Satoshi Tajiri: Difference between revisions
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Tajiri did not like school. His father wanted him to be an electrical utility repairman, but this is not what he wanted. In the late 1970s, the fields and ponds that Tajiri loved as a child were paved over by apartments and parking lots, and his idea for Pokémon grew, as he wanted to give modern children the chance to hunt for creatures as he did. Tajiri got into games when he was at technical school, spending all his time in arcades. He was such a big fan that one local arcade gave him a ''{{wp|Space Invaders}}'' machine to take home. | Tajiri did not like school. His father wanted him to be an electrical utility repairman, but this is not what he wanted. In the late 1970s, the fields and ponds that Tajiri loved as a child were paved over by apartments and parking lots, and his idea for Pokémon grew, as he wanted to give modern children the chance to hunt for creatures as he did. Tajiri got into games when he was at technical school, spending all his time in arcades. He was such a big fan that one local arcade gave him a ''{{wp|Space Invaders}}'' machine to take home. | ||
At 16 Tajiri won a contest sponsored by Nintendo rival {{wp|Sega}} for a game design concept. | At 16 years old, Tajiri won a contest sponsored by Nintendo rival {{wp|Sega}} for a game design concept. | ||
In 1982, at 17 | In 1982, at 17, Tajiri and his friends formed a games magazine by the name of [[Game Freak]]. A friend, and contributor to Game Freak, was [[Ken Sugimori]], who would later become the illustrator and designer of all of the Pokémon images, as well as the human characters and other aspects of the games. Throughout the 80's, Game Freak magazine had modest sales, and became quite popular among the gaming crowd. In the 90's, Game Freak started moving into game development, and they developed many titles, including a number of titles for Nintendo. In 1991, Tajiri discovered the [[Game Boy]]. When he first saw two children playing together using the Link Cable he imagined insects crawling along the cable between the two systems. This sight inspired Tajiri, and, the idea for Pokémon as we know it was born. The game was given some initial funding and concept work from another game design studio, [[Creatures, Inc.]] | ||
Tajiri went to work for [[Nintendo]] and spent the next six years working on Pokémon. [[Shigeru Miyamoto]], the man behind {{wp|Mario}}, {{wp|The Legend of Zelda series|The Legend of Zelda}}, {{wp|Pikmin}}, and {{wp|Donkey Kong}}, was assigned to help in the development of the initial [[version]]s of Pocket Monsters, {{2v2|Red|Green}}. During this time Tajiri came to admire Miyamoto as a mentor. As a tribute to Miyamoto and Tajiri, the {{ga|Red|main character}} of the games and {{ga|Blue|his rival}} have "Satoshi" and "Shigeru" among their default names, while the main character of the anime, [[Ash Ketchum]], and his first rival, [[Gary Oak]], are named the same, respectively. | Tajiri went to work for [[Nintendo]] and spent the next six years working on Pokémon. [[Shigeru Miyamoto]], the man behind {{wp|Mario}}, {{wp|The Legend of Zelda series|The Legend of Zelda}}, {{wp|Pikmin}}, and {{wp|Donkey Kong}}, was assigned to help in the development of the initial [[version]]s of Pocket Monsters, {{2v2|Red|Green}}. During this time Tajiri came to admire Miyamoto as a mentor. As a tribute to Miyamoto and Tajiri, the {{ga|Red|main character}} of the games and {{ga|Blue|his rival}} have "Satoshi" and "Shigeru" among their default names, while the main character of the anime, [[Ash Ketchum]], and his first rival, [[Gary Oak]], are named the same, respectively. |
Revision as of 10:40, 21 June 2009
Satoshi Tajiri (Japanese: 田尻 智, born August 28, 1965) is the creator of Pokémon, responsible for the initial concepts which would lead to the metaseries as it exists today.
As a child, Tajiri lived in Machida, a suburb of Tokyo, and loved to collect insects, hunting them in ponds, fields and forests, constantly looking for new insects and coming up with new ways to catch insects such as beetles. He had such an interest in collecting and studying insects, that it earned him the nickname "Dr. Bug" among his peers.
Tajiri did not like school. His father wanted him to be an electrical utility repairman, but this is not what he wanted. In the late 1970s, the fields and ponds that Tajiri loved as a child were paved over by apartments and parking lots, and his idea for Pokémon grew, as he wanted to give modern children the chance to hunt for creatures as he did. Tajiri got into games when he was at technical school, spending all his time in arcades. He was such a big fan that one local arcade gave him a Space Invaders machine to take home.
At 16 years old, Tajiri won a contest sponsored by Nintendo rival Sega for a game design concept.
In 1982, at 17, Tajiri and his friends formed a games magazine by the name of Game Freak. A friend, and contributor to Game Freak, was Ken Sugimori, who would later become the illustrator and designer of all of the Pokémon images, as well as the human characters and other aspects of the games. Throughout the 80's, Game Freak magazine had modest sales, and became quite popular among the gaming crowd. In the 90's, Game Freak started moving into game development, and they developed many titles, including a number of titles for Nintendo. In 1991, Tajiri discovered the Game Boy. When he first saw two children playing together using the Link Cable he imagined insects crawling along the cable between the two systems. This sight inspired Tajiri, and, the idea for Pokémon as we know it was born. The game was given some initial funding and concept work from another game design studio, Creatures, Inc.
Tajiri went to work for Nintendo and spent the next six years working on Pokémon. Shigeru Miyamoto, the man behind Mario, The Legend of Zelda, Pikmin, and Donkey Kong, was assigned to help in the development of the initial versions of Pocket Monsters, Red and Green. During this time Tajiri came to admire Miyamoto as a mentor. As a tribute to Miyamoto and Tajiri, the main character of the games and his rival have "Satoshi" and "Shigeru" among their default names, while the main character of the anime, Ash Ketchum, and his first rival, Gary Oak, are named the same, respectively.
Tajiri has allegedly been diagnosed with Asperger syndrome, a form of autism. Nintendo officials have described him as exceedingly creative but "reclusive" and "eccentric".
Tajiri's favorite Pokémon is apparently Poliwhirl, and says that the swirl on his belly is meant to be its intestines, representing that when tadpoles are picked up their translucent bodies allow you to see their organs.
External links
This article was based on this Wikipedia article:
As such, this article and all further modifications are licensed under the GNU Free Documentation License only. |