Zero to Hero (Ability): Difference between revisions
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After switching out for the first time in battle, a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of [[:Category:Moves that switch the user out|moves that switch the user out]], such as {{m|Baton Pass}} and {{m|Flip Turn}}, and moves used by opposing Pokémon that [[:Category:Moves that switch the target out|force it to switch]], such as {{m|Whirlwind}} and {{m|Dragon Tail}}. | After switching out for the first time in battle, a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of [[:Category:Moves that switch the user out|moves that switch the user out]], such as {{m|Baton Pass}} and {{m|Flip Turn}}, and moves used by opposing Pokémon that [[:Category:Moves that switch the target out|force it to switch]], such as {{m|Whirlwind}} and {{m|Dragon Tail}}. | ||
{{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}} or traded by {{a|Wandering Spirit}}. | |||
===Outside of battle=== | ===Outside of battle=== | ||
Zero to Hero has no effect outside of battle. | Zero to Hero has no effect outside of battle. | ||
==Pokémon with Zero to Hero== | ==Pokémon with Zero to Hero== | ||
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[[Category:Form-changing Abilities]] | [[Category:Form-changing Abilities]] | ||
[[Category:Abilities that cannot be replaced]] | |||
[[Category:Abilities that cannot be copied]] | |||
[[de:Superwechsel]] | [[de:Superwechsel]] |
Revision as of 16:09, 1 December 2022
Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
Flavor text
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Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
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This Ability effect may be in need of research. Reason: Does the transformation still happen if Palafin switches out due to fainting (and is then revived and sent back out)? Also check to confirm if this Ability can't be ignored/replaced/suppressed/copied/etc. You can discuss this on the talk page. |
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After switching out for the first time in battle, a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass and Flip Turn, and moves used by opposing Pokémon that force it to switch, such as Whirlwind and Dragon Tail.
Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Mummy or Lingering Aroma or traded by Wandering Spirit.
Outside of battle
Zero to Hero has no effect outside of battle.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0934 | Palafin | Palafin |
Water | Zero to Hero | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |