlist/level9|40|Electric Terrain|Electric|Status|—|—|10}}
{{learnlist/level9|45|Sucker Punch|Dark|Physical|70|100|5}}
{{learnlist/level9|50|Zap Cannon|Electric|Special|120|50|5||'''}}
{{learnlist/levelf/9|Bellibolt|Electric|Electric|9}}
====By [[TM]]====
{{learnlist/tmh/9|Bellibolt|Electric|Electric|9}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20}}
{{learnlist/tm9|TM013|Acid Spray|Poison|Special|40|100|20}}
{{learnlist/tm9|TM017|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20}}
{{learnlist/tm9|TM023|Charge Beam|Electric|Special|50|90|10||'''}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM048|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM072|Electro Ball|Electric|Special|—|100|10||'''}}
{{learnlist/tm9|TM074|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm9|TM075|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM096|Eerie Impulse|Electric|Status|—|100|15}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tm9|TM136|Electric Terrain|Electric|Status|—|—|10}}
{{learnlist/tm9|TM147|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM166|Thunder|Electric|Special|110|70|10||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Bellibolt|Electric|Electric|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Varoom|Steel|Poison|9}}
{{learnlist/level9|1|Lick|Ghost|Physical|30|100|30}}
{{learnlist/level9|1|Poison Gas|Poison|Status|—|90|40}}
{{learnlist/level9|4|Smog|Poison|Special|30|70|20||'''}}
{{learnlist/level9|7|Taunt|Dark|Status|—|100|20}}
{{learnlist/level9|10|Assurance|Dark|Physical|60|100|10}}
{{learnlist/level9|13|Sludge|Poison|Special|65|100|20||'''}}
{{learnlist/level9|17|Gyro Ball|Steel|Physical|—|100|5||'''}}
{{learnlist/level9|21|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level9|25|Screech|Normal|Status|—|85|40}}
{{learnlist/level9|28|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/level9|32|Swagger|Normal|Status|—|85|15}}
{{learnlist/level9|36|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/level9|41|Uproar|Normal|Special|90|100|10}}
{{learnlist/level9|46|Spin Out|Steel|Physical|100|100|5||'''}}
{{learnlist/level9|50|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/levelf/9|Varoom|Steel|Poison|9}}
====By [[TM]]====
{{learnlist/tmh/9|Varoom|Steel|Poison|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM013|Acid Spray|Poison|Special|40|100|20||'''}}
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM045|Venoshock|Poison|Special|65|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM083|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm9|TM091|Toxic Spikes|Poison|Status|—|—|20}}
{{learnlist/tm9|TM093|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tm9|TM099|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/tm9|TM102|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM104|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/tm9|TM148|Sludge Bomb|Poison|Special|90|100|10||'''}}
{{learnlist/tm9|TM170|Steel Beam|Steel|Special|140|95|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Varoom|Steel|Poison|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Revavroom|Steel|Poison|9}}
{{learnlist/level9|1|Shift Gear|Steel|Status|—|—|10}}
{{learnlist/level9|1|Magnet Rise|Electric|Status|—|—|10}}
{{learnlist/level9|1|Lick|Ghost|Physical|30|100|30}}
{{learnlist/level9|1|Poison Gas|Poison|Status|—|90|40}}
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Shift Gear|Steel|Status|—|—|10}}
{{learnlist/level9|4|Smog|Poison|Special|30|70|20||'''}}
{{learnlist/level9|7|Taunt|Dark|Status|—|100|20}}
{{learnlist/level9|10|Assurance|Dark|Physical|60|100|10}}
{{learnlist/level9|13|Sludge|Poison|Special|65|100|20||'''}}
{{learnlist/level9|17|Gyro Ball|Steel|Physical|—|100|5||'''}}
{{learnlist/level9|21|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level9|25|Screech|Normal|Status|—|85|40}}
{{learnlist/level9|28|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/level9|32|Swagger|Normal|Status|—|85|15}}
{{learnlist/level9|36|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/level9|46|Uproar|Normal|Special|90|100|10}}
{{learnlist/level9|52|Spin Out|Steel|Physical|100|100|5||'''}}
{{learnlist/level9|58|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/levelf/9|Revavroom|Steel|Poison|9}}
====By [[TM]]====
{{learnlist/tmh/9|Revavroom|Steel|Poison|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM013|Acid Spray|Poison|Special|40|100|20||'''}}
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM045|Venoshock|Poison|Special|65|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM083|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm9|TM091|Toxic Spikes|Poison|Status|—|—|20}}
{{learnlist/tm9|TM093|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tm9|TM099|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/tm9|TM102|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM104|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/tm9|TM121|Heavy Slam|Steel|Physical|—|100|10||'''}}
{{learnlist/tm9|TM148|Sludge Bomb|Poison|Special|90|100|10||'''}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM157|Overheat|Fire|Special|130|90|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM170|Steel Beam|Steel|Special|140|95|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Revavroom|Steel|Poison|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Orthworm|Steel|Steel|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Wrap|Normal|Physical|15|90|20}}
{{learnlist/level9|1|Harden|Normal|Status|—|—|30}}
{{learnlist/level9|7|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/level9|12|Smack Down|Rock|Physical|50|100|15}}
{{learnlist/level9|16|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/level9|21|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/level9|26|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level9|30|Dig|Ground|Physical|80|100|10}}
{{learnlist/level9|34|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/level9|38|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/level9|43|Iron Tail|Steel|Physical|100|75|15||'''}}
{{learnlist/level9|47|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/level9|52|Shed Tail|Normal|Status|—|—|10}}
{{learnlist/levelf/9|Orthworm|Steel|Steel|9}}
====By [[TM]]====
{{learnlist/tmh/9|Orthworm|Steel|Steel|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM036|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM076|Rock Blast|Rock|Physical|25|90|10}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM086|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm9|TM089|Body Press|Fighting|Physical|80|100|10}}
{{learnlist/tm9|TM090|Spikes|Ground|Status|—|—|20}}
{{learnlist/tm9|TM093|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tm9|TM099|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM104|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/tm9|TM116|Stealth Rock|Rock|Status|—|—|20}}
{{learnlist/tm9|TM121|Heavy Slam|Steel|Physical|—|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM133|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tm9|TM149|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM170|Steel Beam|Steel|Special|140|95|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Orthworm|Steel|Steel|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Tandemaus|Normal|Normal|9}}
{{learnlist/level9|1|Pound|Normal|Physical|40|100|35||'''}}
{{learnlist/level9|1|Baby-Doll Eyes|Fairy|Status|—|100|30}}
{{learnlist/level9|5|Echoed Voice|Normal|Special|40|100|15||'''}}
{{learnlist/level9|8|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level9|11|Super Fang|Normal|Physical|—|90|10||'''}}
{{learnlist/level9|14|Double Hit|Normal|Physical|35|90|10||'''}}
{{learnlist/level9|18|Bullet Seed|Grass|Physical|25|100|30}}
{{learnlist/level9|22|Encore|Normal|Status|—|100|5}}
{{learnlist/level9|26|Play Rough|Fairy|Physical|90|90|10}}
{{learnlist/level9|30|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/level9|33|Charm|Fairy|Status|—|100|20}}
{{learnlist/level9|37|Beat Up|Dark|Physical|—|100|10}}
{{learnlist/level9|41|Copycat|Normal|Status|—|—|20}}
{{learnlist/level9|46|Population Bomb|Normal|Physical|20|90|10||'''}}
{{learnlist/levelf/9|Tandemaus|Normal|Normal|9}}
====By [[TM]]====
{{learnlist/tmh/9|Tandemaus|Normal|Normal|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||'''}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM003|Fake Tears|Dark|Status|—|100|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20}}
{{learnlist/tm9|TM012|Low Kick|Fighting|Physical|—|100|20}}
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM039|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30}}
{{learnlist/tm9|TM060|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm9|TM061|Shadow Claw|Ghost|Physical|70|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/tm9|TM122|Encore|Normal|Status|—|100|5}}
{{learnlist/tm9|TM127|Play Rough|Fairy|Physical|90|90|10}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM132|Baton Pass|Normal|Status|—|—|40}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||'''}}
{{learnlist/tmf/9|Tandemaus|Normal|Normal|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Maushold|Normal|Normal|9}}
{{learnlist/level9|1|Follow Me|Normal|Status|—|—|20}}
{{learnlist/level9|1|Tidy Up|Normal|Status|—|—|10}}
{{learnlist/level9|1|Pound|Normal|Physical|40|100|35||'''}}
{{learnlist/level9|1|Baby-Doll Eyes|Fairy|Status|—|100|30}}
{{learnlist/level9|5|Echoed Voice|Normal|Special|40|100|15||'''}}
{{learnlist/level9|8|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level9|11|Super Fang|Normal|Physical|—|90|10||'''}}
{{learnlist/level9|14|Double Hit|Normal|Physical|35|90|10||'''}}
{{learnlist/level9|18|Bullet Seed|Grass|Physical|25|100|30}}
{{learnlist/level9|22|Encore|Normal|Status|—|100|5}}
{{learnlist/level9|29|Play Rough|Fairy|Physical|90|90|10}}
{{learnlist/level9|33|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/level9|37|Charm|Fairy|Status|—|100|20}}
{{learnlist/level9|41|Beat Up|Dark|Physical|—|100|10}}
{{learnlist/level9|46|Copycat|Normal|Status|—|—|20}}
{{learnlist/level9|53|Population Bomb|Normal|Physical|20|90|10||'''}}
{{learnlist/levelf/9|Maushold|Normal|Normal|9}}
====By [[TM]]====
{{learnlist/tmh/9|Maushold|Normal|Normal|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||'''}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM003|Fake Tears|Dark|Status|—|100|20}}
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20}}
{{learnlist/tm9|TM012|Low Kick|Fighting|Physical|—|100|20}}
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm9|TM039|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM056|Bullet Seed|Grass|Physical|25|100|30}}
{{learnlist/tm9|TM060|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm9|TM061|Shadow Claw|Ghost|Physical|70|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15}}
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/tm9|TM122|Encore|Normal|Status|—|100|5}}
{{learnlist/tm9|TM127|Play Rough|Fairy|Physical|90|90|10}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||'''}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||'''}}
{{learnlist/tmf/9|Maushold|Normal|Normal|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Cetoddle|Ice|Ice|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Powder Snow|Ice|Special|40|100|25||'''}}
{{learnlist/level9|6|Growl|Normal|Status|—|100|40}}
{{learnlist/level9|9|Echoed Voice|Normal|Special|40|100|15}}
{{learnlist/level9|12|Ice Shard|Ice|Physical|40|100|30||'''}}
{{learnlist/level9|15|Rest|Psychic|Status|—|—|5}}
{{learnlist/level9|19|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level9|25|Flail|Normal|Physical|—|100|15}}
{{learnlist/level9|27|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/level9|31|Bounce|Flying|Physical|85|85|5}}
{{learnlist/level9|36|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/level9|40|Amnesia|Psychic|Status|—|—|20}}
{{learnlist/level9|44|Ice Spinner|Ice|Physical|80|100|15||'''}}
{{learnlist/level9|49|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level9|53|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/levelf/9|Cetoddle|Ice|Ice|9}}
====By [[TM]]====
{{learnlist/tmh/9|Cetoddle|Ice|Ice|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM089|Body Press|Fighting|Physical|80|100|10}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/tm9|TM121|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/tm9|TM124|Ice Spinner|Ice|Physical|80|100|15||'''}}
{{learnlist/tm9|TM127|Play Rough|Fairy|Physical|90|90|10}}
{{learnlist/tm9|TM128|Amnesia|Psychic|Status|—|—|20}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/tm9|TM149|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Cetoddle|Ice|Ice|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Cetitan|Ice|Ice|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Powder Snow|Ice|Special|40|100|25||'''}}
{{learnlist/level9|6|Growl|Normal|Status|—|100|40}}
{{learnlist/level9|9|Echoed Voice|Normal|Special|40|100|15}}
{{learnlist/level9|12|Ice Shard|Ice|Physical|40|100|30||'''}}
{{learnlist/level9|15|Rest|Psychic|Status|—|—|5}}
{{learnlist/level9|19|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level9|25|Flail|Normal|Physical|—|100|15}}
{{learnlist/level9|27|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/level9|31|Bounce|Flying|Physical|85|85|5}}
{{learnlist/level9|36|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/level9|40|Amnesia|Psychic|Status|—|—|20}}
{{learnlist/level9|44|Ice Spinner|Ice|Physical|80|100|15||'''}}
{{learnlist/level9|49|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level9|53|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/levelf/9|Cetitan|Ice|Ice|9}}
====By [[TM]]====
{{learnlist/tmh/9|Cetitan|Ice|Ice|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM069|Ice Punch|Ice|Physical|75|100|15||'''}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM089|Body Press|Fighting|Physical|80|100|10}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM110|Liquidation|Water|Physical|85|100|10}}
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/tm9|TM121|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/tm9|TM124|Ice Spinner|Ice|Physical|80|100|15||'''}}
{{learnlist/tm9|TM127|Play Rough|Fairy|Physical|90|90|10}}
{{learnlist/tm9|TM128|Amnesia|Psychic|Status|—|—|20}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/tm9|TM149|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Cetitan|Ice|Ice|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Frigibax|Dragon|Ice|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level9|1|Dragon Tail|Dragon|Physical|60|90|10||'''}}
{{learnlist/level9|6|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/level9|12|Dragon Breath|Dragon|Special|60|100|20||'''}}
{{learnlist/level9|18|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level9|24|Bite|Dark|Physical|60|100|25}}
{{learnlist/level9|29|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/level9|32|Dragon Claw|Dragon|Physical|80|100|15||'''}}
{{learnlist/level9|36|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level9|40|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/level9|44|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level9|48|Icicle Crash|Ice|Physical|85|90|10||'''}}
{{learnlist/levelf/9|Frigibax|Dragon|Ice|9}}
====By [[TM]]====
{{learnlist/tmh/9|Frigibax|Dragon|Ice|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm9|TM044|Dragon Tail|Dragon|Physical|60|90|10||'''}}
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM078|Dragon Claw|Dragon|Physical|80|100|15||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM088|Swords Dance|Normal|Status|—|—|20}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM115|Dragon Pulse|Dragon|Special|85|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/tm9|TM156|Outrage|Dragon|Physical|120|100|10||'''}}
{{learnlist/tm9|TM169|Draco Meteor|Dragon|Special|130|90|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Frigibax|Dragon|Ice|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Arctibax|Dragon|Ice|9}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level9|1|Dragon Tail|Dragon|Physical|60|90|10||'''}}
{{learnlist/level9|6|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/level9|12|Dragon Breath|Dragon|Special|60|100|20||'''}}
{{learnlist/level9|18|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level9|24|Bite|Dark|Physical|60|100|25}}
{{learnlist/level9|29|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/level9|40|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level9|45|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/level9|50|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level9|55|Icicle Crash|Ice|Physical|85|90|10||'''}}
{{learnlist/levelf/9|Arctibax|Dragon|Ice|9}}
====By [[TM]]====
{{learnlist/tmh/9|Arctibax|Dragon|Ice|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm9|TM044|Dragon Tail|Dragon|Physical|60|90|10||'''}}
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM058|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM078|Dragon Claw|Dragon|Physical|80|100|15||'''}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM088|Swords Dance|Normal|Status|—|—|20}}
{{learnlist/tm9|TM099|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM115|Dragon Pulse|Dragon|Special|85|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/tm9|TM156|Outrage|Dragon|Physical|120|100|10||'''}}
{{learnlist/tm9|TM169|Draco Meteor|Dragon|Special|130|90|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Arctibax|Dragon|Ice|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Baxcalibur|Dragon|Ice|9}}
{{learnlist/level9|1|Glaive Rush|Dragon|Physical|120|100|5||'''}}
{{learnlist/level9|1|Snowscape|Ice|Status|—|—|10}}
{{learnlist/level9|1|Breaking Swipe|Dragon|Physical|60|100|15||'''}}
{{learnlist/level9|1|Ice Shard|Ice|Physical|40|100|30||'''}}
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level9|1|Dragon Tail|Dragon|Physical|60|90|10||'''}}
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Glaive Rush|Dragon|Physical|120|100|5||'''}}
{{learnlist/level9|6|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/level9|12|Dragon Breath|Dragon|Special|60|100|20||'''}}
{{learnlist/level9|18|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level9|24|Bite|Dark|Physical|60|100|25}}
{{learnlist/level9|29|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/level9|35|Dragon Claw|Dragon|Physical|80|100|15||'''}}
{{learnlist/level9|42|Take Down|Normal|Physical|90|85|20}}
{{learnlist/level9|48|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/level9|55|Crunch|Dark|Physical|80|100|15}}
{{learnlist/level9|62|Icicle Crash|Ice|Physical|85|90|10||'''}}
{{learnlist/levelf/9|Baxcalibur|Dragon|Ice|9}}
====By [[TM]]====
{{learnlist/tmh/9|Baxcalibur|Dragon|Ice|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM009|Thunder Fang|Electric|Physical|65|95|15}}
{{learnlist/tm9|TM010|Ice Fang|Ice|Physical|65|95|15||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm9|TM044|Dragon Tail|Dragon|Physical|60|90|10||'''}}
{{learnlist/tm9|TM046|Avalanche|Ice|Physical|60|100|10||'''}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM052|Snowscape|Ice|Status|—|—|10}}
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm9|TM057|False Swipe|Normal|Physical|40|100|40}}
{{learnlist/tm9|TM058|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM078|Dragon Claw|Dragon|Physical|80|100|15||'''}}
{{learnlist/tm9|TM084|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM088|Swords Dance|Normal|Status|—|—|20}}
{{learnlist/tm9|TM089|Body Press|Fighting|Physical|80|100|10}}
{{learnlist/tm9|TM099|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tm9|TM100|Dragon Dance|Dragon|Status|—|—|20}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}
{{learnlist/tm9|TM115|Dragon Pulse|Dragon|Special|85|100|10||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10||'''}}
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5||'''}}
{{learnlist/tm9|TM149|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM156|Outrage|Dragon|Physical|120|100|10||'''}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM169|Draco Meteor|Dragon|Special|130|90|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Baxcalibur|Dragon|Ice|9}}
====By [[Level|leveling up]]====
{{learnlist/levelh/9|Tatsugiri|Dragon|Water|9}}
{{learnlist/level9|1|Water Gun|Water|Special|40|100|25||'''}}
{{learnlist/level9|1|Splash|Normal|Status|—|—|40}}
{{learnlist/level9|6|Harden|Normal|Status|—|—|30}}
{{learnlist/level9|12|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/level9|17|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/level9|23|Soak|Water|Status|—|100|20}}
{{learnlist/level9|28|Taunt|Dark|Status|—|100|20}}
{{learnlist/level9|34|Memento|Dark|Status|—|100|10}}
{{learnlist/level9|39|Muddy Water|Water|Special|90|85|10||'''}}
{{learnlist/level9|43|Nasty Plot|Dark|Status|—|—|20}}
{{learnlist/level9|47|Mirror Coat|Psychic|Special|—|100|20}}
{{learnlist/level9|52|Dragon Pulse|Dragon|Special|85|100|10||'''}}
{{learnlist/levelf/9|Tatsugiri|Dragon|Water|9}}
====By [[TM]]====
{{learnlist/tmh/9|Tatsugiri|Dragon|Water|9}}
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}
{{learnlist/tm9|TM011|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm9|TM022|Chilling Water|Water|Special|50|100|20||'''}}
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm9|TM100|Dragon Dance|Dragon|Status|—|—|20}}
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm9|TM115|Dragon Pulse|Dragon|Special|85|100|10||'''}}
{{learnlist/tm9|TM123|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tm9|TM132|Baton Pass|Normal|Status|—|—|40}}
{{learnlist/tm9|TM140|Nasty Plot|Dark|Status|—|—|20}}
{{learnlist/tm9|TM142|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm9|TM156|Outrage|Dragon|Physical|120|100|10||'''}}
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm9|TM169|Draco Meteor|Dragon|Special|130|90|5||'''}}
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}
{{learnlist/tmf/9|Tatsugiri|Dragon|Water|9}}

