Arena Trap (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Arena Trap prevents fleeing. {{t|Flying}}-type Pokémon are immune to this ability's effect, as are Pokémon with {{a|Levitate}}. {{a|Run Away}} will also negate its effect, but only in a [[wild Pokémon]] battle. | Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee the next turn. {{t|Flying}}-type Pokémon are immune to this ability's effect, as are Pokémon with {{a|Levitate}}. {{a|Run Away}} will also negate its effect, but only in a [[wild Pokémon]] battle. | ||
===Outside of battle=== | ===Outside of battle=== |
Revision as of 08:50, 26 November 2009
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Flavor text
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Arena Trap (Japanese: ありじごく Antlion) is an ability introduced in Generation III. Three Pokémon have this ability, all of which are of the Ground-type.
Effect
In battle
Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee the next turn. Flying-type Pokémon are immune to this ability's effect, as are Pokémon with Levitate. Run Away will also negate its effect, but only in a wild Pokémon battle.
Outside of battle
Outside of battle, Arena Trap causes wild Pokémon to appear more often.
Pokémon with Arena Trap
Single ability
No Pokémon have Arena Trap as their only ability.
Dual ability
# | Pokémon | Type | Other ability
Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 | ||
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In the anime
See also
In other languages
- Italian: Trappoarena
- Spanish: Trampa arena