Jump Kick (move): Difference between revisions
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name=Jump Kick | | name=Jump Kick | | ||
jname=とびげり | | jname=とびげり | | ||
jtrans= | jtrans=Dropkick | | ||
desc=A strong jumping kick. May miss and hurt the kicker. | | desc=A strong jumping kick. May miss and hurt the kicker. | | ||
type=Fighting | | type=Fighting | | ||
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useskingsrock=yes | | useskingsrock=yes | | ||
sound=no}} | sound=no}} | ||
'''Jump Kick''' is a slightly inaccurate damage-dealing {{t|Fighting}}-type move introduced in [[Generation I]]. | '''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a slightly inaccurate damage-dealing {{t|Fighting}}-type [[move]] introduced in [[Generation I]]. | ||
{{Project MoveDex autoarticle notice}} | {{Project MoveDex autoarticle notice}} | ||
=Effect= | =Effect= | ||
==Generation I== | ==Generation I== | ||
Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since | Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since | ||
all attacks that do 0 damage miss, Jump Kick will always miss if used against a | all attacks that do 0 damage miss, Jump Kick will always miss if used against a {{t|Ghost}} type. | ||
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will | If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will | ||
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be subject to recurrent damage. | be subject to recurrent damage. | ||
The crash damage from Jump Kick can be reversed by Bide or Counter. | The crash damage from Jump Kick can be reversed by {{m|Bide}} or {{m|Counter}}. | ||
= Learnset = | = Learnset = |
Revision as of 04:20, 27 August 2006
Jump Kick とびげり Dropkick | ||||||||||||
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Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I. Template:Project MoveDex autoarticle notice
Effect
Generation I
Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.
The crash damage from Jump Kick can be reversed by Bide or Counter.
Learnset
Generation III
By leveling up
- Hitmonlee at Lv.16