Revision as of 17:30, 17 November 2022

User:Oneofthosedf/Sandbox

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
077 Round Normal Special 06060 100100% 15
1212 Bite Dark Physical 06060 100100% 25
1515 Incinerate Fire Special 06060 100100% 15
1717 Yawn Normal Status 0000 00——% 10
2121 Snarl Dark Special 05555 09595% 15
2525 Roar Normal Status 0000 00——% 20
2828 Flamethrower Fire Special 09090 100100% 15
3232 Hyper Voice Normal Special 09090 100100% 10
3636 Fire Blast Fire Special 110110 08585% 5
  • Bold indicates a move that gets STAB when used by Fuecoco
  • Italic indicates a move that gets STAB only when used by an Evolution of Fuecoco

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM008 TM008 Fire Fang Fire Physical 06565 095}}95% 15
TM009 TM009 Thunder Fang Electric Physical 06565 095}}95% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM024 TM024 Fire Spin Fire Special 03535 085}}85% 15
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM030 TM030 Snarl Dark Special 05555 095}}95% 15
TM038 TM038 Flame Charge Fire Physical 05050 100}}100% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM107 TM107 Will-O-Wisp Fire Status 0000 085}}85% 15
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM118 TM118 Heat Wave Fire Special 09595 090}}90% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM125 TM125 Flamethrower Fire Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM141 TM141 Fire Blast Fire Special 110110 085}}85% 5
TM144 TM144 Fire Pledge Fire Special 08080 100}}100% 10
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM157 TM157 Overheat Fire Special 130130 090}}90% 5
TM165 TM165 Flare Blitz Fire Physical 120120 100}}100% 15
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Fuecoco
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Fuecoco

