From Bulbapedia, the community-driven Pokémon encyclopedia.
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| '''Arm Hammer''' is a {{t|Fighting}}-type move introduced in [[Generation IV]] that deals a high amount of damage and lowers the foe's speed one stage | | '''Arm Hammer''' is a {{t|Fighting}}-type move introduced in [[Generation IV]] that deals a high amount of damage and lowers the foe's speed one stage. |
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| {{Project MoveDex autoarticle notice}} | | {{Project MoveDex autoarticle notice}} |
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| =In other languages= | | =In other languages= |
| =Effect= | | =Effect= |
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| Arm Hammer is a move in the Physical category that deals a high amount of damage and lowers foe's speed one stage | | Arm Hammer is a move in the Physical category that deals a high amount of damage and lowers foe's speed one stage |
| = Learnset = | | = Learnset = |
Revision as of 15:38, 23 February 2007
Arm Hammer ??? ???
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Range
Opponent
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Opponent
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Opponent
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Self
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Ally
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Ally
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Unknown
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Availability
Introduced
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[[Generation {{{gen}}}]]
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width="35%" style="background: #Template:?? color; border: 1px solid #FFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Condition
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style="background: #Template:?? color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" | ??
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Appeal
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??
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Jam
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??
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??.
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width="35%" style="background: #Template:?? color; border: 1px solid #FFF;border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Condition
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style="background: #Template:?? color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" | ??
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Appeal
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0
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width="35%" style="background: #Template:?? color; border: 1px solid #FFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Condition
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style="background: #Template:?? color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" | ??
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Appeal
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0
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Jamming
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0
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Arm Hammer is a Fighting-type move introduced in Generation IV that deals a high amount of damage and lowers the foe's speed one stage.
Template:Project MoveDex autoarticle notice
In other languages
Effect
Arm Hammer is a move in the Physical category that deals a high amount of damage and lowers foe's speed one stage
Learnset
Template:Project MoveDex notice