Jump Kick (move): Difference between revisions

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{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss|notes=Debut}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
{{movemid|type=fighting|user=Hitmonlee (Pokémon)|user1=Unknown Trainer's Hitmonlee|startcode=The Legend of Thunder!}}
{{movebtm|fighting|Master Hamm|user1=Master Hamm's Hitmonlee|AG145|Pasta La Vista!}}
{{movebtm|fighting|Master Hamm|user1=Master Hamm's Hitmonlee|AG145|Pasta La Vista!}}



Revision as of 12:20, 14 October 2009

Jump Kick
とびげり Dropkick
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  85
Accuracy  95%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I - III

Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

In Generation I, the user lost 1 HP for crashed damage.

Generation IV

Same as before, but base power was changed from 70 to 85.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 13
0427 Buneary Buneary
Normal 23
0428 Lopunny Lopunny
Normal 23
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee jumps up and then hits the foe with its foot as it falls.
Shiro's Hitmonlee Two Hits and a Miss Debut
Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Unknown Trainer's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None


In other languages

  • Spanish: Patada Salto
  • French: Pied Sauté
  • German: Sprungkick
  • Italian: Calciosalto

Template:Project MoveDex notice