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
077 Lick Ghost Physical 03030 100100% 30
1010 Round Normal Special 06060 100100% 15
1212 Bite Dark Physical 06060 100100% 25
1515 Yawn Normal Status 0000 00——% 10
1717 Incinerate Fire Special 06060 100100% 15
2424 Snarl Dark Special 05555 09595% 15
2828 Roar Normal Status 0000 00——% 20
3232 Flamethrower Fire Special 09090 100100% 15
3838 Hyper Voice Normal Special 09090 100100% 10
4242 Will-O-Wisp Fire Status 0000 08585% 15
4747 Fire Blast Fire Special 110110 08585% 5
  • Bold indicates a move that gets STAB when used by Crocalor
  • Italic indicates a move that gets STAB only when used by an Evolution of Crocalor

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM008 TM008 Fire Fang Fire Physical 06565 095}}95% 15
TM009 TM009 Thunder Fang Electric Physical 06565 095}}95% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM024 TM024 Fire Spin Fire Special 03535 085}}85% 15
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM030 TM030 Snarl Dark Special 05555 095}}95% 15
TM038 TM038 Flame Charge Fire Physical 05050 100}}100% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM107 TM107 Will-O-Wisp Fire Status 0000 085}}85% 15
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM118 TM118 Heat Wave Fire Special 09595 090}}90% 10
TM125 TM125 Flamethrower Fire Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM141 TM141 Fire Blast Fire Special 110110 085}}85% 5
TM144 TM144 Fire Pledge Fire Special 08080 100}}100% 10
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM157 TM157 Overheat Fire Special 130130 090}}90% 5
TM165 TM165 Flare Blitz Fire Physical 120120 100}}100% 15
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Crocalor
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Crocalor

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Torch Song Fire Special 08080 100100% 10
011 Sing Normal Status 0000 05555% 15
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
Evo.Evo. Torch Song Fire Special 08080 100100% 10
077 Lick Ghost Physical 03030 100100% 30
1010 Round Normal Special 06060 100100% 15
1212 Scary Face Normal Status 0000 100100% 10
1515 Bite Dark Physical 06060 100100% 25
1717 Incinerate Fire Special 06060 100100% 15
2424 Snarl Dark Special 05555 09595% 15
2828 Roar Normal Status 0000 00——% 20
3232 Flamethrower Fire Special 09090 100100% 15
3838 Shadow Ball Ghost Special 08080 100100% 15
4242 Hyper Voice Normal Special 09090 100100% 10
4747 Will-O-Wisp Fire Status 0000 08585% 15
4747 Hex Ghost Special 06565 100100% 10
5858 Fire Blast Fire Special 110110 08585% 5
6464 Overheat Fire Special 130130 09090% 5
  • Bold indicates a move that gets STAB when used by Skeledirge
  • Italic indicates a move that gets STAB only when used by an Evolution of Skeledirge

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM008 TM008 Fire Fang Fire Physical 06565 095}}95% 15
TM009 TM009 Thunder Fang Electric Physical 06565 095}}95% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM024 TM024 Fire Spin Fire Special 03535 085}}85% 15
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM029 TM029 Hex Ghost Special 06565 100}}100% 10
TM030 TM030 Snarl Dark Special 05555 095}}95% 15
TM038 TM038 Flame Charge Fire Physical 05050 100}}100% 20
TM042 TM042 Night Shade Ghost Special 0000 100}}100% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM061 TM061 Shadow Claw Ghost Physical 07070 100}}100% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM092 TM092 Imprison Psychic Status 0000 00—}}—% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM107 TM107 Will-O-Wisp Fire Status 0000 085}}85% 15
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM114 TM114 Shadow Ball Ghost Special 08080 100}}100% 15
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM118 TM118 Heat Wave Fire Special 09595 090}}90% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM125 TM125 Flamethrower Fire Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM141 TM141 Fire Blast Fire Special 110110 085}}85% 5
TM144 TM144 Fire Pledge Fire Special 08080 100}}100% 10
TM149 TM149 Earthquake Ground Physical 100100 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM153 TM153 Blast Burn Fire Special 150150 090}}90% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM157 TM157 Overheat Fire Special 130130 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM165 TM165 Flare Blitz Fire Physical 120120 100}}100% 15
TM168 TM168 Solar Beam Grass Special 120120 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Skeledirge
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Skeledirge

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
077 Work Up Normal Status 0000 00——% 30
1010 Wing Attack Flying Physical 06060 100100% 35
1313 Aqua Jet Water Physical 04040 100100% 20
1717 Double Hit Normal Physical 03535 09090% 10
2121 Aqua Cutter Water Physical 07070 100100% 20
2424 Air Slash Flying Special 07575 09595% 15
2828 Focus Energy Normal Status 0000 00——% 30
3131 Acrobatics Flying Physical 05555 100100% 15
3535 Liquidation Water Physical 08585 100100% 10
  • Bold indicates a move that gets STAB when used by Quaxly
  • Italic indicates a move that gets STAB only when used by an Evolution of Quaxly

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM014 TM014 Acrobatics Flying Physical 05555 100}}100% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM040 TM040 Air Cutter Flying Special 06060 095}}95% 25
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM065 TM065 Air Slash Flying Special 07575 095}}95% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM139 TM139 Misty Terrain Fairy Status 0000 00—}}—% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM145 TM145 Water Pledge Water Special 08080 100}}100% 10
TM164 TM164 Brave Bird Flying Physical 120120 100}}100% 15
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Quaxly
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Quaxly

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Double Hit Normal Physical 03535 09090% 10
077 Work Up Normal Status 0000 00——% 30
1010 Wing Attack Flying Physical 06060 100100% 35
1313 Aqua Jet Water Physical 04040 100100% 20
1717 Water Pulse Water Special 06060 100100% 20
1919 Low Sweep Fighting Physical 06565 100100% 20
2323 Aqua Cutter Water Physical 07070 100100% 20
2727 Air Slash Flying Special 07575 09595% 15
3232 Focus Energy Normal Status 0000 00——% 30
3838 Acrobatics Flying Physical 05555 100100% 15
4343 Liquidation Water Physical 08585 100100% 10
4848 Feather Dance Flying Status 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Quaxwell
  • Italic indicates a move that gets STAB only when used by an Evolution of Quaxwell

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM014 TM014 Acrobatics Flying Physical 05555 100}}100% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM039 TM039 Low Sweep Fighting Physical 06565 100}}100% 20
TM040 TM040 Air Cutter Flying Special 06060 095}}95% 25
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM065 TM065 Air Slash Flying Special 07575 095}}95% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM139 TM139 Misty Terrain Fairy Status 0000 00—}}—% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM145 TM145 Water Pledge Water Special 08080 100}}100% 10
TM164 TM164 Brave Bird Flying Physical 120120 100}}100% 15
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Quaxwell
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Quaxwell

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Aqua Step Water Physical 08080 100100% 10
011 Counter Fighting Physical 0000 100100% 20
011 Pound Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Double Hit Normal Physical 03535 09090% 10
Evo.Evo. Aqua Step Water Physical 08080 100100% 10
077 Work Up Normal Status 0000 00——% 30
1010 Wing Attack Flying Physical 06060 100100% 35
1313 Aqua Jet Water Physical 04040 100100% 20
1717 Low Sweep Fighting Physical 06565 100100% 20
1717 Water Pulse Water Special 06060 100100% 20
2121 Aqua Cutter Water Physical 07070 100100% 20
2727 Air Slash Flying Special 07575 09595% 15
3232 Focus Energy Normal Status 0000 00——% 30
3838 Mega Kick Normal Physical 120120 07575% 5
4343 Acrobatics Flying Physical 05555 100100% 15
4747 Liquidation Water Physical 08585 100100% 10
5252 Feather Dance Flying Status 0000 100100% 15
5858 Close Combat Fighting Physical 120120 100100% 5
6464 Wave Crash Water Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Quaquaval
  • Italic indicates a move that gets STAB only when used by an Evolution of Quaquaval

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM014 TM014 Acrobatics Flying Physical 05555 100}}100% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM039 TM039 Low Sweep Fighting Physical 06565 100}}100% 20
TM040 TM040 Air Cutter Flying Special 06060 095}}95% 25
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM058 TM058 Brick Break Fighting Physical 07575 100}}100% 15
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM064 TM064 Bulk Up Fighting Status 0000 00—}}—% 20
TM065 TM065 Air Slash Flying Special 07575 095}}95% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM088 TM088 Swords Dance Normal Status 0000 00—}}—% 20
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM124 TM124 Ice Spinner Ice Physical 08080 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM134 TM134 Reversal Fighting Physical 0000 100}}100% 15
TM139 TM139 Misty Terrain Fairy Status 0000 00—}}—% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM145 TM145 Water Pledge Water Special 08080 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM154 TM154 Hydro Cannon Water Special 150150 090}}90% 5
TM160 TM160 Hurricane Flying Special 110110 070}}70% 10
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM164 TM164 Brave Bird Flying Physical 120120 100}}100% 15
TM167 TM167 Close Combat Fighting Physical 120120 100}}100% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Quaquaval
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Quaquaval

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
055 Disarming Voice Fairy Special 04040 00——% 15
088 Echoed Voice Normal Special 04040 100100% 15
1212 Mud Shot Ground Special 05555 09595% 15
1515 Covet Normal Physical 06060 100100% 25
1717 Dig Ground Physical 08080 100100% 10
2121 Headbutt Normal Physical 07070 100100% 15
2424 Yawn Normal Status 0000 00——% 10
2727 Take Down Normal Physical 09090 08585% 20
3030 Work Up Normal Status 0000 00——% 30
3232 Uproar Normal Special 09090 100100% 10
3535 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Lechonk
  • Italic indicates a move that gets STAB only when used by an Evolution of Lechonk

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Lechonk
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Lechonk

By leveling up

Male Oinkologne
Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
055 Disarming Voice Fairy Special 04040 00——% 15
088 Echoed Voice Normal Special 04040 100100% 15
1212 Mud Shot Ground Special 05555 09595% 15
1515 Covet Normal Physical 06060 100100% 25
1717 Dig Ground Physical 08080 100100% 10
2323 Headbutt Normal Physical 07070 100100% 15
2626 Take Down Normal Physical 09090 08585% 20
2727 Yawn Normal Status 0000 00——% 10
3434 Work Up Normal Status 0000 00——% 30
3838 Uproar Normal Special 09090 100100% 10
4242 Double-Edge Normal Physical 120120 100100% 15
4848 Earth Power Ground Special 09090 100100% 10
5454 Belch Poison Special 120120 09090% 10
  • Bold indicates a move that gets STAB when used by Oinkologne
  • Italic indicates a move that gets STAB only when used by an Evolution of Oinkologne
Female Oinkologne
Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
033 Disarming Voice Fairy Special 04040 00——% 15
066 Echoed Voice Normal Special 04040 100100% 15
099 Mud Shot Ground Special 05555 09595% 15
1212 Covet Normal Physical 06060 100100% 25
1515 Dig Ground Physical 08080 100100% 10
1717 Headbutt Normal Physical 07070 100100% 15
2323 Yawn Normal Status 0000 00——% 10
2828 Take Down Normal Physical 09090 08585% 20
3030 Work Up Normal Status 0000 00——% 30
3434 Uproar Normal Special 09090 100100% 10
3939 Double-Edge Normal Physical 120120 100100% 15
4545 Earth Power Ground Special 09090 100100% 10
5151 Belch Poison Special 120120 09090% 10
  • Bold indicates a move that gets STAB when used by Oinkologne
  • Italic indicates a move that gets STAB only when used by an Evolution of Oinkologne

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Oinkologne
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Oinkologne

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 String Shot Bug Status 0000 09595% 40
055 Struggle Bug Bug Special 05050 100100% 20
088 Assurance Dark Physical 06060 100100% 10
1111 Feint Normal Physical 03030 100100% 10
1414 Bug Bite Bug Physical 06060 100100% 20
1818 Block Normal Status 0000 00——% 5
2222 Counter Fighting Physical 0000 100100% 20
2525 Headbutt Normal Physical 07070 100100% 15
2929 Sticky Web Bug Status 0000 00——% 20
3333 Gastro Acid Poison Status 0000 100100% 10
3636 Circle Throw Fighting Physical 06060 09090% 10
4040 Throat Chop Dark Physical 08080 100100% 15
4444 Skitter Smack Bug Physical 07070 09090% 10
  • Bold indicates a move that gets STAB when used by Tarountula
  • Italic indicates a move that gets STAB only when used by an Evolution of Tarountula

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM015 TM015 Struggle Bug Bug Special 05050 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM057 TM057 False Swipe Normal Physical 04040 100}}100% 40
TM061 TM061 Shadow Claw Ghost Physical 07070 100}}100% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM083 TM083 Poison Jab Poison Physical 08080 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM090 TM090 Spikes Ground Status 0000 00—}}—% 20
TM091 TM091 Toxic Spikes Poison Status 0000 00—}}—% 20
TM095 TM095 Leech Life Bug Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM105 TM105 X-Scissor Bug Physical 08080 100}}100% 15
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM162 TM162 Bug Buzz Bug Special 09090 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Tarountula
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Tarountula

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Silk Trap Bug Status 0000 00——% 10
011 Tackle Normal Physical 04040 100100% 35
011 String Shot Bug Status 0000 09595% 40
Evo.Evo. Silk Trap Bug Status 0000 00——% 10
055 Struggle Bug Bug Special 05050 100100% 20
088 Assurance Dark Physical 06060 100100% 10
1111 Feint Normal Physical 03030 100100% 10
1414 Bug Bite Bug Physical 06060 100100% 20
1919 Block Normal Status 0000 00——% 5
2424 Counter Fighting Physical 0000 100100% 20
2828 Headbutt Normal Physical 07070 100100% 15
3333 Sticky Web Bug Status 0000 00——% 20
3737 Gastro Acid Poison Status 0000 100100% 10
4141 Circle Throw Fighting Physical 06060 09090% 10
4545 Throat Chop Dark Physical 08080 100100% 15
4949 Skitter Smack Bug Physical 07070 09090% 10
  • Bold indicates a move that gets STAB when used by Spidops
  • Italic indicates a move that gets STAB only when used by an Evolution of Spidops

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM015 TM015 Struggle Bug Bug Special 05050 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM036 TM036 Rock Tomb Rock Physical 06060 095}}95% 15
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM057 TM057 False Swipe Normal Physical 04040 100}}100% 40
TM058 TM058 Brick Break Fighting Physical 07575 100}}100% 15
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM061 TM061 Shadow Claw Ghost Physical 07070 100}}100% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM083 TM083 Poison Jab Poison Physical 08080 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM090 TM090 Spikes Ground Status 0000 00—}}—% 20
TM091 TM091 Toxic Spikes Poison Status 0000 00—}}—% 20
TM095 TM095 Leech Life Bug Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM105 TM105 X-Scissor Bug Physical 08080 100}}100% 15
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM134 TM134 Reversal Fighting Physical 0000 100}}100% 15
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM162 TM162 Bug Buzz Bug Special 09090 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Spidops
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Spidops

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
044 Struggle Bug Bug Special 05050 100100% 20
066 Astonish Ghost Physical 03030 100100% 15
099 Assurance Dark Physical 06060 100100% 10
1111 Double Kick Fighting Physical 03030 100100% 30
1414 Screech Normal Status 0000 08585% 40
1818 Endure Normal Status 0000 00——% 10
2222 Bug Bite Bug Physical 06060 100100% 20
2626 Feint Normal Physical 03030 100100% 10
3030 Agility Psychic Status 0000 00——% 30
3838 Sucker Punch Dark Physical 07070 100100% 5
4141 First Impression Bug Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Nymble
  • Italic indicates a move that gets STAB only when used by an Evolution of Nymble

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM015 TM015 Struggle Bug Bug Special 05050 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM095 TM095 Leech Life Bug Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM105 TM105 X-Scissor Bug Physical 08080 100}}100% 15
TM162 TM162 Bug Buzz Bug Special 09090 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Nymble
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Nymble

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Lunge Bug Physical 08080 100100% 15
011 Low Kick Fighting Physical 0000 100100% 20
011 Detect Fighting Status 0000 00——% 5
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
Evo.Evo. Lunge Bug Physical 08080 100100% 15
044 Struggle Bug Bug Special 05050 100100% 20
066 Astonish Ghost Physical 03030 100100% 15
099 Assurance Dark Physical 06060 100100% 10
1111 Double Kick Fighting Physical 03030 100100% 30
1414 Screech Normal Status 0000 08585% 40
1818 Endure Normal Status 0000 00——% 10
2222 Bug Bite Bug Physical 06060 100100% 20
2828 Feint Normal Physical 03030 100100% 10
3232 Agility Psychic Status 0000 00——% 30
3636 Throat Chop Dark Physical 08080 100100% 15
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 First Impression Bug Physical 09090 100100% 10
4848 Bounce Flying Physical 08585 08585% 5
5353 Axe Kick Fighting Physical 120120 09090% 10
  • Bold indicates a move that gets STAB when used by Lokix
  • Italic indicates a move that gets STAB only when used by an Evolution of Lokix

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM015 TM015 Struggle Bug Bug Special 05050 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM039 TM039 Low Sweep Fighting Physical 06565 100}}100% 20
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM058 TM058 Brick Break Fighting Physical 07575 100}}100% 15
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM088 TM088 Swords Dance Normal Status 0000 00—}}—% 20
TM094 TM094 Dark Pulse Dark Special 08080 100}}100% 15
TM095 TM095 Leech Life Bug Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM105 TM105 X-Scissor Bug Physical 08080 100}}100% 15
TM134 TM134 Reversal Fighting Physical 0000 100}}100% 15
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM162 TM162 Bug Buzz Bug Special 09090 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Lokix
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Lokix

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Defense Curl Normal Status 0000 00——% 40
044 Sand Attack Ground Status 0000 100100% 15
077 Struggle Bug Bug Special 05050 100100% 20
1111 Rollout Rock Physical 03030 09090% 20
1515 Mud Shot Ground Special 05555 09595% 15
2020 Bug Bite Bug Physical 06060 100100% 20
2424 Take Down Normal Physical 09090 08585% 20
2929 Dig Ground Physical 08080 100100% 10
3535 Lunge Bug Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Rellor
  • Italic indicates a move that gets STAB only when used by an Evolution of Rellor

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM015 TM015 Struggle Bug Bug Special 05050 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM036 TM036 Rock Tomb Rock Physical 06060 095}}95% 15
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM095 TM095 Leech Life Bug Physical 08080 100}}100% 10
TM102 TM102 Gunk Shot Poison Physical 120120 080}}80% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM104 TM104 Iron Defense Steel Status 0000 00—}}—% 15
TM105 TM105 X-Scissor Bug Physical 08080 100}}100% 15
TM148 TM148 Sludge Bomb Poison Special 09090 100}}100% 10
TM162 TM162 Bug Buzz Bug Special 09090 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Rellor
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Rellor

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Revival Blessing Normal Status 0000 00——% 1
011 Safeguard Normal Status 0000 00——% 25
011 Psych Up Normal Status 0000 00——% 10
011 Confusion Psychic Special 05050 100100% 25
011 Tackle Normal Physical 04040 100100% 35
011 Defense Curl Normal Status 0000 00——% 40
Evo.Evo. Revival Blessing Normal Status 0000 00——% 1
044 Sand Attack Ground Status 0000 100100% 15
077 Struggle Bug Bug Special 05050 100100% 20
1111 Rollout Rock Physical 03030 09090% 20
1515 Psybeam Psychic Special 06565 100100% 20
2020 Bug Bite Bug Physical 06060 100100% 20
2424 Take Down Normal Physical 09090 08585% 20
2929 Extrasensory Psychic Special 08080 100100% 20
3535 Lunge Bug Physical 08080 100100% 15
4040 Speed Swap Psychic Status 0000 00——% 10
4040 Power Swap Psychic Status 0000 00——% 10
4040 Guard Swap Psychic Status 0000 00——% 10
4545 Bug Buzz Bug Special 09090 100100% 10
5050 Psychic Psychic Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Rabsca
  • Italic indicates a move that gets STAB only when used by an Evolution of Rabsca

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM015 TM015 Struggle Bug Bug Special 05050 100}}100% 20
TM016 TM016 Psybeam Psychic Special 06565 100}}100% 20
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM036 TM036 Rock Tomb Rock Physical 06060 095}}95% 15
TM041 TM041 Stored Power Psychic Special 02020 100}}100% 10
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM054 TM054 Psyshock Psychic Special 08080 100}}100% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM072 TM072 Electro Ball Electric Special 0000 100}}100% 10
TM074 TM074 Reflect Psychic Status 0000 00—}}—% 20
TM075 TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM079 TM079 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM092 TM092 Imprison Psychic Status 0000 00—}}—% 10
TM095 TM095 Leech Life Bug Physical 08080 100}}100% 10
TM098 TM098 Skill Swap Psychic Status 0000 00—}}—% 10
TM101 TM101 Power Gem Rock Special 08080 100}}100% 20
TM102 TM102 Gunk Shot Poison Physical 120120 080}}80% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM104 TM104 Iron Defense Steel Status 0000 00—}}—% 15
TM105 TM105 X-Scissor Bug Physical 08080 100}}100% 15
TM109 TM109 Trick Psychic Status 0000 100}}100% 10
TM114 TM114 Shadow Ball Ghost Special 08080 100}}100% 15
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM120 TM120 Psychic Psychic Special 09090 100}}100% 10
TM129 TM129 Calm Mind Psychic Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM138 TM138 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM148 TM148 Sludge Bomb Poison Special 09090 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM161 TM161 Trick Room Psychic Status 0000 00—}}—% 5
TM162 TM162 Bug Buzz Bug Special 09090 100}}100% 10
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Rabsca
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Rabsca

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
033 Lick Ghost Physical 03030 100100% 30
066 Tail Whip Normal Status 0000 100100% 30
066 Bite Dark Physical 06060 100100% 25
099 Roar Normal Status 0000 00——% 20
1212 Headbutt Normal Physical 07070 100100% 15
1616 Dig Ground Physical 08080 100100% 10
2424 Rest Psychic Status 0000 00——% 5
2828 Crunch Dark Physical 08080 100100% 15
3232 Play Rough Fairy Physical 09090 09090% 10
3737 Helping Hand Normal Status 0000 00——% 20
4141 Phantom Force Ghost Physical 09090 100100% 10
4646 Charm Fairy Status 0000 100100% 20
5252 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Greavard
  • Italic indicates a move that gets STAB only when used by an Evolution of Greavard

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM008 TM008 Fire Fang Fire Physical 06565 095}}95% 15
TM009 TM009 Thunder Fang Electric Physical 06565 095}}95% 15
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM029 TM029 Hex Ghost Special 06565 100}}100% 10
TM030 TM030 Snarl Dark Special 05555 095}}95% 15
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM042 TM042 Night Shade Ghost Special 0000 100}}100% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM063 TM063 Psychic Fangs Psychic Physical 08585 100}}100% 10
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM109 TM109 Trick Psychic Status 0000 100}}100% 10
TM114 TM114 Shadow Ball Ghost Special 08080 100}}100% 15
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM151 TM151 Phantom Force Ghost Physical 09090 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Greavard
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Greavard

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Last Respects Ghost Physical 05050 100100% 10
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
Evo.Evo. Last Respects Ghost Physical 05050 100100% 10
033 Lick Ghost Physical 03030 100100% 30
066 Tail Whip Normal Status 0000 100100% 30
066 Bite Dark Physical 06060 100100% 25
099 Roar Normal Status 0000 00——% 20
1212 Headbutt Normal Physical 07070 100100% 15
1616 Dig Ground Physical 08080 100100% 10
2424 Rest Psychic Status 0000 00——% 5
2828 Crunch Dark Physical 08080 100100% 15
3636 Play Rough Fairy Physical 09090 09090% 10
4141 Helping Hand Normal Status 0000 00——% 20
4646 Phantom Force Ghost Physical 09090 100100% 10
5151 Charm Fairy Status 0000 100100% 20
5858 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Houndstone
  • Italic indicates a move that gets STAB only when used by an Evolution of Houndstone

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM008 TM008 Fire Fang Fire Physical 06565 095}}95% 15
TM009 TM009 Thunder Fang Electric Physical 06565 095}}95% 15
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM029 TM029 Hex Ghost Special 06565 100}}100% 10
TM030 TM030 Snarl Dark Special 05555 095}}95% 15
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM042 TM042 Night Shade Ghost Special 0000 100}}100% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM063 TM063 Psychic Fangs Psychic Physical 08585 100}}100% 10
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM107 TM107 Will-O-Wisp Fire Status 0000 085}}85% 15
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM109 TM109 Trick Psychic Status 0000 100}}100% 10
TM114 TM114 Shadow Ball Ghost Special 08080 100}}100% 15
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM151 TM151 Phantom Force Ghost Physical 09090 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Houndstone
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Houndstone

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Peck Flying Physical 03535 100100% 35
011 Growl Normal Status 0000 100100% 40
055 Confusion Psychic Special 05050 100100% 25
088 Baby-Doll Eyes Fairy Status 0000 100100% 30
1111 Disarming Voice Fairy Special 04040 00——% 15
1515 Quick Attack Normal Physical 04040 100100% 30
1919 Psybeam Psychic Special 06565 100100% 20
2424 Pluck Flying Physical 06060 100100% 20
2929 Agility Psychic Status 0000 00——% 30
3434 Uproar Normal Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Flittle
  • Italic indicates a move that gets STAB only when used by an Evolution of Flittle

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM016 TM016 Psybeam Psychic Special 06565 100}}100% 20
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM041 TM041 Stored Power Psychic Special 02020 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM054 TM054 Psyshock Psychic Special 08080 100}}100% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM062 TM062 Foul Play Dark Physical 09595 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM074 TM074 Reflect Psychic Status 0000 00—}}—% 20
TM075 TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM098 TM098 Skill Swap Psychic Status 0000 00—}}—% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM109 TM109 Trick Psychic Status 0000 100}}100% 10
TM120 TM120 Psychic Psychic Special 09090 100}}100% 10
TM129 TM129 Calm Mind Psychic Status 0000 00—}}—% 20
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM138 TM138 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM161 TM161 Trick Room Psychic Status 0000 00—}}—% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Flittle
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Flittle

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Lumina Crash Psychic Special 08080 100100% 10
011 Drill Peck Flying Physical 08080 100100% 20
011 Feather Dance Flying Status 0000 100100% 15
011 Peck Flying Physical 03535 100100% 35
011 Growl Normal Status 0000 100100% 40
Evo.Evo. Lumina Crash Psychic Special 08080 100100% 10
055 Confusion Psychic Special 05050 100100% 25
088 Baby-Doll Eyes Fairy Status 0000 100100% 30
1111 Disarming Voice Fairy Special 04040 00——% 15
1515 Quick Attack Normal Physical 04040 100100% 30
1919 Psybeam Psychic Special 06565 100100% 20
2424 Pluck Flying Physical 06060 100100% 20
2929 Agility Psychic Status 0000 00——% 30
3434 Uproar Normal Special 09090 100100% 10
4343 Dazzling Gleam Fairy Special 08080 100100% 10
4949 Psychic Psychic Special 09090 100100% 10
5454 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Espathra
  • Italic indicates a move that gets STAB only when used by an Evolution of Espathra

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM016 TM016 Psybeam Psychic Special 06565 100}}100% 20
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM021 TM021 Pounce Bug Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM029 TM029 Hex Ghost Special 06565 100}}100% 10
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM041 TM041 Stored Power Psychic Special 02020 100}}100% 10
TM042 TM042 Night Shade Ghost Special 0000 100}}100% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM054 TM054 Psyshock Psychic Special 08080 100}}100% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM062 TM062 Foul Play Dark Physical 09595 100}}100% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM074 TM074 Reflect Psychic Status 0000 00—}}—% 20
TM075 TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM079 TM079 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM093 TM093 Flash Cannon Steel Special 08080 100}}100% 10
TM098 TM098 Skill Swap Psychic Status 0000 00—}}—% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM109 TM109 Trick Psychic Status 0000 100}}100% 10
TM114 TM114 Shadow Ball Ghost Special 08080 100}}100% 15
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM120 TM120 Psychic Psychic Special 09090 100}}100% 10
TM129 TM129 Calm Mind Psychic Status 0000 00—}}—% 20
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM138 TM138 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM161 TM161 Trick Room Psychic Status 0000 00—}}—% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM164 TM164 Brave Bird Flying Physical 120120 100}}100% 15
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Espathra
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Espathra

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Sand Attack Ground Status 0000 100100% 15
044 Mud-Slap Ground Special 02020 100100% 10
088 Wrap Normal Physical 01515 09090% 20
1212 Aqua Jet Water Physical 04040 100100% 20
2020 Slam Normal Physical 08080 07575% 20
2020 Water Pulse Water Special 06060 100100% 20
2424 Headbutt Normal Physical 07070 100100% 15
2828 Dig Ground Physical 08080 100100% 10
3232 Sucker Punch Dark Physical 07070 100100% 5
3636 Throat Chop Dark Physical 08080 100100% 15
4040 Liquidation Water Physical 08585 100100% 10
  • Bold indicates a move that gets STAB when used by Wiglett
  • Italic indicates a move that gets STAB only when used by an Evolution of Wiglett

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM062 TM062 Foul Play Dark Physical 09595 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wiglett
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Wiglett

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Sand Attack Ground Status 0000 100100% 15
011 Mud-Slap Ground Special 02020 100100% 10
011 Wrap Normal Physical 01515 09090% 20
1212 Aqua Jet Water Physical 04040 100100% 20
1616 Slam Normal Physical 08080 07575% 20
2020 Water Pulse Water Special 06060 100100% 20
2424 Headbutt Normal Physical 07070 100100% 15
3030 Triple Dive Water Physical 03030 09595% 10
3636 Dig Ground Physical 08080 100100% 10
4242 Sucker Punch Dark Physical 07070 100100% 5
4848 Throat Chop Dark Physical 08080 100100% 15
5454 Liquidation Water Physical 08585 100100% 10
  • Bold indicates a move that gets STAB when used by Wugtrio
  • Italic indicates a move that gets STAB only when used by an Evolution of Wugtrio

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM062 TM062 Foul Play Dark Physical 09595 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wugtrio
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Wugtrio

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Supersonic Normal Status 0000 05555% 20
011 Water Gun Water Special 04040 100100% 25
055 Tickle Normal Status 0000 100100% 20
1010 Flail Normal Physical 0000 100100% 15
1515 Rest Psychic Status 0000 00——% 5
1515 Sleep Talk Normal Status 0000 00——% 10
2020 Dive Water Physical 08080 100100% 10
2525 Noble Roar Normal Status 0000 100100% 30
3030 Soak Water Status 0000 100100% 20
3535 Body Slam Normal Physical 08585 100100% 15
4040 Aqua Tail Water Physical 09090 09090% 10
4545 Rain Dance Water Status 0000 00——% 5
5050 Order Up Dragon Physical 08080 100100% 10
5555 Heavy Slam Steel Physical 0000 100100% 10
6060 Double-Edge Normal Physical 120120 100100% 15
6565 Wave Crash Water Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Dondozo
  • Italic indicates a move that gets STAB only when used by an Evolution of Dondozo

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM046 TM046 Avalanche Ice Physical 06060 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM077 TM077 Waterfall Water Physical 08080 100}}100% 15
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM086 TM086 Rock Slide Rock Physical 07575 090}}90% 10
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM121 TM121 Heavy Slam Steel Physical 0000 100}}100% 10
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM149 TM149 Earthquake Ground Physical 100100 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dondozo
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Dondozo

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Aqua Jet Water Physical 04040 100100% 20
077 Pluck Flying Physical 06060 100100% 20
1111 Water Pulse Water Special 06060 100100% 20
1515 Focus Energy Normal Status 0000 00——% 30
2020 Slash Normal Physical 07070 100100% 20
2525 Aqua Cutter Water Physical 07070 100100% 20
3030 Fillet Away Normal Status 0000 00——% 10
3535 Night Slash Dark Physical 07070 100100% 15
4040 Psycho Cut Psychic Physical 07070 100100% 20
4545 Liquidation Water Physical 08585 100100% 10
5050 Crunch Dark Physical 08080 100100% 15
5555 Final Gambit Fighting Special 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Veluza
  • Italic indicates a move that gets STAB only when used by an Evolution of Veluza

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM041 TM041 Stored Power Psychic Special 02020 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052 TM052 Snowscape Ice Status 0000 00—}}—% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM063 TM063 Psychic Fangs Psychic Physical 08585 100}}100% 10
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM077 TM077 Waterfall Water Physical 08080 100}}100% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM106 TM106 Drill Run Ground Physical 08080 095}}95% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM120 TM120 Psychic Psychic Special 09090 100}}100% 10
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM138 TM138 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Veluza
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Veluza

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
077 Astonish Ghost Physical 03030 100100% 15
1010 Focus Energy Normal Status 0000 00——% 30
1313 Aqua Jet Water Physical 04040 100100% 20
1717 Double Hit Normal Physical 03535 09090% 10
2121 Dive Water Physical 08080 100100% 10
2525 Charm Fairy Status 0000 100100% 20
2929 Acrobatics Flying Physical 05555 100100% 15
3434 Encore Normal Status 0000 100100% 5
3939 Aqua Tail Water Physical 09090 09090% 10
4444 Mist Ice Status 0000 00——% 30
5050 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Finizen
  • Italic indicates a move that gets STAB only when used by an Evolution of Finizen

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM014 TM014 Acrobatics Flying Physical 05555 100}}100% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM037 TM037 Draining Kiss Fairy Special 05050 100}}100% 10
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM077 TM077 Waterfall Water Physical 08080 100}}100% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Finizen
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Finizen

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Jet Punch Water Physical 06060 100100% 15
011 Flip Turn Water Physical 06060 100100% 20
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
Evo.Evo. Flip Turn Water Physical 06060 100100% 20
077 Astonish Ghost Physical 03030 100100% 15
1010 Focus Energy Normal Status 0000 00——% 30
1313 Aqua Jet Water Physical 04040 100100% 20
1717 Double Hit Normal Physical 03535 09090% 10
2121 Dive Water Physical 08080 100100% 10
2525 Charm Fairy Status 0000 100100% 20
2929 Acrobatics Flying Physical 05555 100100% 15
3434 Encore Normal Status 0000 100100% 5
3939 Aqua Tail Water Physical 09090 09090% 10
4444 Mist Ice Status 0000 00——% 30
5050 Hydro Pump Water Special 110110 08080% 5
5555 Focus Punch Fighting Physical 150150 100100% 20
6161 Wave Crash Water Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Palafin
  • Italic indicates a move that gets STAB only when used by an Evolution of Palafin

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM014 TM014 Acrobatics Flying Physical 05555 100}}100% 15
TM019 TM019 Disarming Voice Fairy Special 04040 00—}}—% 15
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM037 TM037 Draining Kiss Fairy Special 05050 100}}100% 10
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM064 TM064 Bulk Up Fighting Status 0000 00—}}—% 20
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM069 TM069 Ice Punch Ice Physical 07575 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM073 TM073 Drain Punch Fighting Physical 07575 100}}100% 10
TM077 TM077 Waterfall Water Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM112 TM112 Aura Sphere Fighting Special 08080 00—}}—% 20
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM134 TM134 Reversal Fighting Physical 0000 100}}100% 15
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM158 TM158 Focus Blast Fighting Special 120120 070}}70% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM167 TM167 Close Combat Fighting Physical 120120 100}}100% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Palafin
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Palafin

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Sweet Scent Normal Status 0000 100100% 20
055 Absorb Grass Special 02020 100100% 25
077 Growth Normal Status 0000 00——% 20
1010 Razor Leaf Grass Physical 05555 09595% 25
1313 Helping Hand Normal Status 0000 00——% 20
1616 Flail Normal Physical 0000 100100% 15
2020 Mega Drain Grass Special 04040 100100% 15
2323 Grassy Terrain Grass Status 0000 00——% 10
2727 Seed Bomb Grass Physical 08080 100100% 15
3030 Energy Ball Grass Special 09090 100100% 10
3434 Leech Seed Grass Status 0000 09090% 10
3838 Terrain Pulse Normal Special 05050 100100% 10
  • Bold indicates a move that gets STAB when used by Smoliv
  • Italic indicates a move that gets STAB only when used by an Evolution of Smoliv

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM033 TM033 Magical Leaf Grass Special 06060 00—}}—% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM137 TM137 Grassy Terrain Grass Status 0000 00—}}—% 10
TM159 TM159 Leaf Storm Grass Special 130130 090}}90% 5
TM168 TM168 Solar Beam Grass Special 120120 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Smoliv
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Smoliv

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Sweet Scent Normal Status 0000 100100% 20
055 Absorb Grass Special 02020 100100% 25
077 Growth Normal Status 0000 00——% 20
1010 Razor Leaf Grass Physical 05555 09595% 25
1313 Helping Hand Normal Status 0000 00——% 20
1616 Flail Normal Physical 0000 100100% 15
2020 Mega Drain Grass Special 04040 100100% 15
2323 Grassy Terrain Grass Status 0000 00——% 10
2929 Seed Bomb Grass Physical 08080 100100% 15
3434 Energy Ball Grass Special 09090 100100% 10
3737 Leech Seed Grass Status 0000 09090% 10
4242 Terrain Pulse Normal Special 05050 100100% 10
  • Bold indicates a move that gets STAB when used by Dolliv
  • Italic indicates a move that gets STAB only when used by an Evolution of Dolliv

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM033 TM033 Magical Leaf Grass Special 06060 00—}}—% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM137 TM137 Grassy Terrain Grass Status 0000 00—}}—% 10
TM159 TM159 Leaf Storm Grass Special 130130 090}}90% 5
TM168 TM168 Solar Beam Grass Special 120120 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dolliv
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Dolliv

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mirror Coat Psychic Special 0000 100100% 20
011 Safeguard Normal Status 0000 00——% 25
011 Tackle Normal Physical 04040 100100% 35
011 Sweet Scent Normal Status 0000 100100% 20
055 Absorb Grass Special 02020 100100% 25
077 Growth Normal Status 0000 00——% 20
1010 Razor Leaf Grass Physical 05555 09595% 25
1313 Helping Hand Normal Status 0000 00——% 20
1616 Flail Normal Physical 0000 100100% 15
2020 Mega Drain Grass Special 04040 100100% 15
2323 Grassy Terrain Grass Status 0000 00——% 10
2929 Seed Bomb Grass Physical 08080 100100% 15
3434 Energy Ball Grass Special 09090 100100% 10
3939 Leech Seed Grass Status 0000 09090% 10
4646 Terrain Pulse Normal Special 05050 100100% 10
5252 Petal Blizzard Grass Physical 09090 100100% 15
5858 Petal Dance Grass Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Arboliva
  • Italic indicates a move that gets STAB only when used by an Evolution of Arboliva

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM033 TM033 Magical Leaf Grass Special 06060 00—}}—% 20
TM043 TM043 Fling Dark Physical 0000 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM074 TM074 Reflect Psychic Status 0000 00—}}—% 20
TM075 TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM079 TM079 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM080 TM080 Metronome Normal Status 0000 00—}}—% 10
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM131 TM131 Pollen Puff Bug Special 09090 100}}100% 15
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM137 TM137 Grassy Terrain Grass Status 0000 00—}}—% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM159 TM159 Leaf Storm Grass Special 130130 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM168 TM168 Solar Beam Grass Special 120120 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Arboliva
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Arboliva

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leafage Grass Physical 04040 100100% 40
011 Leer Normal Status 0000 100100% 30
044 Bite Dark Physical 06060 100100% 25
1010 Growth Normal Status 0000 00——% 20
1313 Razor Leaf Grass Physical 05555 09595% 25
1717 Sunny Day Fire Status 0000 00——% 5
2121 Bullet Seed Grass Physical 02525 100100% 30
2424 Headbutt Normal Physical 07070 100100% 15
2828 Zen Headbutt Psychic Physical 08080 09090% 15
3838 Crunch Dark Physical 08080 100100% 15
4444 Seed Bomb Grass Physical 08080 100100% 15
4848 Solar Beam Grass Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Capsakid
  • Italic indicates a move that gets STAB only when used by an Evolution of Capsakid

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM033 TM033 Magical Leaf Grass Special 06060 00—}}—% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM137 TM137 Grassy Terrain Grass Status 0000 00—}}—% 10
TM159 TM159 Leaf Storm Grass Special 130130 090}}90% 5
TM168 TM168 Solar Beam Grass Special 120120 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Capsakid
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Capsakid

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Spicy Extract Grass Status 0000 00——% 15
011 Flamethrower Fire Special 09090 100100% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Leafage Grass Physical 04040 100100% 40
011 Leer Normal Status 0000 100100% 30
Evo.Evo. Spicy Extract Grass Status 0000 00——% 15
Evo.Evo. Flamethrower Fire Special 09090 100100% 15
044 Bite Dark Physical 06060 100100% 25
1010 Growth Normal Status 0000 00——% 20
1313 Razor Leaf Grass Physical 05555 09595% 25
1717 Sunny Day Fire Status 0000 00——% 5
2121 Bullet Seed Grass Physical 02525 100100% 30
2424 Headbutt Normal Physical 07070 100100% 15
2828 Zen Headbutt Psychic Physical 08080 09090% 15
3333 Worry Seed Grass Status 0000 100100% 10
3838 Crunch Dark Physical 08080 100100% 15
4444 Seed Bomb Grass Physical 08080 100100% 15
4848 Solar Beam Grass Special 120120 100100% 10
4848 Overheat Fire Special 130130 09090% 5
  • Bold indicates a move that gets STAB when used by Scovillain
  • Italic indicates a move that gets STAB only when used by an Evolution of Scovillain

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM008 TM008 Fire Fang Fire Physical 06565 095}}95% 15
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM033 TM033 Magical Leaf Grass Special 06060 00—}}—% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM107 TM107 Will-O-Wisp Fire Status 0000 085}}85% 15
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM111 TM111 Giga Drain Grass Special 07575 100}}100% 10
TM119 TM119 Energy Ball Grass Special 09090 100}}100% 10
TM125 TM125 Flamethrower Fire Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM137 TM137 Grassy Terrain Grass Status 0000 00—}}—% 10
TM141 TM141 Fire Blast Fire Special 110110 085}}85% 5
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM157 TM157 Overheat Fire Special 130130 090}}90% 5
TM159 TM159 Leaf Storm Grass Special 130130 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM168 TM168 Solar Beam Grass Special 120120 100}}100% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Scovillain
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Scovillain

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Mud-Slap Ground Special 02020 100100% 10
077 Thunder Shock Electric Special 04040 100100% 30
1111 Water Gun Water Special 04040 100100% 25
1717 Charge Electric Status 0000 00——% 20
2121 Spark Electric Physical 06565 100100% 20
2424 Mud Shot Ground Special 05555 09595% 15
2525 Flail Normal Physical 0000 100100% 15
3232 Discharge Electric Special 08080 100100% 15
3636 Weather Ball Normal Special 05050 100100% 10
4040 Electric Terrain Electric Status 0000 00——% 10
4545 Sucker Punch Dark Physical 07070 100100% 5
5050 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Tadbulb
  • Italic indicates a move that gets STAB only when used by an Evolution of Tadbulb

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM013 TM013 Acid Spray Poison Special 04040 100}}100% 20
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM023 TM023 Charge Beam Electric Special 05050 090}}90% 10
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM048 TM048 Volt Switch Electric Special 07070 100}}100% 20
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM072 TM072 Electro Ball Electric Special 0000 100}}100% 10
TM074 TM074 Reflect Psychic Status 0000 00—}}—% 20
TM075 TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM082 TM082 Thunder Wave Electric Status 0000 090}}90% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM096 TM096 Eerie Impulse Electric Status 0000 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM126 TM126 Thunderbolt Electric Special 09090 100}}100% 15
TM136 TM136 Electric Terrain Electric Status 0000 00—}}—% 10
TM147 TM147 Wild Charge Electric Physical 09090 100}}100% 15
TM166 TM166 Thunder Electric Special 110110 070}}70% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Tadbulb
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Tadbulb

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Slack Off Normal Status 0000 00——% 5
011 Tackle Normal Physical 04040 100100% 35
011 Mud-Slap Ground Special 02020 100100% 10
077 Thunder Shock Electric Special 04040 100100% 30
1111 Water Gun Water Special 04040 100100% 25
1717 Charge Electric Status 0000 00——% 20
2121 Spark Electric Physical 06565 100100% 20
2424 Mud Shot Ground Special 05555 09595% 15
2525 Flail Normal Physical 0000 100100% 15
3232 Discharge Electric Special 08080 100100% 15
3636 Weather Ball Normal Special 05050 100100% 10
4040 Electric Terrain Electric Status 0000 00——% 10
4545 Sucker Punch Dark Physical 07070 100100% 5
5050 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Bellibolt
  • Italic indicates a move that gets STAB only when used by an Evolution of Bellibolt

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM013 TM013 Acid Spray Poison Special 04040 100}}100% 20
TM017 TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM023 TM023 Charge Beam Electric Special 05050 090}}90% 10
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM048 TM048 Volt Switch Electric Special 07070 100}}100% 20
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM072 TM072 Electro Ball Electric Special 0000 100}}100% 10
TM074 TM074 Reflect Psychic Status 0000 00—}}—% 20
TM075 TM075 Light Screen Psychic Status 0000 00—}}—% 30
TM082 TM082 Thunder Wave Electric Status 0000 090}}90% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM096 TM096 Eerie Impulse Electric Status 0000 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM126 TM126 Thunderbolt Electric Special 09090 100}}100% 15
TM136 TM136 Electric Terrain Electric Status 0000 00—}}—% 10
TM147 TM147 Wild Charge Electric Physical 09090 100}}100% 15
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM166 TM166 Thunder Electric Special 110110 070}}70% 10
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Bellibolt
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Bellibolt

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Lick Ghost Physical 03030 100100% 30
011 Poison Gas Poison Status 0000 09090% 40
044 Smog Poison Special 03030 07070% 20
077 Taunt Dark Status 0000 100100% 20
1010 Assurance Dark Physical 06060 100100% 10
1313 Sludge Poison Special 06565 100100% 20
1717 Gyro Ball Steel Physical 0000 100100% 5
2121 Headbutt Normal Physical 07070 100100% 15
2525 Screech Normal Status 0000 08585% 40
2828 Iron Head Steel Physical 08080 100100% 15
3232 Swagger Normal Status 0000 08585% 15
3636 Poison Jab Poison Physical 08080 100100% 20
4141 Uproar Normal Special 09090 100100% 10
4646 Spin Out Steel Physical 100100 100100% 5
5050 Gunk Shot Poison Physical 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Varoom
  • Italic indicates a move that gets STAB only when used by an Evolution of Varoom

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM013 TM013 Acid Spray Poison Special 04040 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM045 TM045 Venoshock Poison Special 06565 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM083 TM083 Poison Jab Poison Physical 08080 100}}100% 20
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM091 TM091 Toxic Spikes Poison Status 0000 00—}}—% 20
TM093 TM093 Flash Cannon Steel Special 08080 100}}100% 10
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM102 TM102 Gunk Shot Poison Physical 120120 080}}80% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM104 TM104 Iron Defense Steel Status 0000 00—}}—% 15
TM148 TM148 Sludge Bomb Poison Special 09090 100}}100% 10
TM170 TM170 Steel Beam Steel Special 140140 095}}95% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Varoom
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Varoom

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shift Gear Steel Status 0000 00——% 10
011 Magnet Rise Electric Status 0000 00——% 10
011 Lick Ghost Physical 03030 100100% 30
011 Poison Gas Poison Status 0000 09090% 40
Evo.Evo. Shift Gear Steel Status 0000 00——% 10
044 Smog Poison Special 03030 07070% 20
077 Taunt Dark Status 0000 100100% 20
1010 Assurance Dark Physical 06060 100100% 10
1313 Sludge Poison Special 06565 100100% 20
1717 Gyro Ball Steel Physical 0000 100100% 5
2121 Headbutt Normal Physical 07070 100100% 15
2525 Screech Normal Status 0000 08585% 40
2828 Iron Head Steel Physical 08080 100100% 15
3232 Swagger Normal Status 0000 08585% 15
3636 Poison Jab Poison Physical 08080 100100% 20
4646 Uproar Normal Special 09090 100100% 10
5252 Spin Out Steel Physical 100100 100100% 5
5858 Gunk Shot Poison Physical 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Revavroom
  • Italic indicates a move that gets STAB only when used by an Evolution of Revavroom

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM013 TM013 Acid Spray Poison Special 04040 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM045 TM045 Venoshock Poison Special 06565 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM083 TM083 Poison Jab Poison Physical 08080 100}}100% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM091 TM091 Toxic Spikes Poison Status 0000 00—}}—% 20
TM093 TM093 Flash Cannon Steel Special 08080 100}}100% 10
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM102 TM102 Gunk Shot Poison Physical 120120 080}}80% 5
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM104 TM104 Iron Defense Steel Status 0000 00—}}—% 15
TM121 TM121 Heavy Slam Steel Physical 0000 100}}100% 10
TM148 TM148 Sludge Bomb Poison Special 09090 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM157 TM157 Overheat Fire Special 130130 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM170 TM170 Steel Beam Steel Special 140140 095}}95% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Revavroom
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Revavroom

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Wrap Normal Physical 01515 09090% 20
011 Harden Normal Status 0000 00——% 30
077 Mud-Slap Ground Special 02020 100100% 10
1212 Smack Down Rock Physical 05050 100100% 15
1616 Bulldoze Ground Physical 06060 100100% 20
2121 Iron Head Steel Physical 08080 100100% 15
2626 Take Down Normal Physical 09090 08585% 20
3030 Dig Ground Physical 08080 100100% 10
3434 Sandstorm Rock Status 0000 00——% 10
3838 Iron Defense Steel Status 0000 00——% 15
4343 Iron Tail Steel Physical 100100 07575% 15
4747 Earthquake Ground Physical 100100 100100% 10
5252 Shed Tail Normal Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Orthworm
  • Italic indicates a move that gets STAB only when used by an Evolution of Orthworm

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM036 TM036 Rock Tomb Rock Physical 06060 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM051 TM051 Sandstorm Rock Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM076 TM076 Rock Blast Rock Physical 02525 090}}90% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM086 TM086 Rock Slide Rock Physical 07575 090}}90% 10
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM090 TM090 Spikes Ground Status 0000 00—}}—% 20
TM093 TM093 Flash Cannon Steel Special 08080 100}}100% 10
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM104 TM104 Iron Defense Steel Status 0000 00—}}—% 15
TM116 TM116 Stealth Rock Rock Status 0000 00—}}—% 20
TM121 TM121 Heavy Slam Steel Physical 0000 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM133 TM133 Earth Power Ground Special 09090 100}}100% 10
TM149 TM149 Earthquake Ground Physical 100100 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM170 TM170 Steel Beam Steel Special 140140 095}}95% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Orthworm
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Orthworm

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Baby-Doll Eyes Fairy Status 0000 100100% 30
055 Echoed Voice Normal Special 04040 100100% 15
088 Helping Hand Normal Status 0000 00——% 20
1111 Super Fang Normal Physical 0000 09090% 10
1414 Double Hit Normal Physical 03535 09090% 10
1818 Bullet Seed Grass Physical 02525 100100% 30
2222 Encore Normal Status 0000 100100% 5
2626 Play Rough Fairy Physical 09090 09090% 10
3030 Hyper Voice Normal Special 09090 100100% 10
3333 Charm Fairy Status 0000 100100% 20
3737 Beat Up Dark Physical 0000 100100% 10
4141 Copycat Normal Status 0000 00——% 20
4646 Population Bomb Normal Physical 02020 09090% 10
  • Bold indicates a move that gets STAB when used by Tandemaus
  • Italic indicates a move that gets STAB only when used by an Evolution of Tandemaus

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM003 TM003 Fake Tears Dark Status 0000 100}}100% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM039 TM039 Low Sweep Fighting Physical 06565 100}}100% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM061 TM061 Shadow Claw Ghost Physical 07070 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM082 TM082 Thunder Wave Electric Status 0000 090}}90% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Tandemaus
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Tandemaus

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Follow Me Normal Status 0000 00——% 20
011 Tidy Up Normal Status 0000 00——% 10
011 Pound Normal Physical 04040 100100% 35
011 Baby-Doll Eyes Fairy Status 0000 100100% 30
055 Echoed Voice Normal Special 04040 100100% 15
088 Helping Hand Normal Status 0000 00——% 20
1111 Super Fang Normal Physical 0000 09090% 10
1414 Double Hit Normal Physical 03535 09090% 10
1818 Bullet Seed Grass Physical 02525 100100% 30
2222 Encore Normal Status 0000 100100% 5
2929 Play Rough Fairy Physical 09090 09090% 10
3333 Hyper Voice Normal Special 09090 100100% 10
3737 Charm Fairy Status 0000 100100% 20
4141 Beat Up Dark Physical 0000 100100% 10
4646 Copycat Normal Status 0000 00——% 20
5353 Population Bomb Normal Physical 02020 09090% 10
  • Bold indicates a move that gets STAB when used by Maushold
  • Italic indicates a move that gets STAB only when used by an Evolution of Maushold

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM003 TM003 Fake Tears Dark Status 0000 100}}100% 20
TM004 TM004 Agility Psychic Status 0000 00—}}—% 30
TM005 TM005 Mud-Slap Ground Special 02020 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM012 TM012 Low Kick Fighting Physical 0000 100}}100% 20
TM018 TM018 Thief Dark Physical 06060 100}}100% 25
TM020 TM020 Trailblaze Grass Physical 05050 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM032 TM032 Swift Normal Special 06060 00—}}—% 20
TM035 TM035 Mud Shot Ground Special 05555 095}}95% 15
TM039 TM039 Low Sweep Fighting Physical 06565 100}}100% 20
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM049 TM049 Sunny Day Fire Status 0000 00—}}—% 5
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM056 TM056 Bullet Seed Grass Physical 02525 100}}100% 30
TM060 TM060 U-turn Bug Physical 07070 100}}100% 20
TM061 TM061 Shadow Claw Ghost Physical 07070 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM071 TM071 Seed Bomb Grass Physical 08080 100}}100% 15
TM081 TM081 Grass Knot Grass Special 0000 100}}100% 20
TM082 TM082 Thunder Wave Electric Status 0000 090}}90% 20
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM122 TM122 Encore Normal Status 0000 100}}100% 5
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Maushold
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Maushold

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Powder Snow Ice Special 04040 100100% 25
066 Growl Normal Status 0000 100100% 40
099 Echoed Voice Normal Special 04040 100100% 15
1212 Ice Shard Ice Physical 04040 100100% 30
1515 Rest Psychic Status 0000 00——% 5
1919 Take Down Normal Physical 09090 08585% 20
2525 Flail Normal Physical 0000 100100% 15
2727 Avalanche Ice Physical 06060 100100% 10
3131 Bounce Flying Physical 08585 08585% 5
3636 Body Slam Normal Physical 08585 100100% 15
4040 Amnesia Psychic Status 0000 00——% 20
4444 Ice Spinner Ice Physical 08080 100100% 15
4949 Double-Edge Normal Physical 120120 100100% 15
5353 Blizzard Ice Special 110110 07070% 5
  • Bold indicates a move that gets STAB when used by Cetoddle
  • Italic indicates a move that gets STAB only when used by an Evolution of Cetoddle

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM046 TM046 Avalanche Ice Physical 06060 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052 TM052 Snowscape Ice Status 0000 00—}}—% 10
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM121 TM121 Heavy Slam Steel Physical 0000 100}}100% 10
TM124 TM124 Ice Spinner Ice Physical 08080 100}}100% 15
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM128 TM128 Amnesia Psychic Status 0000 00—}}—% 20
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM149 TM149 Earthquake Ground Physical 100100 100}}100% 10
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Cetoddle
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Cetoddle

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Powder Snow Ice Special 04040 100100% 25
066 Growl Normal Status 0000 100100% 40
099 Echoed Voice Normal Special 04040 100100% 15
1212 Ice Shard Ice Physical 04040 100100% 30
1515 Rest Psychic Status 0000 00——% 5
1919 Take Down Normal Physical 09090 08585% 20
2525 Flail Normal Physical 0000 100100% 15
2727 Avalanche Ice Physical 06060 100100% 10
3131 Bounce Flying Physical 08585 08585% 5
3636 Body Slam Normal Physical 08585 100100% 15
4040 Amnesia Psychic Status 0000 00——% 20
4444 Ice Spinner Ice Physical 08080 100100% 15
4949 Double-Edge Normal Physical 120120 100100% 15
5353 Blizzard Ice Special 110110 07070% 5
  • Bold indicates a move that gets STAB when used by Cetitan
  • Italic indicates a move that gets STAB only when used by an Evolution of Cetitan

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM002 TM002 Charm Fairy Status 0000 100}}100% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM046 TM046 Avalanche Ice Physical 06060 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052 TM052 Snowscape Ice Status 0000 00—}}—% 10
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM069 TM069 Ice Punch Ice Physical 07575 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM110 TM110 Liquidation Water Physical 08585 100}}100% 10
TM117 TM117 Hyper Voice Normal Special 09090 100}}100% 10
TM121 TM121 Heavy Slam Steel Physical 0000 100}}100% 10
TM124 TM124 Ice Spinner Ice Physical 08080 100}}100% 15
TM127 TM127 Play Rough Fairy Physical 09090 090}}90% 10
TM128 TM128 Amnesia Psychic Status 0000 00—}}—% 20
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM149 TM149 Earthquake Ground Physical 100100 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Cetitan
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Cetitan

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Dragon Tail Dragon Physical 06060 09090% 10
066 Icy Wind Ice Special 05555 09595% 15
1212 Dragon Breath Dragon Special 06060 100100% 20
1818 Focus Energy Normal Status 0000 00——% 30
2424 Bite Dark Physical 06060 100100% 25
2929 Ice Fang Ice Physical 06565 09595% 15
3232 Dragon Claw Dragon Physical 08080 100100% 15
3636 Take Down Normal Physical 09090 08585% 20
4040 Ice Beam Ice Special 09090 100100% 10
4444 Crunch Dark Physical 08080 100100% 15
4848 Icicle Crash Ice Physical 08585 09090% 10
  • Bold indicates a move that gets STAB when used by Frigibax
  • Italic indicates a move that gets STAB only when used by an Evolution of Frigibax

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM044 TM044 Dragon Tail Dragon Physical 06060 090}}90% 10
TM046 TM046 Avalanche Ice Physical 06060 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052 TM052 Snowscape Ice Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM078 TM078 Dragon Claw Dragon Physical 08080 100}}100% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM088 TM088 Swords Dance Normal Status 0000 00—}}—% 20
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM115 TM115 Dragon Pulse Dragon Special 08585 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM169 TM169 Draco Meteor Dragon Special 130130 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Frigibax
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Frigibax

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Dragon Tail Dragon Physical 06060 09090% 10
066 Icy Wind Ice Special 05555 09595% 15
1212 Dragon Breath Dragon Special 06060 100100% 20
1818 Focus Energy Normal Status 0000 00——% 30
2424 Bite Dark Physical 06060 100100% 25
2929 Ice Fang Ice Physical 06565 09595% 15
4040 Take Down Normal Physical 09090 08585% 20
4545 Ice Beam Ice Special 09090 100100% 10
5050 Crunch Dark Physical 08080 100100% 15
5555 Icicle Crash Ice Physical 08585 09090% 10
  • Bold indicates a move that gets STAB when used by Arctibax
  • Italic indicates a move that gets STAB only when used by an Evolution of Arctibax

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM044 TM044 Dragon Tail Dragon Physical 06060 090}}90% 10
TM046 TM046 Avalanche Ice Physical 06060 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052 TM052 Snowscape Ice Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM058 TM058 Brick Break Fighting Physical 07575 100}}100% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM078 TM078 Dragon Claw Dragon Physical 08080 100}}100% 15
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM088 TM088 Swords Dance Normal Status 0000 00—}}—% 20
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM115 TM115 Dragon Pulse Dragon Special 08585 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM169 TM169 Draco Meteor Dragon Special 130130 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Arctibax
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Arctibax

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Glaive Rush Dragon Physical 120120 100100% 5
011 Snowscape Ice Status 0000 00——% 10
011 Breaking Swipe Dragon Physical 06060 100100% 15
011 Ice Shard Ice Physical 04040 100100% 30
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Dragon Tail Dragon Physical 06060 09090% 10
Evo.Evo. Glaive Rush Dragon Physical 120120 100100% 5
066 Icy Wind Ice Special 05555 09595% 15
1212 Dragon Breath Dragon Special 06060 100100% 20
1818 Focus Energy Normal Status 0000 00——% 30
2424 Bite Dark Physical 06060 100100% 25
2929 Ice Fang Ice Physical 06565 09595% 15
3535 Dragon Claw Dragon Physical 08080 100100% 15
4242 Take Down Normal Physical 09090 08585% 20
4848 Ice Beam Ice Special 09090 100100% 10
5555 Crunch Dark Physical 08080 100100% 15
6262 Icicle Crash Ice Physical 08585 09090% 10
  • Bold indicates a move that gets STAB when used by Baxcalibur
  • Italic indicates a move that gets STAB only when used by an Evolution of Baxcalibur

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM006 TM006 Scary Face Normal Status 0000 100}}100% 10
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM009 TM009 Thunder Fang Electric Physical 06565 095}}95% 15
TM010 TM010 Ice Fang Ice Physical 06565 095}}95% 15
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM027 TM027 Aerial Ace Flying Physical 06060 00—}}—% 20
TM028 TM028 Bulldoze Ground Physical 06060 100}}100% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM044 TM044 Dragon Tail Dragon Physical 06060 090}}90% 10
TM046 TM046 Avalanche Ice Physical 06060 100}}100% 10
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM052 TM052 Snowscape Ice Status 0000 00—}}—% 10
TM055 TM055 Dig Ground Physical 08080 100}}100% 10
TM057 TM057 False Swipe Normal Physical 04040 100}}100% 40
TM058 TM058 Brick Break Fighting Physical 07575 100}}100% 15
TM059 TM059 Zen Headbutt Psychic Physical 08080 090}}90% 15
TM066 TM066 Body Slam Normal Physical 08585 100}}100% 15
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM078 TM078 Dragon Claw Dragon Physical 08080 100}}100% 15
TM084 TM084 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM088 TM088 Swords Dance Normal Status 0000 00—}}—% 20
TM089 TM089 Body Press Fighting Physical 08080 100}}100% 10
TM099 TM099 Iron Head Steel Physical 08080 100}}100% 15
TM100 TM100 Dragon Dance Dragon Status 0000 00—}}—% 20
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM108 TM108 Crunch Dark Physical 08080 100}}100% 15
TM115 TM115 Dragon Pulse Dragon Special 08585 100}}100% 10
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM135 TM135 Ice Beam Ice Special 09090 100}}100% 10
TM143 TM143 Blizzard Ice Special 110110 070}}70% 5
TM149 TM149 Earthquake Ground Physical 100100 100}}100% 10
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM169 TM169 Draco Meteor Dragon Special 130130 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Baxcalibur
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Baxcalibur

By leveling up

Generation IX
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Splash Normal Status 0000 00——% 40
066 Harden Normal Status 0000 00——% 30
1212 Helping Hand Normal Status 0000 00——% 20
1717 Water Pulse Water Special 06060 100100% 20
2323 Soak Water Status 0000 100100% 20
2828 Taunt Dark Status 0000 100100% 20
3434 Memento Dark Status 0000 100100% 10
3939 Muddy Water Water Special 09090 08585% 10
4343 Nasty Plot Dark Status 0000 00——% 20
4747 Mirror Coat Psychic Special 0000 100100% 20
5252 Dragon Pulse Dragon Special 08585 100100% 10
  • Bold indicates a move that gets STAB when used by Tatsugiri
  • Italic indicates a move that gets STAB only when used by an Evolution of Tatsugiri

By TM

Generation IX
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001 TM001 Take Down Normal Physical 09090 085}}85% 20
TM007 TM007 Protect Normal Status 0000 00—}}—% 10
TM011 TM011 Water Pulse Water Special 06060 100}}100% 20
TM022 TM022 Chilling Water Water Special 05050 100}}100% 20
TM025 TM025 Facade Normal Physical 07070 100}}100% 20
TM034 TM034 Icy Wind Ice Special 05555 095}}95% 15
TM047 TM047 Endure Normal Status 0000 00—}}—% 10
TM050 TM050 Rain Dance Water Status 0000 00—}}—% 5
TM070 TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM085 TM085 Rest Psychic Status 0000 00—}}—% 5
TM087 TM087 Taunt Dark Status 0000 100}}100% 20
TM100 TM100 Dragon Dance Dragon Status 0000 00—}}—% 20
TM103 TM103 Substitute Normal Status 0000 00—}}—% 10
TM115 TM115 Dragon Pulse Dragon Special 08585 100}}100% 10
TM123 TM123 Surf Water Special 09090 100}}100% 15
TM130 TM130 Helping Hand Normal Status 0000 00—}}—% 20
TM132 TM132 Baton Pass Normal Status 0000 00—}}—% 40
TM140 TM140 Nasty Plot Dark Status 0000 00—}}—% 20
TM142 TM142 Hydro Pump Water Special 110110 080}}80% 5
TM152 TM152 Giga Impact Normal Physical 150150 090}}90% 5
TM156 TM156 Outrage Dragon Physical 120120 100}}100% 10
TM163 TM163 Hyper Beam Normal Special 150150 090}}90% 5
TM169 TM169 Draco Meteor Dragon Special 130130 090}}90% 5
TM171 TM171 Tera Blast Normal Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Tatsugiri
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Tatsugiri